Search found 949 matches
- Mon Apr 08, 2024 00:37
- Forum: Modding Discussion
- Topic: Code to detect if "shift" key is pressed.
- Replies: 3
- Views: 132
Re: Code to detect if "shift" key is pressed.
Got It: local function isSneakPressed(player) local controls = player:get_player_control() if controls.sneak then return true else return false end end -- Register an event handler to check for shift key presses minetest.register_globalstep(function(dtime) for _, player in ipairs(minetest.get_connec...
- Sun Apr 07, 2024 23:30
- Forum: Modding Discussion
- Topic: Code to detect if "shift" key is pressed.
- Replies: 3
- Views: 132
Code to detect if "shift" key is pressed.
I need to be able to tell if someone has pressed the shift key. Is there any way to do this? Can you give me some sample code that prints/logs whenever the shift key is pressed? To give context I will then use this code to dig the dirt node below the player and place the dirt node with a ladder so t...
- Fri Apr 05, 2024 15:18
- Forum: WIP Mods
- Topic: [Mod] Boulder Dig [boulder_dig]
- Replies: 3
- Views: 135
Re: [Mod] Boulder Dig [boulder_dig]
I've played too many hours of Rocks'n'Diamonds already, so I know the genre all too well. But now it's in 3D? :D (BTW: Strong recommend for everyone for likes Boulder-Dash-style games.) But to be honest, a 3D adaptation of the genre needs to do some things radically different to become good. In 2D,...
- Thu Apr 04, 2024 23:58
- Forum: WIP Mods
- Topic: [Mod] Boulder Dig [boulder_dig]
- Replies: 3
- Views: 135
[Mod] Boulder Dig [boulder_dig]
Boulder Dig mod Copyright (c) 2024 Neuromancer ------------------------------------------------------------------------------- Licenses: Code: MIT Texture and models: CC BY-SA 3.0 see LICENSE.txt ------------------------------------------------------------------------------- The intent of this mod t...
- Thu Apr 04, 2024 23:31
- Forum: WIP Mods
- Topic: [Mod] Dirt Tunneler [dirt_tunneler]
- Replies: 0
- Views: 95
[Mod] Dirt Tunneler [dirt_tunneler]
Dirt Tunneler mod Copyright (c) 2024 Neuromancer ------------------------------------------------------------------------------- Licenses: Code: MIT Texture and models: CC BY-SA 3.0 see LICENSE.txt ------------------------------------------------------------------------------- Adds the ability to tu...
- Thu Apr 04, 2024 23:21
- Forum: WIP Mods
- Topic: [Mod] Boulders [boulders]
- Replies: 1
- Views: 117
[Mod] Boulders [boulders]
Boulders mod Copyright (c) 2024 Neuromancer ------------------------------------------------------------------------------- Licenses: Code: MIT Texture and models: CC BY-SA 3.0 see LICENSE.txt ------------------------------------------------------------------------------- This mod adds boulders whic...
- Sun Mar 03, 2024 19:52
- Forum: WIP Mods
- Topic: [Mod] Node Touch Action [node_touch_action]
- Replies: 0
- Views: 126
[Mod] Node Touch Action [node_touch_action]
# Node Touch Action # This mod is heavilly based on the cactus_damage mod by VMan_2002 Pass in a node name and a function, and every time a player touches that node, your custom function executes. Example: When adding gameplay, one thing that comes in handy is performing an action when a player touc...
- Sun Feb 18, 2024 01:54
- Forum: WIP Mods
- Topic: [Mod] Hero Mines [hero_mines]
- Replies: 0
- Views: 254
[Mod] Hero Mines [hero_mines]
Hero Mines mod Copyright (c) 2024 Neuromancer ------------------------------------------------------------------------------- Licenses: Code: MIT Texture and models: CC BY-SA 3.0 see LICENSE.txt ------------------------------------------------------------------------------- This mod creates the leve...
