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Re: [Mod] Bees and beekeeper [2.0] [bees]

The link to the video on how to make honey is gone. Would someone write a description or repost the video link?
by Merak
Thu Aug 22, 2019 09:20
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 72
Views: 27086

Re: [Mod] Bees and beekeeper [2.0] [bees]

Using the Bas80 version, I occasionally find lone bees. I get no wild beehives. I tried putting flowers all around a stand of apple trees. I sometimes see bee swarms. I changed the register_abm() to create a wild hive with a chance of 1 once a minute, every time there is not another wild hive within...
by Merak
Sun Aug 18, 2019 11:22
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 72
Views: 27086

Re: [Mod] Farming Redo [1.42] [farming]

If you have a pepper, can you grow more? How? You can not plant them on tilled soil.
by Merak
Wed Aug 14, 2019 11:43
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.42] [farming]
Replies: 461
Views: 178490

Re: [Mod] Calibrated Compass [ccompass]

bell07 wrote:I personally like the 12 directions version because each wielded item change triggers hand gesture, so the 12 direction version is less fidgety.

That only happens if you make it the wielded item. You do not need to do that when navigating because the compass you watch is in the tool bar.
by Merak
Thu Jul 11, 2019 17:22
 
Forum: Mod Releases
Topic: [Mod] Calibrated Compass [ccompass]
Replies: 17
Views: 3632

Tuning tool parameters [default]

In main minetest_game, Values for cutting snappy with tools Hand 0.40 full_punch_interval = 0.9 sword_wood 0.40 uses=10 maxlevel=1 full_punch_interval = 1 sword_stone 0.40 uses=20 maxlevel=1 full_punch_interval = 1.2 sword_diamond 0.30 uses=40 maxlevel=3 full_punch_interval = 0.7 I propose giving wo...
by Merak
Sat Jun 03, 2017 17:29
 
Forum: General Discussion
Topic: Tuning tool parameters [default]
Replies: 1
Views: 166

Re: Git Updater Script

by Merak
Sat Jun 03, 2017 09:59
 
Forum: Minetest-related projects
Topic: Git Updater Script
Replies: 6
Views: 872

Re: [Mod] Orienteering [1.2] [orienteering]

I see, you quoted another use of 'even' than you intended. Yes, the use of 'even' you truly meant was misleading, so I fixed it to avoid confusion.
by Merak
Tue May 30, 2017 18:05
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.5] [orienteering]
Replies: 67
Views: 14702

[Mod] Orienteering [1.3] [orienteering]

The following grammatically invalid phrase has a typing mistake. Rewriting history something everyone endorses. What I wished to write was: "Rewriting history is not something everyone endorses." You claimed something was a rule, which is not a general rule. When it is applied as a policy,...
by Merak
Mon May 29, 2017 16:26
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.5] [orienteering]
Replies: 67
Views: 14702

[Mod] Orienteering [1.3] [orienteering]

Either use 2 separate strings or use a format string instead. A format string with placeholders would be alright. You seem to be very liberal with the rule “1 commit = 1 feature”. Rewriting history something everyone endorses. There is a mention of different views on that in the Git book. degrees a...
by Merak
Mon May 29, 2017 07:16
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.5] [orienteering]
Replies: 67
Views: 14702

Re: [Mod] Orienteering [1.2] [orienteering]

I have changed the hosting repository access settings.
Now it can be obtained without an account.
by Merak
Sun May 28, 2017 19:57
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.5] [orienteering]
Replies: 67
Views: 14702

[ModPack] No Delay [NoDelay]

Module Pack for (depends on) minetest_game . Oriented to support HDX textures and only use fast modules. Works with current development HEAD version. Downloads constituent modules by BASh script and data text file. See Creators reserve no copyright or other rights to this work. It references one new...
by Merak
Sun May 28, 2017 12:59
 
Forum: WIP Mods
Topic: [ModPack] No Delay [NoDelay]
Replies: 1
Views: 421

[Mod] Orienteering [1.3] [orienteering]

I have released a new version of the orienteering mod. Changes include: ⋅ variable to configure whether to use hotbar or main inventory for possession of navigation tool. ⋅ help text should change accordingly ⋅ lower position of text to not interfere with debug text &sd...
by Merak
Sun May 28, 2017 12:41
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.5] [orienteering]
Replies: 67
Views: 14702

GitGud

GitGud is a permissive and free Git content hoster.
I have created a group, named Minetest, for Minetest related things. If you wish to place repositories in the group, give me notice there.

You do not need to be a member to view or retrieve anything in the group.
by Merak
Sun May 28, 2017 12:33
 
Forum: Modding Discussion
Topic: GitGud
Replies: 0
Views: 181

Multiple Git Repository Management System

I have written a new script for retrieving many git repositories.
It is handy for creating a modpack. It is written for that purpose. This works in some cases where git submodules break.
The modpack is named NoDelay.
See the Wiki
by Merak
Sun May 28, 2017 12:31
 
Forum: Modding Discussion
Topic: Multiple Git Repository Management System
Replies: 1
Views: 283

Re: [Mod] Orienteering [orienteering] Position rounding;Acti

Orienteering module project page for this variant. To get only the most recent files and no history and put it into a directory name such that MineTest shall load it. git clone --depth=1 https://gitgud.io/Kiri/MineTestOrienteering.git orienteering I made a fix and changes. ⋅  The rounding...
by Merak
Thu Nov 24, 2016 13:07
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.5] [orienteering]
Replies: 67
Views: 14702

Re: [Mod] Compass GPS [compassgps]

Thank you. Instead, I was able to list compassgps specifically in the settings, and thus in minetest.conf.
Code: Select all
secure.trusted_mods = compassgps
by Merak
Thu Nov 24, 2016 12:33
 
Forum: Mod Releases
Topic: [Mod] Compass GPS [compassgps]
Replies: 132
Views: 60537

Rope box leaves rope

There is a problem with rope box. When a rope box is removed, only an upper part of the attached rope is removed. The lower part remains. Perhaps this is related to active_block_range ?
by Merak
Sat Nov 19, 2016 15:01
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 29031

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

The rope box is so powerful that it should cost more. I suggest making a rope coil which costs 9 rope and then have the rope box cost some number of them. I would even pay 8 rope coils , that is 216 cotton for a rope box . I would find a recipe of wood in some arrangement and 2 rope coils to be quit...
by Merak
Fri Nov 18, 2016 23:49
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 29031

Re: Large (connected) chest [l_chest}

Presently, it only works if the chests are in the correct orientation next to each other. I would rather have it connect them without consideration of orientation.
A double length chest is smaller than 2 single length chests.
by Merak
Sun Nov 06, 2016 16:03
 
Forum: WIP Mods
Topic: deleted
Replies: 8
Views: 725

Re: [Mod] Compass GPS [compassgps] Error

Error when using with Minetest from current Git head after 0.4.14 . ERROR[Main]: ServerError: Runtime error from mod 'compassgps' in callback environment_Step(): Attempt to access external file /usr/local/share/minetest/games/minetest_game/mods/sethome/homes with mod security on. ERROR[Main]: stack ...
by Merak
Sat Nov 05, 2016 21:02
 
Forum: Mod Releases
Topic: [Mod] Compass GPS [compassgps]
Replies: 132
Views: 60537

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