Search found 4970 matches

Return to advanced search

Re: Can't find my $user folder

Flatpak does some random shit with containers and folders. I recommend just using the PPA:

Code: Select all
sudo add-apt-repository ppa:minetestdevs/stable
sudo apt update
sudo apt install minetest


This will get you 0.4.17.1
by rubenwardy
Sun Oct 21, 2018 15:16
 
Forum: Problems
Topic: Can't find my $user folder
Replies: 1
Views: 42

Inline Code Snippets

The forum now supports inline code snippets, like so (but without the space): [icode][ /icode]
by rubenwardy
Fri Oct 19, 2018 19:11
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 90
Views: 13976

Re: Error: Mesecons: Subgame specified in default_game

This error is because mesecons is relying on a deprecated variable, which was removed in 5.0.0-dev. The fix would be to replace LIGHT_MAX with minetest.light_max
by rubenwardy
Fri Oct 19, 2018 19:10
 
Forum: Problems
Topic: Error: Mesecons: Subgame specified in default_game
Replies: 3
Views: 107

Re: How to tell mapgen-placed nodes apart from player-placed

Leaves in MTG use param2 to determine whether the node was player placed. This will only work when param2 is unused https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L401-L419 I’m thinking that since there’s rollback, where does minetest.rollback_get_node_actions get i...
by rubenwardy
Tue Oct 16, 2018 14:35
 
Forum: Modding Discussion
Topic: How to tell mapgen-placed nodes apart from player-placed
Replies: 7
Views: 189

Re: Settingtypes.txt odd behviour?

This is expected behaviour, the file is only used in the advanced settings window and not for default settings. There's an open feature request for this
by rubenwardy
Fri Oct 12, 2018 01:24
 
Forum: Modding Discussion
Topic: [Solved] Settingtypes.txt odd behviour?
Replies: 4
Views: 88

Re: 3D webmap

bosapara wrote:Would be great if someone could realise idea of 3d webmap (in real time)

Image


PS 2D map already exist


viewtopic.php?f=6&t=18698
by rubenwardy
Thu Oct 11, 2018 22:27
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1946
Views: 206751

Re: [Arch Linux] Server not responding

Do you have iptables/ufw in use?
by rubenwardy
Mon Oct 08, 2018 21:41
 
Forum: Problems
Topic: [Arch Linux] Server not responding
Replies: 4
Views: 175

Re: Minetest sticker designs (for Freenode conference)

Couldn't find a good font for DrFrankenstone's suggestion.

Made this instead:

Image
by rubenwardy
Mon Oct 08, 2018 12:39
 
Forum: General Discussion
Topic: Minetest sticker designs (for Freenode conference)
Replies: 15
Views: 512

Re: Content database for in-menu installer - add your things

it would be usefull if details had a field for compatible version(s) for example if a mod works in 0.5.0 and somehow it is broken in 0.5.1 there currently is no way of knowing if it works and the game itself would not load a mod that is not compatible with the current version to avoid issues in the...
by rubenwardy
Mon Oct 08, 2018 11:39
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 71
Views: 4696

Re: Minetest sticker designs (for Freenode conference)

How much time before they have to be printed? The cheapest UK website I found takes 7 days to ship on the shipping method I'd use, so I'd order them 2 weeks before Live at the latest. That's the 20th. If it's like redbubble, you can control the outline with white fill and prevent it going into nook...
by rubenwardy
Sun Oct 07, 2018 14:29
 
Forum: General Discussion
Topic: Minetest sticker designs (for Freenode conference)
Replies: 15
Views: 512

Re: Minetest sticker designs (for Freenode conference)

12Me21 wrote:Just the Minetest logo with the word "Minetest" below it seems like the best choice.


How would that be cut out?

Here's an example of a sticker. The shape of it make putting the name at the bottom a bit weird.
Maybe diagonally instead?

