Search found 976 matches

by LMD
Sun Mar 07, 2021 21:32
Forum: News
Topic: Minetest 5.4.0
Replies: 57
Views: 5375

Re: Minetest 5.4.0

Woohoo back on 5.3.0. Zero errors or warnings. 5.4 is not supposed to break backwards compatibility. I am not defending any possible breakage. But from your post, I can't possibly infer what might be the cause. Only that it is most likely related to the modding API. Please provide more information ...
by LMD
Mon Mar 01, 2021 21:04
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10013
Views: 1332932

Re: Post your screenshots!

An0n3m0us wrote:
Mon Mar 01, 2021 19:20
I implemented it by using some math and multiple nodes.
Unfortunately, one cannot add modifiers to a nodes texture to make a custom node, so I had to register multiple nodes instead.
You could try using paramtype2 = color/colorfacedir/colorwallmounted/...
by LMD
Wed Feb 24, 2021 11:26
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10013
Views: 1332932

Re: Post your screenshots!

sorcerykid wrote:
Wed Feb 24, 2021 03:22
I have to say that's some impressive work jp (as usual)!

How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
I would assume script, as the model element doesn't support orthographic projection.
by LMD
Mon Feb 22, 2021 19:48
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 5937

Re: Minetest 5.4.0 release candidate 1

Blend is known to be broken.
by LMD
Tue Feb 16, 2021 11:31
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10013
Views: 1332932

Re: Post your screenshots!

I love nodebox versatility. The water/lava in these tubs are actually separate nodes from the tubs, and the actual position of the water/lava is one node above the tub, where the node points. Quick and dirty, but enough for me :) What about glasslikeliquidlevel? I'd recommend using entities instead.
by LMD
Fri Feb 12, 2021 13:42
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10013
Views: 1332932

Re: Post your screenshots!

That might be a few apples too much...
Image
by LMD
Fri Feb 12, 2021 12:10
Forum: WIP Mods
Topic: [Mod] Minor Redefinitions [redef]
Replies: 20
Views: 1679

Re: [Mod] Minor Redefinitions [redef]

Good mod.
won’t be fixed due to several non-technical reasons
Won't you consider making pull requests to MTG?
by LMD
Wed Jan 20, 2021 00:44
Forum: Mod Releases
Topic: [Mod] Magic Potions [magic_potions]
Replies: 10
Views: 1486

Re: [Mod] Magic Potions [magic_potions]

1. I'm not sure if I'm doing something wrong but it seems like the fly potion is only letting me jump higher, not even as high as the jump potion yet they do stack. I've modified some global game settings so maybe it's something in there? Beacons redo temporarily grants fly priv and it seems to wor...
by LMD
Mon Jan 18, 2021 19:10
Forum: WIP Mods
Topic: [Mod] Modding Library [modlib]
Replies: 11
Views: 1081

Re: [Mod] Modding Library [modlib]

I get an error on game start[codeModError: Failed to load and run script from ~/.minetest/mods/modlib/init.lua: Setting [mgv7_np_dungeons] is a group. stack traceback: [C]: in function 'to_table' ~/.minetest/mods/modlib/conf.lua:17: in function 'build_setting_tree' ~/.minetest/mods/modlib/init.lua:...
by LMD
Fri Jan 08, 2021 20:53
Forum: Mod Releases
Topic: [Mod] Petz [v19.7] [petz]
Replies: 1205
Views: 84410

Re: [Mod] Petz [v18.5] [petz]

Draconis has recently gone over petz https://content.minetest.net/packages/?type=mod&sort=score&order=desc This is obviously stirring the shit. I too have positively reviewed Draconis, because I consider it to be a well-done mod, as I have followed it's development progress on Discord. I ev...
by LMD
Wed Jan 06, 2021 11:17
Forum: WIP Mods
Topic: [Mod] Advanced Weapons [adv_weapons]
Replies: 4
Views: 702

Re: [Mod] Advanced Weapons [adv_weapons]

Ignaramico wrote:
Tue Jan 05, 2021 22:25
according to the contentdb page, this mod was update, but i dont see anything recent on the github page, what changed?
I just created a new release.
by LMD
Wed Dec 30, 2020 10:28
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1038
Views: 144590

Re: What's Minetest still missing over Minecraft?

