Search found 29 matches
- Mon Jan 22, 2018 22:29
- Forum: Old Mods
- Topic: [Mod] flatgen: 100% flat maps [flatgen]
- Replies: 49
- Views: 25782
Re: [Mod] flatgen: 100% flat maps [flatgen]
this mod is very very old it's not a good idea to use it if you delete your world and create a new one look in the magpen you will find a flat magpen amongst them load that instead okay Yeah I tried using that. The only difference between the "flat" mapgen and other mapgens are the profou...
- Mon Jan 22, 2018 20:42
- Forum: Old Mods
- Topic: [Mod] flatgen: 100% flat maps [flatgen]
- Replies: 49
- Views: 25782
Re: [Mod] flatgen: 100% flat maps [flatgen]
I loaded the mod. Why are there black lines all over the place?
- Sat Nov 18, 2017 23:50
- Forum: Feature Discussion
- Topic: [shaders]Bloom + Better Light
- Replies: 175
- Views: 30243
Re: [shaders]Bloom + Better Light
I saw this working in a YouTube video. I know it exists, just not where. I would love to see this in the main release.
- Thu Aug 31, 2017 14:15
- Forum: WIP Mods
- Topic: [Mod] Barcodes and QR Codes [barcodes]
- Replies: 8
- Views: 1529
Re: [Mod] Barcodes and QR Codes [barcodes]
Thanks! The entire mod is now licensed under the MIT license.Linuxdirk wrote: GitHub has a pretty decent help system.
https://help.github.com/articles/adding ... epository/
- Thu Aug 31, 2017 12:58
- Forum: WIP Mods
- Topic: [Mod] Barcodes and QR Codes [barcodes]
- Replies: 8
- Views: 1529
Re: [Mod] Barcodes and QR Codes [barcodes]
you must have a license, because in that case we can't use your mod and it can't be really considered open source. I would advice you to use Creative Commons for textures and MIT or LGPL v2.1 for the code. Really? That seems kind of unnecessary. Well, if I really need to add a license, how would I ...
- Wed Aug 30, 2017 20:29
- Forum: WIP Mods
- Topic: [Mod] Barcodes and QR Codes [barcodes]
- Replies: 8
- Views: 1529
Re: [Mod] Barcodes and QR Codes [barcodes]
There is no license. And yes it is just a sign that looks like a barcode. If you try to scan it it just says LOL.sofar wrote:What is the license of this mod?
It doesn't appear that this mod you can make any barcode at all. All this is an image of a bar/qr code on a signlike node, right?
- Wed Aug 30, 2017 20:12
- Forum: WIP Mods
- Topic: [Mod] Barcodes and QR Codes [barcodes]
- Replies: 8
- Views: 1529
[Mod] Barcodes and QR Codes [barcodes]
Hi everyone! I made another mod! This one adds bar codes and QR codes that work just like signs. Editing the contents of the sign doesn't change the texture. It is basically a default sign with a different nodebox and different textures. This mod is licensed under the MIT license. https://github.co...
- Mon Aug 28, 2017 15:15
- Forum: General Discussion
- Topic: How to change Forums Username?
- Replies: 2
- Views: 594
How to change Forums Username?
Hi guys, I made my account back when I was still using Shadow_The_Hedgehog as my internet persona, but now I like to be called Warrior_4_Christ. Is there a way to change my username?
- Sun Aug 13, 2017 13:22
- Forum: General Discussion
- Topic: How to make players not go through each other?
- Replies: 16
- Views: 2595
Re: How to make players not go through each other?
Теперь я понимаю. Я видел, что вы из России, поэтому я перевел то, что вы сказали на русский, а затем вернулся на английский язык.Andrey01 wrote: Edit: I wonder developers didn`t take a care about it. Maybe not to hinder players to go them if some of them hinder?
I hope do you understand my sentence now?
- Tue Aug 08, 2017 14:54
- Forum: General Discussion
- Topic: How to make players not go through each other?
- Replies: 16
- Views: 2595
Re: How to make players not go through each other?
I'm sorry I don't understand what that means. It sounds like English is not your first language. If you could post in your language then I could translate. :)Andrey01 wrote:I wonder developers did not take a care about it. Maybe for don`t hinder other players thus?
- Sun Aug 06, 2017 11:48
- Forum: General Discussion
- Topic: How to make players not go through each other?
- Replies: 16
- Views: 2595
Re: How to make players not go through each other?
Really? Wow I didn't know you could do that. I'm not very good at modding.Beerholder wrote:Well you can also just do a set_properties( { physical = false } ) when in a say a 100 block range of spawn?
