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Re: Finally got Chrome to work inside Minetest ...

This post seems dead - but I would love to see something like this released... oh how good it looks!
by christoferlevich
Wed Jul 04, 2018 11:07
 
Forum: Partly official engine development
Topic: Finally got Chrome to work inside Minetest ...
Replies: 39
Views: 9942

Re: [Mod] Laptop (WIP) (V. 0.39)

You have to download extra pages from https://github.com/Gerold55/minebrowse-sites They also have to be placed into the apps folder. It has been done this way so people can pick and choose the websites that they want I LOVE IT - I can use this in the edu game I've been working on for sometime now. ...
by christoferlevich
Wed Jul 04, 2018 10:52
 
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.39)
Replies: 233
Views: 17318

Re: [Mod] Laptop (WIP) (V. 0.39)

I don't get it - I downloaded the new version to try MineBrowse and there are no pages listed (like in the screen shot). Are the pages hosted remotely? Am I missing something?
by christoferlevich
Tue Jul 03, 2018 19:32
 
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.39)
Replies: 233
Views: 17318

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

Actually, I went back in and looked at what happens when I use the mod. The dinos ARE using my lightning texture, though I never set that up. Its defaulting to it automatically, so I never noticed any 'missing blood' texture. Is blood working for other mobs?
by christoferlevich
Fri Jun 15, 2018 20:23
 
Forum: Mod Releases
Topic: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]
Replies: 26
Views: 6053

Re: Minetest 0.4.17.1 (Bugfix release)

That explains a lot! LOL
by christoferlevich
Mon Jun 11, 2018 09:55
 
Forum: News
Topic: Minetest 0.4.17.1 (Bugfix release)
Replies: 65
Views: 20799

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

In case you mean the 0.4.17 stable, see news thread: https://forum.minetest.net/viewtopic.php?p=320846#p320846 -> https://kitsunemimi.pw/tmp/minetest-0.4.17-gc64-win64.7z Thanks but no. Looking for a 0.5.0 version with the new features. Its not official yet but sfan has dev builds labeled 0.5.0 I t...
by christoferlevich
Thu Jun 07, 2018 12:53
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 723
Views: 182896

Re: Minetest 0.4.17 (Bugfix release)

Linuxdirk wrote:July will be the month 0.5 will released in ...


Well worth the wait!
by christoferlevich
Thu Jun 07, 2018 12:52
 
Forum: News
Topic: Minetest 0.4.17.1 (Bugfix release)
Replies: 65
Views: 20799

Re: Content database for in-menu installer - add your things

This just makes me want to see the release of 0.5.0 even MORE! :D
by christoferlevich
Sat May 26, 2018 14:10
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 127
Views: 26303

Re: Post your mod requests/ideas here

I think there's already one or two weather mods out there with varying degrees of control. I remember playing with them last year sometime. It was not automated but it was still fun to turn on lightning and thunder and rain and snow...
by christoferlevich
Sat May 26, 2018 13:42
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2050
Views: 263711

Re: Earth by Lentebriesje - for MT

Thank you! Thank you! Now if I could figure out how to pin point map locations, I could start building landmarks... lol this thing is HUGE!
by christoferlevich
Fri May 25, 2018 10:35
 
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 48
Views: 5734

Re: Earth by Lentebriesje - for MT

texmex wrote:
sofar wrote:
christoferlevich wrote:How do I open this file? zip.torrent ?


Use a bittorrent program to download the zip file.

And use an open source bittorrent client like Deluge or Transmission, for your own safety.


thank u both! admittedly, i was clueless.
by christoferlevich
Thu May 24, 2018 20:19
 
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 48
Views: 5734

Re: Earth by Lentebriesje - for MT

How do I open this file? zip.torrent ?
by christoferlevich
Thu May 24, 2018 02:35
 
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 48
Views: 5734

Re: Post your mod requests/ideas here

LMD wrote:There are some image viewer mods.


Im looking for them now - thanks for the heads up!
by christoferlevich
Mon May 21, 2018 16:04
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2050
Views: 263711

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Im running a server for a school, but command blocks don't work unless the user that placed them is logged in? Is this a bug or intentional? Can it be 'always on'?
by christoferlevich
Sun May 20, 2018 01:24
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 508326

Re: Help test new installer for Windows

It seems to have worked fine for me - win 10.
by christoferlevich
Thu May 17, 2018 13:46
 
Forum: Partly official engine development
Topic: Help test new installer for Windows
Replies: 7
Views: 1212

Re: Post your mod requests/ideas here

So I'm trying to figure out how I can do cutscenes in the game. Even if it was simply static graphics with text balloons, it could be useful in the classroom. I've seen png's in form specs. Isn't there an easy way I could just throw a graphic in a form spec without anything but possibly a continue o...
by christoferlevich
Tue May 15, 2018 20:18
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2050
Views: 263711

Re: [mod] Prehistoric Life [0.2] [prehistoric_life]

So in the meanwhile can't a person simply create a blood graphic to be inserted into the textures folder? I play the game with elementary students and I always replace the blood graphics with little tiny lightning bolts. Serves as a reminder that we're just playing a game, lol.
by christoferlevich
Sun May 13, 2018 11:40
 
Forum: Mod Releases
Topic: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]
Replies: 26
Views: 6053

Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

Does the patrol feature work? I cant seem to get it going
by christoferlevich
Sat May 12, 2018 18:49
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 130
Views: 38682

Re: [mod] Vehicles [vehicles]

It is also fun in a gta way just to take cars but the option would be cool.
by christoferlevich
Thu May 10, 2018 22:15
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 51222

Re: [mod] Vehicles [vehicles]

One thing this mod lacks (as far as I know) is the player who place the vehicle doesn't 'own' it. Is there a way to turn on or add ownership? This mod is almost perfect otherwise. I play with elementary students who steal each others cars when this mod is used.
by christoferlevich
Thu May 10, 2018 13:34
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 51222

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

christoferlevich wrote:I'm posting this here because I primary use your builds -


For the record - I think the world is toast and I think it was from improper server shutdown... just sharing in case it happens to YOU. :)
by christoferlevich
Thu May 03, 2018 15:29
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 723
Views: 182896

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

I'm posting this here because I primary use your builds - 2018-05-03 09:35:22: ERROR[Server]: An unhandled exception occurred: Failed to save block: database disk image is malformed 2018-05-03 09:35:22: ERROR[Server]: In thread c: 2018-05-03 09:35:22: ERROR[Server]: /home/stefan/mt-build/build/minet...
by christoferlevich
Thu May 03, 2018 13:43
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 723
Views: 182896

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

ANAND wrote:Are all the .7z archives corrupted? I get the same error messages for all the archives I tried - here are the error messages:


Are you using the 7-Zip app (linked in first post of this thread? That's what I had to do for successful unzipping.
by christoferlevich
Mon Apr 23, 2018 12:53
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 723
Views: 182896

Re: [Mod] StreetsMod [2.0.1] – create modern cities

Clyde wrote:Try replace ;-).
Thats a great Idea! How would that work with slopes though? just replace with slopes and let the 'hidden blocks reside as sloped 'in' the hill?
by christoferlevich
Thu Apr 19, 2018 15:18
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 350
Views: 138623

Re: [Mod] StreetsMod [2.0.1] – create modern cities

The problem with worldedit is evvery thing is so darn straight. When creating roads on hills, its impossible to use worldedit (unless there is a way to do it I'm not aware of).
by christoferlevich
Thu Apr 19, 2018 09:05
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 350
Views: 138623
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