Search found 5123 matches

Return to advanced search

Re: Clear understanding of license

That makes sense. If I were to fork the engine on github, what happens when 5.0.0 is released and there are conflicts? Does github provide any tools to allow merging with the mainline, or would that be a manual process? Or, would I be better off forking again from 5.0.0 and integrating my code that...
by rubenwardy
Mon Feb 18, 2019 18:43
 
Forum: General Discussion
Topic: Clear understanding of license
Replies: 3
Views: 165

Re: Clear understanding of license

Please note that I'm not a lawyer, and this shouldn't be taken as legal advice. It's perfectly fine for mods and games to be proprietary, although the promotion of them is not allowed on this forum. However, make sure that you obey licenses if you reuse mods. For example, any changes that you make t...
by rubenwardy
Mon Feb 18, 2019 16:18
 
Forum: General Discussion
Topic: Clear understanding of license
Replies: 3
Views: 165

Re: [Forum]Birthdays don't work

It's been disabled on this forum, because it helps spam bots advertise themselves
by rubenwardy
Fri Feb 15, 2019 14:41
 
Forum: General Discussion
Topic: [Forum]Birthdays don't work
Replies: 4
Views: 348

Re: In which language you want to write mods?

Lua and Javascript are both prototyping languages, so metatable classes in Lua are equivalent to prototype classes in Javascript. function Company() { this.members = {} this.ceo = "" } Company.prototype.get_ceo = function() { return self.ceo } Javascript has syntactic sugar (via the class ...
by rubenwardy
Wed Feb 13, 2019 11:52
 
Forum: General Discussion
Topic: In which language you want to write mods?
Replies: 11
Views: 363

Re: In which language you want to write mods?

Lua is designed to use the prototyping approach to oop local Company = {} company.Company = Company --- Constructor function Company:new(obj) obj = obj or {} setmetatable(obj, self) self.__index = self -- Members self.ceo = nil self.members = {} return obj end -- Methods function Company:get_ceo_nam...
by rubenwardy
Wed Feb 13, 2019 08:38
 
Forum: General Discussion
Topic: In which language you want to write mods?
Replies: 11
Views: 363

Re: In which language you want to write mods?

Lua is well suited to game scripting, due to its simplicity. It's not well suited for large projects, which is why I always recommend to keep mods small and focused, and to use multiple mods. Lua is possibly one of the best languages out there, if you rate its design, because it is simple, well-desi...
by rubenwardy
Tue Feb 12, 2019 16:44
 
Forum: General Discussion
Topic: In which language you want to write mods?
Replies: 11
Views: 363

Re: Back and forth movements

Using advanced trains (and this happens with carts as well) when I go straight, the landscape goes periodically back and forth. :o Staying still and watching the automated train, I can see the train itself going back and forth. >( Is there any configuration setting to change / set to correct this b...
by rubenwardy
Wed Feb 06, 2019 23:24
 
Forum: Problems
Topic: Back and forth movements
Replies: 2
Views: 164

Re: [Proposition] Trusting players

sofar wrote:Because minetest doesn't handle links


I'm planning on working on that for 5.1.0
by rubenwardy
Wed Feb 06, 2019 19:03
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2338

Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

just make sure not to use Yaourt anymore and read the source files before installing Thanks for mentioning this, I wasn't aware that Yaourt was discontinued. Yay fixes a lot of peeves I had with yaourt, for example yay sorts results in reverse order which is much more user friendly https://i.rubenw...
by rubenwardy
Wed Feb 06, 2019 12:27
 
Forum: News
Topic: Minetest 5.0 release candidate 1 (5.0.0-rc1)
Replies: 34
Views: 4787

Re: Sort- and refresh-buttons for serverlist in mainmenu

Minetest 5.0 has a refresh button

Image
by rubenwardy
Mon Feb 04, 2019 00:46
 
Forum: Feature Discussion
Topic: Sort- and refresh-buttons for serverlist in mainmenu
Replies: 6
Views: 599

Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

When I click on the Win64 download link, it gives me a ZIP file called Artifacts.zip, that makes me kind of nervous. Is that just the name of the zip or is it redirecting me to somewhere else? An artifact is the result of a Continuous Development stage to build the release. In that case, it's the W...
by rubenwardy
Mon Feb 04, 2019 00:25
 
Forum: News
Topic: Minetest 5.0 release candidate 1 (5.0.0-rc1)
Replies: 34
Views: 4787

Re: Minetest 5.0.0 feature freeze !

