Search found 2526 matches

by Andrey01
Wed Apr 03, 2024 08:44
Forum: General Discussion
Topic: Post your code!
Replies: 100
Views: 32847

Re: Post your code!

Hi all! I'm just now learning my way around Lua and the Minetest API so forgive my ignorance please. I would like to write a chat command to get the player's language code from the table in minetest.get_player_information but I can't seem to work out how to get an individual element from a table an...
by Andrey01
Sat Mar 30, 2024 21:25
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 23
Views: 11233

Re: [Mod] Cube Nodes [cube_nodes]

Update #30.03.24

- Added new cube nodes with bold font
- Fixed the scrolling of the output list of the painting machine
by Andrey01
Sat Mar 30, 2024 21:23
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.0] [multidecor]
Replies: 47
Views: 9150

Re: [ModPack] MultiDecor [1.2.5] [multidecor]

[30.03.24] Release 1.3.0! Doors and Stairs Update https://i.imgur.com/hEVJ7E7.png The new major update has a goal to add a plenty of new kinds of doors, windows and stairs. Also, it adds a few sorts of wallpapers that can be stuck onto wall and then picked off with the scraper. The new spatula tool...
by Andrey01
Fri Mar 01, 2024 09:27
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 18
Views: 5535

Re: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]

my first try AsyncErr: Lua: Runtime error from mod 'adv_vehicles' in callback environment_Step(): ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehicles/api.lua:35: attempt to perform arithmetic on local 'current_point_yaw' (a nil value) stack traceback: ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehi...
by Andrey01
Mon Feb 26, 2024 17:58
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 18
Views: 5535

Re: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]

my first try AsyncErr: Lua: Runtime error from mod 'adv_vehicles' in callback environment_Step(): ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehicles/api.lua:35: attempt to perform arithmetic on local 'current_point_yaw' (a nil value) stack traceback: ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehi...
by Andrey01
Tue Dec 26, 2023 10:28
Forum: Modding Discussion
Topic: Get camera rotation direction
Replies: 3
Views: 238

Re: Get camera rotation direction

player:set_look_horizontal(0) rotates the camera towards to north . player:set_look_horizontal(math.pi/2) rotates the camera towards to west . player:set_look_horizontal(-math.pi/2) rotates the camera towards to east . player:set_look_horizontal(math.pi) rotates the camera towards to south .
by Andrey01
Fri Dec 22, 2023 09:11
Forum: Modding Discussion
Topic: Replace item with other item (SOLVED!🥳)
Replies: 5
Views: 1226

Re: Replace item with other item

But, how i can replace item in inventory with other? You can just set a new stack in its place using InvRef:set_stack(listname, i, stack) where stack is a new itemstack, i is an index in the list listname . I think the old one should be removed then. Example: local inv = minetest.get_inventory({typ...
by Andrey01
Wed Dec 20, 2023 10:52
Forum: Modding Discussion
Topic: Replace item with other item (SOLVED!🥳)
Replies: 5
Views: 1226

Re: Replace item with other item

There is minetest.after(10, func):cancel() method that stops the timer prematurely and the function from being executed.

https://github.com/minetest/minetest/bl ... .md#timing
by Andrey01
Mon Nov 13, 2023 10:41
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 211
Views: 68848

Re: [Server] Tunnelers' Abyss

pups wrote:
Fri Nov 10, 2023 03:50
Why does the "spoiler" tag not work for me? The TA's developers must have hacked the forum:(
In my mod topic it has stopped working properly too. There is an assumption some phpbb crooked update occured and that became to break new or lately edited tspoilers.
by Andrey01
Mon Nov 13, 2023 09:03
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 23
Views: 11233

Re: [Mod] Cube Nodes [cube_nodes]

Ill be working to adding another language to the cube_nodes this week, so far its working pretty good. Also will be extending the b3d model adding some type of paint brushes as if the cube was being painted or moved. It would be cool to see the machine with animations of actually painting the cubes...
by Andrey01
Thu Nov 09, 2023 05:50
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.0] [multidecor]
Replies: 47
Views: 9150

Re: [ModPack] MultiDecor [1.2.5] [multidecor]

How and where do you place them? Or might be just in some protected area and didn't you notice that? Also which a couple of other items does behave similar? I will have to recheck the mod to let you know what the others are. However I try to attach those light to ceilings and it doesn't matter wher...
by Andrey01
Wed Nov 08, 2023 23:10
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.0] [multidecor]
Replies: 47
Views: 9150

Re: [ModPack] MultiDecor [1.2.5] [multidecor]

Still having disappearing round and wooden lights. You place them and 3 seconds later they disappear. A couple of other items have the same problem. I don't have that issue with those lights. In my case they are placed how all remain stuff do. How and where do you place them? Or might be just in so...
by Andrey01
Tue Nov 07, 2023 21:59
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.0] [multidecor]
Replies: 47
Views: 9150

Re: [ModPack] MultiDecor [1.2.4] [multidecor]

