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Re: [WIP] IsoMine 2D {Discussion}

What activity will be most important in the game? What goals are you planning to offer for players to achieve by this activity?
by Xudo
Wed Jan 17, 2018 19:12
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 24
Views: 3244

Re: [WIP] IsoMine 2D {Discussion}

Help with what?
You haven't even answered my previous questions.
by Xudo
Wed Jan 17, 2018 14:57
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 24
Views: 3244

Re: [Server] [CTF] Capture the Flag in the deep Forest

Your CTF world is too huge. It takes a lot of time to travel from one base to another. There is weird natural constructions above the trees. See screenshot. http://s1.radikale.ru/uploads/2018/1/16/694c81997331f31f461d558ea840a5d3-full.png Why don't you make your server to appear in default server li...
by Xudo
Tue Jan 16, 2018 15:56
 
Forum: Servers
Topic: [Server] [CTF] Capture the Flag in the deep Forest
Replies: 5
Views: 253

Re: [Server] Capture the Flag Server (Guns!)

I cloned this game, tried to tinker with it and unable to find how to define max stack size for item. So "decrease stack size of apples" is somewhat impossible (without changing MT itself). Because of this, I propose to use "energy" system. It is similar to food, with differences...
by Xudo
Sun Jan 14, 2018 10:57
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [Server] Capture the Flag Server (Guns!)

i agree with you entirely, many flag capture events have failed because the enemy spawn was on the flag and i wasnt able to punch it as their hitboxes were in the way, also i hate the fact that if you die your essentially taken out of the fight as you only have wood tools. I have an idea how to mak...
by Xudo
Sat Jan 13, 2018 13:33
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [Server] Capture the Flag Server (Guns!)

I haven't seen mese swords yet. Is it possible to craft one (in possible time)?
by Xudo
Sat Jan 13, 2018 10:49
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [Server] Capture the Flag Server (Guns!)

Playing CTF. Evening #3. This time I often see situation like this http://s1.radikale.ru/uploads/2018/1/12/c8bc923020c4ced55da57df8ccce0d49-full.png People get trapped in their own base. Wooden pick sometimes actually help them to get out, make stone sword and fight back. I usually suffer lags once ...
by Xudo
Fri Jan 12, 2018 17:52
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [Server] Capture the Flag Server (Guns!)

Those people really know how to build good base. http://s1.radikale.ru/uploads/2018/1/11/1a8fb85bc53217037635023f34ef83e7-full.png I made 50 swords. Just for fun. Someone took them all. http://s1.radikale.ru/uploads/2018/1/11/ea787f665b5c5d229c17ab6ac18f5ddc-full.png Today I have seen two new strate...
by Xudo
Thu Jan 11, 2018 19:42
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [Server] Capture the Flag Server (Guns!)

Here is the example of good base. It is hard to get in and it is easy to get out. http://s1.radikale.ru/uploads/2018/1/10/e3c96d50750c6c2f29410d9d03d0962e-full.png I can't agree that death get you out of the game. Anyone can make stone sword with bare hands. It is worse than steel, but still good en...
by Xudo
Wed Jan 10, 2018 17:17
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [Server] Capture the Flag Server (Guns!)

One more evening playing CTF. Today I mostly kill people because I want to reach pro section. My thoughts: 1. Apples should be limited. Good player with steel sword and stack of apples can literally live on the base. I think 10 apples at the moment should be max value. 2. Respawn and flag site shoul...
by Xudo
Wed Jan 10, 2018 16:14
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [Server] Capture the Flag Server (Guns!)

I don't think kill/death requirement is good. One skilled player can restrict whole enemy team from using pro-section.
In last matchup I found that I was unable to put steel swords in pro section and it wasn't clear why.

I propose to print players score in team chest formspec.
by Xudo
Wed Jan 03, 2018 15:02
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [Server] Capture the Flag Server (Guns!)

As for the hoarding items issue, I suggest rewarding points for putting good items in the chest. If you take the item out, the points are then taken away. If you take out more than you put in, I don't think it should be negative - it should only be a reward for contributing. It should also stop you...
by Xudo
Mon Jan 01, 2018 13:58
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [WIP] IsoMine {Discussion}

For mountains will be taller than the plains so it will be taller/higher than everywhere else. Isometry in games is somewhat different. Do you remember Diablo series or Civilisation or HOMM? There is no height. Action take place on the plane. Only X and Y coordinates, without Z one. Changing camera...
by Xudo
Sat Dec 30, 2017 16:22
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 24
Views: 3244

Re: [Server] Capture the Flag Server (Guns!)

