Search found 312 matches

by tonyka
Wed Dec 05, 2012 13:16
Forum: Partly official engine development
Topic: [IDEA] Seed Input
Replies: 1
Views: 1650

minetest.conf the file add the following line:
fixed_map_seed = your seed

example:

fixed_map_seed = 456545654564

or in a dirty way:
create a new world and delete all its files, less world.mt (contains info on the game mode selected)
map_meta.txt (seed information)
by tonyka
Fri Nov 30, 2012 13:36
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat bridge [irc]
Replies: 133
Views: 58820

100% agree with Adam, great job
by tonyka
Fri Nov 30, 2012 13:16
Forum: Feature Discussion
Topic: Binary API
Replies: 6
Views: 1599

Pls provide binary API for compiled languages (C). Just a kind of .DLL/.so that allows plugin development (like the lua side) using C. The reason is to speed up servers and diversificate the possibilities of modding the game. i believe lua is quite slow and too much code will make servers crawl... ...
by tonyka
Fri Nov 30, 2012 01:21
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 59427

hey can somebody teach me how to use blender like THAT?!? http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro good manual ... official tutorials blender if you've never used a 3d program, I recommend using Wings3D , is much more intuitive, but does not support animation ... I use it to create obje...
by tonyka
Fri Nov 30, 2012 00:11
Forum: Español
Topic: servidor español
Replies: 67
Views: 33833

yo también me apunto...
solo hablo español y ademas Madrileño barrio-bajero XD (si de por si aveces tengo que explicarme con otros españoles imaginaros con gente de habla extranjera...)
seria de agradecer un server para nosotros...
by tonyka
Wed Nov 28, 2012 14:47
Forum: Old Mods
Topic: [Mod] Computers [0.2.2] [computer]
Replies: 128
Views: 51529

+1 Dabuten colega (colloquialism similar to "Cool, men")

few people know that you can export to ASCII code with gimp ...

+1 Gimp 2.8
by tonyka
Tue Nov 27, 2012 22:50
Forum: Old Mods
Topic: [Mod] Computers [0.2.2] [computer]
Replies: 128
Views: 51529

Take my desktop if you want. http://i.imgur.com/6UleF.jpg That screenshot is full of non-free art, better stay away from it. ideas: linux screenshots (Xcf, LXD ...) Prompt: master @ miner: ~ $ Ultima VII or VIII intro (avandonware) Window of Minetest, Gimp, blender ... Blue Screen Windows error ......
by tonyka
Tue Nov 27, 2012 21:13
Forum: Old Mods
Topic: [Mod] 3D Furniture [1.0] [3dforniture]
Replies: 107
Views: 89807

Can you add an alternate recipe to allow crafting a lamp using the wooden slabs provided by stairsplus? You do not have to make it a dependency, just add another recipe - it will be ignored if stairsplus isn't present. The nodename for those slabs is "stairsplus:slab_wood". Insert the fol...
by tonyka
Tue Nov 27, 2012 20:24
Forum: Español
Topic: Moviliario 3D (proyecto 3D Forniture)
Replies: 61
Views: 23029

oye como configuras el inut.talua creo que era me podrias desir bien es que muy claro del tutorial de jeija no me a quedado LOL no hay nada que configurar... el motor de Minetest mira en las carpetas de mods en busca del archivo init.lua, y este contiene el codigo creado, puede estar el mod dividid...
by tonyka
Tue Nov 27, 2012 20:17
Forum: Español
Topic: Moviliario 3D (proyecto 3D Forniture)
Replies: 61
Views: 23029

una pregunta como creas los mod por que me gustaria hacer algunos a y te recomiendo muebles de cuarto Los MOD's no son mas que archivos de texto plano... puedes usar el bloc de notas de tu S.O. para las texturas puedes utilizar cualquier prog. de retoque fotografico como el Gimp, yo personalmente u...
by tonyka
Sat Sep 29, 2012 20:01
Forum: WIP Mods
Topic: Mod folder format on Git
Replies: 12
Views: 1808

The easiest solution is the best: create a folder with the correct name and files within ... most people use this organization in Git: textures    | _ Texture1.png    | _ Texture2.png    | _ Other_textures.png init.lua Other. Lua README.txt I use: mod_folder    | _ Textures    | | _ Texture1.png    ...
by tonyka
Sun Sep 23, 2012 01:14
Forum: Feature Discussion
Topic: Very simple block physics
Replies: 13
Views: 6382

oh my god! no human being can read this, is endless incorporate a physical system would make it impossible to build a multitude of existing buildings would be necessary to create lots of specialized blocks I do not like the idea of having to plan my constructions, for crumble at the slightest defect...
by tonyka
Fri Sep 21, 2012 07:29
Forum: Español
Topic: Moviliario 3D (proyecto 3D Forniture)
Replies: 61
Views: 23029

un rectangulo?
no se pueden dibujar figuras 2D, lo mas parecido seria un prisma rectangular con muy poco grosor...

