Search found 926 matches

by LMD
Sat Sep 26, 2020 06:36
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1876
Views: 116482

Re: [Server] Capture the Flag Server (Guns!)

I should say that seeing in the dark is cheating. But there is no way to control it. So I can't take issue with anyone using the see in the dark with fog bug until it gets fixed. MustTest may have figured out how to completely get rid of seeing in the dark on his server. I think he also got rid of ...
by LMD
Tue Sep 22, 2020 15:15
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 987
Views: 130306

Re: What's Minetest still missing over Minecraft?

Proper laser beams are possible. Lighting is tricky though.
by LMD
Wed Sep 16, 2020 15:31
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9675
Views: 1241637

Re: Post your screenshots!

Zughy wrote:
Wed Sep 16, 2020 14:27
building a skywars map!
True art.
by LMD
Fri Sep 04, 2020 10:48
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1876
Views: 116482

Re: [Server] Capture the Flag Server (Guns!)

Chem871 wrote:
Thu Sep 03, 2020 18:43
A newbie killed you wrote:
Thu Sep 03, 2020 02:41
And who said thos accs are mine? You cant prove it noob
This reaction alone half-proves it. Besides, the admin can check your IP.
IP checks are unreliable because of VPNs and dynamic IPs.
by LMD
Sat Aug 22, 2020 21:36
Forum: Mod Releases
Topic: [Mod] Modding Library [modlib]
Replies: 5
Views: 572

Re: [Mod] Modding Library [modlib]

Wuzzy wrote:
Sat Aug 22, 2020 17:03
Where's the mod?
On CDB & GitHub - will update the readme to include the links.
by LMD
Mon Aug 17, 2020 16:27
Forum: Mod Releases
Topic: [Mod] Modding Library [modlib]
Replies: 5
Views: 572

Re: [Mod] Modding Library [modlib]

Latest update breaks the Advanced Weapons mod. I had to rollback to the previous version to start the server. You are right, the last update does in fact break that mod. I have updated all my mods (at least on GitHub) except for adv_weapons (big update upcoming, the current version contains a handf...
by LMD
Sat Aug 15, 2020 10:24
Forum: General Discussion
Topic: So I have questions and concerns about the license this game is under
Replies: 9
Views: 301

Re: So I have questions and concerns about the license this game is under

The idea of people able to essentially just steal your work is incredibly off putting. Except that this is pretty much what you were planning to do if you use the Minetest (Game) codebase? I'll just stick with my original plans and mod for Minecraft where this isn't possible. Minecraft modding is f...
by LMD
Tue Aug 11, 2020 15:09
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1876
Views: 116482

Re: [Server] Capture the Flag Server (Guns!)

I think this will make med-kits better. If each med-kit has 20 hp of healing power, and each time you use a med-kit, the number of hp you were healed will be subtracted from the med-kit. And if your healing is interrupted, you keep the med-kit, and however much healing you got will be subtracted fr...
by LMD
Sun Jul 12, 2020 10:25
Forum: General Discussion
Topic: Best CPU/IGP for MT client?
Replies: 22
Views: 757

Re: Best CPU/IGP for MT client?

Rather go for an SSD than many cores if hosting a server. Disk access can considerably slow down your server if there's lots of changes in the world (for example in creative servers).
by LMD
Thu Jul 09, 2020 21:44
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.3] [underch]
Replies: 116
Views: 12737

Re: [mod] 62 underground biomes! [1.1.3] [underch]

That is because underch and moreblocks probably have some compat implemented using if advtrains then ... end. Minetest requires you to use minetest.global_exists("advtrains") (or rawget(_G, "advtrains")) for no warning to be printed.
by LMD
Thu Jul 09, 2020 21:10
Forum: News
Topic: Minetest 5.3.0
Replies: 43
Views: 9585

Re: Minetest 5.3.0

Hamlet wrote:
Thu Jul 09, 2020 21:03
Congratulations!
And thank you all for your work. :)
Couldn't have said it any better.
by LMD
Thu Jul 09, 2020 21:01
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.3] [underch]
Replies: 116
Views: 12737

Re: [mod] 62 underground biomes! [1.1.3] [underch]