Image
by rubenwardy
Sat Oct 06, 2018 18:06
 
Forum: General Discussion
Topic: Minetest sticker designs (for Freenode conference)
Replies: 15
Views: 512

Re: Minetest sticker designs (for Freenode conference)

Well, the main reason I'm doing this is for that exact reason - for my laptop lid :)

It would just be nice if there was a way of making it more promotional as well - either by including a name or making it interesting enough that people may ask. But not at the cost of making the stickers less cool
by rubenwardy
Sat Oct 06, 2018 17:54
 
Forum: General Discussion
Topic: Minetest sticker designs (for Freenode conference)
Replies: 15
Views: 512

Minetest sticker designs (for Freenode conference)

Hi! We'd like to get some stickers to give out on our stall at freenode live. The naivest thing to do would be to just use the logo, but this is uninventive and doesn't serve as good advertising as the logo is very unknown. It would be better to have something that incorporates the Minetest name It ...
by rubenwardy
Sat Oct 06, 2018 15:37
 
Forum: General Discussion
Topic: Minetest sticker designs (for Freenode conference)
Replies: 15
Views: 512

Re: Server Perfomance

This isn't necessarily bad. For instance, putting socket handling on a different core isn't a way to make socket handling faster. In fact, if you move low level packet handling to a different CPU, you actually decrease the network performance, because now the data may need to be copied from core to...
by rubenwardy
Mon Oct 01, 2018 22:32
 
Forum: Servers
Topic: Server Perfomance
Replies: 25
Views: 835

Re: Child- and family-friendly mod / world

hajo wrote:
Have I not searched thoroughly enough?

See Mod-Search, but look for specific items (such as 'trampoline' or 'basketball').


https://content.minetest.net will return better results, as it scans the forum daily and will notice when topics are deleted or updated
by rubenwardy
Thu Sep 27, 2018 01:18
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1946
Views: 206751

Re: [Mod] Achievements [3.2.0] [awards] – group support

Yes, you could register a trigger to do this. I don't think it should be included with awards though
by rubenwardy
Tue Sep 25, 2018 21:23
 
Forum: Mod Releases
Topic: [Mod] Achievements [3.2.0] [awards] – group support
Replies: 187
Views: 59964

Re: Minetest mods in Debian packaging system

I don't recommend using mods from there
by rubenwardy
Mon Sep 24, 2018 13:04
 
Forum: General Discussion
Topic: Minetest mods in Debian packaging system
Replies: 3
Views: 214

Re: ABM works unstable/incorrect

I need a test case so I can try and reproduce this (and also make sure there's no silly mistakes being made)
Lava and water flow isn't an ABM
by rubenwardy
Mon Sep 24, 2018 12:19
 
Forum: Problems
Topic: ABM works unstable/incorrect
Replies: 24
Views: 509

Re: [ModLib] Particlespawner Redo v0.1 [particlespawner_redo

It doesn't make to call a mod particlespawners_redo if there's no mod called particlespawners
by rubenwardy
Sat Sep 22, 2018 00:28
 
Forum: WIP Mods
Topic: [Mod] Particlespawner Library v0.1 [particlespawner_library]
Replies: 2
Views: 147

Re: [MOD]jtdb[just test database][0.9]

Your topic title is badly formed, please rename it Subject of topic must be in one of these formats: ⋅ [Mod] <Mod Name> [<modname>] ⋅ [Mod] <Mod Name> [<version number>] [<modname>] ⋅ [Modpack] <Name> ⋅ [Modpack] <Name> [<version number>] eg. ⋅ [Mod]...
by rubenwardy
Sun Sep 16, 2018 21:09
 
Forum: WIP Mods
Topic: [Mod] JustTest Database [0.9][jtdb]
Replies: 5
Views: 266

Re: [Mod] MTStat - server status over http [mtstat]

You need to use the insecure environment version of require
by rubenwardy
Fri Sep 14, 2018 15:48
 
Forum: Mod Releases
Topic: [Mod] MTStat - server monitoring over http [mtstat]
Replies: 4
Views: 206

Re: [Mod] MTStat - server status over http [mtstat]

Don't tell people to disable security, this is very very very bad and never justified. Instead, use the mod whitelisting method. Your mod already supports this, the documentation is just wrong
by rubenwardy
Fri Sep 14, 2018 14:55
 
Forum: Mod Releases
Topic: [Mod] MTStat - server monitoring over http [mtstat]
Replies: 4
Views: 206

Re: [Mod] 3D Wires (for mesecons) [3d_wires]

Mod names shouldn't begin with a number, please rename. (This causes issues with Lua variable naming rules)
by rubenwardy
Tue Sep 11, 2018 13:44
 
Forum: WIP Mods
Topic: [Mod] 3D Wires (for mesecons) [wires3d]
Replies: 10
Views: 487
Next

Return to advanced search