Search found 5841 matches
- Sun Feb 28, 2021 02:10
- Forum: Partly official engine development
- Topic: v-rob's roadmap
- Replies: 8
- Views: 213
Re: v-rob's roadmap
Ah I must have misread "entirely in client-side Lua", I thought you meant no server Lua API, but little client-side C++ makes more sense
- Sat Feb 27, 2021 23:01
- Forum: Partly official engine development
- Topic: v-rob's roadmap
- Replies: 8
- Views: 213
Re: v-rob's roadmap
I disagree with making it client-side only, in the long run. I think that having an API to show GUIs from the server without sending Lua code is very useful. This can come later though, ofc So we need SSCSM whitelists in our clients now like we have in our browsers? Otherwise servers can do whatever...
- Sat Feb 27, 2021 17:46
- Forum: News
- Topic: Minetest 5.4.0
- Replies: 53
- Views: 5149
Re: Minetest 5.4.0
Thank you !! I'm so happy : Automatic updates ! Waw ! But I don't see MAC app (for creating home server). Is there a link or planning or trick to complilate this one ? When I make a BREW command, it remains to 5.3.0. version (I'm on MACOS 11.13.6.) Thank you again ! Homebrew should be updated now. ...
- Sat Feb 27, 2021 16:06
- Forum: Problems
- Topic: [solved] MT 5.4 mob nametag bug
- Replies: 6
- Views: 109
Re: MT 5.4 mob nametag bug
To be clear, you can set a transparent background (alpha=0) to hide the nametag background for your mob. So: initial_properties = { nametag_bgcolor = "#00000000", } or self.object:set_nametag_attributes({ text = "example", bgcolor = "#00000000", }) show_nametag_backgrou...
- Sat Feb 27, 2021 15:49
- Forum: Problems
- Topic: [solved] MT 5.4 mob nametag bug
- Replies: 6
- Views: 109
Re: MT 5.4 mob nametag bug
It's useful for contrast and accessibility.
You can either change show_nametags_background in the minetest settings, or set a background for your mob using the nametag attributes API
You can either change show_nametags_background in the minetest settings, or set a background for your mob using the nametag attributes API
- Sat Feb 27, 2021 13:33
- Forum: News
- Topic: Minetest 5.4.0
- Replies: 53
- Views: 5149
Re: Minetest 5.4.0
You can translate Minetest here: https://hosted.weblate.org/projects/minetest/minetest/debiankaios wrote: ↑Sat Feb 27, 2021 08:04The old german translations was better! Please translate back
- Thu Feb 25, 2021 02:09
- Forum: Modding Discussion
- Topic: Ghaydn's miscellaneous modding questions
- Replies: 12
- Views: 227
Re: Place tools as nodes
One thing you can do is have a node registration and a tool registration. Tool registrations aren't limited, only node registrations. You can override on_place to place a node from a tool, and drops to drop a tool. This will be seamless
Doors in the door mod in MTG does this
Doors in the door mod in MTG does this
- Wed Feb 24, 2021 12:47
- Forum: News
- Topic: Minetest 5.4.0
- Replies: 53
- Views: 5149
Re: Minetest 5.4.0
Debian is an intentionally outdated distro, so yes, you'll need to get Minetest in other ways
- Wed Feb 24, 2021 02:33
- Forum: Feature Discussion
- Topic: object:get_id() and get_object_by_id()
- Replies: 8
- Views: 329
Re: object:get_id() and get_object_by_id()
They're an active object Id. They change when the object is unloaded and loaded. The same object may use different IDs, and different objects may use the same ID at different times. It's better to just use an objectref for the same purpose as the active object Id, and find other ways of indexing ent...
- Tue Feb 23, 2021 20:20
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 5894
Re: Minetest 5.4.0 release candidate 1
You can place subfolders in any media path to organise media, and minetest will load from them. A media path is a mod's media folder (textures/models/sounds) or a texture pack. For one level deep this already works for texture packs … But now I can have ./mods/my_cool_mod/textures/cool_things/of_ty...
- Tue Feb 23, 2021 19:12
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 5894
Re: Minetest 5.4.0 release candidate 1
What does “Load media from subfolders” mean? You can place subfolders in any media path to organise media, and minetest will load from them. A media path is a mod's media folder (textures/models/sounds) or a texture pack. I believe the root of the texture pack takes priority, meaning that you can s...
- Mon Feb 22, 2021 17:58
- Forum: General Discussion
- Topic: The Sneak Glitch is NOT dead!
- Replies: 10
- Views: 431
Re: The Sneak Glitch is NOT dead!
Sounds pernicious. Something like that ought to be pulled out and rewritten so it doesn't affect the rest of the code. Making it an option is fine if the devs want to do the work to support it, but leaving busted legacy code in place, bugs and all, just to support a silly feature like that seems wr...
- Sun Feb 21, 2021 05:30
- Forum: Modding Discussion
- Topic: minetest.after and variable scope
- Replies: 7
- Views: 183
Re: minetest.after and variable scope
The first and second are exactly the same Not quite true. The first copies the variables, while the second has upvalues. Therefore, the second will reflect any changes to the variables, while the first will only show what the variables were like at the point of calling minetest.after . They're both...
