Search found 18 matches
- Sun Jan 26, 2020 12:11
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics][WIP][2.2]
I might revise this project sometime. This project was really cool, but I remember that I had some difficulties: Making this mod in Lua is a little impractical, because Lua is slow. Block data is very limited. (There are only one or two bytes of data available per block.) I was trying to solve the p...
- Thu Jun 06, 2019 21:09
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40287
Re: [Game] Fractured [0.01] [WIP]
Nice beanstalk!
I have to read up on what this game is about.
I have to read up on what this game is about.
- Thu Feb 02, 2017 16:44
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics][WIP][2.2]
Update 2.2 changelog: replaced the floor wall code with a more generic aproach balanced for fun gameplay bugfixes I think the physics are almost finished. The only things that i have left on my list are: fix attached node removal add physics for natural nodes falling node double check or something a...
- Thu Feb 02, 2017 16:18
- Forum: Mod Releases
- Topic: [Mod] Dynamic liquids [dynamic_liquid]
- Replies: 55
- Views: 16213
Re: [Mod] Dynamic liquids [0.5] [dynamic_liquid]
Unrelated question: Has anyone tried out this mod with a Valleys map? It seems to me that the rivers generated by Valleys get a bit messed up when the water in them can flow freely downhill and out into the regular-water ocean. I'm thinking I should have river water flow disabled by default. Haven'...
- Sun Jan 29, 2017 17:54
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics][WIP][2.0]
Update 2.1 changelog: Added wall and floor physics, strange to get used to (needs more improvemend) Added physics for all stairs and slabs, optional dependency. Added physics for glass and other default deco Also Propably lots of bugs, so watch out Try building an underwater house with this and http...
- Sat Jan 28, 2017 20:23
- Forum: Mod Releases
- Topic: [Mod] Dynamic liquids [dynamic_liquid]
- Replies: 55
- Views: 16213
Re: [Mod] Dynamic liquids [0.5] [dynamic_liquid]
Realy nice mod!
It is just perfect :)
It is just perfect :)
- Sat Jan 28, 2017 16:12
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics][WIP][2.0]
I did a little update, pilars in a crossshape can be build higher than single block pilars. Also added junglewood and pine_wood (thanks for pointing this out Diamond knight) I think that the attributes should be scaled by a factor or ten so that there can be more variance in weight (wood blocks are ...
- Fri Jan 06, 2017 10:31
- Forum: Modding Discussion
- Topic: Can i use torch7, scientific computing framework?
- Replies: 5
- Views: 831
Re: Can i use torch7, scientific computing framework?
Is it possible to use the torch7 framework in a minetest mod? Website: http://www.torch.ch It uses lua so i tought that maybe i could use this, it would make things a lot easier. No Idea how to get it in minetest through. You can require it as a package like in other lua scripts, but it needs to be...
- Fri Jan 06, 2017 08:05
- Forum: Modding Discussion
- Topic: Can i use torch7, scientific computing framework?
- Replies: 5
- Views: 831
Can i use torch7, scientific computing framework?
Is it possible to use the torch7 framework in a minetest mod?
Website: http://www.torch.ch
It uses lua so i tought that maybe i could use this, it would make things a lot easier.
No Idea how to get it in minetest through.
Website: http://www.torch.ch
It uses lua so i tought that maybe i could use this, it would make things a lot easier.
No Idea how to get it in minetest through.
- Mon Jan 02, 2017 08:35
- Forum: Modding Discussion
- Topic: What are the set_node and TNT callbacks?
- Replies: 2
- Views: 505
Re: What are the set_node and TNT callbacks?
Thank you red-001
I already thought I had something wrong..
I already thought I had something wrong..
- Sun Jan 01, 2017 13:22
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics][WIP][2.0]
I think custom blocks for this mod would be nice: eg. Steel cables, steel frames, etc. and support for all the default (and some mods) non natural blocks, and a setting for difficulty (easy, medium, hard, realistic) (will affect the supporting qualities of materials, and some way to make all defaul...
- Sat Dec 31, 2016 18:22
- Forum: Modding Discussion
- Topic: What are the set_node and TNT callbacks?
- Replies: 2
- Views: 505
What are the set_node and TNT callbacks?
I am not sure what callbacks are called using set_node As i understand it now: set_node(non-air) on a non-air node triggers the "on_construct" , "on_destruct" and "after_destruct" callbacks set_node(non-air) on a air node triggers the "on_construct" callback s...
- Sat Dec 31, 2016 16:11
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Version 2.0
Hi people, I have made a new version (2.0)! Changelog: TNT affects blocks again Moved all processing to a coroutine effects: It uses on_construct and after_destruct so it should be compatible with all destroying mods There should be no lag because if the calculations take to long they are processed ...
- Tue Dec 20, 2016 14:45
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics][No Lag!]
I think nodes should collapse if there is no block connected touching to ground. Otherwise we cannot build a bridge :) I don't know what you mean? You are propably using a node without physics Wow! I am quite impressed by the idea alone. Very innovative. It completely turns the entire building aspe...
- Mon Dec 19, 2016 20:24
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics][No Lag!]
I have tried to explain the physics as well as i can,
Hope everyone understands it.
As of the last update the physics are only trigerred by building and digging and not by TNT. :)
Support for this is on my todo list
Hope everyone understands it.
As of the last update the physics are only trigerred by building and digging and not by TNT. :)
Support for this is on my todo list
- Mon Dec 19, 2016 18:56
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics][No Lag!]
I updated the mod to only update blocks that are touched.
This should greatly reduce lag.
This should greatly reduce lag.
- Mon Dec 19, 2016 15:53
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics]
Thanks for the response,
I know it causes lag, but it is still fun to play with.
If someone knows a way to fix this, please send me a message.
I know it causes lag, but it is still fun to play with.
If someone knows a way to fix this, please send me a message.
- Sun Dec 18, 2016 18:52
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
[Mod] simple block physics [block_physics][WIP][2.2]
Simple Block Physics Info This mod adds very very simple block physics to minetest. Some inspiration came from this post: https://forum.minetest.net/viewtopic.php?id=3032 credits to Fiberous The mod only affects humanmade blocks that don't use there param2. It uses the param2 variable of the affect...