Search found 2411 matches
- Thu Feb 25, 2021 19:22
- Forum: News
- Topic: Minetest 5.4.0
- Replies: 48
- Views: 4734
Re: Minetest 5.4.0
sudo add-apt-repository ppa:minetestdevs/stable sudo apt update sudo apt install minetest This gave me 5.4 about 8 hiours ago from time of this post Thanks for info. This PPA has the latest stable version for actively maintained Ubuntu releases from 16.04 up to 21.04: https://launchpad.net/~minetes...
- Wed Feb 24, 2021 20:03
- Forum: News
- Topic: Minetest 5.4.0
- Replies: 48
- Views: 4734
Re: Minetest 5.4.0
Nice! But as I see there is no 5.4.0-package for Ubuntu yet. When will it be come out?
- Thu Feb 18, 2021 12:26
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3885
Re: Trying to implement Shadow Mapping
Hello Liso. Just I'm interested in knowing how your development is going on :)
- Thu Feb 18, 2021 12:23
- Forum: WIP Mods
- Topic: [Mod] Luxury Decor [1.1.5] [luxury_decor]
- Replies: 27
- Views: 4216
Re: [Mod] Luxury Decor [1.1.5] [luxury_decor]
Try unified inventory, it has a craftguide Hi, I am new and do not know what that is or how I activate it :-) Hi. This is a mod. You can download it directly here on the forum: https://forum.minetest.net/viewtopic.php?f=11&t=12767&hilit=Unified+inventory or install it via the in-game conten...
- Tue Feb 16, 2021 16:56
- Forum: WIP Mods
- Topic: [Mod] Luxury Decor [1.1.5] [luxury_decor]
- Replies: 27
- Views: 4216
Re: [Mod] Luxury Decor [1.1.5] [luxury_decor]
Hi, is there anywhere I can find a craft guide with pictures or easier recipes? I would really like to use this mod, installed but I don't know how to use it. //Newbie Hi. I have a full crafting guide in the README.md file. Just scroll downwards threre and you can find that in 'Crafting Recipes' se...
- Tue Feb 09, 2021 10:00
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 5803
Re: Minetest 5.4.0 release candidate 1
It is written in the milestone on the github what the release will take place due by 13th February. In your first post on 6th February that is already over, please update the date not to mislead.
- Wed Jan 27, 2021 09:31
- Forum: General Discussion
- Topic: Is it possible to monetize a server in Minetest?
- Replies: 3
- Views: 190
Is it possible to monetize a server in Minetest?
Just interesting. Is it possible to collect money from players by some ways, maybe for visiting during a certain time or purchase/acquiring of something (items, achievements)?
- Mon Jan 25, 2021 12:47
- Forum: General Discussion
- Topic: Minetest radical graphical rework
- Replies: 55
- Views: 3977
Re: Minetest radical graphical rework
I love the ContentDB`s and the rubenwardy`s suggested main menu redesigns. They are classic and at once farther from "technical" style is what does better a look. About the second variant, I`m frustrated by what it is brought closer to the minecraft style, unique designs would be more appr...
- Tue Jan 12, 2021 20:51
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3885
Re: Trying to implement Shadow Mapping
It is strange, the game gets playable only if the shadow map texture size <= 2048 as FPS ranges 56-60 in such case. If I increase it twice (4096), FPS will drop down five times what is not in inverse ratio to the size growth. If one more increase twice (8192), FPS will be somewhere lower 5. Why does...
- Thu Jan 07, 2021 11:03
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3885
Re: Trying to implement Shadow Mapping
Could you try it with the changes I just commit in to the master? or, you can checkout the "shadowmap" branch. Ok, I will try out it tonight. And I mostly worked in the CSM version, and it's not enabled by default. to enable it go to the all settings menu, search shadows, and enable the &...
- Wed Jan 06, 2021 22:02
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 110
- Views: 16169
Re: [Server] Tunnelers' Abyss
There are my screenshots from the event that was on 1 January (I just forgot to publish here): https://forum.minetest.net/download/file.php?mode=view&id=23570 https://forum.minetest.net/download/file.php?mode=view&id=23571 Football playing: https://forum.minetest.net/download/file.php?mode=v...
