Search found 26 matches
- Thu Apr 27, 2017 16:15
- Forum: Feature Discussion
- Topic: iOS?
- Replies: 62
- Views: 24730
Re: iOS?
Problem isn't the legality of jailbreaking but the fact that few people do it, mean that only a small number of people will be even able to use minetest on iOS. On the other hand it will make creating adware filled clones even easier, something that most people would agree is a bad thing. Of course...
- Thu Apr 27, 2017 16:07
- Forum: Minetest-related projects
- Topic: Minetest build script for Debian
- Replies: 4
- Views: 1057
Re: Minetest build script for POSIX
It's not on Suse, Slax, Redhat either... Like you said, only debian derived... Maybe poster should just say -> Debian derrived Linux distributions. In the hope that the repositories are correct.rubenwardy wrote:*Debian
apt-get isn't on all POSIX computers, ie: it's not on MacOS
- Thu Apr 27, 2017 12:01
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
B3D Model glitch solved, moving object glitch solved, video in first post as ussual... :)
- Thu Apr 27, 2017 06:20
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Idd it does, solved the moving objects glitch yesterday too. It's almost starting to look like a real game :DMineYoshi wrote:Looks like it's handling the formspecs well...
Looks like you are trying hard for it to work.
+1
- Wed Apr 26, 2017 19:11
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Update on the formspec's overcomming some more of urhosharp's limitations... New video in first post...
- Tue Apr 25, 2017 13:42
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Wrestled fast to the formspec's... Urho-Engine does not allow to put an image directly over another one... :(
--> Or I don't know how to... YET
--> Or I don't know how to... YET
- Mon Apr 24, 2017 11:24
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
A lot of work later video in first post :)
- Fri Apr 07, 2017 23:31
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Considering I'm writing in c# and not c++ and working on a different game engine, I cannot really copy anything... Not knowing for sure but I don't think nodeboxes, b3d files or obj files are being translated to vertex triangles in the original code... Also consider I'm swapping everything between l...
- Fri Apr 07, 2017 20:18
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Translated nodeboxes to vertextriangles (still needs work)+ facedir + completely reworked how mapblocks get drawn for performance -> everything gets processed async from gamethread now (still needs work)... New video in first post...
- Fri Apr 07, 2017 16:33
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Playing around with rendering techniques for performance :) Will be customizableazekill_DIABLO wrote:it looks very nice, shading is gone, maybe needs a bigger render distance and more contrast
- Tue Apr 04, 2017 10:53
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
I have a "low end" Intel system with an Intel x5-Z8350 QuadCore 1.44Ghz (1.92GHz) . Don't get more than 30fps wow, so you can play the game, then? My main PC is a little bit stronger. I just wonder how you can get 60fps. Or is it a faster CPU? i3? i5? Lower the quality in the settings? :D
- Tue Apr 04, 2017 10:52
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
New video of the connection to my modded server... Still ALOT of work todo as improvement in stabillity and actually handeling custom models. But for me it was a big issue and so a big step forward.
- Tue Apr 04, 2017 07:25
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
I have a "low end" Intel system with an Intel x5-Z8350 QuadCore 1.44Ghz (1.92GHz) . Don't get more than 30fps wow, so you can play the game, then? In my days, low-end was single core :D Update: Just got into my own (heavy) modded server using 400Mb ram! Still has to go lower, but we're ge...
- Sun Apr 02, 2017 16:20
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Looks like an interesting project!! Not sure why there seems to be some hostility from others but I wish you the best!!! It is always neat to see what new ideas people are capable of! Also this might be perfect for our school computers! Thanks! I don't really see hostility, just positive critisicm....
- Fri Mar 31, 2017 15:51
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Finally finished the coding to load b3d files and obj files. New video in first post!
- Wed Mar 29, 2017 09:35
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
I should add that it would be preferable to make something from the existing codebase though. By making it in a different language, you're going to have to do a lot of work to get future client-side Lua to work and we can't backport your fixes or anything. Also you can't use our updates and have to...
- Wed Mar 29, 2017 08:36
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
I'm going to guess Vibrocil isn't going to make anything worse than the existing apple store ripoffs that sell in-game privileges for money, so I wish the best of luck to this. Of course, open source would be very welcome. Minetest wouldn't have become what it is without it being open source, so I ...
- Wed Mar 29, 2017 07:07
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Reaching out to people with lower spec devices and devices that the original client does not support (Iphones etc.) The game already runs on iphones... and runs just fine. Which is good than, just low spec devices than :D Although I do suspect (having read a thread on this forum about it) it are cl...
- Wed Mar 29, 2017 06:53
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
As I rebuild from scratch and work in C# instead of C++ I won't be releasing any of my code... The only code (Nuget Packages for visual studio) that I use is for PCL's to work with files and sockets and the urhosharp engine. So I guess I'm not violating anybody's work. Everything else is completely...
- Wed Mar 29, 2017 06:14
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
As I rebuild from scratch and work in C# instead of C++ I won't be releasing any of my code... The only code (Nuget Packages for visual studio) that I use is for PCL's to work with files and sockets and the urhosharp engine. So I guess I'm not violating anybody's work. Everything else is completely ...
- Tue Mar 28, 2017 20:20
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
This will be settings... In theory everything will be able to have a shadow. I have yet to define sun and moon. Complete support for shadows will be added afterwards... It's just an extra line of code in the entity definition (models) but the complete functionality is definitely coming.. Today's wor...
- Tue Mar 28, 2017 18:39
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Re: Rebuild from scratch on Xamarin, different engine...
Thanks, as this is considered a month of work, I hope the rest goes as fast and I'll be releasing public beta's soon...texmex wrote:This is interesting! I've not seen alternative clients before. Wish you the best of luck!
- Tue Mar 28, 2017 09:20
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8446
Rebuild from scratch on Xamarin, different engine...
Dear readers, As I have children with cheap chinese tablets who want to play minetest and could not connect to my server due to memory limitation (512MB) I decided to rewrite the minetest client. Right now I'm in alpha stage, only very basic functionality works and only the "default game" ...
- Mon Feb 20, 2017 10:06
- Forum: Engine Builds
- Topic: (Poll) What needs improved in the Android port of Minetest?
- Replies: 8
- Views: 5700
Re: (Poll) What needs improved in the Android port of Minete
My main thought with other phones is that it does not have enough memory to handle all the mods. Creating server without mods allows older devices to connect and play. What troubles me is that it just exits the game without any information in debug.txt. I've read around the forum (probably old post)...
- Thu Feb 16, 2017 21:20
- Forum: Engine Builds
- Topic: (Poll) What needs improved in the Android port of Minetest?
- Replies: 8
- Views: 5700
Re: (Poll) What needs improved in the Android port of Minete
Multiplayer performance if it's possible, just not able to connect to servers with too many mods on low-end devices > 1Gb Ram or less...