Search found 29 matches

by Warrior_4_Christ
Mon Jan 22, 2018 22:29
Forum: Old Mods
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 49
Views: 25782

Re: [Mod] flatgen: 100% flat maps [flatgen]

this mod is very very old it's not a good idea to use it if you delete your world and create a new one look in the magpen you will find a flat magpen amongst them load that instead okay Yeah I tried using that. The only difference between the "flat" mapgen and other mapgens are the profou...
by Warrior_4_Christ
Mon Jan 22, 2018 20:42
Forum: Old Mods
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 49
Views: 25782

Re: [Mod] flatgen: 100% flat maps [flatgen]

I loaded the mod. Why are there black lines all over the place?
by Warrior_4_Christ
Sat Nov 18, 2017 23:50
Forum: Feature Discussion
Topic: [shaders]Bloom + Better Light
Replies: 175
Views: 30243

Re: [shaders]Bloom + Better Light

I saw this working in a YouTube video. I know it exists, just not where. I would love to see this in the main release.
by Warrior_4_Christ
Thu Aug 31, 2017 14:15
Forum: WIP Mods
Topic: [Mod] Barcodes and QR Codes [barcodes]
Replies: 8
Views: 1529

Re: [Mod] Barcodes and QR Codes [barcodes]

Linuxdirk wrote: GitHub has a pretty decent help system.

https://help.github.com/articles/adding ... epository/
Thanks! The entire mod is now licensed under the MIT license.
by Warrior_4_Christ
Thu Aug 31, 2017 12:58
Forum: WIP Mods
Topic: [Mod] Barcodes and QR Codes [barcodes]
Replies: 8
Views: 1529

Re: [Mod] Barcodes and QR Codes [barcodes]

you must have a license, because in that case we can't use your mod and it can't be really considered open source. I would advice you to use Creative Commons for textures and MIT or LGPL v2.1 for the code. Really? That seems kind of unnecessary. Well, if I really need to add a license, how would I ...
by Warrior_4_Christ
Wed Aug 30, 2017 20:29
Forum: WIP Mods
Topic: [Mod] Barcodes and QR Codes [barcodes]
Replies: 8
Views: 1529

Re: [Mod] Barcodes and QR Codes [barcodes]

sofar wrote:What is the license of this mod?

It doesn't appear that this mod you can make any barcode at all. All this is an image of a bar/qr code on a signlike node, right?
There is no license. And yes it is just a sign that looks like a barcode. If you try to scan it it just says LOL.
by Warrior_4_Christ
Wed Aug 30, 2017 20:12
Forum: WIP Mods
Topic: [Mod] Barcodes and QR Codes [barcodes]
Replies: 8
Views: 1529

[Mod] Barcodes and QR Codes [barcodes]

Hi everyone! I made another mod! This one adds bar codes and QR codes that work just like signs. Editing the contents of the sign doesn't change the texture. It is basically a default sign with a different nodebox and different textures. This mod is licensed under the MIT license. https://github.co...
by Warrior_4_Christ
Mon Aug 28, 2017 15:15
Forum: General Discussion
Topic: How to change Forums Username?
Replies: 2
Views: 594

How to change Forums Username?

Hi guys, I made my account back when I was still using Shadow_The_Hedgehog as my internet persona, but now I like to be called Warrior_4_Christ. Is there a way to change my username?
by Warrior_4_Christ
Sun Aug 13, 2017 13:22
Forum: General Discussion
Topic: How to make players not go through each other?
Replies: 16
Views: 2595

Re: How to make players not go through each other?

Andrey01 wrote: Edit: I wonder developers didn`t take a care about it. Maybe not to hinder players to go them if some of them hinder?


I hope do you understand my sentence now?
Теперь я понимаю. Я видел, что вы из России, поэтому я перевел то, что вы сказали на русский, а затем вернулся на английский язык.
by Warrior_4_Christ
Tue Aug 08, 2017 14:54
Forum: General Discussion
Topic: How to make players not go through each other?
Replies: 16
Views: 2595

Re: How to make players not go through each other?

Andrey01 wrote:I wonder developers did not take a care about it. Maybe for don`t hinder other players thus?
I'm sorry I don't understand what that means. It sounds like English is not your first language. If you could post in your language then I could translate. :)
by Warrior_4_Christ
Sun Aug 06, 2017 11:48
Forum: General Discussion
Topic: How to make players not go through each other?
Replies: 16
Views: 2595

Re: How to make players not go through each other?

Beerholder wrote:Well you can also just do a set_properties( { physical = false } ) when in a say a 100 block range of spawn?
Really? Wow I didn't know you could do that. I'm not very good at modding.
by Warrior_4_Christ
Sat Aug 05, 2017 13:02
Forum: General Discussion
Topic: How to make players not go through each other?
Replies: 16
Views: 2595

Re: How to make players not go through each other?

