Search found 6 matches
- Mon Jan 29, 2018 19:46
- Forum: Partly official engine development
- Topic: Variable length param2 - concept of a new map format
- Replies: 1
- Views: 1168
Variable length param2 - concept of a new map format
One annoying thing about param2 is that it is only good for one thing - the level of a node, its orientation, or color. In some cases more of these are required (like colored stairs), in other cases param2 is not used at all (many regular nodes). Here I propose a new format, where the mod maker can ...
- Sun Jan 28, 2018 10:33
- Forum: Modding Discussion
- Topic: Colorize a node
- Replies: 18
- Views: 2586
Re: Colorize a node
Hi! I implemented hardware colorization. I posted a reply to your issue, I hope that it will be helpful. Personally I also think that an extra parameter for nodes is a good idea. However, that would allow 256 colors by itself, so palettes would be still required.
- Thu Aug 24, 2017 13:48
- Forum: Partly official engine development
- Topic: How does Minecraft sort semitransparent blocks?
- Replies: 5
- Views: 2816
- Mon Jun 26, 2017 09:47
- Forum: General Discussion
- Topic: SpecularColor.set a dumb question
- Replies: 9
- Views: 991
Re: SpecularColor.set a dumb question
Minetest nodes do not have material options. That would require a new, very complex rendering engine (complex, because the programmer has no idea what will you build). Shininess would require iterating over all light sources. But in Minetest thousands of light sources can occur. Ambient color is imp...
- Sun Feb 05, 2017 22:56
- Forum: Feature Discussion
- Topic: Leave decay without ABM
- Replies: 9
- Views: 1488
Re: Leave decay without ABM
You should check if a tree node was placed nearly in 'on_timer' too.
But great idea indeed!
But great idea indeed!
- Sun Feb 05, 2017 22:44
- Forum: General Discussion
- Topic: Big Thoughts, Dangerous Thoughts
- Replies: 9
- Views: 1617
Re: Big Thoughts, Dangerous Thoughts
I think I am good at using and combining well-known programming algorithms (like Dijkstra's algorithm). But languages without strict types (like Lua) can confuse me.