Search found 257 matches

by LRV
Sat Feb 20, 2021 20:54
Forum: Mod Releases
Topic: [Mod] BetterPM (Better Private Messages) [betterpm]
Replies: 6
Views: 525

Re: [Mod] BetterPM (Better Private Messages) [betterpm]

Mod follows guidelines and was therefore moved.
by LRV
Mon Jan 18, 2021 09:32
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 29
Views: 1195

Re: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]

Note that this mod is still gonna be continued, however there were multiple license issues and I can't continue modding until those are resolved.
by LRV
Tue Jan 12, 2021 21:05
Forum: News
Topic: ContentDB - database for the mod/game/txp in-menu installer
Replies: 227
Views: 45991

Re: ContentDB - database for the mod/game/txp in-menu installer

packages now can't be approved if they require mods not yet on ContentDB. So, releasing own content now entirely depends on the willingness of other people to release their content on the CDB? I don't think so, as MT mods are licensed under freeware or copyleft licenses, making it legal for you to ...
by LRV
Tue Jan 12, 2021 04:19
Forum: News
Topic: ContentDB - database for the mod/game/txp in-menu installer
Replies: 227
Views: 45991

Re: ContentDB - database for the mod/game/txp in-menu installer

I found a bug. If you download my mod mcg_lockworkshop from content DB it will says 1.1_stable is latest release, but instead it download you 1.0_stable, even if not clicked on the download button but release title.
by LRV
Mon Jan 11, 2021 22:22
Forum: General Discussion
Topic: Relicensing MT under LGPLv2.1
Replies: 5
Views: 477

Re: Relicensing MT under LGPLv2.1

First of all, MT Engine and most game mods are licensed under LGPLv2.1+, meaning you can relicense it as GPLv2, GPLv3, LGPLv2.1, LGPLv3 directly, and through the relicensing options of GPLv3 as AGPLv3. My specific use case would be a mod that modifies minetest.get_node_dig to pass certain values to ...
by LRV
Sat Jan 09, 2021 16:01
Forum: WIP Mods
Topic: [mod] wildcows - mobs for mobkit [wildcow]
Replies: 40
Views: 2286

Re: [mod] wildcows - mobs for mobkit [wildcow]

I love this Mod. After some days on my local Server, i have a lot of herds in my world. Too many herds and bulls. It would be good if new herds had a distance from each other. Killing the bulls is to difficult. Thanks, happy you like it. What you describe is a bit of a minetest problem. Minetest on...
by LRV
Sat Jan 09, 2021 14:50
Forum: Mod Releases
Topic: [Mod] Carpets [mccarpet]
Replies: 12
Views: 4848

Re: [Mod] Carpets [mccarpet]

Anyone still got a download for this?
by LRV
Sat Jan 09, 2021 14:31
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 29
Views: 1195

Re: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]

Update: Fixed bug that you can't rightclick chests or furnaces with enchantable tools.
by LRV
Sat Jan 09, 2021 14:08
Forum: News
Topic: ContentDB - database for the mod/game/txp in-menu installer
Replies: 227
Views: 45991

Re: ContentDB - database for the mod/game/txp in-menu installer

When are mods usually approved?
by LRV
Fri Jan 08, 2021 23:32
Forum: General Discussion
Topic: license question
Replies: 27
Views: 1261

Re: license question

Gundul wrote:
Fri Jan 08, 2021 21:13
I do not care if someone is showing my mod on youtube or not. I do care if he makes money with content I developed.
So your problem is more like with others getting money for free out of your work, instead of you wanting to cash in?

In that case I see your point.
by LRV
Fri Jan 08, 2021 21:00
Forum: General Discussion
Topic: license question
Replies: 27
Views: 1261

Re: license question

That is very good. So anyone showing my wildcow mod on youtube has to pay me a part of what he is getting from showing ads. But if showing in his channel for free, showing wildcow mod will be for free also. I think this is more of an annoyance than an actual profit for you. I'm not saying you have ...
by LRV
Fri Jan 08, 2021 17:01
Forum: General Discussion
Topic: Relicensing MT under LGPLv2.1
Replies: 5
Views: 477

