Search found 18 matches
- Wed Jan 18, 2017 08:08
- Forum: Servers
- Topic: [Server] VanessaE's Creative Server [5.4.0]
- Replies: 1479
- Views: 282306
Re: [Server] VanessaE's Creative Server [git]
I stopped by for a bit today. Really nice to just walk/fly around and see what everyone has built. Some pretty normal buildings, and some truly weird stuff. Then I tried to learn what all the different blocks were, and which mods added which nodes. Naturally, I got there 15 minutes before your night...
- Wed Jan 18, 2017 07:39
- Forum: Mod Releases
- Topic: [Mod] Warps [warps] (portal|warp|teleport)
- Replies: 17
- Views: 9688
Re: [Mod] Warps [Warps] (portal, warp, teleport)
Bit of a typo in your download link. Should be https://github.com/minetest-mods/warps/ ... master.zip
- Wed Jan 18, 2017 07:22
- Forum: WIP Mods
- Topic: [MOD] A Overhall to Darkage [Medieval]
- Replies: 8
- Views: 3499
Re: [MOD] A Overhall to Darkage [Medieval]
Hi. I was just on Vanessa's Creative server and flew around making notes on all the cool blocks that were being used. Your darkage was on my list of mods to look into. Nice detailed textures and moody lights. I will do some testing on my singleplayer world. If it will help, I would be happy to write...
- Tue Jan 17, 2017 02:36
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 291
- Views: 71243
Re: [Mod] D00Med mobs [dmobs]
Ooh. Downloaded it. Ironically, I was just sketching out a mod to do funky genetics with butterflies (because they were never really completed in the Forestry mod for MC and it bugged me). I'm less interested in being doomed, pretty much just running around in my underwear in my test world, but will...
- Mon Jan 16, 2017 18:37
- Forum: General Discussion
- Topic: TestJam 2016 - 72 Hour Modding Competition
- Replies: 21
- Views: 3942
Re: TestJam 2016 - 72 Hour Modding Competition
Well that's not the outcome I was expecting. Ouch. I was hoping to see which super creative mood won and how much fun it was. Other contests have produced some very cool code. Did you only promote it in the forum? I have only been on here for a week or two, I would have been game if I had seen it. I...
- Mon Jan 16, 2017 09:42
- Forum: WIP Mods
- Topic: [Mod] Node Information on_punch [punchinfo]
- Replies: 9
- Views: 2260
Re: [Mod] Node Information on_punch [punchinfo]
Hi Octacian. I got an odd error when punching one of my own blocks. You can see from the F5 debug readout that the fields are filled in, but after a punch I get an error that "tiles" is nil. http://scvs.com/games/minetest/punchinfo%20test1.png Here is definition of my node: minetest.regist...
- Mon Jan 16, 2017 09:27
- Forum: WIP Mods
- Topic: [Mod] Node Information on_punch [punchinfo]
- Replies: 9
- Views: 2260
Re: [Mod] Node Information on_punch [punchinfo]
Well that would be easier than reading everyone's source code to see specific properties of things. Will try it out. ;-)
- Mon Jan 16, 2017 09:23
- Forum: WIP Mods
- Topic: [WIP] fall_stones: falling blocks ... watch your head!
- Replies: 2
- Views: 1190
Re: [WIP] fall_stones: falling blocks ... watch your head!
Hi, thanks. It does feel a little more real when ledges collapse and tunnels cave in. I just added crafting recipes to the blocks. Just take a vanilla block and add 3 gravel to make 2 of the matching falling blocks. For anyone trying to do an educational modpack, use these falling blocks to show gra...
- Mon Jan 16, 2017 06:14
- Forum: WIP Mods
- Topic: [WIP] fall_stones: falling blocks ... watch your head!
- Replies: 2
- Views: 1190
[WIP] fall_stones: falling blocks ... watch your head!
I had a nice quiet weekend and was able to spend some time coding basic mods to customize my game world. What a nice solid engine MineTest has become! High five to the team. This mod [fall_stones] adds a bunch of blocks that look exactly like vanilla blocks except that they can fall on you. The bloc...
