Search found 606 matches

by hajo
Thu Apr 16, 2020 21:23
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 1999
Views: 312692

Re: [Game] MineClone 2 [0.63.0]

Codesound wrote:Minetest 5.2, Mineclone 2 0.63.0
I tried your beautiful Mineclone 2 .. I don't find apples tree
Apples appear when oak-leaves decay, but only rarely.

I wrote about the Differences between MTG and MC2 on the wiki:
https://wiki.minetest.net/Games/MineClo ... etest_Game
by hajo
Thu Jan 09, 2020 01:48
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 120
Views: 39910

Re: MinetestMapperGui - Graphical userinterface for mtmapper

bzt wrote:I've generated a colors.txt for the latest MCL2 version
Thanks! That was very helpful.
by hajo
Wed Jan 08, 2020 10:34
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 120
Views: 39910

Re: MinetestMapperGui - Graphical userinterface for mtmapper

Are there some bugs to fix? Not real bugs, but could be improved/documented: * "world.mt not found" when mapping from locally-saved data. Needs to be fixed with a dummy-file every time, eg. containing gameid = minetest backend = sqlite3 * "image to be created exceeds 4096 pixels" - What are the act...
by hajo
Wed Jan 08, 2020 10:00
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 1999
Views: 312692

Re: [Game] MineClone 2 [0.57.0]

Is there a colors.txt to use with minetestmapper, for maps running MC2 ?
by hajo
Sun Nov 24, 2019 18:27
Forum: Deutsch
Topic: [Server] Adventskalender 2019
Replies: 3
Views: 617

Re: [Server] Adventskalender 2019

thminer wrote:Schon zum dritten Mal starten wir den Minetest-Adventskalender. ..
Zugang: Server “185.233.106.172” / Port “30007” oder Suchfeld "Adventskalender"
Geht wohl nur mit v5.0+ ?
by hajo
Sun Nov 17, 2019 21:53
Forum: Deutsch
Topic: [Server] *** Swiss survival server ***
Replies: 17
Views: 2110

Re: [Server] *** Swiss survival server ***

minetest.homelinux.net:30005 .. Farming Redo Mod Leider funktioniert das Rezept für Donuts nicht - das Rezept "4 Weizen --> Mehl" kommt wohl zuerst zum Zuge. Demzufolge kann man auch keine Schokokringel etc. backen. Auch Ratten lassen sich nicht kochen, wie es der Crafting-Guide anzeigt... erkunden...
by hajo
Sat Dec 08, 2018 01:36
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 979
Views: 372849

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I am getting the following error in Minetest: 2018-12-06 18:09:23: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback item_OnPlace(): .....\mods\Homedecor\homedecor/handlers/water_particles.lua:33: bad argument #2 to 'set_int' (number expected, g...
by hajo
Wed Nov 07, 2018 19:45
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 814
Views: 279226

Re: [Modpack] WorldEdit [worldedit]

babyBalrog wrote:send it to the author without messing with github, is that possible?
That would make extra work for the author...

Doing code-changes / adding new code via github/pull-request
is the proper way, and much easier.
by hajo
Wed Sep 26, 2018 08:11
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2106
Views: 290537

Re: Child- and family-friendly mod / world

I don't see any mod for playground equipment (slides, swings, basketball hoops, etc) or children furniture (crib, high-chair, playpen, etc) Minetest is a voxel-game, so everyone and everything is both minimal and 'full-size", at the same time. It is possible to change the visuals, but things/player...
by hajo
Sat Sep 22, 2018 09:50
Forum: Modding Discussion
Topic: [Solved] Drawing a box in a set location (with lua mapgen)
Replies: 2
Views: 237

Re: Drawing a box in a set location (with lua mapgen)

ChimneySwift wrote:lua mapgen to draw a hollow box with a pre-set "radius" around a set position
Did you have a look at
* SpawnBuilder
* SkyBlock, SkyBlock-Redo etc.
?
by hajo
Sun Aug 19, 2018 11:02
Forum: Modding Discussion
Topic: Python as a modding language
Replies: 109
Views: 7679

Re: Python as a modding language

a lot of effort should then be put again into the core C++ engine to make Python a true brother of Lua. There are many things on the todo-list of minetest that could use 'a lot of effort' more urgently, and/or for better end-user-effect. Also, how many (mod-)developers would we gain, who can't work...
by hajo
Sat Aug 04, 2018 23:34
Forum: Mod Releases
Topic: [Mod] basic_robot [basic_robot]
Replies: 148
Views: 21405

Re: [Mod] basic_robot [robot_code]

if (i == nil) then ... Please use 'code' to format source code: if (i == nil) then i=0; self.label("RoadPaver") turn.left(); end move.forward() if read_node.down()=="default:desert_sand" then dig.down() end if read_node.down()=="air" then place.down("default:cobblestone") end program robot to build...
by hajo
Sat Aug 04, 2018 06:37
Forum: WIP Mods
Topic: [Mod] Curtains
Replies: 12
Views: 988

Re: [Mod] Curtains

bosapara wrote:main code from xdecor
It would be nice to have a short description, telling
what it does, and what is different from the xdecor-curtain.

