Search found 166 matches

by LRV
Fri Aug 07, 2020 07:32
Forum: Deutsch
Topic: [Server] Wildes Land 2
Replies: 33
Views: 5284

Re: [Server] Wildes Land 2

Der Server ist soeben gecrasht, als ich gfejoint bin.
Es hängt vermutlich damit zusammen, dass ich gestern am Bahnhof "Mooncarguys Anwesen" durch einen Glitch eine Rail unter einem Cart entfernt habe. Da ist der Server schonmal gecrasht.
Ich nutze die offizielle Minetest 0.4.16.
by LRV
Thu Jul 30, 2020 17:34
Forum: WIP Mods
Topic: [Mod_request] Better_enchant
Replies: 17
Views: 939

Re: [Mod_request] Better_enchant

You should remove the file from attachments though.
by LRV
Thu Jul 30, 2020 10:55
Forum: WIP Mods
Topic: [Mod_request] Better_enchant
Replies: 17
Views: 939

Re: [Mod_request] Better_enchant

Hmm, good texture. However you are in violation of CC BY-SA 3.0 license terms by not providing license info, credits etc. as this is obviously a deriviative of BlockMen's diamond texture. However, now that I know what you mean I'll make the textures myself.
by LRV
Thu Jul 30, 2020 08:03
Forum: WIP Mods
Topic: [Mod_request] Better_enchant
Replies: 17
Views: 939

Re: [Mod_request] Better_enchant

I'd need a texture for the electrogem first of all, then textures for the supercauldron (as soon as I make the custom nodebox for that).
by LRV
Wed Jul 29, 2020 11:04
Forum: Modding Discussion
Topic: Texture License in minetest 0.4.8 build?
Replies: 2
Views: 125

Texture License in minetest 0.4.8 build?

Are the files from Cisoun's WTFPL texture pack licensed under CC BY-SA 3.0 or WTFPL? https://github.com/minetest/minetest_ga ... ds/default
by LRV
Tue Jul 28, 2020 17:33
Forum: WIP Mods
Topic: [Mod_request] Better_enchant
Replies: 17
Views: 939

Re: [Mod_request] Better_enchant

I might try to code this in the next weeks.
by LRV
Tue Jul 28, 2020 13:43
Forum: WIP Mods
Topic: [Mod] Lock Workshop [0.1.3_alpha] [mcg_lockworkshop]
Replies: 4
Views: 181

Re: [Mod] Lock Workshop [0.1.3_alpha] [mcg_lockworkshop]

Update: Added GitHub repository, added readme file, polished changelog and added license information to crafting files.
by LRV
Mon Jul 27, 2020 21:31
Forum: WIP Mods
Topic: [Mod] Lock Workshop [0.1.3_alpha] [mcg_lockworkshop]
Replies: 4
Views: 181

Re: [Mod] Lock Workshop [0.1_pre-alpha] [mcg_lockworkshop]

Update: Fixed broken non-WL2 drawers support via config.
by LRV
Mon Jul 27, 2020 21:14
Forum: WIP Mods
Topic: [Mod] Lock Workshop [0.1.3_alpha] [mcg_lockworkshop]
Replies: 4
Views: 181

Re: [Mod] Lock Workshop [0.1_pre-alpha] [mcg_lockworkshop]

Update: Fixed broken modpath check for 3d_armor_stand.
by LRV
Mon Jul 27, 2020 15:42
Forum: WIP Mods
Topic: [Mod] Lock Workshop [0.1.3_alpha] [mcg_lockworkshop]
Replies: 4
Views: 181

[Mod] Lock Workshop [0.1.3_alpha] [mcg_lockworkshop]

This mod was made after the concept of TalkLounge for the server Wildes Land 2 . It removes crafting recipes for locked and shared node and makes those nodes craftable by the lock workshop in order to save space in craft guides. By default it supports the mods default, hec_nopvp, 3d_armor_stand and ...
by LRV
Sun Jul 26, 2020 17:03
Forum: Modding Discussion
Topic: [Solved] Unexpected symbol?
Replies: 2
Views: 129

[Solved] Unexpected symbol?

It says there is some unexpected symbol near the last ",". But I can't find anything. minetest.register_abm ({ nodenames = {"mcg_lockworkshop:lock_workshop"}, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local inv = meta...
by LRV
Wed Jul 15, 2020 17:06
Forum: Modding Discussion
Topic: [Solved] Multiple Licenses in one Mod?
Replies: 1
Views: 150

[Solved] Multiple Licenses in one Mod?

