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Re: World size

I've tried if first time somewhere aroud .14 and now at .16. Both times spawned in the rocky caverns and rivers nearby, nothing more. You need an up to date version of MTG. Or another game which provides biome definitions. v7 is the default mapgen now, so most of the screenshots in the screenshot t...
by rubenwardy
Sat Nov 18, 2017 19:25
 
Forum: General Discussion
Topic: World size
Replies: 39
Views: 791

Re: [Mod] Jump Challenge [0.1] [jump] – get as far as you ca

zargulthewizard wrote:Err, this looks extremely boring. Good nothing box promoter, though.


Image

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Image
by rubenwardy
Fri Nov 17, 2017 16:05
 
Forum: Old Mods
Topic: [Mod] Jump Challenge [0.1] [jump] – get as far as you can
Replies: 30
Views: 3271

Re: Lua OOM errors

duane wrote:You might want to ask your posters what system and software they're using. That's a suspiciously low number for memory. If they're running a server on an old cellphone, you're probably not going to get anywhere.


LuaJIT is out of memory, not their system
by rubenwardy
Fri Nov 17, 2017 13:28
 
Forum: Modding Discussion
Topic: Lua OOM errors
Replies: 7
Views: 150

Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

ExeterDad wrote:Going by what you mentioned in conversation... I'm guessing puppies?


Awww damn it, I really wish it was that :'(
by rubenwardy
Thu Nov 16, 2017 20:09
 
Forum: WIP Subgames
Topic: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill hist
Replies: 63
Views: 5447

Re: [Server] Capture the Flag Server (Guns!)

Enrikoo wrote:Image


You don't actually lose any points for dying. You gain more points for defeating better opponents.
by rubenwardy
Thu Nov 16, 2017 19:38
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 225
Views: 12488

Re: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill h

Since last posting, this is some of the stuff that's changed: ⋅ Added respawn immunity (no killing within 10 seconds) ⋅ New scoring algorithm! ⋅ Gauges fixes ⋅ Increased availability of arrows ⋅ Sped up hp regeneration ⋅ Added some admin ch...
by rubenwardy
Thu Nov 16, 2017 19:36
 
Forum: WIP Subgames
Topic: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill hist
Replies: 63
Views: 5447

Re: Post your screenshots!

There are too many just replies in this topic. Please can everyone try to include one in replies?

Image
by rubenwardy
Wed Nov 15, 2017 21:44
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 6758
Views: 626868

Re: [Server] HOMETOWN

I'm using the latest sauth and sban, and stable 0.4.16
by rubenwardy
Tue Nov 14, 2017 23:41
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 3923
Views: 76042

Re: [Server] HOMETOWN

On my server with between 36-38 players, I get this: # inotifywatch -t 30 -r * total access modify filename 84582 84577 5 sauth.sqlite 14098 14093 5 sban.sqlite Your server has 80x as many accesses - how many players were online at a time? Maybe there are a lot of players in the connecting stage, an...
by rubenwardy
Tue Nov 14, 2017 18:24
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 3923
Views: 76042

Re: [discussion]Technical notes on how to defeat(*) oredetec

And all of the above options can be defeated trivially by anyone with a compiler. We all know that. You don't need to justify not having any CSM security by repeating this over and over again. What's the point of easily defeated security? Would you use a padlock made of styrofoam? Wish I could like...
by rubenwardy
Tue Nov 14, 2017 03:10
 
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 81
Views: 1970

Re: Announcing #minetest-mod-dev

GamingAssociation39 wrote:I've tried to ask questions and for help on an inventory mod and nobody will answer me :(


That because no one knows. You've also not asked in IRC afaik. The best approach is to try yourself
by rubenwardy
Tue Nov 14, 2017 01:21
 
Forum: Modding Discussion
Topic: Announcing #minetest-mod-dev
Replies: 9
Views: 295

Re: [CHEAT] get meta from nodes [getmeta]

This is pretty harmless in that servers can hide meta anway
by rubenwardy
Mon Nov 13, 2017 19:14
 
Forum: Client-side modding
Topic: [closed] get info from nodes & items [V2] [getmeta]
Replies: 7
Views: 213

Re: Why are a lot of servers empty?

b) Developers that have to work and are allowed to develop the game (they use as i know there freetime, correct me if there is anything wrong) and get not every time the same money (like january 300$ and february 20$)(i don't know very much about the donations but i know there are some). The majori...
by rubenwardy
Sun Nov 12, 2017 19:41
 
Forum: General Discussion
Topic: Why are a lot of servers empty?
Replies: 42
Views: 1497

Re: Minetest 0.4.16

Punk wrote:
I'd hold off for now as it causes performance issues for a lot of server owners


And a singleplayer game?


