Search found 173 matches
- Tue Mar 12, 2019 16:10
- Forum: Problems
- Topic: Browse Online Content - Main Menu Error
- Replies: 0
- Views: 659
Browse Online Content - Main Menu Error
When I click on Browse Online Content open a error notification box: 2019-03-12 12:58:05: ERROR[Main]: Main menu error: Runtime error from mod '' in callback handleMainMenuButtons(): /usr/share/minetest/builtin/mainmenu/dlg_contentstore.lua:298: attempt to concatenate field 'release' (a nil value) 2...
- Tue Mar 12, 2019 15:24
- Forum: General Discussion
- Topic: Does the current Minetest seem too easy?
- Replies: 28
- Views: 4065
Re: Does the current Minetest seem too easy?
If you go up to y=-600 deep and can not find a single diamond ore, this is not a challenge, it is a boredom.
- Tue Mar 12, 2019 00:20
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224426
Re: What's Minetest still missing over Minecraft?
But does Minecraft needs mods like Minetest?
I really don't know, I've never played Minecraft.
I suppose the advantage of Minecraft (ignoring marketing issues) is that the game has a goal. Minetest as a subgame engine does not have.
Maybe a good default survival mode can solve that.
I really don't know, I've never played Minecraft.
I suppose the advantage of Minecraft (ignoring marketing issues) is that the game has a goal. Minetest as a subgame engine does not have.
Maybe a good default survival mode can solve that.
- Mon Mar 11, 2019 23:22
- Forum: Feature Discussion
- Topic: Autowalk function
- Replies: 12
- Views: 3039
Re: Autowalk function
Nice! Thank you!DS-minetest wrote:Thank you for reporting about your user experience.
#8249 might be of interest for you.
How can I use this 'cruise mode'?
- Mon Mar 11, 2019 17:45
- Forum: General Discussion
- Topic: Shouldn't Minetest 5.0.0 actually be called...
- Replies: 17
- Views: 2429
Re: Shouldn't Minetest 5.0.0 actually be called...
It's to match the kernel 5.0.
- Mon Mar 11, 2019 17:42
- Forum: WIP Games
- Topic: Minetest Life
- Replies: 14
- Views: 5852
Re: Minetest Life
I thought yesterday in a game or a mod with The Sims basic needs.
- Mon Mar 11, 2019 17:35
- Forum: Feature Discussion
- Topic: Autowalk function
- Replies: 12
- Views: 3039
Re: Autowalk function
Unfortunately, auto-forward don't works on boat, this would be the best function of auto-foward.
- Mon Mar 11, 2019 17:31
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42513
Re: Minetest 5.0.0
Only by PPA, Snap or Flatpak.trev wrote:Ubuntu Xenial is now at 5.0.0
https://packages.ubuntu.com/search?keyw ... ection=all
- Mon Mar 11, 2019 17:29
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42513
Re: Minetest 5.0.0
Will games, mods and textures be update automatically now?
- Sun Mar 10, 2019 06:07
- Forum: General Discussion
- Topic: [Poll] Which language do you use in Minetest?
- Replies: 62
- Views: 24987
Re: [Poll] Which language do you use in Minetest?
I always use in English for learn more. But I could not get the game in Portuguese-br. Need a translation?
- Sun Mar 10, 2019 06:02
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42513
Re: Minetest 5.0.0
Linux has Minetest 5.0.0 by Flatpak or Snap too.Lone_Wolf wrote:Yep. https://www.minetest.net/downloads/CannibalCarrot wrote:Is minetest 5.0.0 available for Linux yet?
Would it be a good idea to have by AppImage too?
- Wed Mar 06, 2019 01:26
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42513
Re: Minetest 5.0.0
Nice job! PPA already upgrade for this versions. Is it the stable v.?
- Tue Nov 20, 2018 15:08
- Forum: Servers
- Topic: [Server] Alone in the Wild Land (SE Asia server)
- Replies: 116
- Views: 33734
Re: [Server] Alone in the Wild Land
Nice! Is it possibility to create a ball?bhree wrote:Another donation from catwhisperer77 and Mototank, a soccer field, it sure requires PvP agility, but without guns and explosives of course.
