Search found 329 matches
- Wed Mar 10, 2021 13:39
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 113
- Views: 27835
Re: Minetest - Education Version
I used it for two years as a full time class (grades 1-4) and it went well - so long as you don't over mod the game. The more mods you add the more likely you'll have bugs and crashes when you you get 20-30 users on. I created some custom mods too, like US Currency to teach and demonstrate basic eco...
- Wed Feb 19, 2020 14:01
- Forum: Mod Releases
- Topic: [Mod] Classroom [0.1][classroom]
- Replies: 25
- Views: 6757
Re: [Mod] Classroom [0.1][classroom]
I tried for a few yrs to do something educational, and did actual classes in school for 2 years, all day long with kids simply building and exploring with currency added - building models from their town including an actual model for their school. It faded out with the incoming of new admins, but it...
- Wed Jul 04, 2018 11:07
- Forum: Partly official engine development
- Topic: Finally got Chrome to work inside Minetest ...
- Replies: 40
- Views: 20157
Re: Finally got Chrome to work inside Minetest ...
This post seems dead - but I would love to see something like this released... oh how good it looks!
- Wed Jul 04, 2018 10:52
- Forum: WIP Mods
- Topic: [Mod] Laptop (WIP) (V. 0.41)
- Replies: 249
- Views: 40137
Re: [Mod] Laptop (WIP) (V. 0.39)
You have to download extra pages from https://github.com/Gerold55/minebrowse-sites They also have to be placed into the apps folder. It has been done this way so people can pick and choose the websites that they want I LOVE IT - I can use this in the edu game I've been working on for sometime now. ...
- Tue Jul 03, 2018 19:32
- Forum: WIP Mods
- Topic: [Mod] Laptop (WIP) (V. 0.41)
- Replies: 249
- Views: 40137
Re: [Mod] Laptop (WIP) (V. 0.39)
I don't get it - I downloaded the new version to try MineBrowse and there are no pages listed (like in the screen shot). Are the pages hosted remotely? Am I missing something?
- Fri Jun 15, 2018 20:23
- Forum: Mod Releases
- Topic: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]
- Replies: 26
- Views: 10880
Re: [mod] Prehistoric Life [0.2] [prehistoric_life]
Actually, I went back in and looked at what happens when I use the mod. The dinos ARE using my lightning texture, though I never set that up. Its defaulting to it automatically, so I never noticed any 'missing blood' texture. Is blood working for other mobs?
- Mon Jun 11, 2018 09:55
- Forum: News
- Topic: Minetest 0.4.17.1 (Bugfix release)
- Replies: 65
- Views: 40611
Re: Minetest 0.4.17.1 (Bugfix release)
That explains a lot! LOL
- Thu Jun 07, 2018 12:53
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 823
- Views: 329534
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
In case you mean the 0.4.17 stable, see news thread: https://forum.minetest.net/viewtopic.php?p=320846#p320846 -> https://kitsunemimi.pw/tmp/minetest-0.4.17-gc64-win64.7z Thanks but no. Looking for a 0.5.0 version with the new features. Its not official yet but sfan has dev builds labeled 0.5.0 I t...
- Thu Jun 07, 2018 12:52
- Forum: News
- Topic: Minetest 0.4.17.1 (Bugfix release)
- Replies: 65
- Views: 40611
Re: Minetest 0.4.17 (Bugfix release)
Well worth the wait!Linuxdirk wrote:July will be the month 0.5 will released in ...
- Sat May 26, 2018 14:10
- Forum: News
- Topic: ContentDB - now with package translation support
- Replies: 361
- Views: 163050
Re: Content database for in-menu installer - add your things
This just makes me want to see the release of 0.5.0 even MORE! :D
- Sat May 26, 2018 13:42
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441691
Re: Post your mod requests/ideas here
I think there's already one or two weather mods out there with varying degrees of control. I remember playing with them last year sometime. It was not automated but it was still fun to turn on lightning and thunder and rain and snow...
