Search found 635 matches
- Mon Aug 07, 2023 18:11
- Forum: Problems
- Topic: [solved] Is there a way to hide the world seed? | [Hide world seed option]
- Replies: 12
- Views: 1514
Re: 🪀 Is there a way to hide the world seed? | [Hide world seed option]
If you don't mind, perhaps you could make it so that it can be switched on/off in the settings (if fake seed option is on, the game would send a fake seed, if it's off it would send the actual seed), that way it could be generalized into a PR for minetest upstream and perhaps be a part of a future ...
- Wed Aug 02, 2023 21:46
- Forum: WIP Mods
- Topic: [Mod] Free from Android [free_from_andoid]
- Replies: 45
- Views: 4275
Re: [Mod] Free from Android [free_from_andoid]
Mod created by request from "Post your mod requests/ideas here". I don't care about the reasons for using this mod.
P.S. Somewhere I heard that someone asked for a mod that blocks PC clients 🙃
- Tue Aug 01, 2023 17:26
- Forum: Feature Discussion
- Topic: It's 2023 and the signs are still terrible
- Replies: 23
- Views: 3595
Re: It's 2023 and the signs are still terrible
The signs. Or more to the point, reading them. Right now you need to point your mouse at the sign to read it. Why? All simple - default minetest signs are non laggy in comparing with signs with "real text". Signs with entity make your signs extremely laggy (like chests with entity in mine...
- Mon Jul 31, 2023 13:18
- Forum: Feature Discussion
- Topic: Do not store chunks player's just passing through on disk
- Replies: 12
- Views: 1383
Re: Do not store chunks player's just passing through on disk
That's not easy to backup or pass on when the time comes that the server is terminated. For comparison: All I was able to save from Redcrabs' server - most of the surface, multiple towns, server having run for years - was about 150 MB. Agree. I should always backup a huge 80gb map, ~0.1% (< 800mb) ...
- Mon Jul 31, 2023 11:59
- Forum: Feature Discussion
- Topic: Do not store chunks player's just passing through on disk
- Replies: 12
- Views: 1383
Re: Do not store chunks player's just passing through on disk
I think this can even be done by a mod. (I could try to make such a mod) However, I'm not sure how much of a performance problem the mark checking will be. Sounds good, but if the map size was 100GB, then the map will take up the same size even after blocks removal. For high-quality removal of bloc...
- Sat Jul 22, 2023 20:21
- Forum: Problems
- Topic: [solved] Is there a way to hide the world seed? | [Hide world seed option]
- Replies: 12
- Views: 1514
Re: 🪀 Is there a way to hide the world seed? | [Hide world seed option]
LMD, cx384, Thank you so much, I appreciate it! Successfully added changes and compiled. It works great https://i.ibb.co/gJdJvDg/2023-07-22-23-07-34.png P.S. What is it? Server client send to players fake seed: 31415926, the real seed is: 5414291257697692212 if someone would like to use this versio...
- Sat Jul 22, 2023 18:22
- Forum: Problems
- Topic: [solved] Is there a way to hide the world seed? | [Hide world seed option]
- Replies: 12
- Views: 1514
- Sat Jul 22, 2023 15:52
- Forum: Problems
- Topic: [solved] Is there a way to hide the world seed? | [Hide world seed option]
- Replies: 12
- Views: 1514
Re: Is there a way to hide the world seed? | [Hide world seed option]
Thank you for advice, but this is client side setting. Players with hacked clients still can get map seed and other debug information. So the game server still send real map seed to users.
- Sat Jul 22, 2023 10:41
- Forum: Problems
- Topic: [solved] Is there a way to hide the world seed? | [Hide world seed option]
- Replies: 12
- Views: 1514
[solved] Is there a way to hide the world seed? | [Hide world seed option]
I have a critical need to hide the map seed from the players. how to hide the map seed? or send fake map seed to players? I'm ready to modify source code, but need advices Why we need this feature? Players can use the map seed for bad purposes: to find ore, to find rare hidden buildings or structure...