- Sat Feb 17, 2024 01:57
- Forum: WIP Mods
- Topic: [Mod] Scripted World Editor [scripted_world_editor]
- Replies: 0
- Views: 213
[Mod] Scripted World Editor [scripted_world_editor]
Scripted World Editor mod Copyright (c) 2024 Neuromancer ------------------------------------------------------------------------------- Licenses: Code: MIT Texture and models: CC BY-SA 3.0 see LICENSE.txt ------------------------------------------------------------------------------- This mod allow...
- Sun Feb 11, 2024 03:57
- Forum: WIP Mods
- Topic: [Mod] Hero TNT [hero_tnt]
- Replies: 0
- Views: 240
[Mod] Hero TNT [hero_tnt]
Introduction ------------ This mod adds a special kind of TNT to Minetest that only destroys those nodes that can be destroyed in the game H.E.R.O. (for now just default:cobble). This mod recreates the TNT mechanic of the game H.E.R.O. hero_tnt is a fork of tnt mod in Minetest Game The point of this...
- Sun Feb 11, 2024 02:56
- Forum: WIP Mods
- Topic: [Mod] Hero Jetpack [hero_jetpack]
- Replies: 1
- Views: 173
[Mod] Hero Jetpack [hero_jetpack]
This mod recreates the flight mechanic of the game H.E.R.O. hero_jetpack is a fork of sum_jetpack mod by Sumi (info@sumianvoice.com) The point of this mod is to be a part of a *set* of mods that recreate the game H.E.R.O. in Minetest. (one of my favorite childhood games) To that end, one of the majo...
- Sat Feb 03, 2024 14:20
- Forum: WIP Mods
- Topic: [Mod]Better Biomes by Atlante[0.1.0] [terraria]
- Replies: 12
- Views: 1896
Re: [Mod]Better Biomes by Atlante[0.1.0] [terraria]
Maybe he used schematics from here (C:\games\minetest-5.8.0-win64\games\minetest_game\mods\default\schematics) and just wrote register_decoration code to generate them. There is no schematics file in MTG default coding a different default:tree than the default apple tree. Not in any version. And I ...
- Sat Feb 03, 2024 14:09
- Forum: WIP Mods
- Topic: [Mod]Better Biomes by Atlante[0.1.0] [terraria]
- Replies: 12
- Views: 1896
Re: [Mod]Better Biomes by Atlante[0.1.0] [terraria]
Maybe he used schematics from here (C:\games\minetest-5.8.0-win64\games\minetest_game\mods\default\schematics) and just wrote register_decoration code to generate them. There is no schematics file in MTG default coding a different default:tree than the default apple tree. Not in any version. And I ...
- Sat Feb 03, 2024 00:50
- Forum: WIP Mods
- Topic: [Mod]Better Biomes by Atlante[0.1.0] [terraria]
- Replies: 12
- Views: 1896
Re: [Mod]Better Biomes by Atlante[0.1.0] [terraria]
Terraria is a nice enhancement, particularly the new trees and the boulders. It fits very well into MTG. I play around with tree schems a little and try to adapt biomes' y_max to the valleys mapgen introducing a "natural" limit for the appearance of trees. I wonder how the default_tree ha...
- Thu Feb 01, 2024 23:27
- Forum: General Discussion
- Topic: Need a Forum Section for Content DB discussion.
- Replies: 0
- Views: 340
Need a Forum Section for Content DB discussion.
If you want to discuss ContentDb, there's this post viewtopic.php?t=20174 which isn't even pinned. ContentDB is such an important part of Minetest, it deserves it's own section to discuss ideas & issues as their own topics.
- Thu Feb 01, 2024 14:12
- Forum: News
- Topic: ContentDB - now with package translation support
- Replies: 361
- Views: 163829
Re: ContentDB - database for the mod/game/txp in-menu installer
I would like to know how many active Minetest Players there are and track it month to month. I think ContentDb could give us a good estimate of that by displaying a chart of the number of unique people who have downloaded anything from it that month. Is it possible to get a chart like that displayed...
