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Re: [MOD]Crops Plus[crops]

This is not an extension, it's a fork. An extension is a mod installed alongside another mod, whereas a fork is a modified copy of a mod distributed separately. I suggest making this mod an extension, as it's a lot cleaner, and then making the modname crops_plus
by rubenwardy
Mon Jan 22, 2018 19:07
 
Forum: WIP Mods
Topic: [MOD]Crops Plus[crops]
Replies: 9
Views: 132

Re: Player object vs. player name?

With that you have to maintain a list of players, and ensure it is kept correct. This is technically better than an array: local gplayer = minetest.get_player_by_name gplayer(player_name) But with a good editor/IDE it's better to have expressive and readable code than short code, so minetest.get_pla...
by rubenwardy
Sat Jan 20, 2018 22:02
 
Forum: Modding Discussion
Topic: Player object vs. player name?
Replies: 9
Views: 119

Re: Public serverlist question

It will appear once you check public (which sets server_announce to true) providing that your server is publicly accessible
by rubenwardy
Sat Jan 20, 2018 18:40
 
Forum: Servers
Topic: Public serverlist question
Replies: 3
Views: 88

Re: Player object vs. player name?

stu is right, a player reference may be present but invalid if the reference is held until after the player logs out. This is because a player reference is basically a pointer to the player object in C++.
by rubenwardy
Sat Jan 20, 2018 00:51
 
Forum: Modding Discussion
Topic: Player object vs. player name?
Replies: 9
Views: 119

Re: Can't craft a bed

You need to use the correct colour of wool
by rubenwardy
Thu Jan 18, 2018 01:34
 
Forum: General Discussion
Topic: Can't craft a bed
Replies: 6
Views: 152

Re: Goodbye (For now)

Wtf, you need 1000 subscribers too?? That's ridiculous
by rubenwardy
Wed Jan 17, 2018 22:08
 
Forum: General Discussion
Topic: Goodbye (For now)
Replies: 8
Views: 262

Re: Goodbye (For now)

This has annoyed me too. I only make about £3 a year from YouTube, but it's paid out to me because the ads on my site are enough to exceed the payout limit. I hope if we're not allowed to monetise we can at least disable ads To make matters worse, I had 3546 views last year which puts me 54 below th...
by rubenwardy
Wed Jan 17, 2018 21:04
 
Forum: General Discussion
Topic: Goodbye (For now)
Replies: 8
Views: 262

Re: Declare your game to be ready to be bundled with Minetes

Teleportation should not be a requirement as it may not make sense in some kind of games
by rubenwardy
Wed Jan 17, 2018 20:31
 
Forum: Subgame Releases
Topic: Declare your game to be ready to be bundled with Minetest
Replies: 47
Views: 11299

Re: Entity based nametags [playertag]

A nice feature, but the mentioned performance issues are a killer. I'll still probably use this as a base for the feature in CTF, and make sure to contribute back any changes

Edit: here's your first PR! https://github.com/Elkien3/playertag/pull/1
by rubenwardy
Wed Jan 17, 2018 20:09
 
Forum: WIP Mods
Topic: Entity based nametags [playertag]
Replies: 11
Views: 298

Re: Settings in minetest.conf

*sighs*
by rubenwardy
Tue Jan 16, 2018 17:31
 
Forum: Servers
Topic: Settings in minetest.conf
Replies: 13
Views: 309

Re: Settings in minetest.conf

Mods can override the main settings, and so a mod in a game can, but the game's config cannot. This is intentional
by rubenwardy
Tue Jan 16, 2018 17:14
 
Forum: Servers
Topic: Settings in minetest.conf
Replies: 13
Views: 309

Re: Settings in minetest.conf

You're doing something wrong, as the main config overrides the game config. I guess check that the setting file is actually used, and any players are new or use /killme
by rubenwardy
Tue Jan 16, 2018 16:00
 
Forum: Servers
Topic: Settings in minetest.conf
Replies: 13
Views: 309

Re: Settings in minetest.conf

# Give 1 axe_wood, 10 torches, 2 saplings, 5 apples. .. give_initial_stuff = true It is documented in games/minetest_game/minetest.conf.example As far as I can see, "give_initial_stuff = true" is set in minetest.conf, but that is only an on/off-switch. The actual stuff to give is specifie...
by rubenwardy
Tue Jan 16, 2018 14:38
 
