Search found 227 matches

by Dopium
Fri Nov 04, 2016 01:37
Forum: Problems
Topic: Error report latest dev build
Replies: 2
Views: 666

Re: Error report latest dev build

The crash was caused by the item_drop mod item_drop\init.lua:281: attempt to index local 'vel' (a nil value) The rest is of that message is a traceback showing you the path back to the point where the exception was raised. Thanks Stu, i was thinking that could have been the case but wasn't sure. Im...
by Dopium
Thu Nov 03, 2016 05:05
Forum: Problems
Topic: Error report latest dev build
Replies: 2
Views: 666

Error report latest dev build

2016-11-03 15:11:17: ERROR[Main]: ServerError: Runtime error from mod 'default' in callback environment_Step(): ... 20161101\bin\..\games\mytest3.4\mods\item_drop\init.lua:281: attempt to index local 'vel' (a nil value) 2016-11-03 15:11:17: ERROR[Main]: stack traceback: 2016-11-03 15:11:17: ERROR[M...
by Dopium
Sun Oct 30, 2016 10:08
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 822
Views: 328382

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Some feedback, not sure if anyone else is having lag issues with the latest build. I seem to be having alot of lag between client to server vice versa. Placing items into chests, crafting and attacking mobs has long response times. Im using all the same mods as previous builds but this build is very...
by Dopium
Sun Aug 14, 2016 10:02
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 822
Views: 328382

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Yeah great build +1 Lots of important changes thanks sfan5
by Dopium
Thu Aug 11, 2016 08:03
Forum: Engine Builds
Topic: [Windows] blert's experimental 64bit build w/ irrlicht 1.8.5
Replies: 11
Views: 4716

Re: [Windows] blert's experimental 64bit build w/ irrlicht 1

Nice build runs well, just a suggestion can you add a changes log spoiler with each build. That way we know what changes have been made from build to build.
by Dopium
Sun Jul 31, 2016 14:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048558

Re: Post your screenshots!

Jail time for those pesky mobs https://forum.minetest.net/download/file.php?mode=view&id=7116&sid=1cbf668701af16f64d62608f311959f5 https://forum.minetest.net/download/file.php?mode=view&id=7117&sid=1cbf668701af16f64d62608f311959f5 https://forum.minetest.net/download/file.php?mode=vie...
by Dopium
Sun Jul 31, 2016 13:47
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048558

Re: Post your screenshots!

Image
by Dopium
Sun Jul 31, 2016 10:37
Forum: Engine Builds
Topic: Compilation help!
Replies: 9
Views: 2920

Re: Compilation help!

Ok well looking into the C:\Program Files\CMake\bin\qt.conf it looks to me like there is no paths set for some reason? i get this when opening the file in np++ [Paths] Plugins = ../plugins As for the 64bit libraries there doesnt seem to be other 64bit downloads for alot of them... I downloaded all t...
by Dopium
Sun Jul 31, 2016 08:10
Forum: Engine Builds
Topic: Compilation help!
Replies: 9
Views: 2920

Re: Compilation help!

Ok thanks, there is lots of useful information you have provided and yeah maybe im stepping into alot more advanced realm then i thought. So as far as i know, im missing libraries if understood correctly, next challenge is to get those. Will the pre-compiled win32 download you have work for 64bit bu...
by Dopium
Sun Jul 31, 2016 07:25
Forum: Engine Builds
Topic: Compilation help!
Replies: 9
Views: 2920

Re: Compilation help!

Thought i would comment here rather then starting a new thread. Im having some issues 1) Understanding the processes 2) All the information is outdated and whats fairly new becomes confusing I have read the dev wiki and readme along with watching a really old -c55 compilation video. Although still n...
by Dopium
Fri Jul 29, 2016 07:36
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223279

Re: What's Minetest still missing over Minecraft?

The idea for two sub-games included as default is good idea, so long as a vanilla minetest_game remains im happy. Would be a great way to expand the community and not shy away newbies as they will have a more complete game experience without having to do a thing. I showed an old friend who used to p...
by Dopium
Tue Jul 26, 2016 07:46
Forum: Feature Discussion
Topic: What is, what will, what sould be Minetest?
Replies: 54
Views: 8142

Re: What is, what will, what sould be Minetest?

