Search found 943 matches

by Neuromancer
Sun Mar 03, 2024 19:52
Forum: WIP Mods
Topic: [Mod] Node Touch Action [node_touch_action]
Replies: 0
Views: 68

[Mod] Node Touch Action [node_touch_action]

# Node Touch Action # This mod is heavilly based on the cactus_damage mod by VMan_2002 Pass in a node name and a function, and every time a player touches that node, your custom function executes. Example: When adding gameplay, one thing that comes in handy is performing an action when a player touc...
by Neuromancer
Sun Feb 18, 2024 01:54
Forum: WIP Mods
Topic: [Mod] Hero Mines [hero_mines]
Replies: 0
Views: 190

[Mod] Hero Mines [hero_mines]

Hero Mines mod Copyright (c) 2024 Neuromancer ------------------------------------------------------------------------------- Licenses: Code: MIT Texture and models: CC BY-SA 3.0 see LICENSE.txt ------------------------------------------------------------------------------- This mod creates the leve...
by Neuromancer
Sat Feb 17, 2024 01:57
Forum: WIP Mods
Topic: [Mod] Scripted World Editor [scripted_world_editor]
Replies: 0
Views: 174

[Mod] Scripted World Editor [scripted_world_editor]

Scripted World Editor mod Copyright (c) 2024 Neuromancer ------------------------------------------------------------------------------- Licenses: Code: MIT Texture and models: CC BY-SA 3.0 see LICENSE.txt ------------------------------------------------------------------------------- This mod allow...
by Neuromancer
Sun Feb 11, 2024 03:57
Forum: WIP Mods
Topic: [Mod] Hero TNT [hero_tnt]
Replies: 0
Views: 199

[Mod] Hero TNT [hero_tnt]

Introduction ------------ This mod adds a special kind of TNT to Minetest that only destroys those nodes that can be destroyed in the game H.E.R.O. (for now just default:cobble). This mod recreates the TNT mechanic of the game H.E.R.O. hero_tnt is a fork of tnt mod in Minetest Game The point of this...
by Neuromancer
Sun Feb 11, 2024 02:56
Forum: WIP Mods
Topic: [Mod] Hero Jetpack [hero_jetpack]
Replies: 1
Views: 160

[Mod] Hero Jetpack [hero_jetpack]

This mod recreates the flight mechanic of the game H.E.R.O. hero_jetpack is a fork of sum_jetpack mod by Sumi (info@sumianvoice.com) The point of this mod is to be a part of a *set* of mods that recreate the game H.E.R.O. in Minetest. (one of my favorite childhood games) To that end, one of the majo...
by Neuromancer
Sat Feb 03, 2024 14:20
Forum: WIP Mods
Topic: [Mod]Better Biomes by Atlante[0.1.0] [terraria]
Replies: 11
Views: 1609

Re: [Mod]Better Biomes by Atlante[0.1.0] [terraria]

Maybe he used schematics from here (C:\games\minetest-5.8.0-win64\games\minetest_game\mods\default\schematics) and just wrote register_decoration code to generate them. There is no schematics file in MTG default coding a different default:tree than the default apple tree. Not in any version. And I ...
by Neuromancer
Sat Feb 03, 2024 14:09
Forum: WIP Mods
Topic: [Mod]Better Biomes by Atlante[0.1.0] [terraria]
Replies: 11
Views: 1609

Re: [Mod]Better Biomes by Atlante[0.1.0] [terraria]

Maybe he used schematics from here (C:\games\minetest-5.8.0-win64\games\minetest_game\mods\default\schematics) and just wrote register_decoration code to generate them. There is no schematics file in MTG default coding a different default:tree than the default apple tree. Not in any version. And I ...
by Neuromancer
Sat Feb 03, 2024 00:50
Forum: WIP Mods
Topic: [Mod]Better Biomes by Atlante[0.1.0] [terraria]
Replies: 11
Views: 1609

Re: [Mod]Better Biomes by Atlante[0.1.0] [terraria]

Terraria is a nice enhancement, particularly the new trees and the boulders. It fits very well into MTG. I play around with tree schems a little and try to adapt biomes' y_max to the valleys mapgen introducing a "natural" limit for the appearance of trees. I wonder how the default_tree ha...
by Neuromancer
Thu Feb 01, 2024 23:27
Forum: General Discussion
Topic: Need a Forum Section for Content DB discussion.
Replies: 0
Views: 305

Need a Forum Section for Content DB discussion.

If you want to discuss ContentDb, there's this post viewtopic.php?t=20174 which isn't even pinned. ContentDB is such an important part of Minetest, it deserves it's own section to discuss ideas & issues as their own topics.
by Neuromancer
Thu Feb 01, 2024 14:12
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 162224

Re: ContentDB - database for the mod/game/txp in-menu installer

I would like to know how many active Minetest Players there are and track it month to month. I think ContentDb could give us a good estimate of that by displaying a chart of the number of unique people who have downloaded anything from it that month. Is it possible to get a chart like that displayed...
by Neuromancer
Sat Jan 27, 2024 23:53
Forum: WIP Mods
Topic: [Mod]Petroglyphs[petroglyphs]
Replies: 7
Views: 868

Re: [Mod]Petroglyphs[petroglyphs]

I could take the Graffiti Mod and tweak it to only allow carving on desert stone. Is that what you're looking for? That's the idea. Just let players add those decorations to their own deserts where they want in addition to the automaticly generated. Perhaps with some lerarning curve involved (first...
by Neuromancer
Sat Jan 27, 2024 23:46
Forum: WIP Mods
Topic: [Mod]Petroglyph Maker[petroglyph_maker]
Replies: 0
Views: 381

