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Re: [Mod] Emoji [emoji]

"tooltip[name;", minetest.formspec_escape(";)"), "]" Needs to be "tooltip[name;" .. minetest.formspec_escape(";)") .. "]" or table.concat({"tooltip[name;", minetest.formspec_escape(";)&quo...
by LMD
Thu Sep 19, 2019 16:25
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 28
Views: 720

Re: [Mod] Emoji [emoji]

You have to escape it for the formspec : Minetest Lua API
When displaying text which can contain formspec code, e.g. text set by a player,
use `minetest.formspec_escape`.
by LMD
Thu Sep 19, 2019 14:30
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 28
Views: 720

Voxelizer

Just threw some Voxelizer screenshots in here... https://raw.githubusercontent.com/appgurueu/voxelizer/master/screenshot.png https://raw.githubusercontent.com/appgurueu/voxelizer/master/screenshot_2.png https://raw.githubusercontent.com/appgurueu/voxelizer/master/screenshot_3.png https://raw.githubu...
by LMD
Tue Sep 17, 2019 18:37
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9098
Views: 1047744

Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

Update: After some discussions, I realized you also have to add Java to the system PATH
by LMD
Tue Sep 17, 2019 18:18
 
Forum: WIP Mods
Topic: [Mod] Voxelizer - turns 3d models into buildings [voxelizer]
Replies: 12
Views: 651

Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

Yes, it uses Java. If you have the newest Java version, it should work.

However, I have to admit Voxelizer was tested on Ubuntu, so I'm not sure whether the shell commands I'm using("java ...") also work on Windows.
by LMD
Tue Sep 17, 2019 17:53
 
Forum: WIP Mods
Topic: [Mod] Voxelizer - turns 3d models into buildings [voxelizer]
Replies: 12
Views: 651

Re: Beautifying the GUI

> have you considered the bunch of UI frameworks already available for Irrlicht for use as base? I'm quite new to both C++ and Irrlicht. Will have a look. > The aim of formspec styling is to let the games decide how to theme themselves Yes, but currently, there is, and will always be, a default them...
by LMD
Sun Sep 15, 2019 18:48
 
Forum: Partly official engine development
Topic: Beautifying the GUI
Replies: 5
Views: 160

Re: Beautifying the GUI

I'd modify the engine (the basic GUI elements / their "skins"), so the C++ code.
by LMD
Sun Sep 15, 2019 11:14
 
Forum: Partly official engine development
Topic: Beautifying the GUI
Replies: 5
Views: 160

Beautifying the GUI

So, I've had some fun messing with Minetest's GUI, and would like to go with the Material Guidelines as Minetest's default theme. As accent color I'd go with a shade of green. Opinions ? Would you frown upon a simplified GUI ? Other design guidelines you'd like to see implemented ? Should there be a...
by LMD
Sun Sep 15, 2019 10:54
 
Forum: Partly official engine development
Topic: Beautifying the GUI
Replies: 5
Views: 160

Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

As said, it's working smoothly for me. Have you changed the settings as shown below ? https://forum.minetest.net/download/file.php?mode=view&id=19975&sid=0a9e9d7268c8de9d7d6d514b44fe16ef If it still doesn't work, please open an issue on GitHub or here, including a screenshot of the error, an...
by LMD
Sun Sep 15, 2019 10:48
 
Forum: WIP Mods
Topic: [Mod] Voxelizer - turns 3d models into buildings [voxelizer]
Replies: 12
Views: 651

Re: How to "advertise" Minetest better ?

> separate the parts (engine and/OR just own game on the engine) No, Minetest needs to be shipped with some default game, even if it's just minimal. I'd go the other way : Have some preinstalled games. And nicely greet the user, introducing them to Minetest (sort of a "Tutorial", but inevi...
by LMD
Sat Sep 14, 2019 09:15
 
Forum: General Discussion
Topic: How to "advertise" Minetest better ?
Replies: 31
Views: 1229

Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

> excellent job LMD Thank you ! > What option to I need to disable: strict_protocol or another one? In Minetest settings, search "secure.trusted_mods". It's a list of mod names, seperated with commatas, like "mod1, mod2, mod3". Append Voxelizer to that list ("mod1, mod2, mod...
by LMD
Wed Sep 11, 2019 13:52
 
Forum: WIP Mods
Topic: [Mod] Voxelizer - turns 3d models into buildings [voxelizer]
Replies: 12
Views: 651

Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

The cause for the error is mod security, disallowing "os.execute" calls for security reasons. It has been "fixed" - Voxelizer now requests an insecure environment and obtains "os.execute". I also left a notice in the Readme - Voxelizer needs to be added to the trusted m...
by LMD
Tue Sep 10, 2019 14:36
 
Forum: WIP Mods
Topic: [Mod] Voxelizer - turns 3d models into buildings [voxelizer]
Replies: 12
Views: 651

Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

Update: I managed to reproduce the error, and will try to fix it as soon as possible.
by LMD
Tue Sep 10, 2019 13:45
 
Forum: WIP Mods
Topic: [Mod] Voxelizer - turns 3d models into buildings [voxelizer]
Replies: 12
Views: 651

Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

Hi ! Please provide the error (how does it crash?)

