I can reproduce crash with 1 permanent fire.
with minimal subgame(useless mod deleted), place 1 permanent fire et spawn 1 mummy.
https://www.youtube.com/watch?v=q8GdGWScd-Y
Search found 13 matches
- Wed Oct 12, 2022 07:05
- Forum: Mod Releases
- Topic: [Mod] Pyramids (with treasures) [1.0.4] [tsm_pyramids]
- Replies: 52
- Views: 18950
- Fri Oct 07, 2022 03:27
- Forum: Mod Releases
- Topic: [Mod] Pyramids (with treasures) [1.0.4] [tsm_pyramids]
- Replies: 52
- Views: 18950
Re: [Mod] Pyramids (with treasures) [1.0.3] [tsm_pyramids]
Hello, It is surely that the entity is deleted but that the server calls it a 2nd time but entity is null. "self.object:get_pos()" line 287 in mummy.lua. minetest.get_objects_inside_radius( nil , 4) -> crash We have surely fixed the same bug on our servers https://sys4.fr/gitea/nalc/tsm_py...
- Mon Oct 03, 2022 07:02
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11636
Re: [Mod] Spears [2.2] [spears]
Hit radius is hard to balance, it considers the origins but entities have a different size... one more reason to need an API that detects collision boxes. Hi, We found a good system for collisions, you can hit a small bee or a big mob with pretty good accuracy, using the collision boxes. you can al...
- Mon Sep 26, 2022 13:03
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286073
Re: [Mod] Farming Redo [1.47] [farming]
Hello, The translation of Hoe tools is broken by toolranks because you use an old way of doing things and set a untranslated string, https://notabug.org/TenPlus1/farming/src/master/hoes.lua#L195 now there is a function to do it. toolranks.add_tool("mymod:mytool") There is no craft for hoe ...
- Sat Jun 18, 2022 12:30
- Forum: Mod Releases
- Topic: [Mod] Fishing [fishing]
- Replies: 22
- Views: 22303
Re: [Mod] Fishing [fishing]
Hi, After a long absence I updated the mod, but I no longer have access to the original repository (I had closed my account when microsoft bought github in 2018 :p ) and it is archived now, I would make a pr on the official repository if it is reopened one day. In the meantime you can find it on my ...
- Tue Jun 14, 2022 09:54
- Forum: Problems
- Topic: [Solved] Node conflict. I need help.
- Replies: 1
- Views: 429
Re: Node conflict. I need help.
Hi, node_owner is very old and outdated/bug (the code of the privs is bad/incomplete...), look rather at the mapetools mod and unbreakable groups, or use area | protector mod. https://github.com/minetest-mods/maptools. But you place a node whitout "placer" player, and it's wrong because ->...
- Sun Jun 12, 2022 13:11
- Forum: Servers
- Topic: MineClone 5 on Minetest 5
- Replies: 145
- Views: 29933
Re: MineClone 5.1.9 on Minetest 5.5
Hi,
I play in the survival server since 3 days, The server is down since ~12hours. Are you doing an update or is it down permanently? 😨
I play in the survival server since 3 days, The server is down since ~12hours. Are you doing an update or is it down permanently? 😨
- Sat Dec 09, 2017 00:39
- Forum: Mod Releases
- Topic: [Mod] Fishing [fishing]
- Replies: 22
- Views: 22303
Re: [Mod] Fishing (mainly rewritted/improved + new features)
Oh thanks Chem871, it's fixed.
- Fri Dec 08, 2017 19:04
- Forum: Mod Releases
- Topic: [Mod] Fishing [fishing]
- Replies: 22
- Views: 22303
Re: [Mod] Fishing (mainly rewritted/improved + new features)
oop's it's fixed
- Fri Dec 08, 2017 18:39
- Forum: Mod Releases
- Topic: [Mod] Fishing [fishing]
- Replies: 22
- Views: 22303
Re: [Mod] Fishing (mainly rewritted/improved + new features)
Hello,
mod updated, added contest schedule.
If you plan Sunday at 12h30 for one hour, type "contest_add wday hours minutes duration"
wday 0=everyday, 1 =Sunday, 2=Monday etc
mod updated, added contest schedule.
If you plan Sunday at 12h30 for one hour, type "contest_add wday hours minutes duration"
Code: Select all
contest_add 1 12 30 3600
- Tue May 09, 2017 21:45
- Forum: Mod Releases
- Topic: [Mod] Fishing [fishing]
- Replies: 22
- Views: 22303
- Thu Jan 12, 2017 03:46
- Forum: Problems
- Topic: Fences don't render properly
- Replies: 2
- Views: 643
Re: Fences don't render properly
Hi,
Updates to 0.4.15, since 0.4.14 the fence is rewritten.
Updates to 0.4.15, since 0.4.14 the fence is rewritten.
- Tue Jan 10, 2017 15:19
- Forum: Problems
- Topic: [SOLVED][fedora 25] Compilation Problems
- Replies: 6
- Views: 2220
Re: [fedora 25] Compilation Problems
Hi, -- Could NOT find Irrlicht (missing: IRRLICHT_LIBRARY IRRLICHT_INCLUDE_DIR) -- Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS) -- LuaJIT not found , using bundled Lua. -- Detecting GMP from system failed. -- Using bundled mini-gmp library. -- PostgreSQL not found ! -- L...