Also, links to externally hosted pictures tend to go stale over time...
by hajo
Sat Aug 04, 2018 06:31
Forum: Problems
Topic: i need 0.4.16
Replies: 5
Views: 426

Re: i need 0.4.16

judah.jtw wrote:i deleted the old 4.16
How about https://www.minetest.net/downloads ?
by hajo
Tue Jul 31, 2018 22:56
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 716
Views: 74700

Re: Post your mapgen questions here (modding or engine)

StarNinjas wrote:i need help with a mod called FireRealm
What have you already done?
Link for download / github ?
What already works, what is the problem ?

You need to be more specific then 'need help'.
by hajo
Sat Jul 21, 2018 21:00
Forum: Modding Discussion
Topic: Comparing of password hashes.
Replies: 15
Views: 1136

Re: Comparing of password hashes.

LMD wrote:salt means nothing more than that white crystals to me .. please explain
see wikipedia: Salt_(cryptography)
by hajo
Sun Jul 15, 2018 08:25
Forum: General Discussion
Topic: Graphics vs content
Replies: 53
Views: 3476

Re: Graphics vs content

voxelproof wrote:
slopsbucket wrote:I
Freelancer. .. Released by Microsoft in 2003
It looks as though NMS was inspired by it.
You mean No man's sky ?

Other games in that space-travelling / trading / fighting genre I know of
are Elite and EVE-Online.
by hajo
Sat Jul 14, 2018 21:03
Forum: Modding Discussion
Topic: Bread Maker Mod? (Mod suggestion)
Replies: 5
Views: 423

Re: Bread Maker Mod? (Mod suggestion)

it would be cool to make a bread maker for MT. Utility-wise, I see little need for such a mod. Even with hunger, it is more easy to get foodstuff with mods like * farming/farm-plus (several fruits/crops/cake/cookies) * animal-mobs/bbq/wine (meat, burgers / wine, beer.) * xdecor (honey, cauldron). B...
by hajo
Fri Jul 13, 2018 00:44
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 206
Views: 91638

Re: [Mod] Advanced area protection [areas]

frbitten wrote:I put the mod in the folder indicated. But the commands do not work.
Did you activate the mod ?
Try /help to see what commands are available.
Also, look into debug.txt for errors / messages.
by hajo
Mon Jul 09, 2018 16:56
Forum: Mod Releases
Topic: [Mod] Item exchange shop [exchange_shop]
Replies: 2
Views: 779

Re: [Mod] Item exchange shop [exchange_shop]

Krock wrote:Exchange Shop .. improved ("currency" compatible) shop
* 4 buyer and 4 seller slots
To sell complete sets of armor, I have set up some shops
that need all 6 slots of the 'standard' exchange shop,

What would happen to such an existing shop,
if this mod gets installed ?
by hajo
Sat Jul 07, 2018 13:57
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 81
Views: 5927

Re: [Mod] Settlements [settlements]

Rochambeau wrote:adds small settlements (7 - 20 buildings) during world generation.
Would it be possible to also have 'village-spawn-eggs',
ie. to make it easy to place such settlements manually ?
by hajo
Sat Jul 07, 2018 13:49
Forum: Mod Releases
Topic: [Mod] bell that sounds each hour [bell]
Replies: 15
Views: 2702

Re: [Mod] bell that sounds each hour [bell]

csirolli wrote:You can sorta avoid the time zone issue by using the UTC time..
My point is the low usefulness of bell-chimes telling the time from some other timezone.
by hajo
Fri Jul 06, 2018 10:31
Forum: Modding Discussion
Topic: How to use "get_player_by_name()"?
Replies: 8
Views: 1010

Re: How to use "get_player_by_name()"?

I've tried the example from wiki: local player = minetest.get_player_by_name("singleplayer") if not player then return -- Player is not online end player:set_pos({x=0, y=0, z=0}) debug.txt says: ..: attempt to index local 'player' (a nil value) If the above snippet is your whole script, it would ru...
by hajo
Fri Jul 06, 2018 09:05
Forum: Maps
Topic: Mountain City 0.3
Replies: 30
Views: 4101

Re: Project Mountain City

in a deep mine without light, torches or anything useful, how can i kill myself? How did you get there ? Track back to the last torch you have seen... You might try some commands * /spawn * /home * /killme * /help (to see other available commands) Also, ask an admin/moderator, find water/lava, or w...
by hajo
Fri Jul 06, 2018 08:55
Forum: Modding Discussion
Topic: How to use "get_player_by_name()"?
Replies: 8
Views: 1010

Re: How to use "get_player_by_name()"?

Chris wrote:I try to get the current player:

Code: Select all

local player = minetest.get_player_by_name(name)
See the developer-wiki (caution, infos may be outdated).