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Re: [Mod] Hunger with HUD bar [0.5.2] [hbhunger]

by Wuzzy » Fri Jan 20, 2017 19:45 No, the self-healing process doesn't lower satiation. While testing my mod it occured to me, that this should probably a feature. I'm penalising the player by dealing a small amount of damage at a low frequency and as long as his satiation is high enough and he is ...
by Griiimon
Sun Jan 22, 2017 12:37
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [0.7.1] [hbhunger]
Replies: 69
Views: 14168

Re: [Mod] Hunger with HUD bar [0.5.2] [hbhunger]

As far as i can see, the self-healing process doesn't lower satiation?
by Griiimon
Fri Jan 20, 2017 15:08
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [0.7.1] [hbhunger]
Replies: 69
Views: 14168

Re: How to use heat perlin map in mapgenv7

Thank you so much! Couldn't have done it without your advice. For anyone how needs it, here is a function that returns an approximation of the temperature at a given position in celcius based on the mapgenv7 heat map: heatparam = { offset = 0, scale = 1, spread = {x=1000, y=1000, z=1000}, seed = 534...
by Griiimon
Mon Jan 16, 2017 02:28
 
Forum: Modding Discussion
Topic: How to use heat perlin map in mapgenv7
Replies: 5
Views: 210

Re: How to use heat perlin map in mapgenv7

I'm at a loss here. I've never used perlin noise before. The code i tried: heatparam = { offset = 50, scale = 50, spread = {x=1000, y=1000, z=1000}, seed = 5349, octaves = 3, persist = 0.5, lacunarity = 2.0 } pos= player:getpos() perlin= minetest.get_perlin(heatparam) -- perlin= minetest.get_perlin_...
by Griiimon
Mon Jan 16, 2017 00:53
 
Forum: Modding Discussion
Topic: How to use heat perlin map in mapgenv7
Replies: 5
Views: 210

Re: Post your mapgen questions here (modding or engine)

I'd like to include temperature/warmth in my mod. Is there a way to get the temperature at the player position or at least the biome id at his position?
by Griiimon
Sat Jan 14, 2017 16:04
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 484
Views: 23682

How to use heat perlin map in mapgenv7

I've tried to implement a function that returns the temperature at the player's position based on the heatmap supplied by mapgenv7 but the values fluctuate heavily even within a given biome. I don't know anything about perlin noise but from the posts i read i figured out this code: function getTempe...
by Griiimon
Fri Jan 13, 2017 21:18
 
Forum: Modding Discussion
Topic: How to use heat perlin map in mapgenv7
Replies: 5
Views: 210

Re: [Mod] Pathogen [0.3][pathogen]

Is there any concern with reducing the players speed temporarily as a result of diseases? As i understand, it's merely a factor in the player's physics section. As long as other mods don't mess with movement.. I'd gladly help to code, although i'm complete minetest noob just learning my way around t...
by Griiimon
Wed Jan 11, 2017 23:00
 
Forum: WIP Mods
Topic: [Mod] Pathogen [0.3][pathogen]
Replies: 30
Views: 4045

Re: [Mod] Mobs Redo [1.33] [mobs]

I'm just starting to get acquainted with modding mintest, so this might be a stupid idea but how about: - option to set chance to appear for mob by biome mob_cow: [ "Grassland", 20%], "Iceland", 0%] - set group size/ how many to spawn in a map block, if chanced - using minetest.r...
by Griiimon
Wed Jan 11, 2017 21:21
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.45] [mobs]
Replies: 1506
Views: 199461

Re: [Mod] Mobs Redo [1.33] [mobs]

Would it be possible to create a spawn method, that spawns a bunch of mobs instantly as soon as a new chunk is created?

I find it annoying when animals pop up in an area i already searched and found empty. So far from what i figured, the spawn methods provided can't accomplish this.
by Griiimon
Wed Jan 11, 2017 19:41
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.45] [mobs]
Replies: 1506
Views: 199461

Re: Porting my MC mod to Minetest

Thanks a lot, that will get me started!

I haven't played RimWorld but definitely gonna check out the health simulation. Always looking for more realism.
by Griiimon
Mon Jan 09, 2017 13:50
 
Forum: Modding Discussion
Topic: Porting my MC mod to Minetest
Replies: 4
Views: 425

Porting my MC mod to Minetest

Hey guys, No idea why this MC clone didn't come to my attention earlier. I only discovered it last night and i'm still overwhelmed by emotions and ideas that i literally had to suppress back when i had to give up writing a minecraft core mod 'Strugglecraft' a few years ago. I put the link to the ful...
by Griiimon
Sun Jan 08, 2017 15:56
 
Forum: Modding Discussion
Topic: Porting my MC mod to Minetest
Replies: 4
Views: 425

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