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Re: Conversion carte depuis minecraft

Hello,
Il n'y a plus besoin de faire ce genre de conversion, vu que l'on peut maintenant avoir le carte IGN en version Minetest directement :D
by Nekrofage
Sun Jun 10, 2018 20:52
 
Forum: Français
Topic: Conversion carte depuis minecraft
Replies: 11
Views: 947

IGN à la carte

Bonjour,

Avec l'application en-ligne "IGN à la carte", on peut maintenant générer des cartes pour Minetest 0.4.16 !!! \o/
http://www.ign.fr/minecraft
by Nekrofage
Sat Jun 09, 2018 05:38
 
Forum: Français
Topic: IGN à la carte
Replies: 1
Views: 361

Re: Multiblock Structures possible?

Hi,

With this mod, you can glue several nodes to build a structure :
[Mod] Meshnodes [0.3.0] [meshnode]
viewtopic.php?f=11&t=8059
by Nekrofage
Thu Feb 08, 2018 20:16
 
Forum: Modding Discussion
Topic: Multiblock Structures possible?
Replies: 3
Views: 216

Re: Colorize a node

To colorize a node, I use the 'colorize' parameter for the texture:
https://github.com/Nekrofage/nodevoxel/ ... r/init.lua

Do you know if it is possible to update the value of 'colorize' in-game?
by Nekrofage
Tue Jan 23, 2018 20:54
 
Forum: Modding Discussion
Topic: Colorize a node
Replies: 18
Views: 973

Re: Colorize a node

Nathan.S wrote:do you mean the texture options, as found here: http://dev.minetest.net/texture

Ah yes !
It is a good idea to use a basic texture and colorize it with this:
Code: Select all
[colorize:#RGB
    Colorizes the textures with given color. (Possible formats: #RGB, #RGBA, #RRGGBB, #RRGGBBAA)
by Nekrofage
Tue Jan 23, 2018 17:09
 
Forum: Modding Discussion
Topic: Colorize a node
Replies: 18
Views: 973

Colorize a node

Hello !!

I would like to know if it is possible to set a color on a node?
How do to that?

Thank you!
by Nekrofage
Mon Jan 22, 2018 19:35
 
Forum: Modding Discussion
Topic: Colorize a node
Replies: 18
Views: 973

Re: import de carte

Hello à tous ! J'ai voulu voir les notes de Nekrofage mais visiblement la page n'est plus disponible. Yep, mon nom de domaine a expiré et je l'ai pas renouvelé ! :D Voici le nouveau url de l'article : http://jeu.espace-bidouilleur.fr/minetest-conversion-de-monde-minecraft-vers-un-monde-minetest/
by Nekrofage
Fri Nov 24, 2017 23:30
 
Forum: Français
Topic: import de carte
Replies: 25
Views: 3427

Re: Mecha mod

D00Med wrote:Don't forget to give credit if you use it :)

Yes, no problem !!! :D
by Nekrofage
Mon Jun 26, 2017 20:47
 
Forum: Modding Discussion
Topic: Mecha mod
Replies: 7
Views: 702

Re: Mecha mod

Hi D00Med !!
I would to modify your b3d model with Blender, by example, but there is no b3d import plugin.
Do you have the original .blender model ? Or do you have tips to import b3d in Blender ?
Thank you ! :D
by Nekrofage
Sun Jun 25, 2017 20:27
 
Forum: Modding Discussion
Topic: Mecha mod
Replies: 7
Views: 702

Re: Mecha mod

Hi D00Med !!

What software do you use to create '.b3d' Blitz 3d objects?

Thank you ! :D
by Nekrofage
Sat Jun 17, 2017 01:03
 
Forum: Modding Discussion
Topic: Mecha mod
Replies: 7
Views: 702

Mecha mod

Hi all !!

I would like to know if someone has develop a Mecha (big robot) mod?
If no, does it possible to build one with other specific mods?
Thank you ! \m/
by Nekrofage
Mon Jun 05, 2017 20:50
 
Forum: Modding Discussion
Topic: Mecha mod
Replies: 7
Views: 702

Re: [(Client)Mod] Event on Key Press [keyevent]

Hi DS !

In the example code, for the 'keyevent.register_on_keypress_bits()' method, I have this error:
attempt to index global 'keyevent' (a nil value)
Do you have informations about this error?
Thank you !
by Nekrofage
Sun Jun 04, 2017 09:03
 
Forum: Client-side modding
Topic: [(Client)Mod] Event on Key Press [keyevent]
Replies: 8
Views: 1502

Re: [(Client)Mod] Event on Key Press [keyevent]

Hi !!