- Sat Aug 05, 2017 13:02
- Forum: General Discussion
- Topic: How to make players not go through each other?
- Replies: 16
- Views: 2595
Re: How to make players not go through each other?
This would cause a lot of problems on servers that have a static spawnpoint, as a bottleneck would be inevitable.. In theory, it would even be possible for a few players to team up and completely blockade spawn. And that is very bad. The admin could always kick or ban them if they do that. They cou...
- Thu Aug 03, 2017 12:50
- Forum: General Discussion
- Topic: How to make players not go through each other?
- Replies: 16
- Views: 2595
Re: How to make players not go through each other?
Wow thanks man! That worked perfectly!maikerumine wrote: Add this line:
physical = true,
below the line:
mesh = model_name,
- Tue Aug 01, 2017 15:40
- Forum: General Discussion
- Topic: How to make players not go through each other?
- Replies: 16
- Views: 2595
How to make players not go through each other?
Hey guys! I was playing Minetest, and I found it really annoying that I can go right through other players. I am hosting a server and most of my players don't like this. Is there a minetest.conf setting or something that I can use? Or do I have to use a mod?
- Tue Mar 14, 2017 19:02
- Forum: General Discussion
- Topic: How to change default player model?
- Replies: 1
- Views: 564
How to change default player model?
Hello. I was trying to change the default player model so that I could play as a chicken, but when I replace the .b3d model and .png textures from the player in /usr/share/minetest/games/minetest_game/mods/default/models/ I restart and press F7 to view myself, and I am still the default player. How ...
- Wed Feb 08, 2017 21:52
- Forum: Mod Releases
- Topic: [Mod] Senderman [senderman]
- Replies: 27
- Views: 12534
Re: [Mod] Senderman [senderman]
There is no detection box therefore I cannot attack them except with arrows. They disappear shortly after spawning with an egg. They are not damaged by lava or fire. They spawn too often. This last one is just my opinion, but could you add a cool animation so that he catches fire when in lava and fl...
- Mon Feb 06, 2017 16:38
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835635
Re: [Game] MineClone 2 [0.5.0]
Nice job! You should definitely keep going with this. Endermen should not be so tall though. BTW could you maybe add a Herobrine mod?
- Wed Jan 25, 2017 20:20
- Forum: General Discussion
- Topic: [Fun] Post your Nyancats!
- Replies: 225
- Views: 45482
Re: [Fun] Post your Nyancats!
Thanks! I found two more just after that!@Shadow_The_Hedgehog Nice big cat. Congrats!
- Wed Jan 25, 2017 20:06
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49677
Re: [Mod] Bone-Based Animation [playeranim]
Hi. When I use this mod, any skin with a cape on it makes the cape stick up behind the player as if there is a constant upward wind. Is there a way to fix this?
- Wed Jan 25, 2017 11:22
- Forum: WIP Mods
- Topic: [Mod] Standard Galactic Alphabet [sga]
- Replies: 6
- Views: 1400
Re: [Modpack] Commander Keen [keen_modpack][WIP]
Thanks! BTW, do yo know why I can't post in the "mod releases" section?awesome!
- Tue Jan 24, 2017 20:46
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202121
Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Here is an idea. If you could add spiders that drop string for the PilzAdam's Throwing mod, that would be awesome.
- Tue Jan 24, 2017 16:48
- Forum: Game Releases
- Topic: [Game] CaptureTheFlag [capturetheflag]
- Replies: 113
- Views: 57746
Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h
Thanks! That worked great!
- Sat Jan 21, 2017 19:29
- Forum: General Discussion
- Topic: [Fun] Post your Nyancats!
- Replies: 225
- Views: 45482
Re: [Fun] Post your Nyancats!
I just found a nyan cat for the first time ever just after installing the nether mod! I don't know what seed is and I keep it blank when I spawn a world.
- Mon Jan 02, 2017 14:49
- Forum: Game Releases
- Topic: [Game] CaptureTheFlag [capturetheflag]
- Replies: 113
- Views: 57746
Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h
So I downloaded the game but there is something very wrong. I have played on you CTF server before and it was just fine, but when I use this game, everything is underwater except for the bases, which are high above the water. How do I fix this? https://forum.minetest.net/download/file.php?mode=view&...
- Sat Dec 31, 2016 20:14
- Forum: WIP Mods
- Topic: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]
- Replies: 27
- Views: 8553
Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]
How long do you think it would take for craft guide to be added? I run a server with lots of mods and people need the craft guide to fully experience the game. :)TODO: bags, craft guide, refill slot