This would cause a lot of problems on servers that have a static spawnpoint, as a bottleneck would be inevitable.. In theory, it would even be possible for a few players to team up and completely blockade spawn. And that is very bad. The admin could always kick or ban them if they do that. They cou...
by Warrior_4_Christ
Thu Aug 03, 2017 12:50
Forum: General Discussion
Topic: How to make players not go through each other?
Replies: 16
Views: 2595

Re: How to make players not go through each other?

maikerumine wrote: Add this line:
physical = true,

below the line:
mesh = model_name,
Wow thanks man! That worked perfectly!
by Warrior_4_Christ
Tue Aug 01, 2017 15:40
Forum: General Discussion
Topic: How to make players not go through each other?
Replies: 16
Views: 2595

How to make players not go through each other?

Hey guys! I was playing Minetest, and I found it really annoying that I can go right through other players. I am hosting a server and most of my players don't like this. Is there a minetest.conf setting or something that I can use? Or do I have to use a mod?
by Warrior_4_Christ
Tue Mar 14, 2017 19:02
Forum: General Discussion
Topic: How to change default player model?
Replies: 1
Views: 564

How to change default player model?

Hello. I was trying to change the default player model so that I could play as a chicken, but when I replace the .b3d model and .png textures from the player in /usr/share/minetest/games/minetest_game/mods/default/models/ I restart and press F7 to view myself, and I am still the default player. How ...
by Warrior_4_Christ
Wed Feb 08, 2017 21:52
Forum: Mod Releases
Topic: [Mod] Senderman [senderman]
Replies: 27
Views: 12534

Re: [Mod] Senderman [senderman]

There is no detection box therefore I cannot attack them except with arrows. They disappear shortly after spawning with an egg. They are not damaged by lava or fire. They spawn too often. This last one is just my opinion, but could you add a cool animation so that he catches fire when in lava and fl...
by Warrior_4_Christ
Mon Feb 06, 2017 16:38
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835635

Re: [Game] MineClone 2 [0.5.0]

Nice job! You should definitely keep going with this. Endermen should not be so tall though. BTW could you maybe add a Herobrine mod?
by Warrior_4_Christ
Wed Jan 25, 2017 20:20
Forum: General Discussion
Topic: [Fun] Post your Nyancats!
Replies: 225
Views: 45482

Re: [Fun] Post your Nyancats!

@Shadow_The_Hedgehog Nice big cat. Congrats!
Thanks! I found two more just after that!
by Warrior_4_Christ
Wed Jan 25, 2017 20:06
Forum: Old Mods
Topic: [Old][Mod] Bone-Based Animation [playeranim]
Replies: 109
Views: 49677

Re: [Mod] Bone-Based Animation [playeranim]

Hi. When I use this mod, any skin with a cape on it makes the cape stick up behind the player as if there is a constant upward wind. Is there a way to fix this?
by Warrior_4_Christ
Wed Jan 25, 2017 11:22
Forum: WIP Mods
Topic: [Mod] Standard Galactic Alphabet [sga]
Replies: 6
Views: 1400

Re: [Modpack] Commander Keen [keen_modpack][WIP]

awesome!
Thanks! BTW, do yo know why I can't post in the "mod releases" section?
by Warrior_4_Christ
Tue Jan 24, 2017 20:46
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 202121

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

Here is an idea. If you could add spiders that drop string for the PilzAdam's Throwing mod, that would be awesome.
by Warrior_4_Christ
Tue Jan 24, 2017 16:48
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57746

Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

Thanks! That worked great!
by Warrior_4_Christ
Sat Jan 21, 2017 19:29
Forum: General Discussion
Topic: [Fun] Post your Nyancats!
Replies: 225
Views: 45482

Re: [Fun] Post your Nyancats!

I just found a nyan cat for the first time ever just after installing the nether mod! I don't know what seed is and I keep it blank when I spawn a world.
Image
by Warrior_4_Christ
Mon Jan 02, 2017 14:49
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57746

Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

So I downloaded the game but there is something very wrong. I have played on you CTF server before and it was just fine, but when I use this game, everything is underwater except for the bases, which are high above the water. How do I fix this? https://forum.minetest.net/download/file.php?mode=view&...
by Warrior_4_Christ
Sat Dec 31, 2016 20:14
Forum: WIP Mods
Topic: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]
Replies: 27
Views: 8553

Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

TODO: bags, craft guide, refill slot
How long do you think it would take for craft guide to be added? I run a server with lots of mods and people need the craft guide to fully experience the game. :)