Search found 8 matches

by rdococ
Sat Aug 24, 2019 23:04
Forum: Texture Packs
Topic: Skin request: Electrician with buzz cut and moustache
Replies: 1
Views: 2192

Skin request: Electrician with buzz cut and moustache

I'm looking for someone who is good at drawing skins to draw me a skin of a man with a buzz cut and a moustache, wearing an electrician outfit (if you don't have any other ideas, I'd like a blue uniform with brown trousers). I'll see if I can do anything in return for whoever submits the best-lookin...
by rdococ
Sun May 12, 2019 17:40
Forum: Modding Discussion
Topic: Poll: What Minetest mods do you want?
Replies: 0
Views: 494

Poll: What Minetest mods do you want?

This is a poll asking you what Minetest mods you want. Eventually, I'll publish these responses as a public spreadsheet or something. https://forms.gle/NWtudCCjPQmQnKPv9 In addition, I'd like to see a separate form for "Mod Ideas" instead of a single thread. The thread is difficult to read...
by rdococ
Sat Jan 26, 2019 15:00
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 552
Views: 76982

Re: Subgames for all! a Minigame Server [Back!]

Lejo wrote:You can upload your skins at:http://minetest.fensta.bplaced.net/
So that I can add a your skin.
The skins are not mine other people uploaded them.
Can you add this skin? http://minetest.fensta.bplaced.net/#nam ... rious/PVP)
by rdococ
Sat Jun 09, 2018 21:31
Forum: WIP Mods
Topic: [Mod] LuaController Blueprint [luac_blueprint]
Replies: 1
Views: 695

[Mod] LuaController Blueprint [luac_blueprint]

The LuaController Blueprint (luac_blueprint) mod for Minetest allows you to easily copy and paste code between luacontrollers using blueprints, which store code. It also allows you to distribute code fairly easily. Left-click on a luacontroller to copy its code to the blueprint, and right-click on o...
by rdococ
Fri Apr 20, 2018 09:50
Forum: WIP Mods
Topic: [Mod] physicsh [physicsh]
Replies: 5
Views: 1486

Re: [Mod] physicsh [physicsh]

byakuren: monoids is indeed a good mod but can be easily reset by a rogue mod... What rdococ and myself are trying to do is create a BASE mod which can maybe be added to game someday that mods like monoids and armor and potions can use to apply effects safely. player_monoids seems to have much more...
by rdococ
Wed Apr 18, 2018 22:12
Forum: WIP Mods
Topic: [Mod] physicsh [physicsh]
Replies: 5
Views: 1486

[Mod] physicsh [physicsh]

This mod adds an API that allows other mods to systematically add multiple modifiers at once to a player's physics without overriding other modifiers. Simply depend/opt-depend on physicsh, use the API, and you're good to go. physicsh on GitHub The mod adds four functions which can be accessed in the...
by rdococ
Tue Apr 11, 2017 16:06
Forum: WIP Mods
Topic: Wings mod
Replies: 9
Views: 1996

Wings mod

Wings! This mod adds wings to the game. You can craft them in this formation: [X] [X] [ ] [ ] [X] [X] [ ] [X] [ ] where X stands for the material. There are three tiers of wings. Wooden Wings Whoever invented these must have been denser than a pile of rocks. Wood is a hard material, so it can't cat...