- Fri May 25, 2018 10:35
- Forum: Maps
- Topic: Earth by Lentebriesje - for MT
- Replies: 54
- Views: 18370
Re: Earth by Lentebriesje - for MT
Thank you! Thank you! Now if I could figure out how to pin point map locations, I could start building landmarks... lol this thing is HUGE!
- Thu May 24, 2018 20:19
- Forum: Maps
- Topic: Earth by Lentebriesje - for MT
- Replies: 54
- Views: 18370
Re: Earth by Lentebriesje - for MT
thank u both! admittedly, i was clueless.texmex wrote:And use an open source bittorrent client like Deluge or Transmission, for your own safety.sofar wrote:Use a bittorrent program to download the zip file.christoferlevich wrote:How do I open this file? zip.torrent ?
- Thu May 24, 2018 02:35
- Forum: Maps
- Topic: Earth by Lentebriesje - for MT
- Replies: 54
- Views: 18370
Re: Earth by Lentebriesje - for MT
How do I open this file? zip.torrent ?
- Mon May 21, 2018 16:04
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441691
Re: Post your mod requests/ideas here
Im looking for them now - thanks for the heads up!LMD wrote:There are some image viewer mods.
- Sun May 20, 2018 01:24
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 687630
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Im running a server for a school, but command blocks don't work unless the user that placed them is logged in? Is this a bug or intentional? Can it be 'always on'?
- Thu May 17, 2018 13:46
- Forum: Partly official engine development
- Topic: Help test new installer for Windows
- Replies: 7
- Views: 2395
Re: Help test new installer for Windows
It seems to have worked fine for me - win 10.
- Tue May 15, 2018 20:18
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441691
Re: Post your mod requests/ideas here
So I'm trying to figure out how I can do cutscenes in the game. Even if it was simply static graphics with text balloons, it could be useful in the classroom. I've seen png's in form specs. Isn't there an easy way I could just throw a graphic in a form spec without anything but possibly a continue o...
- Sun May 13, 2018 11:40
- Forum: Mod Releases
- Topic: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]
- Replies: 26
- Views: 10880
Re: [mod] Prehistoric Life [0.2] [prehistoric_life]
So in the meanwhile can't a person simply create a blood graphic to be inserted into the textures folder? I play the game with elementary students and I always replace the blood graphics with little tiny lightning bolts. Serves as a reminder that we're just playing a game, lol.
- Sat May 12, 2018 18:49
- Forum: Old Mods
- Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
- Replies: 130
- Views: 59382
Re: [Modpack] NPC Framework [minetest-npcf] [WIP]
Does the patrol feature work? I cant seem to get it going
- Thu May 10, 2018 22:15
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 89991
Re: [mod] Vehicles [vehicles]
It is also fun in a gta way just to take cars but the option would be cool.
- Thu May 10, 2018 13:34
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 89991
Re: [mod] Vehicles [vehicles]
One thing this mod lacks (as far as I know) is the player who place the vehicle doesn't 'own' it. Is there a way to turn on or add ownership? This mod is almost perfect otherwise. I play with elementary students who steal each others cars when this mod is used.
- Thu May 03, 2018 15:29
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 823
- Views: 329534
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
For the record - I think the world is toast and I think it was from improper server shutdown... just sharing in case it happens to YOU. :)christoferlevich wrote:I'm posting this here because I primary use your builds -
- Thu May 03, 2018 13:43
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 823
- Views: 329534
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
I'm posting this here because I primary use your builds - 2018-05-03 09:35:22: ERROR[Server]: An unhandled exception occurred: Failed to save block: database disk image is malformed 2018-05-03 09:35:22: ERROR[Server]: In thread c: 2018-05-03 09:35:22: ERROR[Server]: /home/stefan/mt-build/build/minet...
- Mon Apr 23, 2018 12:53
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 823
- Views: 329534
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Are you using the 7-Zip app (linked in first post of this thread? That's what I had to do for successful unzipping.ANAND wrote:Are all the .7z archives corrupted? I get the same error messages for all the archives I tried - here are the error messages: