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Re: 99 items

I think the best amount to allocate to stack size is a power of 2. For example:

If we take 64 (2^6) for the amount, you can divide the stack like this:
1*64, 2*32, 4*16, 32 + 2*16, 8*8, 64*1,etc...

If we use a little divisible size, we will find constant problems in the distribution.
by yawin
Mon Mar 06, 2017 12:09
 
Forum: General Discussion
Topic: 99 items
Replies: 27
Views: 1576

Re: I want to modify a tool but I can't

Thanks! I'll see if I can use it successfully.
by yawin
Sat Mar 04, 2017 12:12
 
Forum: Modding Discussion
Topic: I want to modify a tool but I can't
Replies: 2
Views: 221

I want to modify a tool but I can't

Hi! In the mod that i'm making want to create this effect: when the player digs a node with a tool, that tool loses the hability to drop during X seconds. You can continue digging with this tool, but it do not drop never. The first idea was to create a minetest.register_on_dig_node, check the metada...
by yawin
Thu Mar 02, 2017 16:37
 
Forum: Modding Discussion
Topic: I want to modify a tool but I can't
Replies: 2
Views: 221

Re: [Mod] Extractor [extractor]

The main function of the extractor is extract items from a chest or furnace and drop to the world.
by yawin
Tue Feb 28, 2017 00:13
 
Forum: Mod Releases
Topic: [Mod] Extractor [extractor]
Replies: 6
Views: 1602

Re: [Mod] Extractor

Yes! If you put the extractor under the furnace it takes the content of "dst" and if you put on top puts items in "src"
by yawin
Wed Feb 22, 2017 21:43
 
Forum: Mod Releases
Topic: [Mod] Extractor [extractor]
Replies: 6
Views: 1602

[Mod] Extractor [extractor]

Hi everyone! Have you ever needed a simple block whose sole purpose is to get things out of a chest / furnace? Well, do not wait any longer! I introduce you: The Extractor. It works like a hopper, but the other way around. https://github.com/yawin123/utilities/blob/master/extractor/extractor-craft.p...
by yawin
Wed Feb 22, 2017 17:38
 
Forum: Mod Releases
Topic: [Mod] Extractor [extractor]
Replies: 6
Views: 1602

Re: [Mod] MicroExpansion [0.1] [microexpansion]

In "futuristic" module:
Error in line 5 -> groups = {cracky}=3, stone=1},

The correct line is -> groups = {cracky=3, stone=1},
by yawin
Tue Feb 21, 2017 16:19
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 49
Views: 8278

Re: [Mod] MicroExpansion [0.1] [microexpansion]

Oh! Hahahaha, solved. Thanks!
by yawin
Thu Feb 09, 2017 17:31
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 49
Views: 8278

Re: [Mod] MicroExpansion [0.1] [microexpansion]

First crash: 2017-02-09 18:13:21: WARNING[Server]: Undeclared global variable "inventory_plus" accessed at ...t/games/redblockers/mods/3d_armor/3d_armor/armor.lua:401 2017-02-09 18:13:28: WARNING[Server]: Undeclared global variable "inventory_plus" accessed at ...t/games/redblock...
by yawin
Thu Feb 09, 2017 17:16
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 49
Views: 8278

[Mod] Redblockers' utilities

Hello! I present my first contribution to this community: Redblockers' utilities Is a suite of small mods (which can be used separately) to provide certain tools and / or fix certain aspects of the gameplay with which we did not end up agreeing. First of all I want to warn you that some mods are not...
by yawin
Thu Feb 09, 2017 15:21
 
Forum: WIP Mods
Topic: [Mod] Redblockers' utilities
Replies: 1
Views: 355

Re: [Mod] MicroExpansion [0.1] [microexpansion]

Of all the mods that I hope, this is the one that I hope with more desire. So much to learn from the code, as to add it to my game.
by yawin
Sat Feb 04, 2017 14:39
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 49
Views: 8278

Re: Trying to add a group for an existing node

kaeza wrote:Please see my comments here.

Oh!! Lot of thanks!
by yawin
Thu Feb 02, 2017 15:40
 
Forum: Modding Discussion
Topic: [Solved] Trying to add a group for an existing node
Replies: 3
Views: 221

[Solved] Trying to add a group for an existing node

Hello! I'm trying to add a group to an existing node (without overwriting the groups I already have) and the only way I can think of is this:
minetest.override_item("default:stone", {
groups.magical_tier1 = 1,
})
But it does not work. Does anyone comes up with something?
by yawin
Wed Feb 01, 2017 21:58
 
Forum: Modding Discussion
Topic: [Solved] Trying to add a group for an existing node
Replies: 3
Views: 221

Re: Error trying to get player name

I just found the error, chat_send_player needs two arguments and I only send one hahaha
by yawin
Wed Feb 01, 2017 00:30
 
Forum: Modding Discussion
Topic: [Solved] Error trying to get player name
Replies: 3
Views: 263

[Solved] Error trying to get player name

Hi! I'm trying to get the name of the player who places a node and I don't know what I'm doing wrong but it says 2017-01-31 21:58:11: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'magic' in callback item_OnPlace(): ....minetest/games/redblokers/mods/magic/home_st...
by yawin
Tue Jan 31, 2017 20:59
 
Forum: Modding Discussion
Topic: [Solved] Error trying to get player name
Replies: 3
Views: 263

Re: How to enlarge torch range?

There are only 4 bits for the light-level, i.e. 0-15. Completely dark is 0. The sun has max light, at 15, everything else can only have max 14. Stepping down the lightlevel by 1 with every block of distance, and you see why there is a max range for lightsources. So, just set the time of day to get ...
by yawin
Fri Dec 30, 2016 22:21
 
Forum: Modding Discussion
Topic: [Solved] How to enlarge torch range?
Replies: 6
Views: 670

[Solved] How to enlarge torch range?

Hi everyone! I'm creating a torch for a mod I'm doing. I would like it to illuminate a huge block radius. Changing "light_source" only changes the intensity of light, the range of that light, however, remains. How can I change that range so that the torch illuminates as much distance as I ...
by yawin
Fri Dec 30, 2016 17:13
 
Forum: Modding Discussion
Topic: [Solved] How to enlarge torch range?
Replies: 6
Views: 670

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