- Mon Jul 17, 2023 13:02
- Forum: Feature Discussion
- Topic: Giant screenshots
- Replies: 9
- Views: 1291
Re: Giant screenshots
rudzik8, All you need to get high resolution screenshot is Ubuntu Open the game and use "alt + F7", then move the window like on GIF below, then make a sreenshot using F12: https://i.ibb.co/rbRvr7L/ezgif-com-video-to-gif-1.gif In result you can get 8k, 16k or even 32k, depends on your vid...
- Sat Apr 08, 2023 16:45
- Forum: Minetest-related projects
- Topic: Fail2ban to protect player logins
- Replies: 8
- Views: 1719
Re: Fail2ban to protect player logins
Works very simple. Here you can test already finished version, don't forget to setup it correctly.
https://github.com/Emojigit/ban_hacker/
- Sat Apr 08, 2023 05:39
- Forum: Minetest-related projects
- Topic: Fail2ban to protect player logins
- Replies: 8
- Views: 1719
Re: Fail2ban to protect player logins
I use fail2ban script to prevent players from guessing each-other passwords. Lag1 , thank you for sharing. Currently we can use other, more simple method: minetest.register_on_authplayer + minetest.register_on_prejoinplayer An example 3 login fails - block player's name and IP within next 10 mins.
- Wed Mar 08, 2023 08:36
- Forum: Modding Discussion
- Topic: How do I tie a registered dbgm song to a function?
- Replies: 2
- Views: 542
Re: How do I tie a registered dbgm song to a function?
>I just need to reduce memory use by using the dynamic background music library.
No way to reduce memory with current version of engine, mods can't help with it. When all the sounds are loaded you will still get overflowing RAM.
I don't use background sounds by this reason (until it's not fixed).
No way to reduce memory with current version of engine, mods can't help with it. When all the sounds are loaded you will still get overflowing RAM.
I don't use background sounds by this reason (until it's not fixed).
- Wed Feb 08, 2023 09:43
- Forum: WIP Mods
- Topic: [Mod] Piano Keyboard [piano]
- Replies: 12
- Views: 2097
Re: [Mod] Piano Keyboard [piano]
Use minetest.show_formspec(player:get_player_name(), "piano_keyboard", piano_form) changes for piano mod: local w_note = "white_button.png" local w_pressed = "white_button_pressed.png" local b_note = "black_button.png" local b_pressed = "black_button_pres...
- Tue Feb 07, 2023 18:08
- Forum: WIP Mods
- Topic: [Mod] Piano Keyboard [piano]
- Replies: 12
- Views: 2097
Re: [Mod] Piano Keyboard [piano]
Would it be possible to add a way to export the formspec of the keys? I add this mod as dependency to interior_decor so I could play the piano from there, but I had to copy the forsmpec to interior_decor because it was all locally defined and I didn't know how to make it visible to other mods. Easy...
- Mon Jan 30, 2023 13:12
- Forum: Problems
- Topic: Too much memory in use...
- Replies: 4
- Views: 612
Re: Too much memory in use...
Try dynamic background music Even "minetest.dynamic_add_media" function will not help, the RAM of clients is increasing exponentially. 10 tracks - 2GB of RAM DS-minetest already made good work with PR. As far as I understood maintest engine needs to be changed (to remove unused data from ...
- Fri Nov 25, 2022 15:05
- Forum: General Discussion
- Topic: Benchmark your MT with /emergeblocks
- Replies: 13
- Views: 2769
Re: Benchmark your MT with /emergeblocks
Let's continue benchmarks.
Due to the full single-threaded operation within full test, I suppose the processor with a higher frequency will complete the benchmark faster.
