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Re: How do you think about "Forbidden license" paragraph?

Worth noting that you should make sure your crawler doesn't DDoS the website (ie: rate limit it) and ask celeron55 for permission/the best times to crawl. Also worth noting that such a project would be completely pointless given the multitude of good crawlers already available with good public APIs
by rubenwardy
Mon Aug 20, 2018 13:38
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 87
Views: 2631

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Our IP has been banned while we were playing. Reason is anti cheat v01 but as far as we know we were not doing anything wrong. User majochup and upie2. Would you please let us know what we were doing wrong and unban us? Thank you. Checked the logs to manually verify, and I can see this was an error...
by rubenwardy
Mon Aug 20, 2018 11:37
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 968
Views: 41223

Re: Minetest Crashes After I Try To get In World

That's a warning, not an error. Look at the bottom of debug.txt (do this after you get the crash and closing the client)
by rubenwardy
Mon Aug 20, 2018 10:21
 
Forum: Problems
Topic: Minetest Crashes After I Try To get In World
Replies: 5
Views: 169

Re: box collision

Not that I know of, but the algorithm is pretty easy. If you Google cube-cube collision, you'll find this: return (A.min.x <= B.max.x) && (A.max.x >= B.min.x) && (A.min.y <= B.max.y) && (A.max.y >= B.min.y) && (A.min.z <= B.max.z) && (A.max.z >= B.min.z);
by rubenwardy
Sun Aug 19, 2018 21:26
 
Forum: Modding Discussion
Topic: box collision
Replies: 2
Views: 41

Re: How do you think about "Forbidden license" paragraph?

It doesn't stop people from developing games, just from distributing and promoting proprietary ones on the forums. This puts them at the level of any other non-minetest game anyway
by rubenwardy
Sun Aug 19, 2018 15:13
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 87
Views: 2631

Re: [Mod] Auth Redux v2.12 (Authentication Handler) [auth_rx

It's a custom designed database format. You may gain speed but you lose reliability and the use of standard tools. Plus the engine will soon support other databases like postgresql which will be faster Also worth noting that percentages aren't a good way to measure performance anyway - 1ms is twice ...
by rubenwardy
Sun Aug 19, 2018 15:04
 
Forum: WIP Mods
Topic: [Mod] Auth Redux v2.12 (Authentication Handler) [auth_rx]
Replies: 25
Views: 1339

Re: Python as a modding language

Python is very often compared to compiled languages such as C, not even C++... because of its speed!


But not positively https://benchmarksgame-team.pages.debia ... thon3.html
by rubenwardy
Fri Aug 17, 2018 21:11
 
Forum: Modding Discussion
Topic: Python as a modding language
Replies: 93
Views: 2622

Re: Proposal: Content DB should only accept FOSS

Both ContentDB and the forums now require licenses to allow redistribution and to not discriminate. Exact wording: Allowed licenses: The use of licenses which do not allow derivatives or redistribution is not permitted for mods, games, and texture packs. This includes CC-ND (No-Derivatives) and most...
by rubenwardy
Fri Aug 17, 2018 12:54
 
Forum: General Discussion
Topic: Proposal: Content DB should only accept FOSS
Replies: 31
Views: 1581

Re: [Mod] Ray-traced explosion library/API [explosions]

This is very impressive looking! How well does it perform on a bigger explosion? Are you using the engine's raycast API?
by rubenwardy
Fri Aug 17, 2018 12:16
 
Forum: WIP Mods
Topic: [Mod] Ray-traced explosion library/API [explosions]
Replies: 6
Views: 322

Re: Earth by Lentebriesje - for MT

sofar wrote:this map doesn't reflect the proper ocean depths. Anything over 10 blocks deep is ... just 10 blocks deep. Sorry!


The reason for this is simple: Minecraft maps only have a vertical range of like, 4.
by rubenwardy
Fri Aug 17, 2018 10:58
 
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 32
Views: 2808

Re: Node detection

Yeah, and it's also not a valid position
by rubenwardy
Fri Aug 17, 2018 09:36
 
Forum: Modding Discussion
Topic: Node detection
Replies: 3
Views: 90

Re: What are you interested in/currently using Minetest for?

Sokomine wrote:One option is not enough. The major fun is modding - but that lives through playing the game from time to time. At least for me.


