Search found 26 matches

by Vindelle_Pounze
Sun May 30, 2021 02:16
Forum: Mod Releases
Topic: [Mod] i3 [1.16] [i3]
Replies: 174
Views: 48226

^

I think I have some more feedback. Maybe it's questions or 'complaints', though. As I had some problems with my minetest (both the "official" 5.4.1 my distribution provides and the self compiled dev version from git) sometimes freezing when I end my session (like I just quit the game but t...
by Vindelle_Pounze
Sun May 30, 2021 00:54
Forum: WIP Mods
Topic: [protomod] Treecapitator (tree falls down) [treecapitator]
Replies: 32
Views: 6176

Re: [protomod] Treecapitator (tree falls down) [treecapitator]

Oops. Sorry, I am not online that often and I am just testing lots of mods and stuff from time to time and then keep forgetting about them. As this has been quite some time ago, I can not say for sure what kind of tree (if any specific one) made my minetest crash. I believe, though, that I had some ...
by Vindelle_Pounze
Sat Apr 03, 2021 20:26
Forum: General Discussion
Topic: Minetest for 3,69€ on microsoft.com
Replies: 9
Views: 1446

Re: Minetest for 3,69€ on microsoft.com

While I do believe that this "could" help to attract more players (common thinking often is like 'if it costs money it probably has something good to offer') I still don't get how stuff like this is accepted behaviour in the world I have to live in. Does totally not feel right. If it does ...
by Vindelle_Pounze
Thu Mar 25, 2021 10:36
Forum: WIP Mods
Topic: [protomod] Treecapitator (tree falls down) [treecapitator]
Replies: 32
Views: 6176

Re: [protomod] Treecapitator (tree falls down) [treecapitator]

Hi, I have some error to report. In a freshly created world (on Minetest 5.4) with just this mod (from git as of today) I get this error message: 2021-03-25 11:10:09: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_dig(): ...rincewind/.minetes...
by Vindelle_Pounze
Thu Mar 18, 2021 00:24
Forum: Mod Releases
Topic: [Mod] i3 [1.16] [i3]
Replies: 174
Views: 48226

Re: [Mod] i3 [1.0] [i3]

Thanks for responding. In this mod, all item lists are on the same page, unlike the Minetest Game inventory. Which mean that "shift-click" can only work to one of these lists: crafting grid OR trashbin OR armor slots. I'm wondering which one is the most handful to use shift-click with. I s...
by Vindelle_Pounze
Thu Mar 18, 2021 00:11
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 47
Views: 12885

Re: [Mod] Lumberjack [lumberjack]

I see, thank you for your response, though.
by Vindelle_Pounze
Thu Mar 18, 2021 00:09
Forum: Français
Topic: configuration du serveur
Replies: 3
Views: 1503

Re: configuration du serveur

Je ne parle bien français mais je pense que j'ai compris que tu cherche cette option là: "default_game=xyz"
https://wiki.minetest.net/Setting_up_a_ ... figuration -> https://github.com/minetest/minetest/bl ... nf.example
by Vindelle_Pounze
Mon Mar 15, 2021 23:53
Forum: Mod Releases
Topic: [Mod] i3 [1.16] [i3]
Replies: 174
Views: 48226

Re: [Mod] i3 [1.0] [i3]

Hey jp, I do very much like this. There is something I'd like you to rethink. Your inventory kinda breaks the "shift-click", now items go straight to the trashbin if you shift-click them to the crafting grid (oh, sadly I just destroyed a stack of wood, damn)...which at least for me is comm...
by Vindelle_Pounze
Mon Mar 15, 2021 23:07
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 47
Views: 12885

Re: [Mod] Lumberjack [lumberjack]

Hey Joe, it's me again having problems. As formerly @FreeGamers said "However, I could not seem to revoke the "lumberjack" priv from myself", I wonder why I can't get back to no lumberjack's priv. In singleplayer even after uninstalling minetest I still have that priv after reins...
by Vindelle_Pounze
Sat Dec 19, 2020 17:19
Forum: Problems
Topic: Mod interoperability (solved)
Replies: 6
Views: 1152

Re: Mod interoperability

I don't know "underground challenge" but I can add group:cobble to the function num_cobble. Is it that what you want? If it is not likely to introduce any problems, yes please. AFAIK, Minetest and MTG does not support group:cobble. At least, the cobble definiton in MTG does not support th...
by Vindelle_Pounze
Thu Dec 17, 2020 02:16
Forum: Problems
Topic: Mod interoperability (solved)
Replies: 6
Views: 1152

Re: Mod interoperability

@joe7575 Thank you for the quick answer and for the fix. I do have one more specific question or call it request regarding your modpack but as this does fit the title it also is a general question coming from this. Could you add compatibility for mods that alter world gen like "underground chal...
by Vindelle_Pounze
Tue Dec 15, 2020 02:24
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 252909

Re: Video request: Show off core features

Hey, I have a video request: To outsiders, Minetest is still very strange, and many get a bad impression cuz MTG. Tbh, Minetest is really not the perfect game engine, however I still feel like Minetest is also advertised completely wrong. Almost always the first thing that newbiews see about Minete...
by Vindelle_Pounze
Mon Dec 14, 2020 23:27
Forum: Problems
Topic: Mod interoperability (solved)
Replies: 6
Views: 1152

Mod interoperability (solved)

Don't know if posting this in the respective mods sections would be better but I consider this a general problem so I just post it here for now. In my singleplayer world I have some repeating game crashes I may or may not understand the cause of after lots of digging in the respective code while sad...
by Vindelle_Pounze
Sun Dec 13, 2020 03:58
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 224737

Re: What's Minetest still missing over Minecraft?