Forum: Servers
Topic: Settings in minetest.conf
Replies: 13
Views: 309

Re: About 0.4.17

It was decided on IRC to releast 0.4.17 close to 0.5.0
by rubenwardy
Mon Jan 15, 2018 19:07
 
Forum: General Discussion
Topic: About 0.4.17
Replies: 64
Views: 3011

Re: Proposal to improve Minetest’s horrible controls

I'm hoping to work on this situation soon. I'd like to make all inputs first class, meaning you'd be able to use keyboard, mouse, or controller for any action. The exception is touchscreen, that would be a later goal.
by rubenwardy
Sat Jan 13, 2018 17:06
 
Forum: Feature Discussion
Topic: Proposal to improve Minetest’s horrible controls
Replies: 99
Views: 11222

Re: i help Admin, Moderator ect...

I have 10s of people ask to be moderator a week - why should I trust you or choose you? Blindly choosing moderators is how you end up with servers being taken over. If you want to be a moderator, you're unlikely to be chosen. Instead you need to consistently be a mature and helpful user on servers y...
by rubenwardy
Sat Jan 13, 2018 17:04
 
Forum: Servers
Topic: i help Admin, Moderator ect...
Replies: 14
Views: 344

Re: What map height is really needed?

If we break compatibility, users complain
If we don't break compatibility, users complain
by rubenwardy
Fri Jan 12, 2018 15:57
 
Forum: General Discussion
Topic: What map height is really needed?
Replies: 63
Views: 1865

Re: anticheat

This mod doesn't really work. You can fly for a long time without being spotted, and when it does spot you it doesn't penalise you in any way
by rubenwardy
Fri Jan 12, 2018 03:17
 
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 95
Views: 3452

Re: [Server] Empowered Factions

KobyTheRippa has been banned from the forums for a month due to foul and inappropriate language (which has now been removed)
by rubenwardy
Fri Jan 12, 2018 02:07
 
Forum: Servers
Topic: [Server] Empowered Factions
Replies: 66
Views: 775

Re: Forum being very strange

The forum was undergoing maintenance. The meme you saw was part of the maintenance page.
by rubenwardy
Thu Jan 11, 2018 18:36
 
Forum: Bugs and Problems
Topic: Forum being very strange
Replies: 5
Views: 156

Re: Declare your game to be ready to be bundled with Minetes

Unstickied, a new topic should be made and any suggested games should be responded to
by rubenwardy
Thu Jan 11, 2018 18:33
 
Forum: Subgame Releases
Topic: Declare your game to be ready to be bundled with Minetest
Replies: 47
Views: 11299

Re: [Server] Empowered Factions

As a general recommendation: I suggest just not playing on servers where moderators and admins abuse their power. There are plenty of other good servers with friendly moderators.
by rubenwardy
Thu Jan 11, 2018 15:06
 
Forum: Servers
Topic: [Server] Empowered Factions
Replies: 66
Views: 775

Re: [Mod] Inventory Plus [inventory_plus] additional formspe

You should also use the creative generate formspec and receive fields directly then, I guess. Or not use inventory_plus :)

What JNIETRONS posted is a hack and would break depending on the behaviour of this and other mods
by rubenwardy
Thu Jan 11, 2018 14:07
 
Forum: Mod Releases
Topic: [Mod] Inventory Plus [inventory_plus] additional formspec buttons
Replies: 40
Views: 30159

Re: [Mod] Inventory Plus [inventory_plus] additional formspe

Okay i fix it minetest.register_on_joinplayer(function(player) inventory_plus.register_button(player,"craft", "Craft") local creative_can = minetest.check_player_privs(player:get_player_name(), {creative=true}) if creative_can then inventory_plus.register_button(player, "cr...
by rubenwardy
Wed Jan 10, 2018 16:57
 
Forum: Mod Releases
Topic: [Mod] Inventory Plus [inventory_plus] additional formspec buttons
Replies: 40
Views: 30159

Re: [Server] Capture the Flag Server (Guns!)

That's not the kind of game play I want to encourage. I want players to build bases to protect themselves from the enemy walking in, and I want there to be co-operation between players (ie: not destroying or hogging weapons). My inspiration for this subgame is King Arthur's Gold: https://www.youtube...
by rubenwardy
Wed Jan 10, 2018 16:22
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 263
Views: 14891
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