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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

If you dig moat around the base, it will help a lot against (underneath) tonneling tactic. It is not very usable in Cave map since ppl can tonnel above base.
by Xudo
Sun Jul 08, 2018 19:11
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

It is the issue #37.
I think you should vote for it to indicate that it is important.
by Xudo
Sat Mar 10, 2018 11:48
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Persistent Kingdoms [City vs City]

General idea is to limit resources. If you need something and cant take it for free anywhere, then you have only option to take it from someone. Limiting the map is about resource "territory" - size of protected area. Why would I steal enemy flag if I can just go a little further and place...
by Xudo
Tue Feb 06, 2018 07:41
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Persistent Kingdoms [City vs City]

I think it is very possible to allow looting of bones only from players of some team.

I don't get your point about building on the edge. Why do you think it will give no impact? What kind of impact do you expect?
by Xudo
Mon Feb 05, 2018 17:29
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Persistent Kingdoms [City vs City]

To limit map you can add some script like "when player moves outside of playing area, he gets teleported in this area.
There is no need to WE map for this.

What about adding cool recipe, which require player bones as resource? Maybe flag-protection or special chest or something else.
by Xudo
Mon Feb 05, 2018 16:34
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Persistent Kingdoms [City vs City]

sparky wrote:An application button would be nice, but I don't really know how to do formspecs.

Some time ago I made pull request to ctf repository with apply command. It is not button, but better than nothing.
https://github.com/rubenwardy/ctf_pvp_engine/pull/17
by Xudo
Mon Feb 05, 2018 12:02
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Rubenwardy seems to miss some points from this discussion, so I have created threads on github: - give sticks instead of wooden sword https://github.com/rubenwardy/capturetheflag/issues/102 - make bricks great again indestructible https://github.com/rubenwardy/capturetheflag/issues/101 And one propo...
by Xudo
Sun Feb 04, 2018 19:49
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Persistent Kingdoms [City vs City]

I think you can fix world size without resetting. Cut world by extreme edges of cities on X-Z plane. On Y you can just decide max depth (ex. 300). To make resources rare, you can do "The winter has come". It means: - Turn all grass to snowy grass. - Freeze all water. - Remove buckets. - Fr...
by Xudo
Sun Feb 04, 2018 16:54
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Persistent Kingdoms [City vs City]

I'm thinking about adding some limits too. Fixed map size is one of them. Other - is reduce amount of dirt. It might work if whole map is desert with patches of green grass. Maybe remove buckets. It will force players to play around existing water and do some engineering. Assuming that map is fixed ...
by Xudo
Sun Feb 04, 2018 16:21
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Persistent Kingdoms [City vs City]

Automatic generation of wiki pages is better option, than manual update. I joined one kingdom today and talked to different people there. There is no "city vs city" in game. They seem rather peaceful and don't compete with each other. It seems they don't have any reason to do so. People ev...
by Xudo
Sun Feb 04, 2018 14:43
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Persistent Kingdoms [City vs City]

According to wiki, I need to find out someone and ask him to "join" me. When I have logged in, there were only Siegfred online and he doesn't seem to be leader of any kingdom. I checked "Kingdoms" page on the wiki and found that "Divines" don't say who is their leader. ...
by Xudo
Sun Feb 04, 2018 08:31
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Persistent Kingdoms [City vs City]

It is not clear how to "join kingdom". There is no advertisment, no formspec, nothing like this.
How do I know, when war starts?
by Xudo
Sat Feb 03, 2018 17:19
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Persistent Kingdoms [City vs City]

You know, I logged in to PK server once, but I don't get the idea.
What is the goal of regular player on your server?
by Xudo
Sat Feb 03, 2018 17:14
 
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City]
Replies: 131
Views: 7112

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

The only minor issue is regarding the capture scoring system. I think we currently get points for capture attempts, and a larger point prize for a successful capture? The flag capture is 35 points generally (not sure if it's hard-coded), and attempts don't fetch you any, but the killer of the flag-...
by Xudo
Fri Feb 02, 2018 17:36
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

It'd be nice if flags can be dropped, and/or passed onto another team-mate - It will be even more engaging, as now multiple players can contribute to the actual flag capture, and the enemies can't focus on only one player... That would improve things immeasurably! So much more strategy would be pos...
by Xudo
Fri Feb 02, 2018 17:24
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Capture the Flag Server (Guns!)

Today I have seen fortress on the bridge. It feels quite useless. http://s1.radikale.ru/uploads/2018/1/28/a1b16fde3284ad2b57887136e9020ca8-full.png Today I have seen two new strategies: 1. Sneak to enemy base, build 1x1 column and jump on jungle tree. Then escape running on the leaves of the trees. ...
by Xudo
Sun Jan 28, 2018 17:14
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

New maps, old bases. They work great, no reason to change significally. http://s1.radikale.ru/uploads/2018/1/27/101f092d38c141cf34112fd9265c2f9d-full.png http://s1.radikale.ru/uploads/2018/1/27/74b928f438d920ca19fed06c05b2ad33-full.png In the Bridge map there is a hole near reds base. If someone wit...
by Xudo
Sat Jan 27, 2018 12:13
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

It would be great to see lava-filled map and sky platform map.

Cave map is already filled with lava. Great!
by Xudo
Sat Jan 27, 2018 09:48
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Capture the Flag Server (Guns!)

Played this evening CTF. Good thing that you hide players names. It is easier to get to flag and suddenly capture it.
by Xudo
Thu Jan 25, 2018 17:08
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [WIP] IsoMine 2D {Discussion}

What activity will be most important in the game? What goals are you planning to offer for players to achieve by this activity?
by Xudo
Wed Jan 17, 2018 19:12
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 27
Views: 3912

Re: [WIP] IsoMine 2D {Discussion}

Help with what?
You haven't even answered my previous questions.
by Xudo
Wed Jan 17, 2018 14:57
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 27
Views: 3912

Re: [Server] [CTF] Capture the Flag in the deep Forest

Your CTF world is too huge. It takes a lot of time to travel from one base to another. There is weird natural constructions above the trees. See screenshot. http://s1.radikale.ru/uploads/2018/1/16/694c81997331f31f461d558ea840a5d3-full.png Why don't you make your server to appear in default server li...
by Xudo
Tue Jan 16, 2018 15:56
 
Forum: Servers
Topic: [Server] [CTF] Capture the Flag in the deep Forest
Replies: 5
Views: 338

Re: [Server] Capture the Flag Server (Guns!)

I cloned this game, tried to tinker with it and unable to find how to define max stack size for item. So "decrease stack size of apples" is somewhat impossible (without changing MT itself). Because of this, I propose to use "energy" system. It is similar to food, with differences...
by Xudo
Sun Jan 14, 2018 10:57
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Capture the Flag Server (Guns!)

i agree with you entirely, many flag capture events have failed because the enemy spawn was on the flag and i wasnt able to punch it as their hitboxes were in the way, also i hate the fact that if you die your essentially taken out of the fight as you only have wood tools. I have an idea how to mak...
by Xudo
Sat Jan 13, 2018 13:33
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394

Re: [Server] Capture the Flag Server (Guns!)

I haven't seen mese swords yet. Is it possible to craft one (in possible time)?
by Xudo
Sat Jan 13, 2018 10:49
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 914
Views: 36394
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