Search found 12 matches

Return to advanced search

Using Wine kind of defeats the "running natively" concept.
by jwlockhart
Wed Jun 20, 2012 17:02
 
Forum: Problems
Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Replies: 14
Views: 1951

As noted above, FPS originally was ZERO, openGL would segfault when rendering mesh, null would fail with a floating point exception, direct3d is not an option with Linux, and software rendering would render (around 15FPS) but would not render any block that was not entirely on the screen. In the end...
by jwlockhart
Wed Jun 20, 2012 09:12
 
Forum: Problems
Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Replies: 14
Views: 1951

Well, this seems to be resolved by updating openGL ES libraries and using the burningsvideo option for video driver. Not ideal but playable.
by jwlockhart
Tue Jun 19, 2012 16:09
 
Forum: Problems
Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Replies: 14
Views: 1951

Gotcha on the capitalization of mod names.

Yes, it needed some touch up, but it is one mod that I have enjoyed using. Eventually I will get the varied pieces that I am working on together into one mod and post it.
by jwlockhart
Sat Jun 16, 2012 19:45
 
Forum: WIP Mods
Topic: mod preformance
Replies: 5
Views: 824

Thanks for the reply’s. From usage, I have found some of the larger mods such as BUILDING-BLOCKS and MOREBLOCKS seem to be harder on my system than several small ones. I normally run DOORS, MOREORES, GATES, and the SANDSTONE ones along with a few that I have made for personal use. Personally, I like...
by jwlockhart
Sat Jun 16, 2012 17:48
 
Forum: WIP Mods
Topic: mod preformance
Replies: 5
Views: 824

mod preformance

Just a quick question, which seems to cause the least dent in performance: many small mods or a single large one? I have used both, but I cannot seem to decide which effects things more.
by jwlockhart
Sat Jun 16, 2012 05:52
 
Forum: WIP Mods
Topic: mod preformance
Replies: 5
Views: 824

Yes, I have ran both 0.1 and 0.2 on it at various times. I have not ran 0.3 (rather opting to put it on the desktop). After my earlier posts, I compiled 0.3.1 and it shows the same issues that the minetest-delta fork have. Namely, any block that extends beyond the edge of the screen does not render....
by jwlockhart
Sat Jun 09, 2012 06:25
 
Forum: Problems
Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Replies: 14
Views: 1951

As a further note, I can run the minetest-delta fork off of the get-deb repo with acceptable framerate, however, any node touching the window edge doesn't render.
by jwlockhart
Fri Jun 08, 2012 18:12
 
Forum: Problems
Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Replies: 14
Views: 1951

Thanks for the reply Topywo, even if it didn't get me any closer to running the game on this machine.
by jwlockhart
Fri Jun 08, 2012 17:07
 
Forum: Problems
Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Replies: 14
Views: 1951

Ideally, that would be the solution, or at least a step in troubleshooting, however, I only installed from ppa because of an issue in pulling in the proper versions the requirements to compile the code, most cases being that the dev versions of the requirements would roll programs back to previous v...
by jwlockhart
Fri Jun 08, 2012 09:50
 
Forum: Problems
Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Replies: 14
Views: 1951

Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev

Well, I ran into this after installing the most recent dev snapshot from ppa. At the "Updating textures and meshes in item definitions" stage it gives me a SEGMENTATION FAULT. Probably a setting that I am just missing, however, I have ran various versions on several different computers and not seen ...
by jwlockhart
Fri Jun 08, 2012 09:07
 
Forum: Problems
Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Replies: 14
Views: 1951

Nice, now if this could be formed into a submenu off of the main one with repositories and synaptic like action, then it would go a ways towards helping minetest form its own niche separate from that other game. It would also simplify things and help gain appeal with non-computer savy potential user...
by jwlockhart
Thu Jun 07, 2012 20:55
 
Forum: WIP Mods
Topic: Minetest Package Management
Replies: 4
Views: 1949

Return to advanced search