Unfortunately, this is all Twitter allows. I wanted to compare the two communities, which is why I kept the questions and format the same
by rubenwardy
Thu Aug 16, 2018 22:18
 
Forum: General Discussion
Topic: What are you interested in/currently using Minetest for?
Replies: 4
Views: 180

Re: [Game/Map] BlockColor

I agree, this is turning out very impressive. I'm not entirely convinced on the textures though
by rubenwardy
Thu Aug 16, 2018 16:41
 
Forum: WIP Games
Topic: [Game/Map] BlockColor
Replies: 30
Views: 1618

Re: Node detection

1. set_node takes a node, not a node name. So { name = "ma_pops_furniture:table_c2_wood" } not "ma_pops_furniture:table_c2_wood" 2. use parentheses when calling a function like so minetest.get_node({pos.x+1, pos.y, pos.z}).name. Every time you miss the parentheses, a puppy dies
by rubenwardy
Thu Aug 16, 2018 15:29
 
Forum: Modding Discussion
Topic: Node detection
Replies: 3
Views: 90

What are you interested in/currently using Minetest for?

I ran this poll on Twitter and got an interesting result, so I thought I'd post it here too. Please pick the one that most applies to you. Here is the poll on Twitter. I put this in a spoiler to reduce the chance of it affecting the result of this poll https://twitter.com/MinetestProject/status/1027...
by rubenwardy
Thu Aug 16, 2018 14:04
 
Forum: General Discussion
Topic: What are you interested in/currently using Minetest for?
Replies: 4
Views: 180

Re: Python as a modding language

but Lua is faster This may not be as true once you discard LuaJIT from the equation. Lua is a lot less appealing without LuaJIT, and LuaJIT is becoming more and more unusable. Python is easier for larger programs, is more well known, and is more appealing to educators. But it isn't suitable to Mine...
by rubenwardy
Thu Aug 16, 2018 14:00
 
Forum: Modding Discussion
Topic: Python as a modding language
Replies: 93
Views: 2622

Re: How do you think about "Forbidden license" paragraph?

The thing is that by using a restrictive license, you're actually keeping all the power to yourself. No one else can legally fix the thing if it's broken - they must wait for you to do so. Even if you've disappeared from the community. They also can't make full use of it in their derivative work (ie...
by rubenwardy
Thu Aug 16, 2018 12:03
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 87
Views: 2631

Re: [Mod] Node-IO API [node_io] WIP

Image

Looks good though
by rubenwardy
Thu Aug 16, 2018 11:45
 
Forum: WIP Mods
Topic: [Mod] Node-IO API [node_io] WIP
Replies: 7
Views: 372

Re: Minetest 5.0.0 is on the road

PolySaken wrote:oh wow, If i want to support 5.0.0 I'll have to rewrite the entire code of ocular_networks


I very much doubt this is the case
by rubenwardy
Wed Aug 15, 2018 23:02
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 193
Views: 46005

Re: [Mod] Digilines LED marquee [git][led_marquee]

Look useful! And good to see another mod from you
by rubenwardy
Wed Aug 15, 2018 15:48
 
Forum: Mod Releases
Topic: [Mod] Digilines LED marquee [git][led_marquee]
Replies: 15
Views: 516

Amendment 2: Licenses

Added allowed licenses
by rubenwardy
Wed Aug 15, 2018 13:28
 
Global announcement: Forum rules and conditions
Replies: 2
Views: 49676

Re: Minetest 5.0.0 is on the road

Updated the change log for 5.0.0-dev, it's long: https://dev.minetest.net/Changelog

(Still needs some cleaning up to remove similar things, and aim it more at end users)
by rubenwardy
Wed Aug 15, 2018 13:18
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 193
Views: 46005

Re: [Items] What's the cost in making book_written hold 6000

High. Don't do this The book's content will be sent to players whenever they load a chunk which has a chest with the book in, and when they have it in their inventory This can cause quite a lot of transfer and excess bandwidth usage. It would be better to store the contents separately, maybe in its ...
by rubenwardy
Wed Aug 15, 2018 00:42
 
Forum: General Discussion
Topic: [Items] What's the cost in making book_written hold 60000
Replies: 8
Views: 268

Re: [5.0.0] Formspec Theming using Prepended Strings

Didn't this already exist? I thought I recalled seeing it somewhere. This was added quite a few months ago, I've only just made an announcement Can this be used to remove the default gui things? I prefer the plain formspecs. Sure! You can make a mod to remove the background and just have a bgcolor ...
by rubenwardy
Tue Aug 14, 2018 16:26
 
Forum: News
Topic: [5.0.0] Formspec Theming (minor breaking change)
Replies: 4
Views: 231

Re: I can not connect to some IRC channels...

OldCoder has been banned community-wide (forums, GitHub, IRC...)
by rubenwardy
Tue Aug 14, 2018 14:30
 
Forum: General Discussion
Topic: I can not connect to some IRC channels...
Replies: 27
Views: 724
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