- Wed Jan 06, 2021 21:41
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3885
Re: Trying to implement Shadow Mapping
I tested out the shadows today and after that I understood why this is currently even "pre-alpha" version. There is my list of discovered bugs/lacks: First lack (very serious to me) that immediately gets revealed after joining a world is very great dropping FPS. It decreases and ranges aro...
- Tue Jan 05, 2021 13:16
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10007
- Views: 1330401
Re: Post your screenshots!
[Deleted]
- Tue Jan 05, 2021 13:15
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10007
- Views: 1330401
- Mon Jan 04, 2021 15:49
- Forum: Modding Discussion
- Topic: item_image_button
- Replies: 3
- Views: 160
Re: item_image_button
Btw, your image is broken (at least for me) in the first post, so I can not see it.
- Sun Jan 03, 2021 21:53
- Forum: Modding Discussion
- Topic: item_image_button
- Replies: 3
- Views: 160
Re: item_image_button
Where are you saying it should return that value? If you mean 'fields' table passed to 'minetest.register_on_player_receive_fields()', based on the official docs, button names serve as keys in that table and you can easily get that iterating over it.
- Sun Jan 03, 2021 18:05
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3885
- Sun Jan 03, 2021 11:54
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3885
Re: Trying to implement Shadow Mapping
Liso, are you going to open a PR on the github?
- Fri Dec 25, 2020 22:46
- Forum: General Discussion
- Topic: How to increase mapgen_limit more than 31000?
- Replies: 19
- Views: 604
Re: How to increase mapgen_limit more than 31000?
Based on the previous posts, yes, it is impossible.
But I have an idea: why would not make map size settings in the world create menu? For example, make acceptable '32-bit' value and '16-bit' for supporting the compatibility.
But I have an idea: why would not make map size settings in the world create menu? For example, make acceptable '32-bit' value and '16-bit' for supporting the compatibility.
- Thu Dec 24, 2020 21:38
- Forum: General Discussion
- Topic: [discussion] show your models
- Replies: 75
- Views: 8433
Re: [discussion] show your models
Wow! AspireMint, did you make these models in Blender? Also interestingly to know how you made the shadowing.
- Tue Dec 15, 2020 10:24
- Forum: General Discussion
- Topic: How to post a Minetest world?
- Replies: 2
- Views: 181
Re: How to post a Minetest world?
You can upload your map on Google disk or Github (although, the second can cause the map data crash with some possibility) and then post it in 'Maps' subforum.
- Fri Dec 04, 2020 20:14
- Forum: WIP Mods
- Topic: [Mod] SciFi
- Replies: 4
- Views: 335
Re: [Mod] SciFi
Download: https://drive.google.com/file/d/13aM5kDNNTpqaCoxxA3mip-_rNNr2LMTF/view?usp=sharing (forums wouldn't let me upload file so here is a drive link) IMO it would be best if you uploaded the source on the github repo to allow people to open PRs/Issues, track your work history. If you are not fa...
- Fri Dec 04, 2020 19:56
- Forum: Problems
- Topic: (solved) My ore work not
- Replies: 9
- Views: 296
Re: My ore work not
Can you show an error? It is hard to tell you what is wrong here.
- Tue Dec 01, 2020 21:48
- Forum: WIP Mods
- Topic: [Mod] Luxury Decor [1.1.5] [luxury_decor]
- Replies: 27
- Views: 4216
Re: [Mod] Luxury Decor [1.1.5] [luxury_decor]
I have made already lots of remade stuff that planned for 1.2.0. However, I had to suspend the development on that of the started studying. And as now I have decided to work on other project dedicated to Portal 2 (I`m more interested in it now) for a while and scattering over few mods simultaneously...
- Mon Nov 30, 2020 20:44
- Forum: WIP Mods
- Topic: [Mod] Turrets from Portal2 [1.0.0-alpha][turret]
- Replies: 4
- Views: 352
Re: [Mod] Turrets from Portal2 [1.0.0-alpha][turret]
Thanks for feedback! This is not portalgun mod, this is portal turret one. Because there are no the guns here. I plan to add the owning support which I mentioned in the topic, so I hope they will become much more useful because they will protect their owner or some area from different monsters and ...