Search found 271 matches

by dawgdoc
Tue Nov 29, 2022 04:02
Forum: Problems
Topic: Minetest Launchpad PPA Problem
Replies: 7
Views: 1887

Re: Minetest Launchpad PPA Problem

@rubenwardy I added the stable ppa, ppa:minetestdevs/stable, today to a LinuxMint 21 (Vanessa) system, it's based on Ubuntu 22.04 (Jammy) using apt-get. All went well for me. I noted a combination of warnings generated from sudo add-apt-repository ppa:minetestdevs/stable Warning: apt-key is deprecat...
by dawgdoc
Tue Nov 29, 2022 03:28
Forum: General Discussion
Topic: Having trouble updating minetest from linux command line
Replies: 22
Views: 4754

Re: Having trouble updating minetest from linux command line

AppImages tried and failed. I know this is irrelevant for CARZOMG, but for future users: ensure that the AppImage file has been given execute permission. Additionally, for people wishing to run an AppImage files on LinuxMint versions based on Ubuntu 22.04 Jammy they need to install the libfuse2 pac...
by dawgdoc
Sun Nov 27, 2022 02:22
Forum: Servers
Topic: [Server] TechAge Survival [DE/EN]
Replies: 72
Views: 15019

Re: [Server] Tech Age Survival [DE/EN]

Very cool, thanks for your report. I need to figure out how to pin this report and keep it prominent... Joe, You could either copy and paste it into a spoiler tag with Guide as a heading or put a direct link https://forum.minetest.net/viewtopic.php?p=414865#p414865 to the post in the original thread
by dawgdoc
Wed Mar 10, 2021 03:28
Forum: News
Topic: Minetest 5.4.0
Replies: 97
Views: 59354

Re: Minetest 5.4.0

I have to say, I am very happy since I downgraded to minetest 0.2.14, it's running delightfully and without an issue on my PdP-1. Are you the original owner of that PdP-1? If so you are the revered ancient one of the forums. My first contact with a PdP was the used PdP-11 my high school acquired in...
by dawgdoc
Wed Feb 03, 2021 07:23
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 337777

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Miniontoby wrote:
Fri Jan 15, 2021 17:00
might there be able to be an facemask added to this mod????
A person could redo the textures to add facemasks/visors.
Of course, a black set of armor would the make you look like Darth Vader.
by dawgdoc
Wed Feb 03, 2021 07:11
Forum: Mod Releases
Topic: [Mod] Schematic Editor [1.8.0] [schemedit]
Replies: 84
Views: 24050

Re: [Mod] Schematic Editor [1.0.0] [schemedit]

One use case would be to have a "schems" folder next to "mods" and "worlds" folder. This could include shared schematics that could be loaded into several worlds. Right now it is very problematic if you want to import the same schem into multiple worlds: 1. you start t...
by dawgdoc
Wed Feb 03, 2021 05:10
Forum: Modding Discussion
Topic: How to stop time?
Replies: 9
Views: 1315

Re: How to stop time?

This thread may help you accomplish your goal.
by dawgdoc
Sun Dec 27, 2020 11:03
Forum: General Discussion
Topic: license question
Replies: 27
Views: 2662

Re: license question

[Edit] Can anyone tell my in detail, or give a link, why exactly CC BY-NC is disencouraged to be used with source code ? I cannot find anything explaining this. I've seen it explained as a problem because if a gameplay video is posted on youtube, or other platform that monetizes the video with ads,...
by dawgdoc
Tue Aug 25, 2020 03:46
Forum: WIP Mods
Topic: [Mod] Witches [witches] [WIP]
Replies: 36
Views: 9965

Re: [Mod] Witches [witches] [WIP]

Glad to hear you are safe.
I hope your home survived.
by dawgdoc
Sun Jul 26, 2020 04:13
Forum: WIP Mods
Topic: [Mod] Witches [witches] [WIP]
Replies: 36
Views: 9965

Re: [Mod] Witches [witches] [WIP]

Will there be an option for GingerBread houses?
by dawgdoc
Tue May 12, 2020 20:08
Forum: General Discussion
Topic: Where can i find the default sam skin?
Replies: 3
Views: 674

Re: Where can i find the default sam skin?

pampogokiraly wrote:
Tue May 12, 2020 19:15
Now seriusly! Where can i find it? I looked absolutely everywhere and i couldn't find it :(

I'm on linux. Can someone help me please?
Try /usr/share/minetest/games/minetest_game/mods/default/models/character.png
by dawgdoc
Mon May 11, 2020 05:58
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 78
Views: 31663

Re: [Game] Wynot Subgame [whynot]

You should be able to get the cotton seeds from jungle grass, instead of from the regular grass. (From my experience in other of MT's games. I haven't tried this game.)
by dawgdoc
Fri May 08, 2020 03:00
Forum: Problems
Topic: Chromebook full keyboard and mouse support
Replies: 4
Views: 2006