@philipbenr Erm, well. I think I need to learn a lot about online conversations. First I totally don't know how to mark this an answer to a special comment. But I think I am doing it right with this (at) thing. [And actually this is not making fun like my answer before was] Did I not make it obvious...
by Vindelle_Pounze
Sun Dec 13, 2020 03:46
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 224737

Re: What's Minetest still missing over Minecraft?

On topic, though. Probably repeating myself but I don't see any reason why this thread should actually exist anyways. Being equal to or better than Minecraft? Is this really a thing here? Don't think so. Most of the comments tell differently. (Yes, I do lurk a lot and do not take part in the communi...
by Vindelle_Pounze
Sun Dec 13, 2020 03:14
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 224737

Re: What's Minetest still missing over Minecraft?

Although, its not quite bomberman. I have never played bomberman, I played Granatier, which is an open source linux ( sudo apt install granatier ) multiplayer clanbomber clone. Because it is free software, I can reuse some of the assets. I think I should apologize beforehand because, well, I am obv...
by Vindelle_Pounze
Mon Sep 17, 2018 00:08
Forum: Problems
Topic: Play store Android Crash
Replies: 2
Views: 725

Re: Play store Android Crash

Just for confirming this, same here. FDroid version works fine as well as the manually downloaded 0.4.16 .apk from the github page. The updated version from Play Store does instantly crash when starting. Also it doesn't write anything to debug.txt (tried debug_log_level=4 and debug_log_level=verbose...
by Vindelle_Pounze
Fri Jul 06, 2018 12:06
Forum: WIP Mods
Topic: [mod][hud]nodeinfo[v0.6.2b]
Replies: 28
Views: 5285

Re: [mod][hud]nodeinfo[v0.6.2a]

Hi, after some more playing now I get this error 2018-07-06 13:55:26: [Server]: aliveai:3SQHo3EBFq uses aliveai_massdestruction:core 2018-07-06 13:55:26: ACTION[Server]: Player singleplayer punched by player singleplayer, damage 16 HP 2018-07-06 13:55:26: ACTION[Server]: LuaEntitySAO at (-115.342,-1...
by Vindelle_Pounze
Wed Jul 04, 2018 14:51
Forum: WIP Mods
Topic: [Mod] Iron Age [ironage]
Replies: 20
Views: 5812

Re: [Mod] Iron Age [ironage]

Error exists again in charcoalpile.lua:87 ;)
by Vindelle_Pounze
Wed Jul 04, 2018 14:49
Forum: WIP Mods
Topic: [mod][hud]nodeinfo[v0.6.2b]
Replies: 28
Views: 5285

Re: [mod][hud]nodeinfo[v0.6.2a]

So far I don't get any errors anymore. Thank you!
by Vindelle_Pounze
Sun Jul 01, 2018 15:07
Forum: WIP Mods
Topic: [mod][hud]nodeinfo[v0.6.2b]
Replies: 28
Views: 5285

Re: [mod][hud]nodeinfo[v0.6.2]

I get this error when NOT using nodeinfo: Then MT crashes, so it might just showing the last action the "server"/game does while it runs. basicly I assume MT crashes because ironage has this error inside while nodeinfo is running and trying to grab information about the focussed node it s...
by Vindelle_Pounze
Sat Jun 30, 2018 22:44
Forum: WIP Mods
Topic: [mod][hud]nodeinfo[v0.6.2b]
Replies: 28
Views: 5285

Re: [mod][hud]nodeinfo[v0.6.1]

Just for letting you know, my game crashed with both this mod and ironage (https://forum.minetest.net/viewtopic.php?f=9&t=20198) installed. This is the error I got when using the melting pot of ironage to produce steel: 2018-07-01 00:09:08: ACTION[Server]: singleplayer places node ironage:meltin...
by Vindelle_Pounze
Sat Jun 30, 2018 22:41
Forum: WIP Mods
Topic: [Mod] Iron Age [ironage]
Replies: 20
Views: 5812

Re: [Mod] Iron Age [ironage]

Thanks again. Just for letting you know ;), same error when burning is done. 2018-06-30 23:16:00: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'ironage' in callback node_on_timer(): ...t_backport/minetest/bin/../mods/ironage/charcoalpile.lua:87: bad argument #2 t...
by Vindelle_Pounze
Sat Jun 30, 2018 13:11
Forum: WIP Mods
Topic: [Mod] Iron Age [ironage]
Replies: 20
Views: 5812

Re: [Mod] Iron Age [ironage]

Thanks for responding. Also, after updating, I saw that you implemented that recipe change in your code. Still having problems, though. Tried in singleplayer (survival) in minetest 0.5-dev (to be precise it's been 5.0.0-dev-4cd267a-dirty) last time and getting the same error in minetest 0.4.17.1 now...
by Vindelle_Pounze
Mon Jun 25, 2018 17:02
Forum: WIP Mods
Topic: [Mod] Iron Age [ironage]
Replies: 20
Views: 5812

Re: [Mod] Iron Age [ironage]

Great stuff, very much like what you are doing! I do have one question, though. Maybe it's just because I have LOTS of mods installed but I believe my problem does result from this mod...how am I supposed to ignite the lighter in the first place? My [still :(] very limited knowledge of programming a...