Code: Select all
MT 0.4.17.1 - 274478 ms; MT 5.1.0 - 232636; MT 5.7.0 - 177820 ms
Code: Select all
i7 8700, 3.2ghz, 32gb 2600mhz, 240gb nvme, Ubuntu 20
- Sun Nov 20, 2022 16:21
- Forum: Problems
- Topic: [Not Solved] Critical RAM consumption, probably bug
- Replies: 3
- Views: 676
Re: Critical RAM consumption, probably bug
DS-minetest,
Thank you for explaining and PR, great work.
Thank you for explaining and PR, great work.
- Sun Nov 20, 2022 13:47
- Forum: Problems
- Topic: [Not Solved] Critical RAM consumption, probably bug
- Replies: 3
- Views: 676
[Not Solved] Critical RAM consumption, probably bug
When we add audio tracks to the default minetest game it spend an incredible amount of RAM. RAM consumption of the default minetest game without mods: ~150mb. 1. Lets add "audio" mod (empty code). 30 audio files (size 65mb): RAM consumption: 2000mb. 2. If we add everyone's favorite mod &qu...
- Fri Oct 23, 2020 08:42
- Forum: General Discussion
- Topic: minetest.register_on_cheat / false positives
- Replies: 2
- Views: 669
Re: minetest.register_on_cheat / false positives
Yes, to reproduce this bug - you need modified client with dig on_punch.
"minetest.get_dig_params" can't help to check the cheat, because it works only when node was dug.
In any way default anticheat works well, but its still impossible to check who tried to dig unbreakable node.
"minetest.get_dig_params" can't help to check the cheat, because it works only when node was dug.
In any way default anticheat works well, but its still impossible to check who tried to dig unbreakable node.
- Wed Oct 07, 2020 08:40
- Forum: General Discussion
- Topic: minetest.register_on_cheat / false positives
- Replies: 2
- Views: 669
minetest.register_on_cheat / false positives
Using cheat.type == "dug_unbreakable" give us false positives if we dig an example the dirt, must work only with unbreakable node like " stone + hand ". Any advices how to check on_cheat for unbreakable nodes? minetest.register_on_cheat(function(player, cheat) local name = player...
- Mon Oct 05, 2020 17:28
- Forum: General Discussion
- Topic: hacked PunTrue client
- Replies: 13
- Views: 2283
Re: hacked PunTrue client
Name of hacked client in the title and descriptions of the thread still looks like an ad :)
Recommend to delete it, otherwise you bring much more cheaters to minetest servers.
About anticheat, it depends on version. Default anticheat must be on without config.
Recommend to delete it, otherwise you bring much more cheaters to minetest servers.
About anticheat, it depends on version. Default anticheat must be on without config.
- Mon Oct 05, 2020 11:37
- Forum: General Discussion
- Topic: hacked PunTrue client
- Replies: 13
- Views: 2283
Re: hacked PunTrue client
Try to turn on default anticheat and add anticheat mod, i prefer rnd's version.
Part of your message looks like an advertisement of hacked client, i hope i'm wrong.
Part of your message looks like an advertisement of hacked client, i hope i'm wrong.
- Mon Sep 21, 2020 20:19
- Forum: Minetest-related projects
- Topic: MtBotter: A library to create Minetest bots (latest version: 0.0)
- Replies: 10
- Views: 2370
- Mon Sep 21, 2020 17:37
- Forum: Minetest-related projects
- Topic: MtBotter: A library to create Minetest bots (latest version: 0.0)
- Replies: 10
- Views: 2370
Re: MtBotter: A library to create Minetest bots (latest version: 0.0)
https://notabug.org/farooqkz/mtbotter/src/master/CREATE-BOT.md Thanks, missed it, now have compile error: /usr/bin/ld: ../lib/gmp/libgmp.a(mini-gmp.c.o): relocation R_X86_64_PC32 against symbol `mpn_invert_3by2' can not be used when making a shared object; recompile with the parameter -fPIC /usr/bi...