Search found 12 matches
- Wed Jun 20, 2012 17:02
- Forum: Problems
- Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
- Replies: 14
- Views: 2824
- Wed Jun 20, 2012 09:12
- Forum: Problems
- Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
- Replies: 14
- Views: 2824
As noted above, FPS originally was ZERO, openGL would segfault when rendering mesh, null would fail with a floating point exception, direct3d is not an option with Linux, and software rendering would render (around 15FPS) but would not render any block that was not entirely on the screen. In the end...
- Tue Jun 19, 2012 16:09
- Forum: Problems
- Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
- Replies: 14
- Views: 2824
- Sat Jun 16, 2012 19:45
- Forum: WIP Mods
- Topic: mod preformance
- Replies: 5
- Views: 1250
- Sat Jun 16, 2012 17:48
- Forum: WIP Mods
- Topic: mod preformance
- Replies: 5
- Views: 1250
Thanks for the reply’s. From usage, I have found some of the larger mods such as BUILDING-BLOCKS and MOREBLOCKS seem to be harder on my system than several small ones. I normally run DOORS, MOREORES, GATES, and the SANDSTONE ones along with a few that I have made for personal use. Personally, I like...
- Sat Jun 16, 2012 05:52
- Forum: WIP Mods
- Topic: mod preformance
- Replies: 5
- Views: 1250
mod preformance
Just a quick question, which seems to cause the least dent in performance: many small mods or a single large one? I have used both, but I cannot seem to decide which effects things more.
- Sat Jun 09, 2012 06:25
- Forum: Problems
- Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
- Replies: 14
- Views: 2824
Yes, I have ran both 0.1 and 0.2 on it at various times. I have not ran 0.3 (rather opting to put it on the desktop). After my earlier posts, I compiled 0.3.1 and it shows the same issues that the minetest-delta fork have. Namely, any block that extends beyond the edge of the screen does not render....
- Fri Jun 08, 2012 18:12
- Forum: Problems
- Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
- Replies: 14
- Views: 2824
- Fri Jun 08, 2012 17:07
- Forum: Problems
- Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
- Replies: 14
- Views: 2824
- Fri Jun 08, 2012 09:50
- Forum: Problems
- Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
- Replies: 14
- Views: 2824
Ideally, that would be the solution, or at least a step in troubleshooting, however, I only installed from ppa because of an issue in pulling in the proper versions the requirements to compile the code, most cases being that the dev versions of the requirements would roll programs back to previous v...
- Fri Jun 08, 2012 09:07
- Forum: Problems
- Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
- Replies: 14
- Views: 2824
Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Well, I ran into this after installing the most recent dev snapshot from ppa. At the "Updating textures and meshes in item definitions" stage it gives me a SEGMENTATION FAULT. Probably a setting that I am just missing, however, I have ran various versions on several different computers and...
- Thu Jun 07, 2012 20:55
- Forum: WIP Mods
- Topic: Minetest Package Management
- Replies: 4
- Views: 2532
Nice, now if this could be formed into a submenu off of the main one with repositories and synaptic like action, then it would go a ways towards helping minetest form its own niche separate from that other game. It would also simplify things and help gain appeal with non-computer savy potential user...