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Re: Keybindings General

Hmm, good point - maybe a solution could just be to allow for game creators to specify whether a game should be playable on keyboardless devices/etc. Might not be very nice for those playing on android, but I think it'd be a worthwhile sacrifice for those who want some good content for a PC game mad...
by Insurrection
Mon Oct 01, 2018 08:26
 
Forum: Feature Discussion
Topic: Keybindings General
Replies: 3
Views: 493

Keybindings General

This is a thread for the general discussion of keybindings - both as a feature, and lack thereof. One thing that sticks out to me is how "hardcoded" a lot of keybindings are in Minetest. Obviously, it'd be nice to completely customize all of one's keys, but that doesn't really work in prac...
by Insurrection
Thu Sep 27, 2018 04:08
 
Forum: Feature Discussion
Topic: Keybindings General
Replies: 3
Views: 493

Re: Pacman effect for Minetest's maps ("torus maps")

In a similar vein, I feel like a nice feature might be to have the possibility to create seamless visual "portals" to other coordinates on the map. Thus, you could have -31000 and 31000 appear to be right next to one another, even if they're in totally different parts of the map. This coul...
by Insurrection
Thu Sep 27, 2018 03:58
 
Forum: Feature Discussion
Topic: Pacman effect for Minetest's maps ("torus maps")
Replies: 12
Views: 1076

Re: Truly infinite worlds (poll)

Yeah, true. Definitely would be nice to have a world that has the same surface area of a gas giant, if only for the "because we can" reason. Still would be up to mod/game makers to make that space interesting , though, but I feel plenty of people (myself included) are confident enough to b...
by Insurrection
Thu Sep 27, 2018 03:37
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 7426

Re: Truly infinite worlds (poll)

"Truly" infinite is "truly" impossible because it requires "truly" infinite data storage, etc. As brought up before, though, there is "practically infinite". However, I don't think it even needs to have Minecraft's horizontal size - I'd be content with anywher...
by Insurrection
Wed Sep 26, 2018 09:00
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 7426

Re: [Mod] Mobs Redo [1.34] [mobs]

Question about mob behaviors- I'm trying to make a new "skittish" tag for mobs (so to speak) that makes them run away from the player once they spot the player. I've tried copying and modifying some of the existing code in API.lua, but no luck. I'm a bit code-dumb, so any help would be app...
by Insurrection
Sun Mar 05, 2017 02:59
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1850
Views: 315177

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