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Re: [Mod] villages built up by villagers [working_villages]

Is there a possibility of...two villagers going into a hut and one day waking up with a third? That's exactly my idea and I would also have them spawning as Settlers to initialize the colony. With a possible genes? Not sure how hard that'd be for you. I could also take that in using a tree of combi...
by theFox
Mon Feb 25, 2019 07:23
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 43
Views: 6548

Re: [Mod] villages built up by villagers [working_villages]

First of all, they can't find a home marker. When I place a building marker and set it, they remains in place, even when I give them desired materials. Have you checked if the building marker has a button "resume build"? If it's there, it's paused. Then I try to set the marker's position ...
by theFox
Mon Jan 21, 2019 09:10
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 43
Views: 6548

Re: Floating colored text

I guess it's possible to create a gui element containing the text...
by theFox
Thu Jan 03, 2019 16:20
 
Forum: WIP Mods
Topic: Floating colored text
Replies: 10
Views: 526

Re: [Mod] villages built up by villagers [working_villages]

dawgdoc wrote: Last update was in October.

Sorry, I'm pretty busy with school at the moment. I'll be sure to continue soon...
by theFox
Mon Dec 03, 2018 15:24
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 43
Views: 6548

Re: Where are the tiles in a glasslike_framed node?

was this found in the wiki? I didn't look in the wiki I scraped it together from all I could find in lua_api.txt. Framed glasslike only accepts 2 textures in 'tiles', you have specified 4. Correct and somehow that has an effect on the texture of the block. I would really like if it accepted the Y+ ...
by theFox
Sat Oct 27, 2018 15:03
 
Forum: Modding Discussion
Topic: Where are the tiles in a glasslike_framed node?
Replies: 7
Views: 366

Re: [Mod] Beware the Dark [bewarethedark]

There should be laughing and other creepy sounds the more you loose sanity.
by theFox
Sat Oct 20, 2018 14:29
 
Forum: Mod Releases
Topic: [Mod] Beware the Dark [bewarethedark]
Replies: 76
Views: 12334

Re: Where are the tiles in a glasslike_framed node?

https://github.com/minetest/minetest/blob/b6adb7f09e4375f145c3ddb592527c1dd0b026a2/doc/lua_api.txt#L1050-L1055 https://github.com/minetest/minetest/blob/b6adb7f09e4375f145c3ddb592527c1dd0b026a2/doc/lua_api.txt#L1077-L1084 tiles = {frame, shine} special_tiles = {liquid} Well yeah, I said that's what...
by theFox
Wed Oct 17, 2018 14:24
 
Forum: Modding Discussion
Topic: Where are the tiles in a glasslike_framed node?
Replies: 7
Views: 366

Where are the tiles in a glasslike_framed node?

I have this storage tank but I can't figure where the specified tiles end up on the rendered node. I found this in the documentation: "tiles={frame,glass,+Y,-Y,+X,-X,+Z,-Z}" But I can't see where the glass and the port are on the rendered node, on the inventory image it's on top. The docum...
by theFox
Mon Oct 15, 2018 04:29
 
Forum: Modding Discussion
Topic: Where are the tiles in a glasslike_framed node?
Replies: 7
Views: 366

Re: [Mod] new Factory [factory]

Electrical revolution!
The factory mod now contains a combustion generator, cables and an electrical furnace. Now you don't have to route your fuel through your factory anymore. Yaaaay.
More devices coming soon...
by theFox
Thu Oct 04, 2018 15:17
 
Forum: Mod Releases
Topic: [Mod] new Factory [factory]
Replies: 70
Views: 10541

Re: Technik Mods

lilo wrote:Kannst du eine Dokumentation zu den einzelen Funktions-Blöcken und deren Verwendung bereitstellen oder gibts die sogar bereits?

Die gibt es hier: https://github.com/theFox6/factory/blob/master/MANUAL_DE.md#maschinen
by theFox
Sun Sep 23, 2018 11:16
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 770

Re: [modpack] journal [journal]

But I have a problem: The journal starts on day 1497919497... what can I do about that? I've run into that bug in a mod I'm developing. It has to do with minetest.get_day_count, I believe, and I have no idea what causes it. I know that bug and I also think it's a problem with `minetest.get_day_coun...
by theFox
Sun Sep 23, 2018 11:09
 