- Sun Feb 21, 2021 03:56
- Forum: Problems
- Topic: How to speed up the loading in offline mode?
- Replies: 2
- Views: 116
Re: How to speed up the loading in offline mode?
Hi, when you play offline in singleplayer, Minetest still needs a server. It creates a local server that only you can connect to, and then your client joins as singleplayer. This makes the code much much easier to write and maintain This creating server message is usually due to mods taking a while ...
- Sun Feb 21, 2021 03:43
- Forum: Modding Discussion
- Topic: minetest.after and variable scope
- Replies: 7
- Views: 183
Re: minetest.after and variable scope
local pos = {x=1,y=2,z=3} local str = "hello world" minetest.after(3.5, function(pos, str) print("3.5 seconds later, we can do " .. str .. " at " .. minetest.pos_to_string(pos)) end, pos, str) This is a weird way of writing it, don't do this. You're shadowing variables...
- Wed Feb 17, 2021 10:53
- Forum: General Discussion
- Topic: Serverlist Statistic
- Replies: 19
- Views: 733
Re: Serverlist Statistic
Hi, is it possible to put the data to grafana? I am also interested in getting data from minetest serverslist but I also want to save the list of playernames to make correlation. I have a Prometheus endpoint here: https://minetest.rubenwardy.com/metrics with this source code: https://gitlab.com/rub...
- Wed Feb 17, 2021 01:56
- Forum: General Discussion
- Topic: Servers claiming to offer 0.4 and 5?
- Replies: 22
- Views: 1719
Re: Servers claiming to offer 0.4 and 5?
What do you mean no right? You are violating the LGPL because under the terms you must DISCLOSE the source code when requested. -_- http://www.gnu.org/licenses/gpl-violation.html Not true. You only need to share the source code if you give binaries to end users. This means that you can modify and u...
- Wed Feb 17, 2021 01:47
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 737
- Views: 80787
Re: Post your mapgen questions here (modding or engine)
I would like to see some kind of FAQ topic about at least v7 mapgen, about basic stuff with basic questions, like: + how to shift terrain down/up? (changing water level) + how to stretch terrain horizontally/vertically? + how to make single biome world? + how to make biomes bigger/smaller? + how to...
- Sun Feb 14, 2021 16:27
- Forum: Modding Discussion
- Topic: How to access request_http_api() functions from other scripts than init?
- Replies: 3
- Views: 123
Re: How to access request_http_api() functions from other scripts than init?
Can you finish that line? Is it http since that is the variable you passed in the loadfile command? That is the finished line. ... is used to capture variable arguments as a tuple. You can also use arg , which captures variable arguments as a table. For example, if you passed in two arguments you c...
- Wed Feb 10, 2021 13:21
- Forum: Modding Discussion
- Topic: How to access request_http_api() functions from other scripts than init?
- Replies: 3
- Views: 123
Re: How to access request_http_api() functions from other scripts than init?
You need to pass it in to other files. init.lua: local http = minetest.request_http_api() local path = minetest.get_modpath("mymod") loadfile(path .. "/myscript.lua")(http) myscript.lua: local http = ... Files are functions in Lua. loadfile loads a file as a function. dofile is, ...
- Sun Feb 07, 2021 15:06
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 5894
Re: Minetest 5.4.0 release candidate 1
I think I found a bug with the entity nametag: This is a new future called "Semi-transparent background for nametags" by Zughy. There will probably be a nametag attribute to customise the background color in the future. If you have any complaints about this, please open an issue or post t...
- Sat Feb 06, 2021 19:29
- Forum: Mod Releases
- Topic: Topic move requests
- Replies: 72
- Views: 42973
Re: Topic move requests
Please move my 'driftgame' game to 'Game Releases' https://forum.minetest.net/viewtopic.php?f=50&t=25367 Please move my 'saveschems' mod to 'Mod Releases' https://forum.minetest.net/viewtopic.php?f=9&t=12011 Note: This may not technically comply with some of the requirements for a move, but...
- Sat Feb 06, 2021 17:02
- Forum: News
- Topic: ContentDB - database for the mod/game/txp in-menu installer
- Replies: 227
- Views: 43806
Re: ContentDB - database for the mod/game/txp in-menu installer
https://github.com/minetest/minetest/bl ... pi.txt#L84
release: Ignore this: Should only ever be set by ContentDB, as it is an internal ID used to track versions.
- Fri Feb 05, 2021 17:50
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 5894
Re: Minetest 5.4.0 release candidate 1
That's already been fixed. It did also happen only under specific circumstances
The issues in known issues are all the things that are blocking the release. We list them to avoid double reports not because we don't intend to fix them before releasing
The issues in known issues are all the things that are blocking the release. We list them to avoid double reports not because we don't intend to fix them before releasing
- Thu Feb 04, 2021 16:57
- Forum: Problems
- Topic: HELP PLEASE
- Replies: 1
- Views: 108
Re: HELP PLEASE
Hi, the problem is ý in your name. This will be fixed in Minetest 5.4.0 which will release in a few days. In the meantime, you could move minetest to C:\Minetest or a USB drive