- Sat Jan 27, 2024 23:53
- Forum: WIP Mods
- Topic: [Mod]Petroglyphs[petroglyphs]
- Replies: 7
- Views: 896
Re: [Mod]Petroglyphs[petroglyphs]
I could take the Graffiti Mod and tweak it to only allow carving on desert stone. Is that what you're looking for? That's the idea. Just let players add those decorations to their own deserts where they want in addition to the automaticly generated. Perhaps with some lerarning curve involved (first...
- Sat Jan 27, 2024 23:46
- Forum: WIP Mods
- Topic: [Mod]Petroglyph Maker[petroglyph_maker]
- Replies: 0
- Views: 395
[Mod]Petroglyph Maker[petroglyph_maker]
This mod is essentially a customized version of the GGraffiti mod by © 2022 Gregor Parzefall This Minetest mod adds chisels that lets you create your own petroglyphs on desert stone nodes. It requires at least Minetest 5.6.0. Features: - Chisel pixel-by-pixel on desert stone - Chisel with custom col...
- Sat Jan 27, 2024 18:53
- Forum: WIP Mods
- Topic: [Mod]Petroglyphs[petroglyphs]
- Replies: 7
- Views: 896
Re: [Mod]Petroglyphs[petroglyphs]
Nice idea. Looks very good! Perhaps - as we kind of start as stoneage people when joining a server - players could learn to create petroglyphs themshelves? Might take some time to learn how to do each one right. I could take the Graffiti Mod and tweak it to only allow carving on desert stone. Is th...
- Tue Jan 23, 2024 02:13
- Forum: WIP Mods
- Topic: [Mod] Australia 0.4
- Replies: 85
- Views: 18974
Re: [Mod] Australia 0.4
I've created some better textures for this (with a less harsh orange). Is there anyone maintaining this mod on ContentDb? It's on there under Demon_boy but he appears to no longer be active? Maverick2797 & I have got a somewhat decently maintained fork of it at Aussieforks/australia which is fo...
- Tue Jan 23, 2024 00:37
- Forum: WIP Mods
- Topic: [Mod] Australia 0.4
- Replies: 85
- Views: 18974
Re: [Mod] Australia 0.4
I've created some better textures for this (with a less harsh orange). Is there anyone maintaining this mod on ContentDb? It's on there under Demon_boy but he appears to no longer be active? Maverick2797 & I have got a somewhat decently maintained fork of it at Aussieforks/australia which is fo...
- Mon Jan 22, 2024 16:02
- Forum: WIP Mods
- Topic: [Mod] Australia 0.4
- Replies: 85
- Views: 18974
Re: [Mod] Australia 0.4
Absolutely you should publish to contentDb. It's one of the nicer, more popular mods out there and the current one isn't even maintained. Maybe you could get demon_boy's thoughts, if he's still reachable.
- Mon Jan 22, 2024 03:56
- Forum: WIP Mods
- Topic: [Mod] Australia 0.4
- Replies: 85
- Views: 18974
Re: [Mod] Australia 0.4
I've created some better textures for this (with a less harsh orange). Is there anyone maintaining this mod on ContentDb? It's on there under Demon_boy but he appears to no longer be active?
- Sun Jan 21, 2024 23:01
- Forum: WIP Mods
- Topic: [Mod]Petroglyphs[petroglyphs]
- Replies: 7
- Views: 896
- Fri Jan 19, 2024 00:07
- Forum: WIP Mods
- Topic: [Mod]Petroglyphs[petroglyphs]
- Replies: 7
- Views: 896
[Mod]Petroglyphs[petroglyphs]
This mod adds Petroglyphs. - Petroglyphs spawn in Desert Stone walls - I've been having fun just using this mod, plus wielded light, and rockpiles mod. I then go to a desert biome and search for petroglyphs in the caves. It's extremely relaxing. Source Code: https://github.com/Neuromancer56/petrogly...