Search found 602 matches
- Tue Sep 19, 2017 18:31
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
How can I write to my in-game console (that appears by pressing [T] , [F10] or [/] ) some info from my mod? it is for the sake of debugging code. Commands print() , minetest.log() , minetest.debug() do not write to in-game console, but to debug.txt file. Command print() does not work all — it does ...
- Tue Sep 19, 2017 07:41
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
orwell wrote:But you can't specify multiple values on a single line...
Code: Select all
minetest.debug( dump( { obj1, obj2, obj3 } ) )
- Tue Sep 19, 2017 07:07
- Forum: General Discussion
- Topic: Rules of Minetest version numbers?
- Replies: 13
- Views: 1574
Re: Rules of Minetest version numbers?
As if software with version number with no zero in front is not developing. Not so funny joke, really.Byakuren wrote:Byakuren wrote:Maybe X is always 0 and is meant to remind us that development is a neverending cycle of improvement. The day X is incremented is the day our spirit dies.
- Tue Sep 19, 2017 05:57
- Forum: General Discussion
- Topic: Rules of Minetest version numbers?
- Replies: 13
- Views: 1574
Re: Rules of Minetest version numbers?
What's the point of that zero?Byakuren wrote:I like haskell, so I propose we use the versioning scheme that has become standard on hackage: major.major.minor.patch, with four numbers. The advantage of this scheme is that we can keep 0 as the first digit and still have new major, minor, and patch versions.
- Tue Sep 19, 2017 00:05
- Forum: Texture Packs
- Topic: [32x32 minetest only tp] Vanilla 32x32
- Replies: 195
- Views: 59726
Re: [32x32 minetest only tp] Vanilla 32x32
Toby! Make it complete!
- Mon Sep 18, 2017 21:32
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
I looked through this article about texture and I have a question. How can I make particular texture more contrast? Modifier [brighten makes texture bright (black becomes grey, grey becomes almost white). It's not about increasing contrast. Is there a direct way or some workaround to make texture mo...
- Mon Sep 18, 2017 20:47
- Forum: General Discussion
- Topic: Rules of Minetest version numbers?
- Replies: 13
- Views: 1574
Re: Rules of Minetest version numbers?
There is no need for three numbers at all, especially when one of them is always 0 (zero).
Just two numbers is enough — <major_improvements>.<minor_improvements/bugfixes>
Examples: 4.16, 4.17, 5.0, 5.1,…
Just two numbers is enough — <major_improvements>.<minor_improvements/bugfixes>
Examples: 4.16, 4.17, 5.0, 5.1,…
- Mon Sep 18, 2017 20:31
- Forum: Feature Discussion
- Topic: Minetest book of complaints and suggestions
- Replies: 18
- Views: 3299
Re: Minetest book of complaints and suggestions
Сontinuation… • Rational use of heights If we have 64km of world height, then it would be better to have 2km high (max) above sea level and 62km deep underground. Have you ever seen any mountain or building ~30km high? The hightest montain I was on is about 200m (valleys mapgen). Maybe with other ma...
- Mon Sep 18, 2017 20:04
- Forum: Feature Discussion
- Topic: Rename mapgens
- Replies: 42
- Views: 6101
Re: More brainstorming
Wuzzy, now roll the dice three times.
- Mon Sep 18, 2017 19:31
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
This could be helpful for everyone who wants to print stuff: ... Thank you. But why did you blow so much code if there is already dump function as part of Minetest? I usually do this: minetest.debug( dump( obj ) ) But this will write to debug.txt file. Not to in-game console. Because debug.txt is a...
- Mon Sep 18, 2017 02:02
- Forum: Feature Discussion
- Topic: Minetest book of complaints and suggestions
- Replies: 18
- Views: 3299
Re: Minetest roadmap from my point of view
It's not so important how to name these thoughts. The content is important.rubenwardy wrote:It's hardly a roadmap if you're not going to work on it, and developers aren't bound by it :P
Mostly good points though
OK, I changed topic name and made some additions and corrections to the first post.
- Mon Sep 18, 2017 00:12
- Forum: Feature Discussion
- Topic: Minetest book of complaints and suggestions
- Replies: 18
- Views: 3299
Minetest book of complaints and suggestions
We need: • New name for game Many words were already said about why current name is a crap. In short, "test" part implies we do not actually play game, but we test and debug. In other words, our game is not about digging dirt but about digging C/Lua code looking for bugs . Minetest name l...
