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Re: [Game] Repixture [1.1.2]

I think that MTG screwdriver is very inconvenient. What about of 3 tools. Each one will rotate in its own dimension. Regarding trade book. I think it is unique feature. Lets keep it. I don't see any reason to trade anyway. I could trade more in case of narrow specialisation. For example: I usually m...
by Xudo
Tue Nov 05, 2019 11:16
 
Forum: Game Releases
Topic: [Game] Repixture [1.1.2]
Replies: 67
Views: 3129

Re: [Game] Repixture [1.1.2]

Lumien is a infinite torch, which light up when player approaches. I realised that after I tried to use/place it. Maybe it is good idea to place lumien fragments in caves. It would be great to increase light radius and to decrease size of placed fragment. I don't think that guidebook is good idea. I...
by Xudo
Mon Nov 04, 2019 06:45
 
Forum: Game Releases
Topic: [Game] Repixture [1.1.2]
Replies: 67
Views: 3129

Re: ABM Optimization

I meant special implementation of random function, which will choose specific block with defined chance.
by Xudo
Wed Oct 30, 2019 17:16
 
Forum: Feature Discussion
Topic: ABM Optimization
Replies: 6
Views: 301

Re: ABM Optimization

I'm sure it is possible to use some math trick, which allow to avoid iterating over x,y,z. Though I don't have required knowledge to implement it.
by Xudo
Wed Oct 30, 2019 16:20
 
Forum: Feature Discussion
Topic: ABM Optimization
Replies: 6
Views: 301

Re: [DEV] The horrifying "rebase needed"

If you need local backup, you can make backup branch and rebase develop branch. Backup branch will keep unrebased commits. Your remote branch will also keep unrebased work. There are enough means to protect yourself from mistakes. Though I agree that rewriting history regularly is bad workflow. Keep...
by Xudo
Thu Oct 24, 2019 12:12
 
Forum: Partly official engine development
Topic: [DEV] The horrifying "rebase needed"
Replies: 18
Views: 651

Re: [DEV] The horrifying "rebase needed"

It is common problem in projects with multiple developers. When amount of new PRs greater than 1, then second PR might become obsolete. There are two ways to make second PR up-to-date: rebase or "merge master in develop". Merging master to develop produces a lot of meaningless merge-commit...
by Xudo
Thu Oct 24, 2019 10:26
 
Forum: Partly official engine development
Topic: [DEV] The horrifying "rebase needed"
Replies: 18
Views: 651

Re: Strip the default status from MTG

Look to the battle for wesnoth as good example of merging mods to mainline. They had only a single game in base package at the beginning. Mods which were stable enough eventually became "mainline". Now there a dozen of mainline campaigns. They release their game approx every year. With eve...
by Xudo
Fri Oct 04, 2019 09:02
 
Forum: General Discussion
Topic: Strip the default status from MTG
Replies: 69
Views: 1978

Re: Strip the default status from MTG

Ruben made the ContentDB because games are made for MT, not forked from it. The CDB by nature makes Minetest a content distribution platform, there is nothing to agree or disagree about. Ability to download something from the remote server does not make program "content distribution platform&q...
by Xudo
Tue Oct 01, 2019 11:45
 
Forum: General Discussion
Topic: Strip the default status from MTG
Replies: 69
Views: 1978

Re: Strip the default status from MTG

I don't agree that MT should be content distribution platform. To distribute content you can just use browser. And that would be more success than having to download and install application, which is used to download and install games. I have Steam, bit torrent and web browser and it is enough. I do...
by Xudo
Mon Sep 30, 2019 20:34
 
Forum: General Discussion
Topic: Strip the default status from MTG
Replies: 69
Views: 1978

Re: Project organization

I think some of your questions are answered in book named Domain-Driven Design, written by Eric Evans.
by Xudo
Sun Sep 29, 2019 18:46
 
Forum: Game Discussion
Topic: Project organization
Replies: 5
Views: 253

Re: Strip the default status from MTG

Regarding "providing simple information on what to do with a minetest will be some solution.". I don't think it is good to just showcase names and pictures of the games. It is better to ask player: what do you like to do? with options (I'd like to...): - Relax by gathering things - Create ...
by Xudo
Sun Sep 29, 2019 17:21
 
Forum: General Discussion
Topic: Strip the default status from MTG
Replies: 69
Views: 1978

Re: Strip the default status from MTG

So, instead of pushing Repixture as new game bundled with MT 5.1.0 by default, Wuzzy decided to stay outlaw and keep ranting MTG. I don't think that forum threads could change anything. I also think that there should be some default game bundled with MT as long as main menu does not offer simple cho...
by Xudo
Sun Sep 29, 2019 10:11
 
Forum: General Discussion
Topic: Strip the default status from MTG
Replies: 69
Views: 1978

Re: [Game] Repixture [0.6.0]

I think it is too easy to complete the game. By "completion" I assume achieving all achievements. Hardest goal is to craft full set of bronze armor, but it is doable in the first few hours. Digging around -100 I found a lot of copper, but very few tin. Should I dig deeper to get more tin? ...
by Xudo
Thu Sep 26, 2019 16:08
 