[Mod]Petroglyph Maker[petroglyph_maker]

This mod is essentially a customized version of the GGraffiti mod by © 2022 Gregor Parzefall This Minetest mod adds chisels that lets you create your own petroglyphs on desert stone nodes. It requires at least Minetest 5.6.0. Features: - Chisel pixel-by-pixel on desert stone - Chisel with custom col...
by Neuromancer
Sat Jan 27, 2024 18:53
Forum: WIP Mods
Topic: [Mod]Petroglyphs[petroglyphs]
Replies: 7
Views: 868

Re: [Mod]Petroglyphs[petroglyphs]

Nice idea. Looks very good! Perhaps - as we kind of start as stoneage people when joining a server - players could learn to create petroglyphs themshelves? Might take some time to learn how to do each one right. I could take the Graffiti Mod and tweak it to only allow carving on desert stone. Is th...
by Neuromancer
Tue Jan 23, 2024 02:13
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 85
Views: 18907

Re: [Mod] Australia 0.4

I've created some better textures for this (with a less harsh orange). Is there anyone maintaining this mod on ContentDb? It's on there under Demon_boy but he appears to no longer be active? Maverick2797 & I have got a somewhat decently maintained fork of it at Aussieforks/australia which is fo...
by Neuromancer
Tue Jan 23, 2024 00:37
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 85
Views: 18907

Re: [Mod] Australia 0.4

I've created some better textures for this (with a less harsh orange). Is there anyone maintaining this mod on ContentDb? It's on there under Demon_boy but he appears to no longer be active? Maverick2797 & I have got a somewhat decently maintained fork of it at Aussieforks/australia which is fo...
by Neuromancer
Mon Jan 22, 2024 16:02
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 85
Views: 18907

Re: [Mod] Australia 0.4

Absolutely you should publish to contentDb. It's one of the nicer, more popular mods out there and the current one isn't even maintained. Maybe you could get demon_boy's thoughts, if he's still reachable.
by Neuromancer
Mon Jan 22, 2024 03:56
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 85
Views: 18907

Re: [Mod] Australia 0.4

I've created some better textures for this (with a less harsh orange). Is there anyone maintaining this mod on ContentDb? It's on there under Demon_boy but he appears to no longer be active?
by Neuromancer
Sun Jan 21, 2024 23:01
Forum: WIP Mods
Topic: [Mod]Petroglyphs[petroglyphs]
Replies: 7
Views: 868

Re: [Mod]Petroglyphs[petroglyphs]

Irremann wrote:
Sun Jan 21, 2024 20:07
Very beautiful. Installed it on my server.
Glad you like it. Is it a public server that I can check out?
by Neuromancer
Fri Jan 19, 2024 00:07
Forum: WIP Mods
Topic: [Mod]Petroglyphs[petroglyphs]
Replies: 7
Views: 868

[Mod]Petroglyphs[petroglyphs]

This mod adds Petroglyphs. - Petroglyphs spawn in Desert Stone walls - I've been having fun just using this mod, plus wielded light, and rockpiles mod. I then go to a desert biome and search for petroglyphs in the caves. It's extremely relaxing. Source Code: https://github.com/Neuromancer56/petrogly...
by Neuromancer
Tue Jan 16, 2024 00:47
Forum: WIP Mods
Topic: [Mod] Rock Piles [rock_piles]
Replies: 1
Views: 674

[Mod] Rock Piles [rock_piles]

This mod is based on "Loose Rocks" mod by Eduardo Mezêncio. New features include: A bigger variety of rock pile types. Rock piles also spawn in caves. Rock piles can be walked upon and now sound like you are walking on rocks. In general: - Rocks piles generate naturally on the surface of t...
by Neuromancer
Sun Jan 07, 2024 19:14
Forum: WIP Mods
Topic: [Mod] Lua schematic to Mts converter [Lua2Mts]
Replies: 4
Views: 699

Re: Lua schematic to Mts converter (Lua2Mts)

1) Create a world in Minetest and enable schmedit and lua2mts mods in that world. 2) In a file manager create a schems sub folder in that world folder. e.g. C:\games\minetest-5.7.0-win64\worlds\myworld\schems 3) Copy all the tree .mts files into that schems folder 4) Use the command "/mts2lua ...
by Neuromancer
Sun Jan 07, 2024 18:50
Forum: WIP Mods
Topic: [Mod] Coconut Tree [coconut_tree]
Replies: 0
Views: 763

[Mod] Coconut Tree [coconut_tree]

Adds coconut trees with edible coconuts. Palm leaves can be crafted into thatch that you can build huts with. Download: https://content.minetest.net/packages/Neuromancer/coconut_tree/ Source Code Location: https://github.com/Neuromancer56/coconut_tree https://content.minetest.net/uploads/69e2d6e162....
by Neuromancer
Sat Dec 30, 2023 00:30
Forum: General Discussion
Topic: Post your videos!
Replies: 1123
Views: 249520

Re: Post your videos!

This wasn't by me, but I think the maker of the video has great production and building skills. https://www.youtube.com/watch?v=4zi0seT433E
by Neuromancer
Sat Dec 30, 2023 00:28
Forum: General Discussion
Topic: Defragmenting the Minetest community
Replies: 36
Views: 7918

Re: Defragmenting the Minetest community

You forgot to mention Facebook. There are a number of Minetest groups, but here's the biggest one: https://www.facebook.com/groups/238952496184713