I'm asking to reduce size of players inventory to 8 slots and to increase size of team storage twice. Too much noob players take too much useful items and do nothing. They usually stay near base and wait for anyone to kill them.
by Xudo
Sat Dec 30, 2017 14:12
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14885

Re: [WIP] IsoMine {Discussion}

I see. You want light from ore veins on the surface of the block, but not block itself. I think it is possible with shaders, but I don't really know how to implement them (even in java/js). What is the gameplay purpose of this special glowing ore? Is it radioactive one? What is the gameplay differen...
by Xudo
Sat Dec 30, 2017 11:46
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 24
Views: 3244

Re: [WIP] IsoMine {Discussion}

You want some special ore? I don't think it is a good idea to add glow effect for iron and coal. Btw, glowing ore can be implemeted very easy in MT. There is a "light value" parameter for each block. What exactly do you mean by "proper mob spawning"? What is different from MT? On...
by Xudo
Sat Dec 30, 2017 07:12
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 24
Views: 3244

Re: [WIP] IsoMine {Discussion}

What kind of different ideas?
"Other blocks" is perfectly implementable in MT. Same for biomes and mobs, unless they have some special properties.
by Xudo
Sat Dec 30, 2017 04:02
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 24
Views: 3244

Re: [WIP] IsoMine {Discussion}

How do you imagine "height" in isometric game?

So far, everything you want is already implemented in MT. May be you just need to propose a patch for non-first-person camera?
by Xudo
Fri Dec 29, 2017 18:25
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 24
Views: 3244

Re: [WIP] IsoMine {Discussion}

It is better than "new simple familiar crafting system".

Could you describe in more detail, how isometric world would be structured?
by Xudo
Fri Dec 29, 2017 13:30
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 24
Views: 3244

Re: [WIP] IsoMine {Discussion}

There are some things, which I don't really like in minetest at this moment. 1. There are no multiplayer challenges. Of course you can go MP server and mine along with someone else. You have no real reason to interact with anyone. I expect mobs, which can be beaten only by two or more players. 2. Yo...
by Xudo
Thu Dec 28, 2017 16:07
 
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 24
Views: 3244

Re: Minetest2D - A small sandbox game

One of the reasons why original project died is the lack of vision. It was not very clear what are key features of this game (compared to terraria and others). If someone want to talk about JS implementation of isometric MT, then create a topic. I propose "Isomine" as a draft name for such...
by Xudo
Sat Dec 23, 2017 18:41
 
Forum: Minetest-related projects
Topic: Minetest2D - A small sandbox game
Replies: 113
Views: 4507

Re: [Feature Request] Portals between Servers

Well, i was under the assumption that after you entered username and password in your client to log in a server, these credentials are still present in the client. So that when the server tells the client to connect to another server, the client would send the username and password it already has i...
by Xudo
Sun Sep 24, 2017 18:42
 
Forum: Feature Discussion
Topic: [Feature Request] Portals between Servers
Replies: 21
Views: 946

Re: [discussion]Technical notes on how to defeat(*) oredetec

The client receives all map data. It shouldn't. Client should not receive all map data, because this is the security breach used by oredetect. You can think of different implementations of this rule in MT engine: line of sight, special "revealing" event, block update and so on. If hacked ...
by Xudo
Thu Aug 10, 2017 22:03
 
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 85
Views: 2821

Re: Помогите написать плагин

Думаю тебе нужно зарегистрировать ABM.
Вот тут описание - http://dev.minetest.net/Intro#Define_an_ABM
by Xudo
Wed Aug 09, 2017 08:01
 
Forum: Русский
Topic: Помогите написать плагин
Replies: 2
Views: 188

Re: Minetest is a Framework

Stability and performance can be measured.
It is not good that pull request is just ignored. If it is not going to be merged, it should be stated clearly and reasonably.
Testing can be done by anyone else but author of the changes.
by Xudo
Mon Aug 07, 2017 11:46
 
Forum: General Discussion
Topic: [SOLVED] Minetest is a Framework
Replies: 54
Views: 1423
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