Lol, when will you core devs learn that you should never promise a fixed release date (not even vaguely)? xD Just say “it's done when it's done” (or nothing at all), it's so much simpler! :P We never promised a date, just said a rough target date. And almost all the blockers are cleared, just 2 mor...
by rubenwardy
Sun Feb 03, 2019 23:52
 
Forum: News
Topic: Minetest 5.0.0 feature freeze !
Replies: 35
Views: 4657

Minetest 5.0 release candidate 1 (5.0.0-rc1)

Hi all! We'd be very grateful for some help testing a prerelease version of Minetest 5.0.0. Please go crazy, and break all the things! Highlights ⋅ Add online content repository (games, mods, modpacks, texture packs) ⋅ Add Carpathian mapgen ⋅ Android: Rewritten controls...
by rubenwardy
Sun Feb 03, 2019 22:59
 
Forum: News
Topic: Minetest 5.0 release candidate 1 (5.0.0-rc1)
Replies: 34
Views: 4787

Re: Increase maximum points for player count on the Serverli

https://i.imgur.com/3HSOJ64.png What's particularly amusing is the response by a core dev, suggesting that a server 40+ players isn't below servers with no players even after I shared a screencap as evidence of my server with 40+ players being listed below all other servers with no players. If that...
by rubenwardy
Sun Feb 03, 2019 21:42
 
Forum: Servers
Topic: Increase maximum points for player count on the Serverlist
Replies: 18
Views: 497

Re: ۞ THE SAM AWARDS 2018 ۞ [Ended]

Why did include the old Minetest Mods icon in some of the awards? Image
by rubenwardy
Sun Feb 03, 2019 00:34
 
Forum: General Discussion
Topic: ۞ THE SAM AWARDS 2018 ۞ [Ended]
Replies: 88
Views: 3304

Re: ۞ THE SAM AWARDS 2018 ۞

Best Game: --
Best Server: redcat creative
Best Mod: Elepower
by rubenwardy
Thu Jan 31, 2019 21:56
 
Forum: General Discussion
Topic: ۞ THE SAM AWARDS 2018 ۞ [Ended]
Replies: 88
Views: 3304

Re: [Mod] Hallelujah Mountains [cloudlands]

It also draws attention to it, for example here we are talking about it
by rubenwardy
Thu Jan 31, 2019 16:24
 
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 33
Views: 2465

Re: [Mod] Cave Realms Lite [caverealms_lite]

One of the two mods should drop their registration and use aliases, or force register an alias. I have no particular opinions on which
by rubenwardy
Thu Jan 31, 2019 16:06
 
Forum: Mod Releases
Topic: [Mod] Cave Realms Lite [caverealms_lite]
Replies: 42
Views: 11678

Re: "Inappropriate" content on ContentDB

Providing the appropriate labels are then added, clients with content restrictions will never update to the gorey version as they will never be told that there is an update
by rubenwardy
Thu Jan 31, 2019 03:24
 
Forum: General Discussion
Topic: "Inappropriate" content on ContentDB
Replies: 32
Views: 1067

Re: How can one add custom controls?

It was closed because it was a RfC which I then decided to do (eventually)
by rubenwardy
Wed Jan 30, 2019 16:32
 
Forum: Modding Discussion
Topic: How can one add custom controls?
Replies: 3
Views: 156

Re: Passwords Are Evil

Public key authentication does not make sense in such an application. It is overkill and not user-friendly. Passwords are not evil, and are here to stay
by rubenwardy
Tue Jan 29, 2019 19:41
 
Forum: Feature Discussion
Topic: Passwords Are Evil
Replies: 8
Views: 549

Re: Depending on all other mods (SOLVED, code in post 3)

The method you described using mod storage is a massive hack, and should be avoided . I've never seen a good reason to use a method like that. it results in unexpected behaviour, and there is also never a good reason to depend on all mods. Minetest 5.0.0 approach If you can put depends in mod.conf t...
by rubenwardy
Tue Jan 29, 2019 18:04
 
Forum: Modding Discussion
Topic: Depending on all other mods (SOLVED, code in post 4)
Replies: 6
Views: 230

Re: Content database for in-menu installer - add your things

I can't seem to be able claim my account right now. I locked myself out, it seems. :-( You can't claim an already claimed account, for security reasons Either: 1. Log in using Github, you'll then be able to set an email and password 2. Give me permission to set your email on ContentDB. This will se...
by rubenwardy
Tue Jan 29, 2019 17:30
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 90
Views: 14112

Re: "Inappropriate" content on ContentDB

The conclusion from Mastodon is that I can make my own "rating labels" as long as I make sure I don't cause confusion with existing certification methods I think I'll do the following: ⋅ Violence ⋅ Gore / Blood / etc ⋅ Swearing ⋅ Nudity * ⋅ ...
by rubenwardy
Tue Jan 29, 2019 16:29
 
Forum: General Discussion
Topic: "Inappropriate" content on ContentDB
Replies: 32
Views: 1067

Re: [Server] Celines Wildes Thailand

Please do not post IP addresses in public like that
by rubenwardy
Tue Jan 29, 2019 16:14
 
Forum: Servers
Topic: [Server] Celines Wildes Thailand (0.4.17.1) still active
Replies: 75
Views: 4304
Next

Return to advanced search