I agree with everything burli and Krock said 100%, it's an engine to create your own game. Nothing says you need to create a game anything like minecraft or minetest_game, the choice is yours. However, this discussion gets brought up an average 4 times a year from new players eg: https://forum.minet...
by Dopium
Sun Jul 17, 2016 01:46
Forum: Problems
Topic: How do I install mods for 0.4.14 on my Windows 10 laptop?
Replies: 27
Views: 4367

Re: How do I install mods for 0.4.14 on my Windows 10 laptop

It's as simple as download the mod then extract it and rename for example "mobs_framework-master" rename it to "mobs_framework" without the quotes " ". Then all you have to do is open your minetest main folder look for the mods folder, open it and paste the renamed mobs...
by Dopium
Wed Jul 13, 2016 10:50
Forum: General Discussion
Topic: [vote] Future of Minetest Game
Replies: 15
Views: 2913

Re: [vote] Future of Minetest Game

Some really good points have been made and too bad i already voted as now i would be more then happy to change it to option three. As long as there is still a vanilla minetest_game i have no issue with other bundled subgames, hey may even give them a go for time to time. Only reason i dont like too ...
by Dopium
Tue Jul 12, 2016 13:58
Forum: General Discussion
Topic: [vote] Future of Minetest Game
Replies: 15
Views: 2913

Re: [vote] Future of Minetest Game

IMO it's good as is, only because i like to add my own mods and easier to update my subgame that uses vanilla minetest_game as a backbone
by Dopium
Mon Jul 11, 2016 12:35
Forum: WIP Mods
Topic: [Mod] weather_pack 0.3
Replies: 58
Views: 18266

Re: [Mod] weather_pack

Resolved, thanks for looking into that, dtime warning gone and lightening strikes without crashing.
by Dopium
Sun Jul 10, 2016 00:48
Forum: WIP Mods
Topic: [Mod] weather_pack 0.3
Replies: 58
Views: 18266

Re: [Mod] weather_pack

Xeranus's i really enjoy this mod along with sofar's lightening mod however i seem to be getting a bug when lightening strikes. I have reported the bug on sofar's lightening mod however it may have to do with rain. The bug arised after updating to the latest dev build, stable worked fine. When its r...
by Dopium
Sun Jul 10, 2016 00:36
Forum: Mod Releases
Topic: [Mod]Lightning[lightning] (weather|environment|fire)
Replies: 52
Views: 29701

Re: [Mod]Lightning[Weather,environment,fire]

Yeah that's what i though however it is strange that it only happens when raining and i get about two lightening strikes until it crashes. I can have it raining for over an hour with no problems but whenever the lightening starts the two mods are clashing. This also began when i started using the la...
by Dopium
Sat Jul 09, 2016 10:09
Forum: Mod Releases
Topic: [Mod]Lightning[lightning] (weather|environment|fire)
Replies: 52
Views: 29701

Re: [Mod]Lightning[Weather,environment,fire]

With the latest dev build this mod is crashing minetest to desktop. Im using xeranus's weather mod and when it begins to strike lightening, the program will crash. Problem im having is the debug log isn't showing any errors, it did once awhile back but im still searching through the log to find it. ...
by Dopium
Fri Jul 08, 2016 10:27
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 822
Views: 328382

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Great build, but i think i have found a bug with this build. My player tends to run animation on the spot when standing still. The 0.4.14 stable build is fine that leads me to think its something to do with this particular build. Edit: Fixed the issue for now by disabling the joystick setting within...
by Dopium
Fri May 20, 2016 10:18
Forum: WIP Mods
Topic: [Mod] weather_pack 0.3
Replies: 58
Views: 18266

Re: [Mod] weather-pack

Thanks for the quick response, all is good now.
by Dopium
Fri May 20, 2016 09:03
Forum: WIP Mods
Topic: [Mod] weather_pack 0.3
Replies: 58
Views: 18266

Re: [Mod] weather-pack

Really like this mod as its very light weight but well done delivering all the atmosphere needed to make it feel as though its raining ect. Will be following this thread and excited to see further development on this mod. Personally i think all the elements are there, just needs some tweaking and bu...
by Dopium
Fri May 20, 2016 08:00
Forum: News
Topic: Minetest 0.4.14
Replies: 52
Views: 22512

Re: Minetest 0.4.14

Good to see the development is still going strong, great work guys. Still been around just havent posted on the formus in a long time . Great build and keep up the good work
by Dopium
Sat Aug 08, 2015 16:09
Forum: Problems
Topic: Player can climb walls if walls have recess
Replies: 10
Views: 1473

Re: Player can climb walls if walls have recess

Somewhat a bug somewhat a feature it's been around since the dawn ages of Minetest :)
by Dopium
Sun Jul 12, 2015 13:09
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 822
Views: 328382

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

EDIT: Nevermind turns out it's an issue i am having with reversed audio