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by neo
Wed Aug 29, 2012 14:27
 
Forum: Maps
Topic: Mapper Software?
Replies: 5
Views: 1847

I was discussing this on IRC and someone posted something of relevance. Not sure if doable in MineTest, but still looks like an useful guide. The images represent what I'm thinking of quite accurately... just smoother (more subdisivions) and perhaps with texture blending between different block typ...
by neo
Fri Jul 13, 2012 08:09
 
Forum: General Discussion
Topic: Smooth connections of block surfaces (realistic terrain)
Replies: 28
Views: 14814

cornernote wrote:chainsaw!


MUhahahaha.... YAY !
by neo
Fri Jul 13, 2012 07:20
 
Forum: Mod Releases
Topic: [Mod] Timber [0.1] [timber]
Replies: 61
Views: 25407

Great mod !
by neo
Wed Jul 11, 2012 18:07
 
Forum: Mod Releases
Topic: [Mod] Timber [0.1] [timber]
Replies: 61
Views: 25407

: ) nice.
by neo
Wed Jul 11, 2012 18:04
 
Forum: Old Mods
Topic: [Mod] 4 Seasons [20120709-final][4seasons]
Replies: 28
Views: 14948

In the 0.4 version, i modified crack>crack_anylenght or something like that. +1, your new water please me ! : ) Never get any textures used for clouds... Don't know why... At least, imao, if you can make every tool with wood in recipes contains wood in the image, i think it would be perfect. Just my...
by neo
Mon Jul 09, 2012 09:51
 
Forum: Texture Packs
Topic: MineToon
Replies: 403
Views: 145115

ChEeZzEnIpS wrote:i believe that you should leave it black and white since it would make this pack stand out more seeing as every texture pack has so many colors in them already it would make this be just like all the others and i think we need something new, something unique this would be great in my opinion


+1
by neo
Mon Jul 09, 2012 09:45
 
Forum: Texture Packs
Topic: [WIP] Paperjake texture pack
Replies: 21
Views: 4841

+1
by neo
Mon Jul 09, 2012 08:17
 
Forum: Mod Releases
Topic: [Mod] Steel [0.2] [steel]
Replies: 29
Views: 21310

Pourquoi ne pas tout mettre en commun ? : )
by neo
Mon Jul 09, 2012 08:07
 
Forum: Français
Topic: [FR][Site] Minetest.fr
Replies: 6
Views: 1785

Very interresting aprroach.
How a vanilla server loads with a 1go map in memory ?

Does it still comfurtable ?
I'm very curious about abm and server charge... : )
by neo
Thu Jul 05, 2012 19:03
 
Forum: WIP Mods
Topic: [game] Apocalypse [1.5]
Replies: 5
Views: 2372

Clair, qu'il y a du matos qui traine...

Bandes d'apaches !!!
by neo
Thu Jul 05, 2012 18:51
 
Forum: Français
Topic: idée : mode de jeu
Replies: 21
Views: 3752

why not...
by neo
Thu Jul 05, 2012 18:44
 
Forum: Français
Topic: [FR][Site] Minetest.fr
Replies: 6
Views: 1785

Pourquoi pas, gros delire, le mod economic, on a la monnaie+l'idee a daemon ; Une sorte de fallout ou metro, les gens refugies dans des villes souterraines (si on remplace les zombies par des machines on part sur matrix : )) bon la, y a trop d'autres idees on verra plus tard mais a creuser. une surf...
by neo
Thu Jul 05, 2012 17:50
 
Forum: Français
Topic: idée : mode de jeu
Replies: 21
Views: 3752

il y a un mod money qui vient de sortir.

Il serait peut etre interressant d'y jeter un coup d'oeil. ; )
by neo
Wed Jul 04, 2012 19:44
 
Forum: Français
Topic: idée : mode de jeu
Replies: 21
Views: 3752

lol, i was working on this pack + the jat's adds to make an updated version.

Now i know Gambit's back,i think i'll wait for a new release.

Gambit's back !!! hip hip Hurray !!!!
by neo
Wed Jul 04, 2012 19:29
 
Forum: Texture Packs
Topic: MineToon
Replies: 403
Views: 145115

yup and complicated... mindcrushing !
by neo
Sun Jul 01, 2012 18:39
 
Forum: General Discussion
Topic: Modding Tutorial?
Replies: 5
Views: 837

All is in the lua_api.txt in the doc folder.

Very insteresting piece of paper. :)

Good work !
by neo
Sun Jul 01, 2012 09:42
 
Forum: General Discussion
Topic: Modding Tutorial?
Replies: 5
Views: 837

Nodes ------ Nodes are the bulk data of the world: cubes and other things that take the space of a cube. Huge amounts of them are handled efficiently, but they are quite static. The definition of a node is stored and can be accessed by name in minetest.registered_nodes[node.name] See "Registered de...
by neo
Sun Jul 01, 2012 00:08
 
Forum: WIP Mods
Topic: facedir during minetest.env:add_node
Replies: 12
Views: 2292

conflict with http://minetest.net/forum/viewtopic.php?id=543 with more_fences:fence_iron, crafting recipes are the same.
by neo
Sat Jun 30, 2012 14:40
 
Forum: Mod Releases
Topic: [Mod] Iron Bars mod [xbar]
Replies: 11
Views: 8970

" not ', same for light. : )
by neo
Sat Jun 30, 2012 14:29
 
Forum: WIP Mods
Topic: facedir during minetest.env:add_node
Replies: 12
Views: 2292

hi,

Nodes are 10x10x10px,
usually textures are 2power based. 4 8 16 32 64 128 256...

I never understood why Gambit's texture were 250.
by neo
Sat Jun 30, 2012 13:16
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 45934

Code: Select all
paramtype = "light",
paramtype2 = "facedir",
by neo
Sat Jun 30, 2012 13:03
 
Forum: WIP Mods
Topic: facedir during minetest.env:add_node
Replies: 12
Views: 2292

+1 : )
by neo
Sat Jun 30, 2012 12:59
 
Forum: WIP Mods
Topic: Random textures-coming soon! {MOD}
Replies: 9
Views: 1634

by neo
Thu Jun 28, 2012 10:57
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 66
Views: 28324

Tx ! Great work !
by neo
Thu Jun 28, 2012 07:21
 
Forum: Mod Releases
Topic: [Mod] Gates [1.8] [gates]
Replies: 66
Views: 28324
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