minetest.conf the file add the following line:
fixed_map_seed = your seed
example:
fixed_map_seed = 456545654564
or in a dirty way:
create a new world and delete all its files, less world.mt (contains info on the game mode selected)
map_meta.txt (seed information)
Search found 312 matches
- Wed Dec 05, 2012 13:16
- Forum: Partly official engine development
- Topic: [IDEA] Seed Input
- Replies: 1
- Views: 1650
- Fri Nov 30, 2012 13:36
- Forum: Mod Releases
- Topic: [Mod] Internet Relay Chat bridge [irc]
- Replies: 133
- Views: 58820
- Fri Nov 30, 2012 13:16
- Forum: Feature Discussion
- Topic: Binary API
- Replies: 6
- Views: 1599
Pls provide binary API for compiled languages (C). Just a kind of .DLL/.so that allows plugin development (like the lua side) using C. The reason is to speed up servers and diversificate the possibilities of modding the game. i believe lua is quite slow and too much code will make servers crawl... ...
- Fri Nov 30, 2012 01:21
- Forum: Feature Discussion
- Topic: The Realm of 3D Mobs
- Replies: 202
- Views: 59427
hey can somebody teach me how to use blender like THAT?!? http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro good manual ... official tutorials blender if you've never used a 3d program, I recommend using Wings3D , is much more intuitive, but does not support animation ... I use it to create obje...
- Fri Nov 30, 2012 00:11
- Forum: Español
- Topic: servidor español
- Replies: 67
- Views: 33833
- Wed Nov 28, 2012 14:47
- Forum: Old Mods
- Topic: [Mod] Computers [0.2.2] [computer]
- Replies: 128
- Views: 51529
- Tue Nov 27, 2012 22:50
- Forum: Old Mods
- Topic: [Mod] Computers [0.2.2] [computer]
- Replies: 128
- Views: 51529
Take my desktop if you want. http://i.imgur.com/6UleF.jpg That screenshot is full of non-free art, better stay away from it. ideas: linux screenshots (Xcf, LXD ...) Prompt: master @ miner: ~ $ Ultima VII or VIII intro (avandonware) Window of Minetest, Gimp, blender ... Blue Screen Windows error ......
- Tue Nov 27, 2012 21:13
- Forum: Old Mods
- Topic: [Mod] 3D Furniture [1.0] [3dforniture]
- Replies: 107
- Views: 89807
- Tue Nov 27, 2012 20:24
- Forum: Español
- Topic: Moviliario 3D (proyecto 3D Forniture)
- Replies: 61
- Views: 23029
oye como configuras el inut.talua creo que era me podrias desir bien es que muy claro del tutorial de jeija no me a quedado LOL no hay nada que configurar... el motor de Minetest mira en las carpetas de mods en busca del archivo init.lua, y este contiene el codigo creado, puede estar el mod dividid...
- Tue Nov 27, 2012 20:17
- Forum: Español
- Topic: Moviliario 3D (proyecto 3D Forniture)
- Replies: 61
- Views: 23029
una pregunta como creas los mod por que me gustaria hacer algunos a y te recomiendo muebles de cuarto Los MOD's no son mas que archivos de texto plano... puedes usar el bloc de notas de tu S.O. para las texturas puedes utilizar cualquier prog. de retoque fotografico como el Gimp, yo personalmente u...
- Sat Sep 29, 2012 20:01
- Forum: WIP Mods
- Topic: Mod folder format on Git
- Replies: 12
- Views: 1808
- Sun Sep 23, 2012 01:14
- Forum: Feature Discussion
- Topic: Very simple block physics
- Replies: 13
- Views: 6382
oh my god! no human being can read this, is endless incorporate a physical system would make it impossible to build a multitude of existing buildings would be necessary to create lots of specialized blocks I do not like the idea of having to plan my constructions, for crumble at the slightest defect...
- Fri Sep 21, 2012 07:29
- Forum: Español
- Topic: Moviliario 3D (proyecto 3D Forniture)
- Replies: 61
- Views: 23029
- Mon Sep 17, 2012 01:50
- Forum: Mod Releases
- Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
- Replies: 81
- Views: 60243
Those bag textures look great, thats just what i imagined they should look like. A sack and a backpack. Very nice work. Can I ask what res they are? Also, I committed the fix for the armor registration (and renamed it to Steel Armor, i think makes more sense). I was getting tired when I finished it...
- Sun Sep 16, 2012 23:32
- Forum: Mod Releases
- Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
- Replies: 81
- Views: 60243
google is like:PilzAdam wrote:Google is evil.Calinou wrote:http://wiki.minetest.com/wiki/Setting_up_a_server
Also, Google is your friend. 8)
that asshole friend that helps, but occasionally makes you a
bad joke ...
if misspelled tell me, because I've used google traslator ... XD
- Sun Sep 16, 2012 15:51
- Forum: Mod Releases
- Topic: [Mod] Bags [bags] Attach bags to your inventory to increase
- Replies: 81
- Views: 60243
- Sat Sep 15, 2012 15:54
- Forum: Minetest-related projects
- Topic: [Old] Minetest Extensions - mod review
- Replies: 107
- Views: 34607
- Sat Sep 15, 2012 15:01
- Forum: WIP Mods
- Topic: [Mod] Chess [1.0] [chess]
- Replies: 81
- Views: 25599
a logo for the top of the block spawn? is a good idea can look good the contour of a specific piece ... I like the knight, but perhaps it would be nice to use the rook (the most similar aesthetics Minetest) ... a more elaborate design would need larger textures ... I'll think of more ideas, maybe I ...
- Sat Sep 15, 2012 14:21
- Forum: General Discussion
- Topic: What OS do you use for minetest? (Windows / Mac / Linux)
- Replies: 119
- Views: 25824
- Sat Sep 15, 2012 10:42
- Forum: General Discussion
- Topic: Hello.
- Replies: 7
- Views: 1550
- Fri Sep 14, 2012 09:37
- Forum: WIP Mods
- Topic: [Mod] Chess [1.0] [chess]
- Replies: 81
- Views: 25599
- Fri Sep 14, 2012 09:10
- Forum: Old Mods
- Topic: [Mod] 3D Furniture [1.0] [3dforniture]
- Replies: 107
- Views: 89807
- Fri Sep 14, 2012 00:32
- Forum: Feature Discussion
- Topic: [Idea] Texture map for tiles and items
- Replies: 9
- Views: 3113
- Thu Sep 13, 2012 23:50
- Forum: Texture Packs
- Topic: Post your texture pack conversion requests here
- Replies: 93
- Views: 60540
thanks ... when I can I try it,,,PilzAdam wrote: Try this (untested):Code: Select all
local table = minetest.registered_nodes["nodename"] table.param = value minetest.register_node(":nodename", table)