[img]
I remembered the cs_rio map of the Counter Strike 1.5.
- Fri Nov 16, 2018 23:42
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833718
Re: [Game] MineClone 2 [0.42.1]
Below or above? Whoops, above. My thinking must have been a little upside-down when I wrote that. To find diamonds I usually mine 3x3 tunnels with the floor being one node above the highest point bedrock can reach. Thanks! I get very confused among the various terms in English, rs. Above, under, be...
- Fri Nov 16, 2018 23:29
- Forum: Problems
- Topic: Minetest in F-Droid
- Replies: 2
- Views: 772
Minetest in F-Droid
AntiFeatures:
Why are there such warnings?
- Known Vulnerability - https://f-droid.org/wiki/page/Antifeature:KnownVuln
- Disabled Algorithm - https://f-droid.org/wiki/page/Antifeatu ... dAlgorithm
Why are there such warnings?
- Mon Nov 12, 2018 17:31
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833718
Re: [Game] MineClone 2 [0.42.1]
Below or above?Lone_Wolf wrote:Below the bedrock pos + y 5-10 IIRCPunk wrote:What is the best layer (Y=?) for searching diamonds?
- Mon Nov 12, 2018 00:46
- Forum: General Discussion
- Topic: How to pick a license (in under 5 minutes time!)
- Replies: 46
- Views: 8757
Re: How to pick a license (in under 5 minutes time!)
Very good!
Most technical views (ideological and legal):
http://c4sif.org/2012/02/are-creative-c ... forceable/
Most technical views (ideological and legal):
http://c4sif.org/2012/02/are-creative-c ... forceable/
- Sun Nov 11, 2018 23:56
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833718
Re: [Game] MineClone 2 [0.42.1]
What is the best layer (Y=?) for searching diamonds?
- Mon Nov 05, 2018 17:40
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833718
Re: [Game] MineClone 2 [0.42.1]
Thank you! I hadn't realized that this command erase the content of the signs.Lone_Wolf wrote: I use /clearobjects quick to remove nearby entities
- Mon Nov 05, 2018 17:12
- Forum: General Discussion
- Topic: Proposal: Content DB should only accept FOSS
- Replies: 81
- Views: 12723
Re: Proposal: Content DB should only accept FOSS
Even for the media?rubenwardy wrote:CC-ND is not permitted on cdb or the forums
- Mon Nov 05, 2018 16:22
- Forum: General Discussion
- Topic: Proposal: Content DB should only accept FOSS
- Replies: 81
- Views: 12723
Re: Proposal: Content DB should only accept FOSS
If I were a modest youtuber and made a considerate income from it, could not I use anything CC-NC in my job?
Why is it a good thing? Why do people think in big corporations when then think in commercial actions?
Why is it a good thing? Why do people think in big corporations when then think in commercial actions?
- Sun Nov 04, 2018 12:56
- Forum: General Discussion
- Topic: Proposal: Content DB should only accept FOSS
- Replies: 81
- Views: 12723
Re: Proposal: Content DB should only accept FOSS
I can't understand how CC-ND is tolerate in an open source environment.
Will it be a problem in many free distros policy?
Will it be a problem in many free distros policy?
- Sat Nov 03, 2018 11:35
- Forum: Servers
- Topic: [Server] Alone in the Wild Land (SE Asia server)
- Replies: 116
- Views: 33734
Re: [Server] Alone in the Wild Land
I read Robinson Crusoe and I feel like playing Minetest after a long time.
I'll try it!
I'll try it!
- Sat Nov 03, 2018 11:17
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833718
Re: [Game] MineClone 2 [0.42.1]
I saw many horses on the top of the trees. It's a very stranger fruit...
What is the command to clear the mobs in the area? I forgot it.
Thanks!
What is the command to clear the mobs in the area? I forgot it.
Thanks!
- Mon Jul 09, 2018 01:02
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87289
Re: [Mod] HUD bars [1.11.0] [hudbars]
GitHub, I miss you!