Forum: Game Releases
Topic: [Game] Repixture [1.1.2]
Replies: 67
Views: 3129

Re: Content database for in-menu installer - add your things

You know, it is possible to add version to the game name. So if author of Cool Game 0.0.1 will abandon development, then his authorship could be preserved. Anyone else could be able to make Cool Game 0.0.2. More than that, with defined version it will be possible to keep mods consistent while they d...
by Xudo
Mon Sep 23, 2019 22:16
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 115
Views: 20191

Re: MTG: Desert mining just got even worse

I think it is possible to travel few minutes to reach some non-desert biome.
In addition to dirt and stone, you will be able to find there water, trees and probably food.
I see no problem in making desert biome harder. It gives you reasons to travel
by Xudo
Mon Sep 23, 2019 22:09
 
Forum: General Discussion
Topic: MTG: Desert mining just got even worse
Replies: 28
Views: 1117

Re: [Game] Repixture [0.5.0]

Version 0.5.0, fresh world. New trade window now has more sense. I like that there are some ambient sounds. It adds more immersion. Found that I can get Fiber by chopping Leaves from trees and chopping trunk only after this. It would be great to have some tool to speed it up. I see a lot of Graphite...
by Xudo
Sun Sep 22, 2019 19:48
 
Forum: Game Releases
Topic: [Game] Repixture [1.1.2]
Replies: 67
Views: 3129

Re: [Game] Repixture [0.4.4] (was: Pixture Revival)

Session 2. I decided to travel around and was quite surprised by village nearby. Villagers are intaractable and it is possible to trade with them. I only needed 1 "trading book" which is crafted with 1 gold ingot. I mentally prepared to visit this village later, when I'll find gold. But I ...
by Xudo
Sat Sep 21, 2019 00:28
 
Forum: Game Releases
Topic: [Game] Repixture [1.1.2]
Replies: 67
Views: 3129

Re: [Game] Repixture [0.4.3] (was: Pixture Revival)

Downloaded Repixture by this link https://repo.or.cz/Pixture/pixture_revival.git/snapshot/v0.4.2.zip . I'll write fresh impression because I have never played this game. I didn't see any link to bug tracker on first page, so writing here. Recipes in the list are not sorted alphabetically. This is in...
by Xudo
Mon Sep 16, 2019 19:00
 
Forum: Game Releases
Topic: [Game] Repixture [1.1.2]
Replies: 67
Views: 3129

Re: Making Nodes smaller... (more fine-grained worlds)

There was a conversation about worlds of other scale in this GitHub issue: https://github.com/minetest/minetest/pull/8768
by Xudo
Thu Sep 05, 2019 15:36
 
Forum: Game Discussion
Topic: Making Nodes smaller... (more fine-grained worlds)
Replies: 20
Views: 1304

Re: [Core Developers] Minetest's migration from GitHub

Thus - please correct me if I am wrong - the fact that GitHub is not OpenSource has no weight for your "vote", nor for the other Core Developers? IIRC GitHub never was open-source. Even before acquisition by Microsoft they were commercial company with closed source of their backend. So ye...
by Xudo
Thu Sep 05, 2019 12:36
 
Forum: General Discussion
Topic: [Core Developers] Minetest's migration from GitHub
Replies: 16
Views: 632

Re: Forums need about 30 options on Polls

Can't you make 3 polls with 10 options in each?
by Xudo
Tue Sep 03, 2019 15:18
 
Forum: Problems
Topic: Forums need about 30 options on Polls
Replies: 6
Views: 311

Re: Using Minetest with young students

The point of this is to stimulate creativity, collaboration and problem-solving skills with the kids while they also have fun. Can anyone recommend any appropriate mods or games for this? You can try Kidscode , a fork of Minetest, dedicated to education. (Disclaimer added by moderator: this user wo...
by Xudo
Wed Aug 21, 2019 16:33
 
Forum: General Discussion
Topic: Using Minetest with young students
Replies: 30
Views: 937

Re: Ores are waste of HDD

Can you provide more accurate measurements? What was your world settings? How many players have been online simultaneously? It might be a good catch. Though, I'm not sure that it will be easy to change. Map generation is performed only once. Splitting it to two phases will greatly increase complexit...
by Xudo
Wed Aug 14, 2019 10:07
 
Forum: Feature Discussion
Topic: Ores are waste of HDD
Replies: 28
Views: 1310

Re: Player Specific Inventory Crafter.

I think that craft recipe should be assigned to some kind of "grid". So modders could give access to grid in different kind of ui.
For example modders could add multiple different drafting tables with different recipes.
by Xudo
Sat Aug 10, 2019 06:24
 
Forum: Modding Discussion
Topic: Player Specific Inventory Crafter.
Replies: 5
Views: 146

Re: Evalute labor value of items

The main question is still unanswered. Why do you want this data?
by Xudo
Mon Aug 05, 2019 13:37
 
Forum: Modding Discussion
Topic: Evalute labor value of items
Replies: 21
Views: 460
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