Search found 65 matches

by mase
Sat Apr 10, 2021 17:55
Forum: WIP Mods
Topic: [Mod] WiTT [witt]
Replies: 12
Views: 2069

Re: [Mod] WiTT [witt]

Failed to enable mod "WiTT" as it contails disallowed characters. Only characters [a-z0-9_] are allowed.
by mase
Sat Apr 10, 2021 17:40
Forum: General Discussion
Topic: Block info on hud?
Replies: 14
Views: 1164

Re: Block info on hud?

Thx! I will look into it.
by mase
Mon Feb 22, 2021 20:44
Forum: Mod Releases
Topic: [Mod] Time, Lag and Position HUDisplay [poshud]
Replies: 11
Views: 2005

Re: [Mod] Time, Lag and Position HUDisplay [poshud]

It would be nice, if the mod would also display the current node name I am pointing to. So it could replace the debug info.
by mase
Mon Feb 22, 2021 19:44
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 56
Views: 3947

Re: [Mod] Minecart [minecart]

Recording the track works now. I missed adding accelleration rails in my test.
by mase
Sat Dec 26, 2020 22:29
Forum: WIP Mods
Topic: [Mod] Modding Library [modlib]
Replies: 11
Views: 1156

Re: [Mod] Modding Library [modlib]

I already use the master branch of modlib.
by mase
Sat Dec 26, 2020 21:43
Forum: WIP Mods
Topic: [Mod] Modding Library [modlib]
Replies: 11
Views: 1156

Re: [Mod] Modding Library [modlib]

Modlib causes the luacontroller overheating with the simple interrupt example code from the mesecons site:
https://mesecons.net/luacontroller
by mase
Sat Dec 26, 2020 00:34
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 56
Views: 3947

Re: [Mod] Minecart [minecart]

All buffers are mine. I am the only player. I tried replacing, but no luck.
by mase
Fri Dec 25, 2020 20:53
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 56
Views: 3947

Re: [Mod] Minecart [minecart]

The recording starts, but always when I reach a buffer, the recording cancels. No idea, what I am doing wrong.
by mase
Mon Dec 21, 2020 00:19
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 699
Views: 245807

Re: [Mod] Pipeworks [git] [pipeworks]

I figured out, how to get items via the injector. But now I have an other question:
Is it somehow possible just to ask the digiline injector if there is a specific item in the chest behind, and maybe even the amount of that item?
by mase
Sat Dec 19, 2020 13:35
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 699
Views: 245807

Re: [Mod] Pipeworks [git] [pipeworks]

Where can I find a small description about the digiline messages for the filter injector and the sorting tube? The wiki does not include them.
by mase
Fri Dec 18, 2020 10:34
Forum: Mod Releases
Topic: [Mod] Christmas [1.0] [christmas]
Replies: 10
Views: 1051

Re: [Mod] Christmas [1.0] [christmas]

I get the message, that christmas_present_top.png is missing. It is not there indeed.
by mase
Mon Mar 11, 2019 13:50
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.46] [farming]
Replies: 518
Views: 201710

Re: [Mod] Farming Redo [1.40] [farming]

I wonder where these fruits belong to. When I disable farming redo, there are no more strawberries available.
You are right, I cannot find any strawberries in the code of farming redo.
by mase
Sun Mar 10, 2019 22:50
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.46] [farming]
Replies: 518
Views: 201710

Re: [Mod] Farming Redo [1.40] [farming]

Yes, I have strawberries and other fruits.
by mase
Sun Mar 10, 2019 21:05
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.46] [farming]
Replies: 518
Views: 201710

Re: [Mod] Farming Redo [1.40] [farming]

Is this mod for use with minetest 5.0.0?
I am unable to plant strawberries and some other stuff.
by mase
Mon Dec 31, 2018 14:11
Forum: Mod Releases
Topic: [Mod] Cleaner [0.4] [cleaner]
Replies: 10
Views: 3510

Re: [Mod] Cleaner [0.4] [cleaner]

Does this mod remove all unknown objects on server start, or only when a player is near?
by mase
Mon Dec 31, 2018 13:44
Forum: Mod Releases
Topic: [Mod] Delete unknown blocks and objects [1] [clean]
Replies: 50
Views: 24296

Re: [Mod] Delete unknown blocks and objects [1] [clean]

I think, Minetest should have a delete-unknown-things feature built in.
by mase
Tue Dec 25, 2018 18:51
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2220
Views: 425527

Re: [Mod] Mobs Redo [1.49] [mobs]

I cannot craft a beehive. I have 3 tamed bees in a row, but nothing happens.
by mase
Mon Dec 24, 2018 15:18
Forum: Feature Discussion
Topic: Keyring mod?
Replies: 4
Views: 580

Re: Keyring mod?

How about locked chests?
by mase
Mon Dec 24, 2018 14:04
Forum: Feature Discussion
Topic: Keyring mod?
Replies: 4
Views: 580

Keyring mod?

Hi! As a key can only open one locked item, it would be useful to have a keyring, where you could add all the keys you have, instead of carrying a lot of keys. When trying to open a lock, you could wield the keyring, and it would be checked, if the correct key is present. What do you think? Can anyb...
by mase
Wed Dec 05, 2018 10:04
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 209
Views: 97045

Re: [Mod] Advanced area protection [areas]

No, they only have the interact and the areas_high_limit privilege. Self protection is enabled. Only the admin has the areas privilege.
by mase
Tue Dec 04, 2018 17:11
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 209
Views: 97045

Re: [Mod] Advanced area protection [areas]

I have self protected an area, but other users still can build and remove blocks.
by mase
Sun Jan 07, 2018 11:41
Forum: Mod Releases
Topic: [Mod] Cleaner [0.4] [cleaner]
Replies: 10
Views: 3510

Re: [Mod] Cleaner [0.4] [cleaner]

How can I get rid of whole node or entity groups, for example all zombies,
or all kind of trails from the trails mod?
by mase
Thu Dec 28, 2017 13:48
Forum: WIP Mods
Topic: [mod] MC Like Mobs [mobs_mc]
Replies: 100
Views: 19922

Re: [mod] MC Like Mobs [mobs_mc]

I would find a simple override better to enable / disable specific mobs.

Can I override the spawn chance?
by mase
Mon Aug 14, 2017 15:13
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 139
Views: 40299

Re: [Mod] Boost cart [boost_cart]

Hi! I have built a long even railway circle with a power rail every 10 rails. When I sit in a cart, it runs the whole track without any punching. But when I punch an empty cart, it drives away and never returns. I have to walk towards the cart until it is in sight again.Then it continues. One time t...
by mase
Tue Jul 04, 2017 12:50
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 699
Views: 245807

Re: [Mod] Pipeworks [20131128] [pipeworks]

Only the server is affected, not the client. I files a bug on github:
https://github.com/minetest-mods/pipeworks/issues/189

Edit: My minetest game checkout wasn't constistent. It works now!