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Re: [Mod] Throwing, PilzAdam version [throwing]

Hello, thank's for this great code. I'm making some changes to fit it in my own needs. But since i focus on realism i want to make it impossible for the bow to reload and shoot if at least (for example) 2 seconds haven't past since the last shot. But on this mod i can shoot every single moment i pr...
by saavedra29
Wed Jun 21, 2017 18:26
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 88
Views: 48659

Re: [Mod] Throwing enhanced [maint.] [throwing]

Could we please have a list of servers that use this mod?
by saavedra29
Wed Jun 21, 2017 18:23
 
Forum: Mod Releases
Topic: [Mod] Throwing enhanced [maint.] [throwing]
Replies: 88
Views: 22184

Re: [Server] HOMETOWN

Screenshot_2017-05-10_19-41-22.png
(108.42 KiB) Not downloaded yet
nice little program this neofetch
by saavedra29
Wed May 10, 2017 16:48
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 288430

Re: How can the minetest community be made bigger?

For a community to be big it needs a big development team. If the players increase but the develpment team stays stable it's a matter of time for the project to collapse. I would suggest, if some core developers have spare time, to do some kind of "online conference" with topic i.e. "...
by saavedra29
Fri Apr 14, 2017 14:16
 
Forum: General Discussion
Topic: How can the minetest community be made bigger?
Replies: 69
Views: 6584

Re: [Server] HOMETOWN

ok, find a day and inform us to know :)
by saavedra29
Thu Apr 13, 2017 22:52
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 288430

Re: Maybe another approach on anticheating?

Thank's sorcerykid. I'm looking forward to it. Then i have chances to run the public server i was preparing :)
by saavedra29
Thu Apr 13, 2017 22:49
 
Forum: General Discussion
Topic: Maybe another approach on anticheating?
Replies: 22
Views: 1739

Re: Maybe another approach on anticheating?

I developed a fairly comprehensive cheat analysis script for my server. It tracks several types of suspicious activity and generates a comprehensive report each day, allowing me to weed potential suspects. Altho it doesn't catch small-time offenders (which is fine since there's a higher risk of fal...
by saavedra29
Thu Apr 13, 2017 10:06
 
Forum: General Discussion
Topic: Maybe another approach on anticheating?
Replies: 22
Views: 1739

Re: [Server] HOMETOWN

Could the moderators organize a competition game? For example a treasure hunting game? You could place a sign at a place with 3 directions to other signs. These signs would have again 2-3 directions to other or some of the previous signs. Some of the signs (random) would have coordinates of the hidd...
by saavedra29
Tue Apr 11, 2017 14:16
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 288430

Re: Maybe another approach on anticheating?

rubenwardy wrote:See this and the next chapter: http://www.gabrielgambetta.com/fpm1.html

Good article, thank's! Actually i found it difficult to understand the 3rd and 4rth chapter but got a basic idea.
by saavedra29
Sat Apr 08, 2017 13:58
 
Forum: General Discussion
Topic: Maybe another approach on anticheating?
Replies: 22
Views: 1739

Re: Maybe another approach on anticheating?

It would be a violation of the LGPL to send a client binary with the private key unless source code is included (this would include the private key, as it is used to create the end binary). And anyway, a dedicated cheater could extract the private key from the provided binaries. Ways to prevent thi...
by saavedra29
Fri Apr 07, 2017 21:00
 
Forum: General Discussion
Topic: Maybe another approach on anticheating?
Replies: 22
Views: 1739

Re: Maybe another approach on anticheating?

In my opinion a much better solution would be making the client dumber and not smarter as it is currently done Sorry but this doesn't make sense to me since anybody can change the client code :) I think you wanted to say: In my opinion a much better solution would be making the server smarter to ex...
by saavedra29
Fri Apr 07, 2017 14:51
 
Forum: General Discussion
Topic: Maybe another approach on anticheating?
Replies: 22
Views: 1739

Re: Maybe another approach on anticheating?

OK, let's forget about CSM. Say it never existed, no flags, nothing. And let's assume that the admin knows how to compile the code for the operating systems he wants to support. The source code is published in Github in a way where before running the compiler command you have to set the private key ...
by saavedra29
Fri Apr 07, 2017 13:26
 
Forum: General Discussion
Topic: Maybe another approach on anticheating?
Replies: 22
Views: 1739

Re: Maybe another approach on anticheating?

How exactly would your idea work? Either I missed something or you did not mention what exactly would happen after the server generated a custom version of the client. Will it be downloaded? How will the server decide the target operating system and architecture? How does a custom client prevent CS...
by saavedra29
Fri Apr 07, 2017 12:17
 
Forum: General Discussion
Topic: Maybe another approach on anticheating?
Replies: 22
Views: 1739

Maybe another approach on anticheating?

