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Re: list all existing players

You can use an iterator to iterate through the authentication data of all players, including offline players. for key, value in minetest.get_authentication_handler():iterate() do end You can't access actual player data like last known positions and meta, see the issue LinuxDirk linked for that
by rubenwardy
Tue Dec 18, 2018 16:36
 
Forum: Modding Discussion
Topic: list all existing players
Replies: 4
Views: 93

Re: [Mod] Mail/Webmail [git][mail]

It's annoying how the buttons are cut off, and that they appear when nothing is selected. The X button is also nonstandard
by rubenwardy
Fri Dec 14, 2018 22:02
 
Forum: WIP Mods
Topic: [Mod] Mail/Webmail [git][mail]
Replies: 6
Views: 234

Re: Are player attributes getting removed in 5.0.0 ?

Linuxdirk wrote:Are the player attributes already deprecated? I can't remember seeing deprecation warnings when using them in 0.4.17.1.


In 5.0.0, yes
by rubenwardy
Tue Dec 11, 2018 14:46
 
Forum: Feature Discussion
Topic: Are player attributes getting removed in 5.0.0 ?
Replies: 4
Views: 151

Re: Are player attributes getting removed in 5.0.0 ?

Player Attributes are deprecated in 5.0.0, which means that you are encouraged to not use them in mods. Player Attributes are replaced by player meta , which uses the same API as node and item meta, and mod storage. Player Attributes may be removed in the future, but removing deprecated functions on...
by rubenwardy
Tue Dec 11, 2018 14:18
 
Forum: Feature Discussion
Topic: Are player attributes getting removed in 5.0.0 ?
Replies: 4
Views: 151

Re: Testing names for a new game. Please Vote.

Any name that has "test" in it, unless it's about unit testing software, is a terrible, crappy name
by rubenwardy
Tue Dec 11, 2018 14:15
 
Forum: Game Discussion
Topic: Testing names for a new game. Please Vote.
Replies: 15
Views: 294

Re: Question about pitch fly mode

texmex wrote:Wait, there’s object pitch now?


Yes, entities can have all 3 degrees of rotation now.

You can't currently rotate players from mods except their look yaw, though
by rubenwardy
Mon Dec 10, 2018 22:07
 
Forum: Feature Discussion
Topic: Question about pitch fly mode
Replies: 6
Views: 216

Re: what's the use of minetest.conf.example

minetest.conf.example is documentation of available settings. The documentation is for when you can't use advanced settings To set a setting from this, you need to create a new file called minetest.conf if one doesn't already exist and then add settings based on the documentation, without prepended #
by rubenwardy
Mon Dec 10, 2018 14:28
 
Forum: Problems
Topic: what's the use of minetest.conf.example
Replies: 2
Views: 77

Re: Efficient graph based networks (electronics and transpor

Part of my aims is to store the distances of edges to make things like Pipeworks and transport network work. It's fairly essential to me.
by rubenwardy
Sun Dec 09, 2018 23:44
 
Forum: Modding Discussion
Topic: Efficient graph based networks (electronics and transport)
Replies: 26
Views: 714

Re: [mod] Tickets [ticket]

Things stored in item metadata aren't secure. This means that it's very easy to get the ID from an item stack, potentially without client-side modifications or scripts - just by looking in the console
by rubenwardy
Sat Dec 08, 2018 02:47
 
Forum: WIP Mods
Topic: [Mod] Tickets [ticket]
Replies: 3
Views: 277

Re: [Mod] Polygraph (custom charting API) [polygraph]

- the function minetest.create_form isn't defined. Maybe it does not work in the newest Minetest version. minetest.create_form is not a Minetest API, it's a function which the formspecs mod by the same author pollutes into the minetest namespace: https://forum.minetest.net/viewtopic.php?f=9&t=1...
by rubenwardy
Sat Dec 08, 2018 01:36
 
Forum: WIP Mods
Topic: [Mod] Polygraph (custom charting API) [polygraph]
Replies: 3
Views: 374

Re: Minetest 5.0.0 is on the road

Skulls wrote:
Glory! wrote:Nope. The developers would really like if you tested with the latest commit and included the commit number when reporting too.


No artifacts on the Travis, oh my.


They'll be on gitlab
by rubenwardy
Sat Dec 08, 2018 01:07
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 241
Views: 52987

Re: [Mod] Terumetal [Broken :(]

What exactly are the issues? Because there shouldn't be any API breakages apart from model changes and some really really old functions being removed
by rubenwardy
Fri Dec 07, 2018 17:40
 
Forum: WIP Mods
Topic: [Mod] Terumetal [Broken :(]
Replies: 125
Views: 5920

Re: Minetest 5.0.0 is on the road

Skulls wrote:Need testers?


