Search found 8 matches
- Sat Aug 24, 2019 23:04
- Forum: Texture Packs
- Topic: Skin request: Electrician with buzz cut and moustache
- Replies: 1
- Views: 2193
Skin request: Electrician with buzz cut and moustache
I'm looking for someone who is good at drawing skins to draw me a skin of a man with a buzz cut and a moustache, wearing an electrician outfit (if you don't have any other ideas, I'd like a blue uniform with brown trousers). I'll see if I can do anything in return for whoever submits the best-lookin...
- Sat Jul 13, 2019 16:46
- Forum: Servers
- Topic: What ideas for Minetest servers do you have?
- Replies: 1
- Views: 461
- Sun May 12, 2019 17:40
- Forum: Modding Discussion
- Topic: Poll: What Minetest mods do you want?
- Replies: 0
- Views: 494
Poll: What Minetest mods do you want?
This is a poll asking you what Minetest mods you want. Eventually, I'll publish these responses as a public spreadsheet or something. https://forms.gle/NWtudCCjPQmQnKPv9 In addition, I'd like to see a separate form for "Mod Ideas" instead of a single thread. The thread is difficult to read...
- Sat Jan 26, 2019 15:00
- Forum: Servers
- Topic: Subgames for all! a Minigame Server [Back!]
- Replies: 552
- Views: 77096
Re: Subgames for all! a Minigame Server [Back!]
Can you add this skin? http://minetest.fensta.bplaced.net/#nam ... rious/PVP)Lejo wrote:You can upload your skins at:http://minetest.fensta.bplaced.net/
So that I can add a your skin.
The skins are not mine other people uploaded them.
- Sat Jun 09, 2018 21:31
- Forum: WIP Mods
- Topic: [Mod] LuaController Blueprint [luac_blueprint]
- Replies: 1
- Views: 695
[Mod] LuaController Blueprint [luac_blueprint]
The LuaController Blueprint (luac_blueprint) mod for Minetest allows you to easily copy and paste code between luacontrollers using blueprints, which store code. It also allows you to distribute code fairly easily. Left-click on a luacontroller to copy its code to the blueprint, and right-click on o...
- Fri Apr 20, 2018 09:50
- Forum: WIP Mods
- Topic: [Mod] physicsh [physicsh]
- Replies: 5
- Views: 1486
Re: [Mod] physicsh [physicsh]
byakuren: monoids is indeed a good mod but can be easily reset by a rogue mod... What rdococ and myself are trying to do is create a BASE mod which can maybe be added to game someday that mods like monoids and armor and potions can use to apply effects safely. player_monoids seems to have much more...
- Wed Apr 18, 2018 22:12
- Forum: WIP Mods
- Topic: [Mod] physicsh [physicsh]
- Replies: 5
- Views: 1486
[Mod] physicsh [physicsh]
This mod adds an API that allows other mods to systematically add multiple modifiers at once to a player's physics without overriding other modifiers. Simply depend/opt-depend on physicsh, use the API, and you're good to go. physicsh on GitHub The mod adds four functions which can be accessed in the...
Wings mod
Wings! This mod adds wings to the game. You can craft them in this formation: [X] [X] [ ] [ ] [X] [X] [ ] [X] [ ] where X stands for the material. There are three tiers of wings. Wooden Wings Whoever invented these must have been denser than a pile of rocks. Wood is a hard material, so it can't cat...