Search found 6321 matches

by rubenwardy
Wed Mar 13, 2024 10:16
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048344

Re: Post your screenshots!

Blockhead wrote:
Wed Mar 13, 2024 03:14
P.S. Umm forum looks broken, BBCode didn't process...
You had "Disable bbcode" checked
by rubenwardy
Thu Mar 07, 2024 16:34
Forum: Feature Discussion
Topic: iOS?
Replies: 62
Views: 24334

Re: iOS?

mmmsued wrote:
Thu Mar 07, 2024 15:47
Maybe this gives a little hope: New options for distributing iOS apps from alternative app marketplaces
This only applies to the EU, and Apple is maliciously complying - charging app devs $0.10 per install
by rubenwardy
Thu Mar 07, 2024 11:32
Forum: Feature Discussion
Topic: Changing a custom font
Replies: 8
Views: 194

Re: Changing a custom font

JayAndrewBoy wrote:
Thu Mar 07, 2024 06:40
When I try to click the "Browse" button while choosing fonts, the game closes itself.
What platform are you on? Where did you get Minetest from?
by rubenwardy
Mon Mar 04, 2024 19:18
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 161817

Re: ContentDB - now with package translation support

That’s neat! It’s a bit hidden right now and makes no sense yet, but once we can translate mods with modern translation workflows everything will start being better. Well, you can translate NodeCore, Piranesi, and Exile on Weblate. They convert to and from other formats to achieve this. For other p...
by rubenwardy
Mon Mar 04, 2024 18:15
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 161817

Re: ContentDB - now with package translation support

Maybe also add a field for authors to add a link to where people can translate the mod. So not only a Git link and a website link, but also a translation link. This is already supported as part of the recent translations work: https://rwdy.uk/rJknz.png There's also a page where you can find package...
by rubenwardy
Mon Mar 04, 2024 15:42
Forum: Modding Discussion
Topic: how to make mod available on Multicraft/Minetest build for mac?
Replies: 4
Views: 113

Re: how to make mod available on Multicraft/Minetest build for mac?

As said, Multicraft doesn't use content.minetest.net. Please contact Multicraft for support (or switch to using Minetest on MacOS)
by rubenwardy
Mon Mar 04, 2024 10:09
Forum: Modding Discussion
Topic: how to make mod available on Multicraft/Minetest build for mac?
Replies: 4
Views: 113

Re: how to make mod available on Multicraft/Minetest build for mac?

Assuming you're using Minetest and not Multicraft, then it should be visible and installable on mac

Multicraft uses a different content website so won't find things from the official Minetest ContentDB. Please contact Multicraft for Multicraft support, not us
by rubenwardy
Mon Mar 04, 2024 10:00
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 161817

Re: ContentDB - now with package translation support

Imagine Weblate would support that Minetest translations file format! How awesome would that be! Continuous translation built in with modern standard cooperative translation tools! Yeah I agree, support for platforms like Weblate is super important as they make it easier for translators to translat...
by rubenwardy
Sun Mar 03, 2024 18:20
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 161817

Re: ContentDB - now with package translation support

ContentDB now supports package translations! The title and short description of a package can now be translated into other languages. This is shown both on the web and inside Minetest (from v5.9+). https://rwdy.uk/imlGW.png ContentDB will read translation files (.tr) inside package zip files. To tr...
by rubenwardy
Sun Mar 03, 2024 13:18
Forum: General Discussion
Topic: Find mods/games to translate
Replies: 0
Views: 132

Find mods/games to translate

Minetest and ContentDB now support translating package titles and descriptions. See translating content meta - lua_api.md As a free benefit of this work, ContentDB now knows which languages a package supports and whether it has translation at all. Authors can also specify a "translation URL&quo...
by rubenwardy
Thu Feb 29, 2024 17:32
Forum: Feature Discussion
Topic: Question about development
Replies: 5
Views: 396

Re: Question about development

littlePrettyCat wrote:
Thu Feb 29, 2024 14:29
Everything you wrote about requires transferring Minetest to another engine.
This is not correct, all those changes could be implemented in Minetest
by rubenwardy
Mon Feb 26, 2024 01:25
Forum: Mod Releases
Topic: [Mod] Pep: Player Effect Potions [1.5.0] [pep]
Replies: 32
Views: 14845

Re: [Mod] Pep: Player Effects Potions [1.4.0] [pep]

Hi, locale/pep.de.tr is missing a textdomain comment. This is required by Minetest. Other locale files may be missing textdomains too
by rubenwardy
Sun Feb 25, 2024 22:33
Forum: Problems
Topic: CVE-2022-35978
Replies: 6
Views: 323

Re: CVE-2022-35978

I do not yet know if the patch has been backported into Minetest 5.4.1 on Trisquel or 5.3.0 on Hyperbola yet. That's the risk of using incredibly outdated versions. I'd also suggest that you don't use a distro that doesn't monitor CVEs. 5.3.0 also has remote execution vulnerabilities, see the secur...
by rubenwardy
Sun Feb 25, 2024 21:41
Forum: Problems
Topic: CVE-2022-35978
Replies: 6
Views: 323

Re: CVE-2022-35978

The source of this is https://github.com/minetest/minetest/se ... -pcjw-27cc

That page says:

Affected versions: <=5.5.1
Patched versions: 5.6.0
by rubenwardy
Sun Feb 18, 2024 18:41
Forum: Modding Discussion
Topic: Content Data base deleting my folders.
Replies: 5
Views: 161

Re: Content Data base deleting my folders.