Re: Chromebook full keyboard and mouse support

Making an educated guess that you will need to use the Android version of Minetest with a Chromebook. Aren't the C'books apps are either cloud based or obtained from the Google Play Store.
by dawgdoc
Thu Apr 30, 2020 05:35
Forum: WIP Mods
Topic: {WIP} Edible Swords
Replies: 2
Views: 661

Re: {WIP} Edible Swords

Peaceful :-) If you point it at an enemy, he'll eat your sword and no longer attack :-) One-time usage only, but still! OR -- This is the first step towards his creating a Barnum and Bailey game about the hazards of life and travel in a three ring circus. This mod being the basis for the sword swal...
by dawgdoc
Sun Dec 29, 2019 02:40
Forum: Engine Builds
Topic: 0.4.17.1 only for linux users?
Replies: 4
Views: 3506

Re: 0.4.17.1 only for linux users?

GamingAssociation39 wrote:is it the same for raspberry pi? I want to build 5.1 for the pi
It will not work if you are running Raspbian on your Pi.
It should work if you are using the Ubuntu Mate release for the Pi.
by dawgdoc
Sat Jun 15, 2019 05:46
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 250927

Re: Post your videos!

rgspro wrote:Image
Richard,
I know you used the Angled Stairs in a build about 6 months ago. Along those 'lines,' have you seen the Angled Walls mod by Tumeninodes?
by dawgdoc
Fri Jun 07, 2019 07:02
Forum: Problems
Topic: Minetest on Linux Mint 19.1 - Error while starting game
Replies: 4
Views: 1130

Re: Minetest on Linux Mint 19.1 - Error while starting game

It should definitely work on LM 19.1. You need at least ver. 0.49.0 of MineClone2 in order to work with MT 5.0.x. For troubleshooting check the debug.txt file in ~/.minetest/ If that doesn't provide an answer, and you are on the correct MC2 version, disable all mods in the world configuration and se...
by dawgdoc
Tue May 14, 2019 08:29
Forum: General Discussion
Topic: how to update minetest to 0.4.17 in LXDE?
Replies: 10
Views: 2089

Re: how to update minetest to 0.4.17 in LXDE?

I have a problem i have installed the travelnet mod but he says that i most update my minetest to 0.4.17 i have LXDE but i have see that you cant update minetest to 0.4.17 in LXDE please i need help! LXDE is a desktop environment that will run on top of many different Linux distributions. Are you r...
by dawgdoc
Thu Mar 07, 2019 05:12
Forum: General Discussion
Topic: Is recommended use the 5.0.0 version of minetest?
Replies: 18
Views: 2586

Re: Is recommended use the 5.0.0 version of minetest?

Something else to bear in mind regards whether you play singleplayer (offline) or multiplayer (online). If you primarily play multiplayer, you will want to use the same version client as supported by the server - or so I have read in the past.
by dawgdoc
Sun Feb 24, 2019 07:45
Forum: WIP Mods
Topic: [mod] Dungeon crates [dungeon_crates]
Replies: 5
Views: 1382

Re: [mod] Dungeon crates [dungeon_crates]

...Putting it on Github or Gitlab is not worth it in my opinion; the whole point is to do something small and simple, so I don't intend to add functionality to it. Furthermore not everyone have a Github account, and even then clone/commit/push/send a PR is a heavy process for a mod so small that it...
by dawgdoc
Sun Jan 27, 2019 05:55
Forum: WIP Mods
Topic: Math knowledge checker mod
Replies: 4
Views: 990

Re: Math knowledge checker mod

If you want them to google for the answer, you may be better off specifying "Square Root." Some may first come across cube roots, fourth roots, etc. Your example of 16 give an integer for both square and fourth roots. ;-D
by dawgdoc
Sun Jan 27, 2019 05:00
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826482

Re: [Game] MineClone 2 [0.43.0]

Give Wuzzy time, he seems aware that mobs need a bit of work. It's probably a matter of what to correct first.
by dawgdoc
Mon Jan 21, 2019 02:00
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826482

Re: [Game] MineClone 2 [0.43.0]

Wuzzy wrote:
- Still get arrow damage, if though i'm inside a building (completely surrounded by blocks)
The description is too vague to be useful.
I've experienced the same. Skeletons shooting me with arrows through the solid walls of a building or around corners in a cave.
by dawgdoc
Sat Jan 19, 2019 04:25
Forum: Modding Discussion
Topic: Prehistoric Life Recipes?
Replies: 3
Views: 718

Re: Prehistoric Life Recipes?

I'm glad you saw this before I did, Mantar.

I would have been truly embarrassed sharing my recipes for Brontosaurus Burgers, Velociraptor Vichyssoise, or Stegosaurus Stew and then to have my error pointed out. ;-]
by dawgdoc
Sat Jan 19, 2019 03:37
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826482

Re: [Game] MineClone 2 [0.43.0]

leblu wrote: - On respawn, I got spawn on top of my bed, inside another block (ceiling) which caused damage till death. Repeated until I broke the block.
In the future, make the room 3 blocks in height instead of two. This will give you two air spaces above the bed and you will not spawn into the block.