Search found 5 matches
Search found 5 matches • Page 1 of 1
- Sun Sep 02, 2018 21:01
- Forum: WIP Mods
- Topic: [Mod] Better slab/log placement [place_rotated]
- Replies: 25
- Views: 2356
It would be better to check the groups rather than the name, like: local definition=minetest.registered_nodes[newnode.name] if definition and (definition.groups.slab or definition.groups.stair) then ... Adding that as well could be good yes, but that wont catch any stairs/slabs not in the stair/sla...
- Wed Aug 01, 2018 17:27
- Forum: Feature Discussion
- Topic: Blocks Animation, question
- Replies: 6
- Views: 830
You have to create a base image with same size as the animation. Afaik. there is no easy way to fill an image with a pattern, so you have to combine the static png 16 times. You can try something like: name = "[combine:16x256:0,0=default_gravel.png".. ":0,16=default_gravel.png".....
This mod allows to make colored beds based on the default and fancy bed. I started this to play a bit with minetests palette colorization and overlays. The result is quite nice and usable now, but not heavily tested. Needs a recent Minetest version (I tested it only with the current dev. release). J...
- Thu Mar 23, 2017 20:35
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 97
- Views: 13738
Great mod. I was missing the ability to place the bottles in the world, like it is possible for the empty ones. So, I added node definitions for glasses and bottles. Now you can place them in your little bar: screenshot_20170320_203734.png Vessels shelves are supported and steel bottles added (for c...