Hume2 wrote:
Thu Jul 09, 2020 20:00
Now this looks like it's a Minetest bug. For a reason, minetest.registered_nodes["stairs:stair_cobble"] isn't nil but the node doesn't exist. I will make a workaround.
"stairs:stair_cobble" is an alias, probably get_content_id doesn't work with aliases?
by LMD
Tue Jul 07, 2020 20:34
Forum: General Discussion
Topic: MT v0.4.x / v5.x i18n backward compatibility
Replies: 7
Views: 271

Re: MT v0.4.x / v5.x i18n backward compatibility

This code is just how ternaries are usually written in Lua:

Take this C/JS/Java/whatever: bool_a ? value_b:value_c

In Lua, you can write this as: bool_a and value_b or value_c

We expect value_b (minetest.get_translator("modname") in our case) to be truthy for this to work.
by LMD
Tue Jul 07, 2020 15:57
Forum: WIP Mods
Topic: HELP I have a mod idea and but i cant program it please help me
Replies: 18
Views: 433

Re: HELP I have a mod idea and but i cant program it please help me

Why start with Minetest Game and not the games I mentioned? Those are far closer to what you are trying to achieve.
by LMD
Mon Jul 06, 2020 16:22
Forum: General Discussion
Topic: Best CPU/IGP for MT client?
Replies: 22
Views: 757

Re: Best CPU/IGP for MT client?

I have a very good experience (60 FPS constantly with high viewranges) using a Rzyen 3500U.
by LMD
Mon Jul 06, 2020 16:18
Forum: General Discussion
Topic: MT v0.4.x / v5.x i18n backward compatibility
Replies: 7
Views: 271

Re: MT v0.4.x / v5.x i18n backward compatibility

For quick compat, I suggest local T = minetest.get_translator and minetest.get_translator("modname") or function(text) return text end
by LMD
Sun Jul 05, 2020 14:06
Forum: WIP Mods
Topic: HELP I have a mod idea and but i cant program it please help me
Replies: 18
Views: 433

Re: HELP I have a mod idea and but i cant program it please help me

There are already games with a similar genre, see Hades Revisited and NewPlanet.
by LMD
Thu Jul 02, 2020 15:55
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 50
Views: 5760

Re: New main menu design - feedback requested

MESEmaster wrote:
Thu Jul 02, 2020 12:46
I'm looking forward to hearing your opinion on this alternative suggestion!
I support this.
by LMD
Thu Jul 02, 2020 10:28
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9675
Views: 1241637

Re: Post your screenshots!

I`ve made a dummy player, so it is created automatically when a real player has gone into a vehicle and his hands have become visible: (Img) Unfortunately, it is impossible to force a real player to be invisible in third-person view if he is attached to entity. Hence the following screenshot is not...
by LMD
Thu Jun 25, 2020 17:49
Forum: WIP Mods
Topic: [Mod] Online Craftguide [online_craftguide]
Replies: 2
Views: 198

Re: [Mod] Online Craftguide [online_craftguide]

My only suggestion is that the website icon may benefit from differentiating from Minetest's. (I bring this up as I was searching my history to find the site, and didn't see it for a minute as its icon blended with the forum's.) Yeah, it should be. But I couldn't think of a good item highlighting b...
by LMD
Wed Jun 24, 2020 10:56
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3324

Re: There are too many PRs

rubenwardy wrote:
Tue Jun 23, 2020 19:24
ANAND / ClobberXD is now a core developer. More people are being considered
Great!
by LMD
Fri Jun 19, 2020 22:11
Forum: Mod Releases
Topic: [Mod] Petz [v15.11] [petz]
Replies: 1103
Views: 63348

Re: [Mod] Petz [v14.7] [petz]

For increased intuitivity, I would rather recommend something like lifetime_min and lifetime_max.
by LMD
Fri Jun 19, 2020 21:34
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3324

Re: There are too many PRs

The “lack of dev time” is a myth. There IS plenty of dev time. Look at how many volunteer coders we have! It's just that the majority are not core devs, that's all. What we have is a lack of CORE dev time. Subtle difference. Also, the way the system works is that contributors are still kinda treate...