{-0.4, 0, -0.5, 0.4, 0.001, 0.5} => 0.8 de ancho; 0.001 de alto; 1 de largo
by tonyka
Mon Sep 17, 2012 01:50
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
Replies: 81
Views: 60243

Those bag textures look great, thats just what i imagined they should look like. A sack and a backpack. Very nice work. Can I ask what res they are? Also, I committed the fix for the armor registration (and renamed it to Steel Armor, i think makes more sense). I was getting tired when I finished it...
by tonyka
Sun Sep 16, 2012 23:32
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
Replies: 81
Views: 60243

68 -- register armor 69 for material,name in pairs({wood="Wooden", iron ="Iron",mese="Mese"}) do 70 -- craftitems default:iron does not exist recommend changing iron by steel_ingot in init.lua and images 68 -- register armor 69 for material,name in pairs({wood="Wo...
by tonyka
Sun Sep 16, 2012 17:17
Forum: Servers
Topic: Help
Replies: 4
Views: 993

PilzAdam wrote:
Calinou wrote:http://wiki.minetest.com/wiki/Setting_up_a_server
Also, Google is your friend. 8)
Google is evil.
google is like:
that asshole friend that helps, but occasionally makes you a
bad joke ...

if misspelled tell me, because I've used google traslator ... XD
by tonyka
Sun Sep 16, 2012 15:51
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
Replies: 81
Views: 60243

Great Mod!
I add it to my list of projects a texturepack for this mod ...
:D
by tonyka
Sat Sep 15, 2012 15:54
Forum: Minetest-related projects
Topic: [Old] Minetest Extensions - mod review
Replies: 107
Views: 34607

Many of us here have used Github for the first time with minetest, and do not know well how to do many things ... would be a good idea if someone create a small tutorial for dummies, how to use git for all requirements mods ... I for example do not know what is "basename get", and I'm star...
by tonyka
Sat Sep 15, 2012 15:01
Forum: WIP Mods
Topic: [Mod] Chess [1.0] [chess]
Replies: 81
Views: 25599

a logo for the top of the block spawn? is a good idea can look good the contour of a specific piece ... I like the knight, but perhaps it would be nice to use the rook (the most similar aesthetics Minetest) ... a more elaborate design would need larger textures ... I'll think of more ideas, maybe I ...
by tonyka
Sat Sep 15, 2012 14:21
Forum: General Discussion
Topic: What OS do you use for minetest? (Windows / Mac / Linux)
Replies: 119
Views: 25824

GNU+Linux
Desktop Lxde + openbox
based on Gnome Ubuntu

In Windows XP Pirate, not get it to work ...
by tonyka
Sat Sep 15, 2012 10:42
Forum: General Discussion
Topic: Hello.
Replies: 7
Views: 1550

irksomeduck wrote:The how to use paint PDF cracked me up XD
a good teacher is the one who teaches for everyone
Albert Einstein wrote:You do not really understand something unless you can explain it to your grandmother
by tonyka
Fri Sep 14, 2012 09:37
Forum: WIP Mods
Topic: [Mod] Chess [1.0] [chess]
Replies: 81
Views: 25599

wow, looks fantastic!
but it is true that they are a bit large letters and numbers ...
I will make them smaller, to see how it looks,
by tonyka
Fri Sep 14, 2012 09:10
Forum: Old Mods
Topic: [Mod] 3D Furniture [1.0] [3dforniture]
Replies: 107
Views: 89807

if true
but can be supported by assigning aliases to old names

I think ...
by tonyka
Fri Sep 14, 2012 00:32
Forum: Feature Discussion
Topic: [Idea] Texture map for tiles and items
Replies: 9
Views: 3113

yes, copy & paste...
by tonyka
Thu Sep 13, 2012 23:50
Forum: Texture Packs
Topic: Post your texture pack conversion requests here
Replies: 93
Views: 60540

PilzAdam wrote: Try this (untested):

Code: Select all

local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)
thanks ... when I can I try it,,,