I was about to make public a server i'm preparing the last days with focus mainly on realism, survival and PvP. But this is suspended (or maybe cancelled) as i discovered suddenly how rediculously easy to create a cheat client. I read some threads on the server about anticheating, and all of them fo...
by saavedra29
Fri Apr 07, 2017 10:51
 
Forum: General Discussion
Topic: Maybe another approach on anticheating?
Replies: 22
Views: 1739

Re: anticheat

I have installed the anticheat, configured the minetest.conf with "secure.enable_security = false" and made the "anticheat_routines.bin" file executable for all. When i run the server i get the error anticheat/init.lua:100: attempt to call local 'anticheat_routines' (a nil value)...
by saavedra29
Thu Mar 30, 2017 19:03
 
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 98
Views: 8468

Re: Split bags from Unified Inventory?

We already have https://github.com/cornernote/minetest-bags as separate bags on actual servers. I would like to see option to at least disable bags in unified inventory for use in survival servers. I just saw that it can be configured with "unified_inventory_bags = false" at the minetest....
by saavedra29
Tue Mar 28, 2017 10:39
 
Forum: Modding Discussion
Topic: Split bags from Unified Inventory?
Replies: 7
Views: 796

Re: how to change the "infotext" of the player entity?

Byakuren wrote:You can't.

Thank's!
by saavedra29
Mon Mar 27, 2017 09:39
 
Forum: Modding Discussion
Topic: how to change the "infotext" of the player entity?
Replies: 2
Views: 187

Re: Shouldn't ores reserves be proporsional to the depth?

I created a libreoffice calc (Excel) file for easy calculation of ores registers and for keeping the total amount of them fairly stable. The "Factor per register" is: Y_node_size(height of register) * clust_num_ores / scarcity. And the "Factor" is: Factor_per_register_1 + Factor_...
by saavedra29
Sun Mar 26, 2017 18:14
 
Forum: Feature Discussion
Topic: Shouldn't ores reserves be proporsional to the depth?
Replies: 16
Views: 1545

how to change the "infotext" of the player entity?

At the "infotext" of a player, when i point to him i see the hp and the armor attribute's information. What i want now is to add to it the player's name. Is it possible? I can't find how to do it at player entity. Do you have any idea?
by saavedra29
Sun Mar 26, 2017 16:24
 
Forum: Modding Discussion
Topic: how to change the "infotext" of the player entity?
Replies: 2
Views: 187

[Mod] Archer [archer]

This is my first attempt on modding. I took the code from https://forum.minetest.net/viewtopic.php?f=11&t=2805 (many thanks to the author!) and did several changes that focus on realism. Changes: ⋅ Non realistic arrows removed ⋅  Every different bow type has different velocit...
by saavedra29
Fri Mar 17, 2017 02:10
 
Forum: Mod Releases
Topic: [Mod] Archer [archer]
Replies: 1
Views: 1244

Re: Shouldn't ores reserves be proporsional to the depth?

Just now show the new replies, i hadn't noticed the tiny "subscribe topic" at the bottom :( I thought people would find mining and underworld generally more attractive. The first 2 weeks i played the game i was almost all the time underground digging like crazy. But afterwards when i show ...
by saavedra29
Mon Mar 13, 2017 18:43
 
Forum: Feature Discussion
Topic: Shouldn't ores reserves be proporsional to the depth?
Replies: 16
Views: 1545

Re: [Mod] Throwing, PilzAdam version [throwing]

Hello, thank's for this great code. I'm making some changes to fit it in my own needs. But since i focus on realism i want to make it impossible for the bow to reload and shoot if at least (for example) 2 seconds haven't past since the last shot. But on this mod i can shoot every single moment i pre...
by saavedra29
Sun Mar 12, 2017 20:25
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 88
Views: 48659

Re: Shouldn't ores reserves be proporsional to the depth?

Assuming you are in minetest_game, you need to edit default/mapgen.lua. Look for the "Register Ores" section. The depth of each ore can be specified as range of y_min to y_max and the probability as clust_scarcity. Add multiple registrations for every ore (three to four for better results...
by saavedra29
Mon Mar 06, 2017 13:07
 
Forum: Feature Discussion
Topic: Shouldn't ores reserves be proporsional to the depth?
Replies: 16
Views: 1545

Shouldn't ores reserves be proporsional to the depth?

Hello. I know that diamonds are found below -128 and more commonly below -256 and that mese blocks are found below -1024. OK. But if you go for example below -256 there is exactly the same probability to find diamonds at -300 with finding at -3000. And the same with the other ores. This makes it wit...
by saavedra29
Mon Mar 06, 2017 00:32
 
Forum: Feature Discussion
Topic: Shouldn't ores reserves be proporsional to the depth?
Replies: 16
Views: 1545

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