Search found 20 matches
- Thu Apr 09, 2020 05:21
- Forum: Mod Releases
- Topic: [Mod] Goblins [goblins]
- Replies: 279
- Views: 64781
Re: [Mod] Goblins [WIP][mobs_goblins]
I only ran this mob on minetest-5.1.1 for like a day and did not dig down deep enough for goblins to spawn, so have no idea if this is new only for minetest-5.2.0, but it definitely crashes server when on minetest-5.2.0 2020-04-08 04:54:59: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: ...
- Mon Apr 06, 2020 05:45
- Forum: Mod Releases
- Topic: [Mod] Workers [2.0] [workers]
- Replies: 79
- Views: 44255
Re: [Mod] Workers [2.0] [workers]
In "/mods/workers/init.lua" has eight instances of "tile_images", but can be changed to "tiles", in all eight instances. - tile_images = worker_images("harvey"), + tiles = worker_images("harvey"), - tile_images = worker_images("mordec"), + ...
- Thu Nov 02, 2017 22:13
- Forum: Texture Packs
- Topic: Minetest Cape
- Replies: 6
- Views: 2328
Re: Minetest Cape
me too :)firefox wrote:apparently we had capes for a long time, but sam has none by default and there is no hint that you can make one...
i found it by chance when i made a custom skin and used the empty space to compare colours :P
- Thu Nov 02, 2017 22:12
- Forum: Texture Packs
- Topic: Minetest Cape
- Replies: 6
- Views: 2328
Re: Minetest Cape
It can.GamingAssociation39 wrote:Does the cape flap in the wind?
- Thu Jun 22, 2017 19:48
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84245
- Tue Jun 20, 2017 18:36
- Forum: Servers
- Topic: Creating a server on Digital Ocean.
- Replies: 11
- Views: 2016
Re: Creating a server on Digital Ocean.
Or ssh and run in screen.
https://www.gnu.org/software/screen/manual/screen.html
That is what I do but did not think to mention it. (*>ω<*)
https://www.gnu.org/software/screen/manual/screen.html
That is what I do but did not think to mention it. (*>ω<*)
- Tue Jun 20, 2017 00:10
- Forum: Servers
- Topic: Creating a server on Digital Ocean.
- Replies: 11
- Views: 2016
Re: Creating a server on Digital Ocean.
Install dependencies As root or using su or sudo for Debian apt-get install git build-essential libirrlicht-dev cmake doxygen libbz2-dev libcurl4-openssl-dev libpng-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libfreetype...
- Sun Jun 18, 2017 23:38
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84245
Re: Should we rename Minetest? (poll)
The words voxel and ability.
VoxAbility
VoxAbility
- Sat Apr 08, 2017 16:29
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 252364
Re: Post your videos!
noclip nether to surface
https://www.youtube.com/watch?v=BOIvRLd9UVo
https://www.youtube.com/watch?v=BOIvRLd9UVo
- Wed Mar 29, 2017 20:31
- Forum: General Discussion
- Topic: PVP Preferences feedback please
- Replies: 1
- Views: 421
PVP Preferences feedback please
What are your thoughts and preferences for game play on a pvp non-creative server? # Enable to disallow old clients from connecting. # Older clients are compatible in the sense that they will not crash when connecting # to new servers, but they may not support all new features that you are expecting...
- Wed Mar 29, 2017 04:02
- Forum: General Discussion
- Topic: I cant Get my server on the server list..
- Replies: 2
- Views: 478
Re: I cant Get my server on the server list..
If Windows firewall means computer then maybe in addition your router firewall needs port 30000 open too.Big3Force wrote:Hello i added what was suggested at the bottom of the server list..
adjusted my windows firewall..
Still not on list..
any help???
- Sun Mar 26, 2017 23:16
- Forum: Texture Packs
- Topic: Minetest Cape
- Replies: 6
- Views: 2328
Re: Minetest Cape
http://minetest.fensta.bplaced.net/#nam ... ith%20capeDS-minetest wrote:Have you thought about adding this instead to Addis Open MT-Skin Database?
Just click with mouse to rotate character to see back for cape :)
- Thu Mar 16, 2017 20:41
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286130
Re: [Mod] Farming Redo [1.23] [farming]
Hello, I love this mod.
I just noticed that desert sand cannot be hoed. Is this bug or intentional? I tried with mods enabled, and mods disabled, so found this way that it was this mod when enabled that desert sand can not be hoed.
Using Stable 4.15
I just noticed that desert sand cannot be hoed. Is this bug or intentional? I tried with mods enabled, and mods disabled, so found this way that it was this mod when enabled that desert sand can not be hoed.
Using Stable 4.15
- Wed Mar 08, 2017 23:09
- Forum: Mod Releases
- Topic: [Mod] Delete unknown blocks and objects [1] [clean]
- Replies: 51
- Views: 31892
Re: [Mod] Delete unknown blocks and objects [1] [clean]
+1Don wrote:This should be a part of minetest. Should be added to server commands.
Maybe:
https://github.com/indriApollo/remove_unknown
- Sun Mar 05, 2017 20:29
- Forum: WIP Mods
- Topic: [Mod] What is this? [whatisthis]
- Replies: 3
- Views: 902
- Sun Mar 05, 2017 18:17
- Forum: WIP Mods
- Topic: [Mod] What is this? [whatisthis]
- Replies: 3
- Views: 902
[Mod] What is this? [whatisthis]
This is something worth being passed along. 09:42 Elon_Satoshi> I'm trying to find a minetest mod that allowed a command that would identify the ID of whatever object you were holding 09:47 sfan5> that's pretty trivial 09:47 sfan5> might be easier to just write your own 09:53 nore> sfan5: it is poss...
- Mon Feb 13, 2017 20:57
- Forum: Mod Releases
- Topic: [Mod] Chat log [chatlog]
- Replies: 26
- Views: 10487
Re: [Mod] Chat log [chatlog]
I am using Linuxdirk's version: -- Helper function for loading optional values local function getValid(value, default) v = minetest.setting_get(value) return (v == nil and default or v) end -- Default values local defaultFile = 'chatlog.%Y-%m-%d.log' local defaultDate = '%X' local defaultLine = '[%d...
- Thu Feb 09, 2017 02:05
- Forum: Mod Releases
- Topic: [Mod] Prestibags [1.0] [prestibags]
- Replies: 15
- Views: 12134
Re: [Mod] Prestibags [1.0] [prestibags]
Discovered a bug. When you place the prestibag next to a door, like in the screenshot, it disappears, and is lost. The behavior should be like a chest, that will not allow player to place it there. I know that moder of presibags has not logged in in such a long time that is probably no longer mainta...
- Tue Feb 07, 2017 19:12
- Forum: Texture Packs
- Topic: Minetest Cape
- Replies: 6
- Views: 2328
Minetest Cape
Default player with a cape :)
This is CC-BY-SA
This is CC-BY-SA
- Thu Feb 02, 2017 00:58
- Forum: Servers
- Topic: VoxAbility
- Replies: 0
- Views: 819
VoxAbility
Server is in inactive mode, I may create another sometime. But no plans currently. "VoxAbility", the words voxel and ability combined, it's a Minetest server. 128.199.46.77:30000 Last updated Friday, May 22 2020 Game Server Rules Rules: No griefing (by getting around protection mod, also ...