Always. It's as simple as using 5.0.0-dev, and reporting any issues you find with backtraces and instructions on reproducing
by rubenwardy
Fri Dec 07, 2018 16:29
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 241
Views: 52987

Re: Efficient graph based networks (electronics and transpor

I see this as a dynamic connectivity problem: https://en.wikipedia.org/wiki/Dynamic_connectivity . Although these algorithms use quite complicated data structures, they allow updates and accesses to be done efficiently (in polylogarithmic time). However, to get the full benefit of them, it would pr...
by rubenwardy
Fri Dec 07, 2018 12:29
 
Forum: Modding Discussion
Topic: Efficient graph based networks (electronics and transport)
Replies: 26
Views: 714

Re: edit main menu formspec?

All the files in builtin/mainmenu

Default inventory menu in MTG is here: https://github.com/rubenwardy/sfinv
Don't modify sfinv though, override or register pages instead
by rubenwardy
Fri Dec 07, 2018 08:53
 
Forum: Modding Discussion
Topic: edit main menu formspec?
Replies: 2
Views: 102

Re: [mod] Minetest Systemd (API) [minetest_systemd]

You shouldn't write to any globals which don't match your mod name. So you should either: ⋅ Rename the table to minetest_systemd ⋅ Change modname to minetestd . You can then change the topic title to this: [Mod] Minetest Systemd (API) [minetestd] This is mostly my OCD for consist...
by rubenwardy
Thu Dec 06, 2018 21:39
 
Forum: WIP Mods
Topic: [mod] Minetest Systemd (API) [minetest_systemd]
Replies: 26
Views: 853

Re: [mod] Minetest Systemd (API) [minetest_systemd]

According to the mod code, the name for this mod should be minetestd not minetest_systemd
by rubenwardy
Thu Dec 06, 2018 13:45
 
Forum: WIP Mods
Topic: [mod] Minetest Systemd (API) [minetest_systemd]
Replies: 26
Views: 853

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

DragonsVolcanoDance wrote:I can't tell you how many times I've been attacked by a player with respawn immunity and died because I couldn't defend myself...


Immunity ends as soon as they punch someone
by rubenwardy
Thu Dec 06, 2018 13:40
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1577
Views: 63567

Re: Minetest ubuntu 18.04

Use this command to go to the mod installation dir: mkdir ~/.minetest/mods; xdg-open ~/.minetest/mods

Mods on Windows, Linux, Android, and macOS are all exactly the same
by rubenwardy
Wed Dec 05, 2018 14:41
 
Forum: Modding Discussion
Topic: Minetest ubuntu 18.04
Replies: 5
Views: 171

Re: Unregistering a recipe

Skamiz Kazzarch wrote:Damn, Thank you.
I was searching the api for the 'unregister' keyword.


It's called clear instead of register because it's possible to unregister more than one recipe with a single function call, because recipes don't have IDs
by rubenwardy
Tue Dec 04, 2018 22:43
 
Forum: Modding Discussion
Topic: Unregistering a recipe
Replies: 4
Views: 146

Re: Unregistering a recipe

You can unregister a craft using clear_craft * `minetest.clear_craft(recipe)` * Will erase existing craft based either on output item or on input recipe. * Specify either output or input only. If you specify both, input will be ignored. For input use the same recipe table syntax as for `minetest.reg...
by rubenwardy
Tue Dec 04, 2018 22:00
 
Forum: Modding Discussion
Topic: Unregistering a recipe
Replies: 4
Views: 146

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Lone_Wolf wrote:When the furnace bug gets fixed I would recommend mining for your swords. You could even try asking a pro


This bug should have been fixed
by rubenwardy
Mon Dec 03, 2018 16:06
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1577
Views: 63567

Re: Minetest structures & physics

prof wrote:Say, Ruben, I can't seem to reach the links you've provided to Voxel-Area-Entities. Dead Links.
--prof.


I've fixed them now
by rubenwardy
Mon Dec 03, 2018 11:09
 
Forum: Partly official engine development
Topic: Minetest structures & physics
Replies: 5
Views: 181

Re: Minetest structures & physics

A block is a singular entity. However entities can be combined to build even larger groups of objects (I'll call "Group Objects" [non-programming] for lack of a better word). These Group Objects can and should operate together as if they were a single object/block. Perhaps a key block is ...
by rubenwardy
Sun Dec 02, 2018 23:41
 
Forum: Partly official engine development
Topic: Minetest structures & physics
Replies: 5
Views: 181
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