Search found 10 matches

by daufinsyd
Mon Sep 03, 2018 08:24
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495652

Re: [Mod] Advanced Trains [advtrains] [1.13]

Okay thanks :)
The thing is that I hardly noticed a latency difference between LinuxWorks server and my laptop.
by daufinsyd
Thu Aug 30, 2018 08:05
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495652

Re: [Mod] Advanced Trains [advtrains] [1.13]

Okay I understand the jerky trains (when turning left/right) now. Currently I have 6 trains but only one moving. I thought there was high CPU usage; I'll do some tests when I have time. As far as I understand, the client couldn't "move" the train in order to have smooth movements without s...
by daufinsyd
Wed Aug 29, 2018 07:51
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495652

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hey there, Last week I tried to add some trains and ATC controllers in my world but the game became laggy although I was in singleplayer and my laptop has an i7-7700HQ, 16GB Ram and a gtx 1050Ti. I also tried the LinuxWorks server which is so cool (even if the train themselves are also a little jerk...
by daufinsyd
Fri Aug 24, 2018 08:14
Forum: General Discussion
Topic: Re-Orient World
Replies: 4
Views: 895

Re: Re-Orient World

well, my 16GB RAM didn't manage to flip my world xD
by daufinsyd
Wed Aug 22, 2018 06:55
Forum: General Discussion
Topic: Re-Orient World
Replies: 4
Views: 895

Re: Re-Orient World

Thank you
I have world edit but I thought it couldn't flip the entire map but you're right I'lll give it a try :)
by daufinsyd
Tue Aug 21, 2018 11:31
Forum: General Discussion
Topic: Re-Orient World
Replies: 4
Views: 895

Re-Orient World

Hello I converted a minecraft world a year ago with mcimport. It worked pretty good apart from the map orientation (left and right inverted). At the time I didn't mind and continued to build; however one year after I still miss the orientation I'm used to and I would like to reverse the map orientat...
by daufinsyd
Sat Feb 18, 2017 11:53
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833925

Re: [Game] MineClone 2 [0.10.0]

Nice work breaker of worlds ! :D ^^ I added a new mob (squid) which spawns anywhere in the water and drops black dye (1-3) according to Minecraft Wiki. https://gitlab.com/daufinsyd/MineClone2/tree/squid It works fine however the collision box isn't accurate (when mobs rotate) and mobs stay at the sa...
by daufinsyd
Sun Feb 12, 2017 23:24
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833925

Re: [Game] MineClone 2 [0.8.0]

Thanks for your response. Indeed I forgot to push the changes, I guess I'd better go to sleep. That's done. I tested it and it works (animation, texture, size and sound, although there is no smoke at the moment). I made the sounds myself (thanks to audacity), the hurt sound is under the Creative Com...
by daufinsyd
Sun Feb 12, 2017 17:17
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833925

Re: [Game] MineClone 2 [0.8.0]

Your subgame is amazing! :D It really looks like minecraft (more or less) and it's the first subgame which has many good looking mobs, although there is still a lot to do. A little question, is Mineclone 2 intended to be a pure clone of minecraft or are you open to extra features ? I cloned you repo...