Search found 22 matches

Return to advanced search

rubenwardy wrote:Nice attempt though.


Thanks! I hope to learn more, because, as you all can probably tell, I'm pretty noobish. In the future I wish to make some mods. :D
by cookiemonsta
Mon Jan 13, 2014 17:00
 
Forum: General Discussion
Topic: MidniteLauncher is go!
Replies: 8
Views: 821

Me and a few friends have put together a launcher/fork of minetest that includes various mods, all working properly with Sphax's texturepack, enabling the user to just pick a gametype and have everything all set up. Go to the link below if you're interested. :D https://github.com/lukeyy/MidniteLaun...
by cookiemonsta
Sun Jan 12, 2014 20:46
 
Forum: General Discussion
Topic: MidniteLauncher is go!
Replies: 8
Views: 821

MidniteLauncher is go!

Me and a few friends have put together a launcher/fork of minetest that includes various mods, all working properly with Sphax's texturepack, enabling the user to just pick a gametype and have everything all set up. Go to the link below if you're interested. :D https://github.com/lukeyy/MidniteLaunc...
by cookiemonsta
Sun Jan 12, 2014 20:38
 
Forum: General Discussion
Topic: MidniteLauncher is go!
Replies: 8
Views: 821

Are you making a custom 'game' which is actually just a collection of mods? Or are you changing the core engine? As long as derivatives are licenced in the same way as the original, and you release the source code (preferably on GitHub), you are good to go. However, I suggest you check the license ...
by cookiemonsta
Fri Jan 10, 2014 00:06
 
Forum: General Discussion
Topic: Publishing a customized launcher
Replies: 8
Views: 679

Evergreen wrote:"Launcher" isn't really the correct term. You mean custom fork(or basically a modified minetest engine)


Yes. Would I need to credit mod authors, are there mods that you can't allow people to download?

Thanks for the reply. :D
by cookiemonsta
Thu Jan 09, 2014 23:11
 
Forum: General Discussion
Topic: Publishing a customized launcher
Replies: 8
Views: 679

Mcc457 wrote:I think its allowed, there is another version of Minetest, Freeminer if I'm not mistaken. I also have my own called Fiveflags.

They are called forks.


Will I be allowed to host it for download, or should I link to the minetest website?

Thanks for the quick reply, anyway! :D
by cookiemonsta
Thu Jan 09, 2014 22:56
 
Forum: General Discussion
Topic: Publishing a customized launcher
Replies: 8
Views: 679

Publishing a customized launcher

Me and a friend have been making use of the easy to mod/change/customize aspect of the game and we believe that it is open source, so could we publish it on our website, credit everyone involved (after getting the okay from mod authors)?
by cookiemonsta
Thu Jan 09, 2014 21:11
 
Forum: General Discussion
Topic: Publishing a customized launcher
Replies: 8
Views: 679

Please help

Hi, I was wondering how to change the main menu background, I did it in an earlier build and something apears to have changed? Anyway, I need to change the main menu background to a static (not moving) image of my creation. Also, if I add my mods to a new gametype folder, as well as the default mods...
by cookiemonsta
Thu Jan 09, 2014 18:05
 
Forum: General Discussion
Topic: Please help
Replies: 1
Views: 328

In the stable build you must set up a reactor like it is in the file of reactor shown: [spoiler] -- The reactor consists of an 11x11x11 cube structure -- A cross section through the middle: -- CCCCC CCCCC -- CCCCC CCCCC -- CCSSS SSSCC -- CCSCC CCSCC -- CCSCWWWCSCC -- CCSCW#WCSCC -- CCSCW|WCSCC -- C...
by cookiemonsta
Tue Jan 07, 2014 16:34
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 495042

.rar is not a minetest file format, its a archiving file format, ie.: you need a tool to extract the files and place the resulting files into the correct directories look the internet for winrar, extract the files (preserving directories) to the \mods directory of your minetest instalation. or, if ...
by cookiemonsta
Mon Jan 06, 2014 22:35
 
Forum: General Discussion
Topic: Can't get .rar mods to work?
Replies: 12
Views: 2858

aldobr wrote:You need to extract the .rar files...