Forum: Mod Releases
Topic: [modpack] journal [journal]
Replies: 26
Views: 2488

Re: Technik Mods

Meine factory mod hat ein eigenes transport system aus Laufbändern. Es gibt maschinen wie Hochofen, Presse, Bohrer, ... Falls du fragen dazu hast, kannst du die mir ja stellen.
by theFox
Sun Sep 16, 2018 14:50
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 770

Re: [modpack] journal [journal]

Done!
by theFox
Sat Sep 15, 2018 16:48
 
Forum: Mod Releases
Topic: [modpack] journal [journal]
Replies: 26
Views: 2488

Re: [Mod] new Factory [factory]

StarNinjas wrote:will if you added a hopper maybe thats the solution ;)

Actually I don't want to make yet another hopper mod, maybe you could explain what you use them for...
by theFox
Sat Sep 15, 2018 15:32
 
Forum: Mod Releases
Topic: [Mod] new Factory [factory]
Replies: 70
Views: 10541

Re: [modpack] journal [journal]

Wolfshippie wrote:Yeah, would be cool :)

OK, I'll make a form for it as soon as possible.
by theFox
Thu Sep 13, 2018 15:39
 
Forum: Mod Releases
Topic: [modpack] journal [journal]
Replies: 26
Views: 2488

Re: [Mod] new Factory [factory]

StarNinjas wrote:Hello everyone, hopper mod work awesome with this mod!

I know, but why would you need the hopper mod for this?
Is there anything I could do to improve this to the point of hoppers becoming useless?
by theFox
Thu Sep 13, 2018 15:36
 
Forum: Mod Releases
Topic: [Mod] new Factory [factory]
Replies: 70
Views: 10541

Re: [Mod] villages built up by villagers [working_villages]

Good to see that the mod is still under development. Perhaps it could provide ressource-gathering functionality as a lib for other mods in the future? I thought about this for a while... If you want to define your own villagers or jobs you can do so from other mods or as a suggestion for this mod. ...
by theFox
Tue Aug 28, 2018 15:54
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 43
Views: 6548

Re: [modpack] journal [journal]

Should it be possible to write the personal notes to a book?
by theFox
Wed Aug 01, 2018 06:17
 
Forum: Mod Releases
Topic: [modpack] journal [journal]
Replies: 26
Views: 2488

Re: [Mod] villages built up by villagers [working_villages]

GamingAssociation39 wrote:So you can also hire villagers to build certain buildings and the only thing that you have to do is gather the supplies?

Yes, as soon as I've implemented trading...
by theFox
Mon Jul 30, 2018 15:34
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 43
Views: 6548

Re: [Mod] villages built up by villagers [working_villages]

Do the villagers spawn naturally? I have planned spawning a little caravan containing the start resources for a settlement and a few villagers (2 or 3). This would require planning the buildings for the village, it'll need a while until that is done. Currently I'm working on the builder and proper ...
by theFox
Sun Jul 29, 2018 15:21
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 43
Views: 6548

Re: Fancy subgame selection

I don't know what you mean by environment. Well lua environments... I'm not sure in which phase the textures are loaded. They are definitely loaded after a world is started, not in the main menu. Only the stuff for menu is loaded but this is a constant number of textures. Yeah I know that, the idea...
by theFox
Wed Jul 18, 2018 16:21
 
Forum: Feature Discussion
Topic: Fancy subgame selection
Replies: 4
Views: 399

Re: Fancy subgame selection

It would be possible to load the mods in different environments.
But to decrease loading time it would be good to only load the textures from the used blocks. Else the loading time for the menu would be way longer than the loading time for one world...
by theFox
Mon Jul 16, 2018 06:52
 
Forum: Feature Discussion
Topic: Fancy subgame selection
Replies: 4
Views: 399

Fancy subgame selection

I had a dream in which minetest had a subgame selector that was a tower. It consisted of layers for each subgame. Each layer was made of the blocks of the according subgame. Each of these schematics showed the contents of the subgame (e.g. for mesecons it was a little contraption inside a room). I d...
by theFox
Sun Jul 15, 2018 05:59
 
Forum: Feature Discussion
Topic: Fancy subgame selection
Replies: 4
Views: 399

Re: Weak fire? (poll)

I think it should hurt when you dig fire ...
by theFox
Sat Jun 30, 2018 07:18
 
Forum: General Discussion
Topic: Weak fire? (poll)
Replies: 13
Views: 786

Re: triggers needed

The triggers are now avalible in the extra_triggers mod inside the journal modpack!
by theFox
Sat Jun 23, 2018 16:58
 
Forum: Feature Discussion
Topic: triggers needed
Replies: 22
Views: 1294
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