There's no need
by rubenwardy
Sun Nov 12, 2017 01:00
 
Forum: News
Topic: Minetest 0.4.16
Replies: 125
Views: 26006

Re: Minetest 0.4.16

Punk wrote:Is it a good idea or even necessary to change "player_backend = files" to "player_backend = sqlite3" in file world.mt?

I know, if I do it I'll lose all my items and other things.


I'd hold off for now as it causes performance issues for a lot of server owners
by rubenwardy
Sun Nov 12, 2017 00:55
 
Forum: News
Topic: Minetest 0.4.16
Replies: 125
Views: 26006

Re: [Server] HOMETOWN

This is the reason I've upped my player limit. I was tired of the server always being too full for our regular players to join. In 0.5 you'll be able to use this function: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2543 to allow certain players to join. Until then, if you can...
by rubenwardy
Sun Nov 12, 2017 00:22
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 3923
Views: 76042

Re: Add support for tilesets

Texture sheets will be a nightmare for texture pack makers, however. If you want to change the texture of a single block only, you have to overwrite a big file with maybe 256 textures/tiles. There is a good reason why we have 1 file per texture. Texture overrides would help with nodes, but not othe...
by rubenwardy
Sun Nov 12, 2017 00:08
 
Forum: Feature Discussion
Topic: Add support for tilesets
Replies: 15
Views: 683

Re: [Server] HOMETOWN

I was playing here last night and some of today. I've stopped due to the unbearable lag. Meaning carts are unusably laggy, chest take ages to open, and players jolt around a lot. Graphs show big gaps. I really recommend lowering the player limit if the server is stuggling - there's a definite compro...
by rubenwardy
Sat Nov 11, 2017 23:47
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 3923
Views: 76042

Re: Number of players on announced servers

See the max_users setting. For example, max_users=40

You can also control the limit using Lua scripting with register_on_userlimit_check or something
by rubenwardy
Sat Nov 11, 2017 19:04
 
Forum: General Discussion
Topic: Number of players on announced servers
Replies: 2
Views: 63

Re: [Mod] Repor Player List [report]

There is already a mod called report. So please rename to "reportcount" or something
Looks cool though, I guess. Wouldn't work on CTF as the same good players get reported everytime.
by rubenwardy
Sat Nov 11, 2017 16:45
 
Forum: Mod Releases
Topic: [Mod] Report Player List [reportlist]
Replies: 9
Views: 254

Re: I Have A Question for Celeron55

It's perfectly fine to sell mods. It's perfectly legal to make closed source mods too. However it's very unlikely that someone would buy any mods you made, as this community is based around open source and doesn't tend to shell out for software. celeron55 probably won't care to answer this, he doesn...
by rubenwardy
Fri Nov 10, 2017 00:33
 
Forum: Minetest-related projects
Topic: I Have A Question for Celeron55
Replies: 2
Views: 139

Re: Post your modding questions here

burli wrote:Well, cave decoration or underwater plants don't have functions or methods. Or is there a better way to check that except the version?


What do you mean by cave decoration or underwater plants?
by rubenwardy
Wed Nov 08, 2017 14:15
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 181372

Re: Post your modding questions here

How can I get the version of the engine in Lua? I want to know if the engine is 0.4 or 0.5 Why? It's the wrong approach to check for features using version numbers. Instead you should check for the existence of any functions or methods that you need, or use the minetest.features table. there is min...
by rubenwardy
Wed Nov 08, 2017 13:02
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 181372

Re: [Mod] Per Player Gamemode [1.0][perplayer_gamemode]

It would be even better if there would be proper engine support for something like this. Having a global Creative Mode setting is a major design flaw anyway. Basically, this is just one of 100s of mods which fix a shortcoming and/or design flaw of the engine. Creative mode is implemented by mods (c...
by rubenwardy
Tue Nov 07, 2017 22:20
 
Forum: Mod Releases
Topic: [Mod] Per Player Gamemode [1.0][perplayer_gamemode]
Replies: 9
Views: 816

[Mod] Prometheus [v1.0.0][prometheus] - Metric uploader

https://i.rubenwardy.com/sw8lnK1fTz.png This mod allows you to upload Minetest metrics to prometheus' pushgateway. Currently the only metric is number of players. This mod also adds an API to allow other mods to push metrics efficiently. You need to add prometheus to secure.http_mods. Settings docu...
by rubenwardy
Sat Nov 04, 2017 23:26
 
Forum: Mod Releases
Topic: [Mod] Prometheus [v1.0.0][prometheus] - Metric uploader
Replies: 2
Views: 292
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