Relicensing MT under LGPLv2.1

The LGPLv2.1 prevents from including functions, which require input other than when invoked. However, plenty of functions call other functions to reuse their return value, meaning they need input after invokation. Does that mean MT may only be relicensed under GPLv3?
by LRV
Fri Jan 08, 2021 16:57
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 353
Views: 167301

Re: [Mod] Nether [nether]

Ah, that's what I was looking for, thanks.
by LRV
Fri Jan 08, 2021 12:53
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 29
Views: 1195

Re: [Mod] Better Enchanting [0.5.6_pre-alpha] [better_enchant]

Update: Crack It now triggers when rightclicking.
EDIT: There seemed to be some problem when publishing to git. I've fixed it now, the new version has the suffix "_FIXED".
by LRV
Fri Jan 08, 2021 09:24
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 29
Views: 1195

Re: [Mod] Better Enchanting [0.5.5_pre-alpha] [better_enchant]

Well, technically I can, but with a super-annoying side effect. You see nodes that have "on_rightclick" registered, can't be placed onto if you aren't sneaking, meaning, when placing blocks next to stone you'd always have to sneak, which can be very annoying. Note: With on_punch I meant if...
by LRV
Fri Jan 08, 2021 08:27
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 29
Views: 1195

Re: [Mod] Better Enchanting [0.5.5_pre-alpha] [better_enchant]

I think Toughness would be fitting for armor, strength on armor might denote increased protections. It's clearer with Toughness. Update: Added Crack it enchantment, balanced Four-Leaf Clover. I also moved teleporter to it's own file, as it will be used by multiple tooltypes. Note: Due to engine limi...
by LRV
Fri Jan 08, 2021 07:00
Forum: Deutsch
Topic: Modhilfe: Geräte
Replies: 19
Views: 477

Re: Modhilfe: Geräte

Ich hab jetzt mal von vorne begonnen und den Code von mcg_dyemixer verwendet.
by LRV
Thu Jan 07, 2021 22:46
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 29
Views: 1195

Re: [Mod] Better Enchanting [0.5_pre-alpha] [better_enchant]

Update: Added teleporter enchantment. The Mod now requires to update mcg_itemdrop_modifier and get the mod db . (This was by far the hardest enchantment, this is why it took me so long) Also, what do you think about calling the doubling enchantments for multiple tools different names for each tool? ...
by LRV
Thu Jan 07, 2021 22:40
Forum: WIP Mods
Topic: [Mod] Itemdrop Modifier [0.6_beta] [mcg_itemdrop_modifier]
Replies: 2
Views: 246

Re: [Mod] Itemdrop Modifier [0.6_beta] [mcg_itemdrop_modifier]

Update: Added support for replacing minetest.handle_node_drops.
by LRV
Thu Jan 07, 2021 20:22
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 353
Views: 167301

Re: [Mod] Nether [nether]

Nope, those textures are the same as the current ones.
by LRV
Thu Jan 07, 2021 13:35
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 353
Views: 167301

Re: [Mod] Nether [nether]

Anyone still got the old textures from the first releases of this mod?
by LRV
Thu Jan 07, 2021 13:20
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 543
Views: 41990

Re: Mobkit - Entity API [mobkit][alpha]

Is there/will there be the ability to set movement and viewing direction independantly from each other?
by LRV
Wed Jan 06, 2021 22:18
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 43
Views: 7387

Re: [mod] 3D Hand [newhand]

Mod doesn't work for me. The default hand won't change.
by LRV
Wed Jan 06, 2021 20:02
Forum: Problems
Topic: Missing Mod [ore]
Replies: 3
Views: 211

Missing Mod [ore]

I've been trying to locate this mod for years, now I've finally found an old copy of it. However some of the info is missing and I need help to reaquire it. What I got so far on the mod: Internal name: ore License: CC-BY-SA 3.0 Features: New ore called "Sappierore". You can use it for a fu...
by LRV
Wed Jan 06, 2021 16:36
Forum: Deutsch
Topic: Modhilfe: Geräte
Replies: 19
Views: 477

Re: Modhilfe: Geräte

Ah, jetzt weiß ich warum kein output kommt. Es wurde inkonsequent umbenannt. Teilweise wurde input durch apple ersetzt. Leider nicht vollständig, weshalb die Mod jetzt die falsche Variable prüft. Außerdem wurde die Funktion mcg_lockworkshop.craft in zeile 25 nicht umbenannt.