Also make sure that you have the newest versions of modlib, cmdlib and voxelizer.
by LMD
Tue Sep 10, 2019 13:09
 
Forum: WIP Mods
Topic: [Mod] Voxelizer - turns 3d models into buildings [voxelizer]
Replies: 12
Views: 651

Re: [32x] tronic texture pack

> Where did you learn to code something LMD!! Teached it myself ;) > And how long did you code this great java-app? It's not so great, just does something very easy, wrote this quickly (< 1h I think ?), for my "Voxelizer" logo > More elements of tronic are soon available. Yay ! > keep work...
by LMD
Fri Aug 23, 2019 16:28
 
Forum: Texture Packs
Topic: [32x] tronic texture pack
Replies: 103
Views: 27670

Re: Using Minetest with young students

This might be useful as well : https://content.minetest.net/packages/Nigel/vbots/ WorldEdit could also be of educational value (trying to speed up the building process using it) You could try teaching them a bit of Lua, it's an easy language (it reads pretty much like English) compared to others, an...
by LMD
Thu Aug 22, 2019 17:42
 
Forum: General Discussion
Topic: Using Minetest with young students
Replies: 30
Views: 878

Re: Why do I stop the OpenSource ?

> Even those folks who are "leeching off minetest" are going to turn around and contribute back. There are the ones that do so, and the ones that [url=https://github.com/FunKetApp/minetest]I am criticizing...[url] But back to the discussion : I like open source and am learning each and eve...
by LMD
Tue Aug 20, 2019 21:19
 
Forum: General Discussion
Topic: Why do I stop the OpenSource ?
Replies: 35
Views: 1410

Re: [32x] tronic texture pack

Solution : looks like there is no real solution - you can't apply those binary ops to a double (IDK why I wrote "x is double", should be "x is int" to be solvable...) ;P But whatsoever, I have written a tool for "tronification" in Java : https://github.com/appgurueu/vox...
by LMD
Tue Aug 20, 2019 20:35
 
Forum: Texture Packs
Topic: [32x] tronic texture pack
Replies: 103
Views: 27670

Re: Simple Static Remote Media Server

I've seen the script (it basically just joins the servers). Also, that's likely illegal, you don't know the licenses.
by LMD
Mon Aug 19, 2019 09:43
 
Forum: Minetest-related projects
Topic: Simple Static Remote Media Server
Replies: 35
Views: 1264

Re: [Serious] [Port] Feasibility of a Ps Vita port.

> Irrlicht is the game engine used by Minetest. * graphics engine : http://irrlicht.sourceforge.net/ > 500/494Mhz CPU Minetest runs on a single thread, so that's pretty weak... > 333Mhz GPU Also weak, although it might be enough for low viewranges. > 512Mb of Ram Likely not enough, especially with s...
by LMD
Sat Aug 17, 2019 09:15
 
Forum: General Discussion
Topic: [Serious] [Port] Feasibility of a Ps Vita port.
Replies: 5
Views: 288

Re: DMCA for WorldCraft 3D.

Just use the Non Profit Open Source License version 3 (NPOSLv3).
by LMD
Fri Aug 16, 2019 13:41
 
Forum: General Discussion
Topic: DMCA for WorldCraft 3D.
Replies: 33
Views: 945

[Mod] Voxelizer - turns 3d models into buildings [voxelizer]

Voxelizer Turns 3d models into astonishing voxel builds. https://raw.githubusercontent.com/appgurueu/voxelizer/master/logo.png https://raw.githubusercontent.com/appgurueu/voxelizer/master/screenshot.png https://raw.githubusercontent.com/appgurueu/voxelizer/master/screenshot_2.png https://raw.github...
by LMD
Wed Aug 14, 2019 11:34
 
Forum: WIP Mods
Topic: [Mod] Voxelizer - turns 3d models into buildings [voxelizer]
Replies: 12
Views: 651
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