Search found 2330 matches

by Andrey01
Tue Jul 07, 2020 06:46
Forum: Modding Discussion
Topic: About range of player`s hand reach.
Replies: 2
Views: 23

About range of player`s hand reach.

How to know or change a current range of player`s hand reach to selection boxes?
by Andrey01
Mon Jul 06, 2020 07:08
Forum: Modding Discussion
Topic: Controlling a players movment.
Replies: 5
Views: 75

Re: Controlling a players movment.

If player is enforced to lock his position, I suppose you need to set speed and jump to null by calling set_physics_override({speed=0, jump=0}) . Then, again call that method, only with previous arguments. All is done much easily. And then how would I reset the physics override back to default? set...
by Andrey01
Sun Jul 05, 2020 08:29
Forum: Modding Discussion
Topic: Controlling a players movment.
Replies: 5
Views: 75

Re: Controlling a players movment.

If player is enforced to lock his position, I suppose you need to set speed and jump to null by calling set_physics_override({speed=0, jump=0}). Then, again call that method, only with previous arguments. All is done much easily.
by Andrey01
Sat Jul 04, 2020 14:00
Forum: Modding Discussion
Topic: Need a vehicle movement expert!
Replies: 0
Views: 22

Need a vehicle movement expert!

I`m making a second version of my vehicles mod and I would need an expert who probably already made similar mod sometime in the past and who could find out why vehicle movement works quite incorrectly in my case. If you press forward, vehicle will go with constant velocity and only after a while abr...
by Andrey01
Thu Jul 02, 2020 12:46
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9546
Views: 1216114

Re: Post your screenshots!

Ok, thanks for solution! I`ll try out to set the visual scale to null.
by Andrey01
Tue Jun 30, 2020 19:02
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9546
Views: 1216114

Re: Post your screenshots!

I`ve made a dummy player, so it is created automatically when a real player has gone into a vehicle and his hands have become visible: https://forum.minetest.net/download/file.php?mode=view&id=22207 Unfortunately, it is impossible to force a real player to be invisible in third-person view if he is ...
by Andrey01
Tue Jun 30, 2020 10:14
Forum: Modding Discussion
Topic: Accurate calculation for mob fall distance damage
Replies: 1
Views: 49

Re: Accurate calculation for mob fall distance damage

I`d suggest so: local y_vel = player:get_player_velocity().y local player_damage = 2*math.ceil(y_vel) local player_hp = player:get_hp() >= player_damage and player:get_hp()-player_damage or 0 player:set_hp(player_hp, "falling_down") '2' value means to damage a player if he has the velocity along Y i...
by Andrey01
Wed Jun 24, 2020 20:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9546
Views: 1216114

Re: Post your screenshots!

Preparing Advanced Vehicles II mod with more elaborate API and much neater models. First model (BMW) is prepared:

Outside View
Image

Inside View
Image
by Andrey01
Mon Jun 22, 2020 13:03
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1358
Views: 213051

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Orwell, can I ask from which github repos and which a version of the blitz3d exporter did you use for your tracks and trains models?
by Andrey01
Sun Jun 21, 2020 13:41
Forum: General Discussion
Topic: [Forum] HTTP error happens if load more than one image.
Replies: 3
Views: 117

Re: [Forum] HTTP error happens if load more than one image.

Ok, thanks! I'll try to compress down the image or rather make a screenshot of less 1 MB.
by Andrey01
Sun Jun 21, 2020 13:31
Forum: Русский
Topic: Возможны ли вращающиеся хитбоксы?
Replies: 4
Views: 212

Re: Возможны ли вращающиеся хитбоксы?

Насчет первого не знаю как будет работать. А вот второе - да, проблема. Знаю, что тот класс, о котором я говорил, хранит только две точки ограничивающего параллелепипеда. Чтобы повернуть его, нужно хранить больше двух точек, то есть получается все восемь вершин. Могу сказать, что если все же попытат...
by Andrey01
Fri Jun 19, 2020 18:01
Forum: General Discussion
Topic: [Forum] HTTP error happens if load more than one image.
Replies: 3
Views: 117

[Forum] HTTP error happens if load more than one image.

I try to add more than one image in 'Attachments' tab and it insistently reports to me about this error: https://forum.minetest.net/download/file.php?mode=view&id=22123 How to avoid it? Is this error inside the server or rather just bad connection? However, it is possible to load only one image, so ...
by Andrey01
Fri Jun 19, 2020 17:33
Forum: Русский
Topic: Возможны ли вращающиеся хитбоксы?
Replies: 4
Views: 212

Re: Возможны ли вращающиеся хитбоксы?

