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Re: [Mod] Easy crafting table [crafting]

Hmm this does the same as minecraft xbox / pocket edition crafting ?
by IKRadulov
Wed Feb 15, 2017 23:57
 
Forum: WIP Mods
Topic: [Mod] Easy crafting table [crafting]
Replies: 62
Views: 9355

Re: [mod] Vehicles [vehicles]

@Pinquin Your version is old . I think the mod needs 4.14 minimum .
by IKRadulov
Sun Jan 29, 2017 11:42
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 51723

Re: [mod] Vehicles [vehicles]

The mod is great , but will you make the player hand invisible while you are in a vihicle ?
by IKRadulov
Sat Jan 28, 2017 09:00
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 51723

Re: [Modsearch/Bug]Gravity disabled

See if there is something relative to " gravity " in minetest config file .
by IKRadulov
Mon Jan 09, 2017 23:24
 
Forum: Problems
Topic: [Modsearch/Bug]Gravity disabled
Replies: 2
Views: 274

Re: [S] Transform Global Directions to Player Local directio

I don`t understand . Is lookdir for get_look_dir() function ? I don`t realy understand high level mathematics . I will have to read more about vectors and normalization to understand.this and how to apply it in my code . also wouldnt it move the player on same axis if I was to look away from x axis
by IKRadulov
Mon Jan 02, 2017 16:01
 
Forum: Modding Discussion
Topic: [S] Transform Global Directions to Player Local directions ?
Replies: 6
Views: 407

Re: [S] Transform Global Directions to Player Local directio

Well I solved it after thinking a lot and code and test . Here is the solution with player yaw : Where : pos.x is forward -pos.x is backward pos.z and -pos.z are left and right function move(player,pos) local pi = math.pi local player_yaw = player:get_look_yaw() local player_pos = player:getpos() lo...
by IKRadulov
Mon Jan 02, 2017 14:45
 
Forum: Modding Discussion
Topic: [S] Transform Global Directions to Player Local directions ?
Replies: 6
Views: 407

[S] Transform Global Directions to Player Local directions ?

How to transform Global minetest directions on "x" and "z" to local directions ? I know there are two object functions that I can get the yaw and lookdir of the player . But since I am not good in mathemathics : I don't understand how to do it with "get_look_dir()" cous...
by IKRadulov
Sat Dec 24, 2016 09:07
 
Forum: Modding Discussion
Topic: [S] Transform Global Directions to Player Local directions ?
Replies: 6
Views: 407

Re: [mod] asteroids and planets [0.2][asteroids]

I should made my self clear . Yes generate air blocks in caves . You can find more info in the wiki http://wiki.minetest.net/Air . I do not know mutch of map generation thought so I am not a very relieble resource :D
by IKRadulov
Sat Dec 10, 2016 15:10
 
Forum: WIP Mods
Topic: [mod] asteroids and planets [0.2][asteroids]
Replies: 23
Views: 3417

Re: [mod] asteroids and planets [0.2][asteroids]

As I know there is a flag in mapgen v6 that enables caves to be generated . They can be e enabled in minetest config see this topic https://forum.minetest.net/viewtopic.php?id=7588 (Here is disabling them). Also why don't you generate air in the planet. That should leave space betwene. Or see how th...
by IKRadulov
Thu Dec 08, 2016 08:29
 
Forum: WIP Mods
Topic: [mod] asteroids and planets [0.2][asteroids]
Replies: 23
Views: 3417

Re: [mod] asteroids and planets [0.2][asteroids]

Looks cool and +1 for the i3wm colors !
by IKRadulov
Wed Nov 30, 2016 23:45
 
Forum: WIP Mods
Topic: [mod] asteroids and planets [0.2][asteroids]
Replies: 23
Views: 3417

Re: Is changing Player model possible?

Thank you all . There should be an article in the dev wiki for this in my opinion .
by IKRadulov
Wed Nov 23, 2016 10:15
 
Forum: Modding Discussion
Topic: [SOLVED] Is changing Player model possible?
Replies: 6
Views: 484

[SOLVED] Is changing Player model possible?

Is it possible to change the player model ? If so how ? Couldn't find much info on the dev Wiki for this . The only thing I can find is the "set_animation()" function on the Player Object . But there should be a way since the default model has little animations you can play with .
by IKRadulov
Tue Nov 22, 2016 10:02
 
Forum: Modding Discussion
Topic: [SOLVED] Is changing Player model possible?
Replies: 6
Views: 484

Re: [Mod] Chat Bubbles [chat_bubbles]

To get less work for the developer . @AnxiousInfusion No ! :D
by IKRadulov
Thu Nov 17, 2016 19:57
 
Forum: WIP Mods
Topic: [Mod] Chat Bubbles [chat_bubbles]
Replies: 19
Views: 2229

Re: [Mod] Chat Bubbles [chat_bubbles]

@firefox By the look of the code the bubble extends based on the text that is written and it stays 5 secs
by IKRadulov
Tue Nov 15, 2016 23:14
 
Forum: WIP Mods
Topic: [Mod] Chat Bubbles [chat_bubbles]
Replies: 19
Views: 2229

Re: Can't get recieve fields working

Thank you . I haven't noticed the typo error . And thank you rubenwardy . Althought the fields checking works ok .
by IKRadulov
Sun Nov 13, 2016 17:45
 
Forum: Modding Discussion
Topic: [SOLVED] Can't get recieve fields working
Replies: 3
Views: 193

[SOLVED] Can't get recieve fields working

Hello . I have this : minetest.show_formspec(name,"beds:sleep_time","size[4,3]" .. "label[0,0;Sleep time:]" .. "button_exit[0,1;1,1;name;1]" .. "button_exit[1,1;1,1;name;2]" .. "button_exit[2,1;1,1;name;3]" .. "button_exit[3,1;1,1;name...
by IKRadulov
Fri Nov 11, 2016 15:30
 
Forum: Modding Discussion
Topic: [SOLVED] Can't get recieve fields working
Replies: 3
Views: 193

Re: [Mod] IKR Beds

I still haven't tested this in multyplayer nor modify the network part of the code for my hours system . Well my idea for this is to display sleeping hours vote with "I don't wan't to sleep" for the servers . The Majority wins . And in my todo on github there is a sleeping system . First I...
by IKRadulov
Thu Nov 10, 2016 14:18
 
Forum: WIP Mods
Topic: Canceled
Replies: 2
Views: 340

Canceled

This is canceled
by IKRadulov
Thu Nov 10, 2016 13:15
 
Forum: WIP Mods
Topic: Canceled
Replies: 2
Views: 340

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