- Sun Jan 15, 2017 05:34
- Forum: Modding Discussion
- Topic: testing ore generation - make em glow
- Replies: 7
- Views: 1578
Re: testing ore generation - make em glow
Hi. I'm happy to test anything, mythbust anything. Here is the same oregen with one ore swapped with glass and one swapped with meselamps. http://scvs.com/games/minetest/oregen_testing_both.png The yellow areas are the meselamps, and the black zones are glass. The upside of this is that you can see ...
- Sun Jan 15, 2017 04:47
- Forum: WIP Mods
- Topic: [WIP] dense_ores Denser ores for deeper depths
- Replies: 4
- Views: 1461
Re: [WIP] dense_ores Denser ores for deeper depths
Testing some newer, handmade dense ore textures. The old way with the rotations just came out weird. http://scvs.com/games/minetest/dense_ores_new.png Had some fun testing and tweaking the oregen. Also added a config file to set the rarity of the stones and ores to fit you world's needs. Update comi...
- Sun Jan 15, 2017 04:44
- Forum: General Discussion
- Topic: [Fun] Post your Nyancats!
- Replies: 225
- Views: 45458
Re: [Fun] Post your Nyancats!
Found two little guys while testing some oregen code...
and
they seem so bright and happy down in the pitch black pits of the world. ;-)
and
they seem so bright and happy down in the pitch black pits of the world. ;-)
- Sun Jan 15, 2017 04:27
- Forum: WIP Mods
- Topic: [WIP] packed_things mod: compress your blocks
- Replies: 3
- Views: 2167
Re: [WIP] packed_things mod: compress your blocks
Thanks. I added a download link from the Github page, just click and unpack the zip file to your Minetest/mods folder. Update: I added packed series for snow, ice, desert_sand, desert_cobble and gravel. I also added a config file so you can enable just the ones you want to use, and after moving each...
- Sat Jan 14, 2017 20:13
- Forum: Modding Discussion
- Topic: testing ore generation - make em glow
- Replies: 7
- Views: 1578
Re: testing ore generation - make em glow
Really interesting to hear some of these ideas. Almost 30 years of programming here but minetest is a whole new environment. At lunch now, will test later.
- Sat Jan 14, 2017 07:42
- Forum: Modding Discussion
- Topic: testing ore generation - make em glow
- Replies: 7
- Views: 1578
Re: testing ore generation - make em glow
ok, well I don't see how making something invisible would make it easier to see. In this case I could use two different light levels to see the ores spawning inside my custom stone blocks.
- Sat Jan 14, 2017 06:51
- Forum: Modding Discussion
- Topic: testing ore generation - make em glow
- Replies: 7
- Views: 1578
testing ore generation - make em glow
I just thought of a very handy way to test the ore generation in a modpack I'm coding. I thought I should share, because it's really easy to do ... Make the ore you're testing a light source. light_source=6 or 9. Now check it out ... Go into Freemove mode, teleport down to the depth where you're tes...
- Fri Jan 13, 2017 08:51
- Forum: WIP Mods
- Topic: [WIP] dense_ores Denser ores for deeper depths
- Replies: 4
- Views: 1461
[WIP] dense_ores Denser ores for deeper depths
Hi. This is a fairly basic mod, adding new blocks and colors for your deepest caves. The mod adds three tiers of new blocks: Deep, Dense and Ultra Dense. The blocks affected are Stone, Coal Ore, Copper Ore, Diamond ore, Iron Ore. Deep, Dense and Ultra Dense stone can be crafted into 2, 3 and 4 regul...
- Thu Jan 12, 2017 09:58
- Forum: WIP Mods
- Topic: [WIP] packed_things mod: compress your blocks
- Replies: 3
- Views: 2167
[WIP] packed_things mod: compress your blocks
Hi. MineTest has really come of age, and I finally got a chance to start coding some mods. Basic stuff to begin with. This mod lets you pack your cobble, dirt and sand by a factor of 9 into Packed Cobble, Dirt and Sand, then again into 2x Packed Cobble, Dirt and Sand, and again ... up to Ultra Packe...