Do you have a small example how to use the keyevent.register_on_keypress_bits() function?
Thank you !! :D
by Nekrofage
Fri Jun 02, 2017 20:21
 
Forum: Client-side modding
Topic: [(Client)Mod] Event on Key Press [keyevent]
Replies: 8
Views: 1502

Run a chat command from a formspec

Hi !!

Do you know if it is possible to run a 'chat command' from a button of a formspec ?

Thank you ! :D
by Nekrofage
Sun May 21, 2017 19:34
 
Forum: Modding Discussion
Topic: Run a chat command from a formspec
Replies: 3
Views: 229

Re: [Mod] Meshnodes [0.3.0] [meshnode]

Hi all !!
Thank you for this mod ! :D
It's very cool !
by Nekrofage
Thu May 11, 2017 22:15
 
Forum: Mod Releases
Topic: [Mod] Meshnodes [0.3.0] [meshnode]
Replies: 73
Views: 23011

Re: import de carte

Salut,

> Existe t'il un site du même type et/ou un programme qui fait cela directement pour minetest?

A ma connaissance et après de longue recherche, non.
Tout ce fait donc manuellement via de nombreux outils.
by Nekrofage
Sun Apr 02, 2017 19:26
 
Forum: Français
Topic: import de carte
Replies: 25
Views: 3427

Move a node

Hi !! :D

Do you know if it is possible to move a node?

Thank you !
by Nekrofage
Fri Feb 03, 2017 21:36
 
Forum: Modding Discussion
Topic: Move a node
Replies: 2
Views: 301

Re: Attach an object/node/model to a player

Hi all !! :D

Thank you for your Lua code examples !
by Nekrofage
Fri Feb 03, 2017 21:34
 
Forum: Modding Discussion
Topic: Attach an object/node/model to a player
Replies: 6
Views: 480

Re: No mouse to look around

Hi ! Finally, I replace the movement with the mouse by the keyboard directly in the Linux distribution. By example, on my Lubuntu, I use this tip: https://ubuntuforums.org/showthread.php?t=2001946&p=12022123#post12022123 http://askubuntu.com/questions/149651/how-do-i-setup-pointer-keys-mouse-key...
by Nekrofage
Sun Jan 22, 2017 10:07
 
Forum: General Discussion
Topic: No mouse to look around
Replies: 3
Views: 312

No mouse to look around

Hi all !! ;-)

I would to know if it is possible *not* to use the mouse to look around?
I want use only the keyboard to control the movement.
Thahnk you.
by Nekrofage
Thu Jan 19, 2017 21:41
 
Forum: General Discussion
Topic: No mouse to look around
Replies: 3
Views: 312

Attach an object/node/model to a player

Hi !! :D

I search an example of Lua code to attach an object/node/model to a player.
Do you have links or codes about that ?

Thank in advance!
by Nekrofage
Sun Dec 25, 2016 16:45
 
Forum: Modding Discussion
Topic: Attach an object/node/model to a player
Replies: 6
Views: 480

Re: request_http_api() examples

Hi !

After some research, this is an example with the request_http_api() :
https://github.com/Nekrofage/requesthttpapi
by Nekrofage
Thu Dec 22, 2016 22:48
 
Forum: Modding Discussion
Topic: request_http_api() examples
Replies: 3
Views: 374

Re: Animated texture on node

Hi all !!

Thank your help ! :D

This is my code :
https://github.com/Nekrofage/animtex
by Nekrofage
Sun Dec 18, 2016 22:21
 
Forum: Modding Discussion
Topic: Animated texture on node
Replies: 3
Views: 356

Animated texture on node

Hi !!

I search an simple example of animated texture on node, do you have something like that ?

Thanks you ! :D
by Nekrofage
Thu Dec 15, 2016 22:23
 
Forum: Modding Discussion
Topic: Animated texture on node
Replies: 3
Views: 356

Vinyl player mod

Hi, This is my lua mod where a node can plays ogg music. This is a mix between this 2 example codes: https://github.com/minetest-mods/mysoundblocks/blob/master/init.lua https://forum.minetest.net/viewtopic.php?f=9&t=1412 The code in beta version: https://github.com/Nekrofage/vinylplayer The vide...
by Nekrofage
Sun Dec 04, 2016 17:27
 
Forum: Modding Discussion
Topic: Vinyl player mod
Replies: 0
Views: 224
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