How would I do that? (Sorry, my minetest know-how is limited, to an extent at which I could be named a n00b)

Thanks for the quick reply by the way! :)

Thanks in advance,
cookiemonsta
by cookiemonsta
Mon Jan 06, 2014 22:29
 
Forum: General Discussion
Topic: Can't get .rar mods to work?
Replies: 12
Views: 2858

Can't get .rar mods to work?

I am having problems getting mods that are .rar files to work, someone please help?

Thanks in advance,
cookiemonsta
by cookiemonsta
Mon Jan 06, 2014 22:18
 
Forum: General Discussion
Topic: Can't get .rar mods to work?
Replies: 12
Views: 2858

Hi, I would like to know how to set up a nuclear reactor in stable build of technic and how to use motors.

Thanks in advance,
cookiemonsta
by cookiemonsta
Sun Jan 05, 2014 20:54
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 495042

To enable mods, click the world you want to enable them for, then click "Configure", then click the mod you want to enable and check the "enabled" box. When you have finished, click "save". To enable texture packs, put them in the "textures" folder (there should be a file called "texture_packs_here...
by cookiemonsta
Fri Jan 03, 2014 19:32
 
Forum: General Discussion
Topic: Confusion surrounding new(ish) features
Replies: 4
Views: 541

You enable mods with the configure tab under the singleplayer tab of the main menu. The mods tab shows the mods you've installed and those you can install that way (an alternative of downloading them from the forum and putting them in your mods folder). The texture pack, idk, just noticed it for th...
by cookiemonsta
Thu Jan 02, 2014 22:06
 
Forum: General Discussion
Topic: Confusion surrounding new(ish) features
Replies: 4
Views: 541

Confusion surrounding new(ish) features

Just to begin, I'm not 100% sure this is the right place to post this, but: Since 0.4.8 there's been the "mods" tab on the main menu. Please. how do you enable mods? And the "texture packs" tab, how can you enable texture packs and do you put texture packs for mods in the texture pack folder now or ...
by cookiemonsta
Thu Jan 02, 2014 21:20
 
Forum: General Discussion
Topic: Confusion surrounding new(ish) features
Replies: 4
Views: 541



Hey Tom! Yup, that's the friend.
by cookiemonsta
Fri Dec 20, 2013 22:31
 
Forum: General Discussion
Topic: Minetest Youtube series
Replies: 9
Views: 984

AMMOnym wrote:yeah im really happy . finnaly minetest videos XD


I was thinking about building a factory type thing using technic and such mods, and hopefully playing with a few friends. :)
by cookiemonsta
Fri Dec 20, 2013 22:09
 
Forum: General Discussion
Topic: Minetest Youtube series
Replies: 9
Views: 984

PilzAdam wrote:It would be quite nice if you would post a link to the forum topic of the mod.


Thanks a bunch! :D Episode One should be up today or tomorrow, I'll post the link here.

cookiemonsta
by cookiemonsta
Fri Dec 20, 2013 16:32
 
Forum: General Discussion
Topic: Minetest Youtube series
Replies: 9
Views: 984

Minetest Youtube series

I am going to record a youtube series with my friend after realizing that there's not much on Youtube about minetest. I will be playing singleplayer most of the time, and occasionally with a friend or two. My reason for posting this topic is: I have quite a few mods installed, and I was just wonderi...
by cookiemonsta
Fri Dec 20, 2013 14:33
 
Forum: General Discussion
Topic: Minetest Youtube series
Replies: 9
Views: 984

Can I build on your server please?
cheers =)
by cookiemonsta
Sun Jun 10, 2012 15:22
 
Forum: Servers
Topic: Redcrab's server
Replies: 5030
Views: 637373

the other cookiemonsta is still me but i thought i was already logged in but now i actually am logged in...
im in =)
by cookiemonsta
Sun Jun 10, 2012 13:10
 
Forum: Servers
Topic: [0.4.3] The Hunger Games Server. [DOWN]
Replies: 646
Views: 66310

Return to advanced search