[07.11.23] Bugfix Release 1.2.5. Sound for the ceiling fan. Fixed crashes relating to the shelves and taps placed before upgrading to 1.2.x versions. Optimized the work of the ceiling fan and floor clock. Added placement API checking for a free space for all kinds of furniture to be placed. Brighte...
by Andrey01
Wed Oct 25, 2023 23:43
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.0] [multidecor]
Replies: 47
Views: 9150

Re: [ModPack] MultiDecor [1.2.3] [multidecor]

[26.10.23] Release 1.2.4. Fixed the bug when a sit is not actually freed if a sitting player left a server. Added oddly_breakable_by_hand=1 group for all materials except stone and metal. Scaled down all chairs and their boxes. Fixed a few models meshes. New open/close sound for the underwear tank.
by Andrey01
Sun Oct 08, 2023 19:14
Forum: Modding Discussion
Topic: error in nametag
Replies: 3
Views: 684

Re: error in nametag

You can not set any custom properties for given player to the "player" varyable as it happens on line 220 to you as this is a userdata (cpp-side object) which you can not edit through Lua directly. You should do player:get_meta():set_string(param .. "*") if you need to save some ...
by Andrey01
Sun Oct 08, 2023 13:37
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.0] [multidecor]
Replies: 47
Views: 9150

Re: [ModPack] MultiDecor [1.2.2] [multidecor]

[08.10.23] Release 1.2.3! Added the bathroom slatted ceiling (with lamp and without). Added the bathroom shower base. Improved the water flows of all taps (increased the particles count and adjusted their positions). Replaced the stone and silver sandstone in the craft recipes of both kitchen garni...
by Andrey01
Fri Oct 06, 2023 10:08
Forum: Modding Discussion
Topic: item in hand = function
Replies: 5
Views: 950

Re: item in hand = function

You can call a necessary function in a globalstep each server step and check there inside if any player is wielding the necessary item: minetest.register_globalstep(function(dtime) for _, player in ipairs(minetest.get_connected_players()) do if player:get_wielded_item() == "some_mod:some_item&q...
by Andrey01
Thu Oct 05, 2023 13:38
Forum: Modding Discussion
Topic: video in formspec closed)
Replies: 3
Views: 547

Re: video in formspec

There is no a direct support for playing various video formats, however you can use animated_image[] element that works like the 'vertical_tiles' node animation type: https://minetest.gitlab.io/minetest/formspec/#animated_imagexywhnametexture-nameframe-countframe-durationframe-startmiddle I don't kn...
by Andrey01
Sun Sep 24, 2023 10:57
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.0] [multidecor]
Replies: 47
Views: 9150

Re: [ModPack] MultiDecor [1.2.1] [multidecor]

[24.09.23] Release 1.2.2. The objects counterparts of the "sym_doors" shelf type share the same object data now. Added a few more bathroom tiles including ones with patterns. Improved style textures and craft recipes of the bathroom furniture. Fixed the bug of the pots/vase when a picked ...
by Andrey01
Sun Sep 24, 2023 07:01
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11110
Views: 2060982

Re: Post your screenshots!

Nininik wrote:
Sun Sep 24, 2023 01:22
Bro how did you get those reflections and shadows?!?!?
This is from new "bfs_ssr" branch: https://github.com/GreenXenith/minetest/tree/bfs_ssr
by Andrey01
Sat Sep 23, 2023 22:58
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11110
Views: 2060982

Re: Post your screenshots!

Image

Image
by Andrey01
Sat Sep 23, 2023 07:56
Forum: Русский
Topic: Вставьте посты с вопросами!
Replies: 28
Views: 6808

Re: Вставьте посты с вопросами!

я имел в виду сделать типо воттак: local player = get_player_by name("singleplayer") local pos = player:get_pos() просто в моем моде есть такой код: local player = get_player_by name("singleplayer") local pos = player:get_pos() function barrel:on_rightclick(clicker) self.object:...
by Andrey01
Fri Sep 22, 2023 10:35
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11110
Views: 2060982

Re: Post your screenshots!

Screenshots of new update for my Multidecor mod Bathroom Update 1.2.0 : https://i.imgur.com/3zCVmjw.png https://i.imgur.com/zu67Z31.png https://forum.minetest.net/viewtopic.php?f=9&t=28583 Finally a good alternative to the dogshit mod that HomeDecor is. I wouldn't call Homedecor a dogshit mod s...
by Andrey01
Thu Sep 21, 2023 18:22
Forum: Русский
Topic: Вставьте посты с вопросами!
Replies: 28
Views: 6808

Re: Вставьте посты с вопросами!

Здесь вы можете задавать различные вопросы и отвечать на них! пожалуйста помогите, как использовать функцию get_pos() вместе с get_player_by_name()? Это совершенно две разные функции, они никак не связаны между собой. Первая (object:get_pos() - это метод, применяемый к ObjectRef типу, возвращает по...
by Andrey01
Sun Sep 17, 2023 14:45
Forum: Русский
Topic: Вставьте посты сo скриншотами!
Replies: 41
Views: 10911

Re: Вставьте посты сo скриншотами!

Шейдер на отражение и рябь воды, который будет добавлен в новую версию Minetest (вероятнее всего в 5.9).
Image

Image