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Re: Testing names for a new game. Please Vote.

Why not jus "civilization"? I believe the trade mark is for "Sid Meier's Civilization" and not the word "civilization". Or "0 M.T." Maybe "Year Zero" I like "Pharr Maana" the best from your options because it seems to be its own name. On an...
by Blunt
Wed Dec 12, 2018 22:05
 
Forum: Game Discussion
Topic: Testing names for a new game. Please Vote.
Replies: 15
Views: 621

Re: [Modpack] Flight

It would be awesome if the jetpack burned fuel instead of running on a timer, refueling instead of losing the item could be considered.


I don't know how hard it would be to do though.
by Blunt
Wed Jan 04, 2017 00:34
 
Forum: Mod Releases
Topic: [Modpack] Flight [flight]
Replies: 20
Views: 9443

Re: [Mod] Bows V4 [bows]

I tried your new version and can confirm that mobs redo now plays damage sound and drops the usual items on death. Many thanks for your work, this is now my favorite bow mod! Perhaps picking up arrow's is a interesting feature for the future, but regardless I enjoy your work and appreciate the wide ...
by Blunt
Mon Dec 26, 2016 19:33
 
Forum: Mod Releases
Topic: [Mod] Bows with arrows V2 [bows]
Replies: 99
Views: 29128

Re: [Mod] Bows V3r2 [bows]

First of let me say that I really like this bow mod. I use this mod with "mobs redo" and notices that the arrows don't trigger damage sounds on mobs or any indication, they do die though, also the mobs don't leave drops when killed with a arrow. could this be fixed? especially the last one...
by Blunt
Sun Dec 25, 2016 02:53
 
Forum: Mod Releases
Topic: [Mod] Bows with arrows V2 [bows]
Replies: 99
Views: 29128

Re: [Mod] More Blocks [moreblocks]

So If I want to play with the official build I would have to change a single line? I'm not to good with code could you give some pointers? Maybe which file and line number, and of course the actual change that needs to be done. I am trying to learn a bit more though. This file (nodes.lua). https://...
by Blunt
Wed Dec 21, 2016 03:45
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 391
Views: 256317

Re: [Mod] More Blocks [moreblocks]

So If I want to play with the official build I would have to change a single line?

I'm not to good with code could you give some pointers? Maybe which file and line number, and of course the actual change that needs to be done.

I am trying to learn a bit more though.
by Blunt
Wed Dec 14, 2016 20:25
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 391
Views: 256317

Re: [Mod] Skins for unified_inventory [u_skins]

Sorry for the possibly stupid question, but how do I get skins into this mod using the automatic download option?

Edit: Nevermind, figured it out. I had to give a file path in the .exe and than type 0
by Blunt
Thu Dec 08, 2016 15:22
 
Forum: Old Mods
Topic: [Mod] Skins for unified_inventory [u_skins]
Replies: 31
Views: 14074

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