Search found 17 matches

by Akahyperion
Sat Dec 09, 2017 16:00
Forum: Mod Releases
Topic: [Mod] Fishing [fishing]
Replies: 22
Views: 22195

Re: [Mod] Fishing (mainly rewritted/improved + new features)

Thank you Crabman.
Cool feature, it works fine ;)
by Akahyperion
Sat Dec 09, 2017 10:04
Forum: Français
Topic: [MOD][WIP] Horticulture
Replies: 7
Views: 1578

Re: [MOD][WIP] Horticulture

Salut, J'ai testé ton mod, tout fonctionne bien. Pour moi c'est un très bon mod qui ajoute une fonctionnalité simple et efficace. Pour la suite (si besoin est ;)) tu peux regarder ces 2 autres mods " compost ", voir si une compatibilité entre le tien et ceux-là peut-être faite, c'est juste...
by Akahyperion
Wed Dec 06, 2017 10:46
Forum: Mod Releases
Topic: [Mod] Awards / Achievements [3.2.0] [awards]
Replies: 223
Views: 106294

Re: [Mod] Achievements [2.3] [awards] – UI support, more awa

Hi, I've found a bug with the 'On the way' achievements, the rails are not well registered. I changed 'default:rail' in the 'init'.lua' file for 'carts:rail' and now it seems to be working. Do I have to report this on github? I don't know much about it, is that a pull request or an issue? I've also ...
by Akahyperion
Wed Dec 06, 2017 09:16
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 97
Views: 20411

Re: [Mod] Drinks [1.0][drinks]

Thank you! It works perfectly.
I also tried with pumpkins from the crops mod and it makes delicious juice ;). So you can add its compatibility alongside melons and tomatoes to your first post.
by Akahyperion
Tue Dec 05, 2017 15:05
Forum: WIP Mods
Topic: [Mod] Connected/Double/Big Chests [connected_chests]
Replies: 15
Views: 7881

Re: [Mod] connected chests [connected_chests]

I did the update and it works perfectly on 0.4.16-stable !
Thanks a lot ;)
Really good mod by the way !
by Akahyperion
Tue Dec 05, 2017 14:54
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 97
Views: 20411

Re: [Mod] Drinks [1.0][drinks]

Hi Nathan, Really cool mod that you made here. I have an issue with pumpkin juice, using both pumpkin from mods crops and farming_redo the juicing operates but at the end I always get an "unknown object" either using a glass, bottle or bucket. Can you please have a look on what is wrong or...
by Akahyperion
Mon Dec 04, 2017 23:04
Forum: Engine Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 43
Views: 25436

Re: [Linux] Portable Minetest client and server as AppImages

I may be mistaken but I've created a world using the 0.4.16 AppImages and it appears that it has not generated the tin ores... I couldn't find any and it is not registered by Unified_Inventory. Are these AppImages the last 0.4.16-stable Minetest ?
Otherwise it's really handy to have this ;) Thanks !
by Akahyperion
Sun Dec 03, 2017 18:17
Forum: WIP Mods
Topic: [Mod] Make Beer in Minetest [beer_test]
Replies: 50
Views: 11620

Re: [Mod] Make Beer in Minetest [beer_test]

Hi everyone, I'm trying to add this mod to my private local server, but it does not load. Here is the error : 2017-12-03 19:05:05: ERROR[Main]: ModError: Failed to load and run script from /home/minetest/.minetest/mods/beer_test/init.lua: 2017-12-03 19:05:05: ERROR[Main]: Mod security: Blocked attem...
by Akahyperion
Sun Dec 03, 2017 13:48
Forum: Mod Releases
Topic: [Mod] Fishing [fishing]
Replies: 22
Views: 22195

Re: [Mod] Fishing (mainly rewritted/improved + new features)

This is a really great mod. Is it possible for the admin to set up a fishing contest to take place for example every day at noon for one hour on a server? I had a look at the "fishing_contest.txt" file in my world but couldn't find any variable to set that matches my wish. If it does not e...
by Akahyperion
Sat Dec 02, 2017 11:46
Forum: WIP Mods
Topic: [Mod] Connected/Double/Big Chests [connected_chests]
Replies: 15
Views: 7881

Re: [Mod] connected chests [connected_chests]

Hi,
Is this mod still up-to-date ?
On my private Minetest-server 0.4.16-Stable it crashes when I try to connect chests together. With Minetest 0.5-dev, it does not crash but chests don't stay connected...
by Akahyperion
Thu Nov 30, 2017 15:29
Forum: Mod Releases
Topic: [MOD] Tool ranks [toolranks]
Replies: 108
Views: 40867

Re: [MOD] Tool ranks [toolranks]

This mod is great ! Simple and efficient, adds a lot to the gameplay in MTG !
Thanks a lot.

Do you plan to release an update for sword leveling (counting players and mobs killed) soon ?
by Akahyperion
Thu Nov 16, 2017 11:16
Forum: Engine Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 171
Views: 162945

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

Hi everyone.
Just for knowledge, this script still works fine for me on my Ubuntu 16.04.3 LTS.
by Akahyperion
Fri Apr 07, 2017 15:57
Forum: Game Releases
Topic: [Game] Regnum [3.6.5]
Replies: 244
Views: 82915

Re: [Game]Regnum[2.4.0]

I was waiting for ;). Thank you very much !
by Akahyperion
Thu Jan 12, 2017 08:19
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201747

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

( I couldn't find a satisfying french translation for "spawner" and "spawn egg"... I'm not sure it should be translated. Maybe someone have ideas on that ?) There is indeed no specific translation for these two terms in French, you could use "pondeuse" for "spawne...
by Akahyperion
Sat Jan 07, 2017 14:41
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 293830

Re: [Mod] More Ores [moreores]

I edited the 'init.lua' and it works, thanks for your help.
by Akahyperion
Sat Jan 07, 2017 10:25
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 293830

Re: [Mod] More Ores [moreores]

Thank you for your answer, I'm going to update my server side version of minetest then. Actually I've tried yesterday but I'm using debian-backports repo and this is not updated to 0.4.15 yet... Anyway I will try again and post in the appropriate topics if needed. Is there any way to downgrade the m...
by Akahyperion
Sat Jan 07, 2017 10:04
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 293830

Re: [Mod] More Ores [moreores]

Hi everyone, this is my first post. I'd like to say that minetest is great and modders are even greater ;-). I've got an issue with this mod since yesterday. I run a local server on a raspberry pi (minibian + minetest 0.4.14) with few mods that I mostly get from github, after updated all of them, I ...