- Sun Sep 17, 2017 02:39
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
Napiophelios, you may not bother answering me.
With some effort I figured out that it was you who answered me.
Posts from foes are not displayed, fortunately.
With some effort I figured out that it was you who answered me.
Posts from foes are not displayed, fortunately.
- Sun Sep 17, 2017 01:45
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
How to make each inventory slot hold more than 99 items (if items are stackable)?
Say, 1000 items.
Say, 1000 items.
- Sat Sep 16, 2017 21:41
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068588
Re: Post your screenshots!
The tractor drove here
- Sat Sep 16, 2017 21:09
- Forum: General Discussion
- Topic: Recomend your fav text editor!
- Replies: 24
- Views: 3370
Re: Recomend your fav text editor!
For me the problem is not editor but … PROGRAMMING MONOSPACED FONT , damn it… I tried hundred of them and none of them I like. Huge amount are good but… 1) do not support cyrillic, only latin — into trashcan immediately. 2) have 'l' (lower 'L') as plain vertical stick similar to capital 'I' (upper '...
- Sat Sep 16, 2017 20:57
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84343
Re: Should we rename Minetest? (poll)
This topic should already make us C L E A R whether devs have any plan to change the name or not.Ruggero wrote:btw this topic is getting T H I C C
- Sat Sep 16, 2017 18:43
- Forum: Modding Discussion
- Topic: Is writing minetest in Java possible?
- Replies: 26
- Views: 3445
Re: Is writing minetest in Java possible?
Hi, id like to know if its possible to make working mods and subgames written in Java. You want to make minetest closer than minecraft or just make slower than windows XP on a nokia phone? By the way, Stix, do you know there is another free and open source Minecraft-like sandbox game written in Jav...
- Sat Sep 16, 2017 01:26
- Forum: Modding Discussion
- Topic: Is writing minetest in Java possible?
- Replies: 26
- Views: 3445
Re: Is writing minetest in Java possible?
Weird namesofar wrote:LuA
These simple tutorials of simple language Lua is enough to start programming.
- Sat Sep 16, 2017 00:30
- Forum: Feature Discussion
- Topic: New menu design for Minetest
- Replies: 58
- Views: 11204
Re: New menu design for Minetest
It's not going to happen, the core devs like there boring gray GUIs too much Besides developers, designer is needed , so everybody does what he should, and does not do extraneous things. Now MT developer is a man-orchestra. This is not good. That's why the impressions of MT — not so much. And MT is...
- Sat Sep 16, 2017 00:24
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
If you want a mod called "group", then name it "groups." No, I don't want to. At all. I was just curious what if… while looking at recipes. How does MT distinguish e.g. itemname "default:dirt" from group "group:wood" , if the format is the same "<super>:...
- Fri Sep 15, 2017 23:15
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
As I understand, mod's name can't be group cuz I saw recipes like { {"group:stone"}, {"default:stick"}, {"default:stick"}, } ... for stone shovel. group name is a reserved name? If so, what are reserved names in the game? What if someone make mod called group ?
- Fri Sep 15, 2017 21:51
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
How can I write to my in-game console (that appears by pressing [T] , [F10] or [/] ) some info from my mod? it is for the sake of debugging code. Commands print() , minetest.log() , minetest.debug() do not write to in-game console, but to debug.txt file. Command print() does not work all — it does ...
- Fri Sep 15, 2017 19:07
- Forum: Modding Discussion
- Topic: Is writing minetest in Java possible?
- Replies: 26
- Views: 3445
Re: Is writing minetest in Java possible?
MT mods can be written in Lua only.
Listen, young boy. If you a fan of Java this is great. But do not try to apply your Java skills in every software around you.
Listen, young boy. If you a fan of Java this is great. But do not try to apply your Java skills in every software around you.
- Fri Sep 15, 2017 18:13
- Forum: Modding Discussion
- Topic: Is writing minetest in Java possible?
- Replies: 26
- Views: 3445
Re: Is writing minetest in Java possible?
Relax. MT is written in C++. Nobody being sane will rewrite the code into Java. What I would like to see in MT in future is the ability to write mods in Python, very convenient and powerful scripting language, at least some subset of Python, that allows to be embedded as Lua. But unlikely it will be...