Search found 302 matches
- Fri Sep 13, 2019 14:36
- Forum: General Discussion
- Topic: Are we not worried that Minetest is depending on MS now?
- Replies: 55
- Views: 3802
Re: Are we not worried that Minetest is depending on MS now?
Microsoft probably doesn't even know minetest exists. And even if it did, it's got such a small player base and in every way is not refined like minecraft is so they wouldn't see it as competition. Microsoft is not going to "boot" minetest off github. It's a tiny open source project that n...
- Fri Sep 13, 2019 14:31
- Forum: WIP Mods
- Topic: [mod] Space Shuttles [rocket]
- Replies: 22
- Views: 3463
Re: [mod] Space Shuttles [rocket]
cool mod, but it really needs texturing.
- Tue Jun 11, 2019 21:14
- Forum: Minetest-related projects
- Topic: Minetest mapserver
- Replies: 138
- Views: 21237
Re: Minetest mapserver
I agree
- Sat Jun 08, 2019 21:57
- Forum: Feature Discussion
- Topic: Sprinting should be in minetest by default
- Replies: 36
- Views: 3272
Re: Sprinting should be in minetest_game!!
I didn’t mean Minetest_game really I meant the Minetest engine itself. I’ll rename the post.
- Thu Jun 06, 2019 12:32
- Forum: Feature Discussion
- Topic: Sprinting should be in minetest by default
- Replies: 36
- Views: 3272
Re: Sprinting should be in minetest_game!!
Yes, lua mods can add sprinting. But they use globalstep, so they are subject to server lag and ping, unlike pressing W to go forward there is a delay sometimes, and plus’s there are so many running mods it’s hard to choose.
Re: Sprinting
Or you could just enable it thru the mod manager that’s built in.
Re: Sprinting
I’ll have you know I play on a cactus :|
- Fri May 31, 2019 15:41
- Forum: WIP Mods
- Topic: [MOD] Callback API for key and mousebutton[1.0][controls]
- Replies: 27
- Views: 3469
Re: [MOD] Callback API for key and mousebutton[1.0][controls
I know what an api is. I'm making my own mods. What I'm asking is how to I use it with a mod? I installed the mod and enabled it, but whenever I tried to use the mod's functions it does not work.
- Fri May 31, 2019 12:24
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Re: Whats wrong with this code?
Oh it was Krock..... I could swear Rubenwardy did this... ok thanks Krock
- Fri May 31, 2019 00:15
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Re: Whats wrong with this code?
Thanks!
- Thu May 30, 2019 23:37
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Re: Whats wrong with this code?
I want it to give me a diamond sword on RMB release.
- Thu May 30, 2019 23:36
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Re: Whats wrong with this code?
I added itemstack to the globalstep function list minetest.register_globalstep(function(itemstack, dtime) I am using this: minetest.register_globalstep(function(itemstack, dtime) for _, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() if player then itemstac...
- Thu May 30, 2019 23:34
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Re: Whats wrong with this code?
I've managed to get something working. I used the player api. Not sure where to go from here. Maybe you can work from here. (I've removed some of your code so don't replace your own with this one): minetest.override_item("default:sword_mese", { description = "Mese Sword", invent...
- Thu May 30, 2019 22:58
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Re: Whats wrong with this code?
Thanks! I will try this!
- Thu May 30, 2019 22:12
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Re: Whats wrong with this code?
rubenwardy gave me this code but he said it was untested, I don’t know enough about this coding language to properly debug it. Thanks.
- Thu May 30, 2019 21:22
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Re: Whats wrong with this code?
I tried tha but now it says that the "!" in the code: "!player:get_player_control().RMB then" is an unexpected character.
- Thu May 30, 2019 19:12
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Re: Whats wrong with this code?
The line numbers in the error code are off because I didn't paste the entire init.lua. The entire file can be found here: https://pastebin.com/1QFNACKh
- Thu May 30, 2019 19:10
- Forum: General Discussion
- Topic: Whats wrong with this code?
- Replies: 17
- Views: 1000
Whats wrong with this code?
minetest.override_item("default:sword_mese", { description = "Mese Sword", inventory_image = "default_tool_mesesword.png", tool_capabilities = { full_punch_interval = 0.1, max_drop_level=1, groupcaps={ snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, ...
- Thu May 30, 2019 15:28
- Forum: WIP Mods
- Topic: [Mod] Another knockback mod [knockback]
- Replies: 12
- Views: 1207
Re: Sprinting
I agree, but this topic should be in Modding Discussion.
- Thu May 30, 2019 13:02
- Forum: WIP Mods
- Topic: [Mod] Another knockback mod [knockback]
- Replies: 12
- Views: 1207
Re: [Mod] Another Knockback Mod [knockback]
Would It be possible to get the velocity of the puncher and also use that for knockback? Like if the puncher is walking towards the player getting hit then it does a lot more knockback?
- Thu May 30, 2019 12:58
- Forum: WIP Mods
- Topic: [MOD] Callback API for key and mousebutton[1.0][controls]
- Replies: 27
- Views: 3469
Re: [MOD] Callback API for key and mousebutton[1.0][controls
How do I use this? I installed it and tried to use the key release thing but I couldn't get it to work. Please explain how this mod works.
- Thu May 30, 2019 02:11
- Forum: Modding Discussion
- Topic: Holding rightclick on sword reduces damage taken?
- Replies: 1
- Views: 160
Re: Holding rightclick on sword reduces damage taken?
Edit: Go read my other posts to better answer my questions there.
- Thu May 30, 2019 01:58
- Forum: Modding Discussion
- Topic: item replacement when RMB is released?
- Replies: 0
- Views: 138
item replacement when RMB is released?
Ok, here goes. I have a sword. When I right click while holding the sword it will replace the sword with another item, lets call this item sword_blocking. I've got this bit working. Now, what I want, is a function that makes the sword_blocking item get replaced with an item of my choice. So like thi...
- Wed May 29, 2019 23:44
- Forum: Modding Discussion
- Topic: Replace weilded item without animation
- Replies: 0
- Views: 137
Replace weilded item without animation
Using lua or something, I would like to replace an item in the inventory(the currently held item) with another item, without making it dip down and come back up. Example: https://forum.minetest.net/download/file.php?mode=view&id=18803&sid=00f672f65ac08d6afb86f7177c2252ba I just want the item...