ContentDB doesn't modify .zip files that you upload. Here's one of the folders: Image

https://content.minetest.net/uploads/9fda7e8396.zip

Newer releases don't have the folders at all

There's an issue with how you're making the zip files
by rubenwardy
Sun Feb 18, 2024 18:06
Forum: Modding Discussion
Topic: Content Data base deleting my folders.
Replies: 5
Views: 161

Re: Content Data base deleting my folders.

The zip file you uploaded contains empty folders. Minetest extracts files from .zip files, and won't create empty folders. If you add files to these folders (like you have in the latest git) it should work
by rubenwardy
Thu Feb 08, 2024 17:33
Forum: News
Topic: Minetest will be at FOSDEM 2024!
Replies: 17
Views: 8528

Re: Minetest will be at FOSDEM 2024!

Why doesn't the banner show that Minetest works in a web browser, too? Is it hidden because the web version too experimental? https://gitlab.com/rubenwardy/fosdem24/-/blob/main/rollup_banner/source_FOSDEM_Rollup-84x204.pdf?ref_type=heads https://minetest.dustlabs.io/ The web version is not official...
by rubenwardy
Tue Feb 06, 2024 20:03
Forum: Deutsch
Topic: [beta] Deutsches Modding Book
Replies: 175
Views: 16054

Re: [beta] Deutsches Modding Book

Reviewed this now, there's an untranslated line and an outdated chapter. See https://gitlab.com/rubenwardy/minetest_modding_book/-/merge_requests/121#note_1760953897 There's also quite a few mistakes with the markup, I've fixed those locally and will apply those fixes when merging. So I just need th...
by rubenwardy
Sun Feb 04, 2024 18:23
Forum: Servers
Topic: Precreate users with password. Possible?
Replies: 7
Views: 1544

Re: Precreate users with password. Possible?

Here's a mod to precreate users with passwords https://content.minetest.net/packages/r ... ccountmgr/
by rubenwardy
Tue Jan 30, 2024 18:16
Forum: News
Topic: October to January in Minetest
Replies: 0
Views: 502

October to January in Minetest

Improvements are made to graphics, the Lua API, and the user interface. We present the winners of the 2023 Game Jam along with other cool mods. A new core developer joins the team, and we look forward to FOSDEM 2024!

Read the post here: https://blog.minetest.net/2024/01/29/January/
by rubenwardy
Sun Jan 28, 2024 15:31
Forum: Modding Discussion
Topic: Release My Mod To ContentDB?
Replies: 4
Views: 409

Re: Release My Mod "Blazing Tools" To ContentDB?

Hi, a package approval thread is a thread on ContentDB that package authors and ContentDB staff can use to communicate. So if you upload your package there, you can create a thread to ask questions or tell the reviewers about things you're unsure about Screenshot_20240128-152908.png Also take a look...
by rubenwardy
Tue Jan 23, 2024 10:27
Forum: Minetest-related projects
Topic: Blockhead's ContentDB Light Theme Userstyle
Replies: 1
Views: 321

Re: Blockhead's ContentDB Light Theme Userstyle

Nice work! I have a branch somewhere where I started working on a light theme, but I burned out from it as it's a bit of a pain to support it efficiently with Bootstrap. In my blog , I support light and dark mode super efficiently by using the same stylesheet and just changing the colour palette usi...
by rubenwardy
Mon Jan 22, 2024 12:55
Forum: Problems
Topic: [Solved] Mark topic as resolved
Replies: 3
Views: 418

Re: Mark topic as resolved

Just add [Solved] to the start of the topic title
by rubenwardy
Sun Jan 21, 2024 15:44
Forum: General Discussion
Topic: Roller banner design needed for FOSDEM 2024
Replies: 18
Views: 4171

Re: Roller banner design needed for FOSDEM 2024

Thanks everyone for you contributions. It's getting quite close to the deadline, so I think we're going to leave the banner for this year rather than rush it. If we do another conference, then it would be good to get a banner ready much sooner
by rubenwardy
Sun Jan 21, 2024 02:19
Forum: Problems
Topic: Development Mode Only
Replies: 7
Views: 626

Re: Development Mode Only

"Just wondering, how did you get Minetest?" I reinstalled the game from the Arch repository, then reinstalled everything from my archive of the game. Not sure why you were wondering where I got it from. I'm wondering so I can make sure this doesn't happen to others, by contacting the dist...