Could I for example release init.lua under GPL, while releasing two other lua files referred to with dofile in the mod under MIT and CC BY-SA 4.0.
by LRV
Wed Jul 15, 2020 12:23
Forum: Modding Discussion
Topic: [Solved] Show a formspec on rightclick?
Replies: 3
Views: 204

[Solved] Show a formspec on rightclick?

How can you display a formspec, when rightclicking a certain node?
by LRV
Wed Jun 17, 2020 20:02
Forum: Modding Discussion
Topic: Making railparams metadependan (mtg carts)
Replies: 0
Views: 81

Making railparams metadependan (mtg carts)

Is it possible to make railparams metadependant, so multiple rails of the same type have different railparams?
by LRV
Mon May 25, 2020 08:26
Forum: Deutsch
Topic: [Server 5.2.0] Asia Thailand -> CLOSED
Replies: 186
Views: 14015

Re: [Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

Wie komme ich überhaupt aus diesen Glasboxen raus?
by LRV
Sun May 24, 2020 20:36
Forum: Deutsch
Topic: [Server 5.2.0] Asia Thailand -> CLOSED
Replies: 186
Views: 14015

Re: [Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

Nur weil da viele Namen stehen, habe ich nicht viele Accounts. Auf WL2 bin ich Mooncarguy, auf WL1 war ich Mooncarman, auf HOMETOWN war ich LunarRovingVehicle. Jedoch habe ich die meiste Zeit nur einen Namen pro Server verwendet. EDIT: Ich bin jetzt unter dem Namen "Mooncarguy" gejoint. Kann ich bit...
by LRV
Sun May 24, 2020 11:00
Forum: Deutsch
Topic: [Server 5.2.0] Asia Thailand -> CLOSED
Replies: 186
Views: 14015

Re: [Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

Bei mir kommt bei login:

Access denied. Reason:
Sorry, you need to apply for this Server (to get Visa).

Egal ob mit neuem oder altem Account.
by LRV
Sat May 23, 2020 14:42
Forum: Deutsch
Topic: [Server] Celines Wildes Thailand, 0.4.17.1 (neu v5 Thread)
Replies: 87
Views: 8796

Re: [Server] Celines Wildes Thailand, 0.4.17.1 (neu v5 Thread)

Bei mir kommt dann:
Access denied. Reason:
Sorry, you need to apply for this Server (to get Visa).

Egal ob mit neuem oder altem Account.
by LRV
Sat May 16, 2020 11:10
Forum: Deutsch
Topic: [Server] Celines Wildes Thailand, 0.4.17.1 (neu v5 Thread)
Replies: 87
Views: 8796

Re: [Server] Celines Wildes Thailand, 0.4.17.1 (neu v5 Thread)

Ist der Server noch online? Wenn ja mit welcher clientversion kommt man rein?
by LRV
Tue Jul 16, 2019 13:18
Forum: Mod Releases
Topic: [Mod] Digtron tunnel boring/building machine [digtron]
Replies: 215
Views: 36212

Re: [Mod] Digtron tunnel boring/building machine [digtron]

I have (at least I had when reported that bug). I don't have git hub.
by LRV
Wed Jul 10, 2019 21:30
Forum: WIP Mods
Topic: [Modpack] Digiline Stuff [digiline_stuff] - digiline devices
Replies: 97
Views: 16005

Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

Is there a way to change the keypad channel via a digiline signal?
by LRV
Thu Jul 04, 2019 12:24
Forum: Mod Releases
Topic: [Mod] Digtron tunnel boring/building machine [digtron]
Replies: 215
Views: 36212

Re: [Mod] Digtron tunnel boring/building machine [digtron]

The awards mod breaks digtrons in Minetest 5.0.1.
by LRV
Sat May 04, 2019 14:23
Forum: Mod Releases
Topic: [Mod] Monorail [0.1.2] [monorail]
Replies: 89
Views: 46955

Re: [Mod] Monorail [0.1.2] [monorail]

Download link broke.
by LRV
Mon Jan 14, 2019 13:53
Forum: Mod Releases
Topic: [Mod] Character Creator [1.1] [character_creator]
Replies: 74
Views: 17942

Re: [Mod] Character Creator [1.0] [character_creator]

LATER EDIT: Nevermind. Found it. :) Hi! Sorry for this extremely noob question, I am just trying to help my young daughter and don't actually play the game. So, once the mod is activated, how does one exactly proceed to activate the UI for modifying the skin? Like, how do you get to the "place" fro...