За счёт чего вызвано такое ограничение? Класс aabbox3d в Irrlicht, использующийся в игре для описания боксов не поддерживает вращение. (ограничение уже в самом графическом движке). Создать же свой класс с поддержкой вращения скорее всего непросто и потребовало бы больше и сложнее вычисления столкно...
by Andrey01
Fri Jun 19, 2020 16:41
Forum: News
Topic: Minetest 5.3.0 release candidate 2
Replies: 35
Views: 1976

Re: Minetest 5.3.0 release candidate 1

rubenwardy wrote:
Wed Jun 17, 2020 18:30
  • Android support readded
Hm, I`ve viewed just via Google Play Store and I`ve not seen Minetest updated (5.0.0.23 is yet). Or will it be updated as soon as 5.3.0 comes out?
by Andrey01
Sun May 24, 2020 10:01
Forum: Русский
Topic: Анимации в Minetest
Replies: 6
Views: 183

Re: Анимации в Minetest

BWRN6 wrote:
Sun May 24, 2020 08:45
Andrey01 wrote:
Sat May 23, 2020 16:16
Ну я имел в виду модели тех объектов делаются и сохраняются в blend, затем тот файл экспортируется в форматы, поддерживаемые движком.
Ага, а значит blend'ы -- переносчики анимации всего-то?
Да, как я уже написал выше.
by Andrey01
Sun May 24, 2020 08:34
Forum: Modding Discussion
Topic: How to save a table to a string and convert it back to a table
Replies: 3
Views: 119

Re: How to save a table to a string and convert it back to a table

To convert a table to the string, use minetest.serialize()

To convert back, use minetest.deserialize()

https://github.com/minetest/minetest/bl ... .txt#L5414
by Andrey01
Sat May 23, 2020 16:16
Forum: Русский
Topic: Анимации в Minetest
Replies: 6
Views: 183

Re: Анимации в Minetest

Ну я имел в виду модели тех объектов делаются и сохраняются в blend, затем тот файл экспортируется в форматы, поддерживаемые движком.
by Andrey01
Sat May 23, 2020 08:12
Forum: General Discussion
Topic: What's your favorite thing about Minetest?
Replies: 3
Views: 155

Re: What's your favorite thing about Minetest?

My favourite activities: modding, also playing some servers. My favourite mods: Advanced Trains, HomeDecor, Mobkit, Villages, Ethereal, Caverealms and etc... and also my own ones (LuxuryDecor, Advanced Vehicles, Medicine, Cube Nodes).
by Andrey01
Fri May 22, 2020 14:43
Forum: Русский
Topic: Анимации в Minetest
Replies: 6
Views: 183

Re: Анимации в Minetest

Объекты (luaentities) и соотвественно их анимации делаются в Блендере и экспортируются в obj, b3d вместе с моделью, либо в какие-нибудь другие форматы. Чтобы прикрутить к объекту его анимацию, используется вызов метода obj:set_animation(frame_range, frame_speed, frame_blend, frame_loop) : https://gi...
by Andrey01
Thu May 21, 2020 09:13
Forum: General Discussion
Topic: [survey results] Features people want the most + MTG thoughts
Replies: 9
Views: 451

Re: [survey results] Features people want the most + MTG thoughts

New main menu ****** +100. I think it`s extremely needed due to two reasons: 1. The menu interface of MT engine and its games (including MTG itself) should be clearly separated from each other. Under MT engine menu I consider starting independent one when a player just booted up it. Via such menu a...
by Andrey01
Tue May 19, 2020 17:00
Forum: General Discussion
Topic: Player model is invisible in first-person view.
Replies: 1
Views: 89

Player model is invisible in first-person view.

I want the player model to be visible in the first-person view. On defaut it`s not. How to do me it?
by Andrey01
Tue May 19, 2020 16:46
Forum: Modding Discussion
Topic: Generated structures?
Replies: 8
Views: 156

Re: Generated structures?

The good dungeons with the hidden chests have been available on default already for a long time. Also, another mods, but with much more advanced dungeons: 62 underground realms by Hume2: https://forum.minetest.net/viewtopic.php?f=11&t=20384&hilit=caverealms Caverealms by HeroOfTheWind: https://forum...
by Andrey01
Tue May 19, 2020 16:22
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 17
Views: 5167

Re: [Mod] Cube Nodes [cube_nodes]

I have fixed this mod, added crafts to numbers, letters, faces and characters for anyone want use them.... https://github.com/Pupp3/minetest/blob/master/cube_nodes.7z Greetings. Thanks for adding the craft recipes, but I`d advise better to fork it, instead adding the mod archive in the separate rep...
by Andrey01
Tue May 12, 2020 07:33
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9546
Views: 1216114

Re: Post your screenshots!

Creating massive zombie gibbage with the help of my Axon, Interactive Physics, Thievery and Mobs Lite mods :) https://i.imgur.com/zn1ISKb.gif Notice how the charges detonate with a slight delay, as the blast wave to travels from one landmine to another. Even I am damaged about a second after the in...