Search found 42 matches
- Thu Mar 01, 2018 13:04
- Forum: Modding Discussion
- Topic: Python as a modding language
- Replies: 109
- Views: 14257
Re: Python as a modding language
ECMAScript is better.
- Thu Mar 01, 2018 10:52
- Forum: WIP Mods
- Topic: [Mod]No floating
- Replies: 4
- Views: 867
[Mod]No floating
No nodes floating in the air.
https://github.com/zaoqi/minetestmod_nofloating
Download:https://github.com/zaoqi/minetestmod_no ... master.zip
https://github.com/zaoqi/minetestmod_nofloating
Download:https://github.com/zaoqi/minetestmod_no ... master.zip
- Sat Jul 15, 2017 07:06
- Forum: Servers
- Topic: Distributed server
- Replies: 9
- Views: 1350
Re: Distributed server
minetest --server --consoleBBmine wrote:I know, but I'll be using a VPS :Dzaoqi wrote:VPS is not required.BBmine wrote:Ah, server scripts? These might be useful :D
Oh, I have a question, how could I shutdown only 1 minetestserver from the command line?
...
/shutdown
- Fri Jul 14, 2017 14:49
- Forum: Servers
- Topic: Distributed server
- Replies: 9
- Views: 1350
Re: Distributed server
This server will run on the player's computer.Andrey01 wrote:What`s a server? Online?
- Fri Jul 14, 2017 14:41
- Forum: Servers
- Topic: Distributed server
- Replies: 9
- Views: 1350
Re: Distributed server
VPS is not required.BBmine wrote:Ah, server scripts? These might be useful :D
- Fri Jul 14, 2017 14:40
- Forum: Servers
- Topic: Distributed server
- Replies: 9
- Views: 1350
Re: Distributed server
Server or ClientBBmine wrote:Ah, server scripts? These might be useful :D
- Fri Jul 14, 2017 14:26
- Forum: Servers
- Topic: Distributed server
- Replies: 9
- Views: 1350
- Thu Jul 13, 2017 14:41
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91117
Re: [Mod] Alive AI V7.6 [aliveai]
End log output over terminal (no stdout/stderr backlog during that) ======================== 2017-07-13 14:39:49: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'aliveai_aliens' in callback environment_Step(): /home/ubuntu/.minetest/mods/build/aliveai/extras.lua:43: att...
- Thu Jul 13, 2017 07:44
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91117
Re: [Mod] Alive AI V7.6 [aliveai]
BUG!
aliveai_aliens/init.lua:38
p={x=p.x,y=p.y+math.random(15,30),p.z}
p={x=p.x,y=p.y+math.random(15,30),z=p.z}
aliveai_aliens/init.lua:38
p={x=p.x,y=p.y+math.random(15,30),p.z}
p={x=p.x,y=p.y+math.random(15,30),z=p.z}
- Fri Feb 10, 2017 05:06
- Forum: Mod Releases
- Topic: [Mod] RandomMessages [random_messages]
- Replies: 21
- Views: 9327
- Thu Feb 09, 2017 12:15
- Forum: Mod Releases
- Topic: [Mod] RandomMessages [random_messages]
- Replies: 21
- Views: 9327
Re: [Mod] RandomMessages [random_messages]
为什么依赖default?
- Thu Feb 09, 2017 10:17
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833387
Re: [Game] MineClone 2 [0.7.1]
I can't use lots of mod in this subgame
- Tue Feb 07, 2017 12:56
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90320
Re: [mod] Vehicles [vehicles]
The missile exploded near the tank:200->193
The missile hit the tank:200->199
The missile hit the tank:200->199
- Tue Feb 07, 2017 12:53
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90320
Re: [mod] Vehicles [vehicles]
子弹和导弹对坦克的伤害一样
Bullets and missiles do the same damage to tanks
Bullets and missiles do the same damage to tanks
- Tue Feb 07, 2017 12:31
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833387
Re: [Game] MineClone 2 [0.7.1]
I can't use lots of mod in this modpack
- Mon Feb 06, 2017 13:25
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90320
- Mon Feb 06, 2017 08:36
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90320
Re: [mod] Vehicles [vehicles]
这个mod太大了,可以改成modpack
The mod is too big, can be converted into modpack
The mod is too big, can be converted into modpack
- Sun Feb 05, 2017 16:03
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833387
Re: [Game] MineClone 2 [0.5.0]
按钮可以不放在方块上,拉杆按右键没用,“Spawn *”不能放在物品展示框上
Button can not be placed in the node
Right click lever will do nothing
"Spawn *" can not put in "Item Frame"
Button can not be placed in the node
Right click lever will do nothing
"Spawn *" can not put in "Item Frame"
- Sun Feb 05, 2017 15:55
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833387
- Sun Feb 05, 2017 15:50
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833387
Re: [Game] MineClone 2 [0.5.0]
Zombies Don't Attack Villagers
- Sun Feb 05, 2017 15:44
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833387
Re: [Game] MineClone 2 [0.5.0]
ZNM has,Mineclone don't has:
BGM
BGM
- Sun Feb 05, 2017 15:43
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833387
Re: [Game] MineClone 2 [0.5.0]
岩浆不破坏红石,在创造模式放置岩浆会变成空桶,物品不会从地里浮出来,地面没有草。
The lava doesn't destroy the Redstone
In the create mode placing lava will get empty bucket
Items can be buried in the nodes
No grass on the ground
The lava doesn't destroy the Redstone
In the create mode placing lava will get empty bucket
Items can be buried in the nodes
No grass on the ground
- Sun Feb 05, 2017 15:12
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90320
Re: [mod] Vehicles [vehicles]
just now
- Sun Feb 05, 2017 07:39
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833387