PolySaken wrote:
Wed Dec 30, 2020 04:05
r1bnc wrote:
Wed Dec 30, 2020 00:50
I've watched some twitch streamers of minecraft, and they appear to have proximity voice chat. Is this possible to implement?
No. There's no way for the client to send that kind of data to the server.
Modchannels could be flexible enough.
by LMD
Mon Dec 28, 2020 17:21
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 899

Re: Alter outdated requirements for mod posts

Napiophelios wrote:
Mon Dec 28, 2020 17:02
I'm just messing with ya man,
you fixed your mod posts, that all I really had issue with
:)
Congratulations on your 2^10 th post :D
by LMD
Mon Dec 28, 2020 16:17
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 899

Re: Alter outdated requirements for mod posts

I advocate that when a link to the mod's ContentDB page is provided, the "Download" rule should be considered fulfilled. Sounds reasonable. Sounds like you want people to down load from that site. you get brownie points for down load counts over there or what? Apart from the fact that thi...
by LMD
Mon Dec 28, 2020 14:10
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 899

Re: Alter outdated requirements for mod posts

Wuzzy wrote:
Mon Dec 28, 2020 13:54
I advocate that when a link to the mod's ContentDB page is provided, the "Download" rule should be considered fulfilled.
Sounds reasonable.
by LMD
Mon Dec 28, 2020 13:45
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 899

Re: Alter outdated requirements for mod posts

I prefer not having to leave the forum to download a mod, but I don't consider a big deal if I have to hop over to github or where ever to get the file. But LMD needs to put a little more effort into some of the mods he wants moved into the release section the mod posts below are just a link to the...
by LMD
Sun Dec 27, 2020 18:08
Forum: WIP Mods
Topic: [MOD] Samantha (My Best Gurlz Friend) (alpha 3)
Replies: 36
Views: 2992

Re: [MOD] Samantha (My Best Gurlz Friend) (alpha 2)

Artificial Inteligence
No.
by LMD
Sat Dec 26, 2020 22:16
Forum: WIP Mods
Topic: [Mod] Modding Library [modlib]
Replies: 11
Views: 1081

Re: [Mod] Modding Library [modlib]

Modlib causes the luacontroller overheating with the simple interrupt example code from the mesecons site: https://mesecons.net/luacontroller The example with the "worst" (shortest) interrupt I see there is interrupt(0.5, "a parameter") print(event.iid) Using which I can not rep...
by LMD
Sat Dec 26, 2020 22:06
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 899

Re: Alter outdated requirements for mod posts

2. As Napiophelios said: I don't think this is as 'out dated' as you might think. It's not an outdated method, I still download most mods as .zips, and install them later, even from github, hell, I even download my own mods that way. And I believe many users still do the same, mostly the younger on...
by LMD
Sat Dec 26, 2020 14:57
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 899

Re: Alter outdated requirements for mod posts

It should not be required though. I don’t get your point. What’s so hard with linking the master zip file? If your mod fails on a different folder name it is entirely your fault. Same with other mods: If this happens, file an issue for that mod. My mods don't. I just think tricking users into using...
by LMD
Sat Dec 26, 2020 10:26
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 899

Re: Alter outdated requirements for mod posts

Linuxdirk wrote:
Sat Dec 26, 2020 09:56
Napiophelios wrote:
Sat Dec 26, 2020 03:53
I don't think this is as 'out dated' as you might think.
Of course not. It is an absolutely valid way to manually download mods and extract the archive file to the mods folder.
It should not be required though. Using the forum to release or promote mods already is enough of a PITA.
by LMD
Fri Dec 25, 2020 16:31
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 899

Re: Alter outdated requirements for mod posts

2. It makes people use an inferior method of installation Inferior in what way? Also .zip files provide means of easily archiving old versions on ones drive. Archiving through zips is inefficient and messy. Git handles this way better as a proper version control system. Using zips makes upgrading h...
by LMD
Fri Dec 25, 2020 14:11
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 899

Re: Alter outdated requirements for mod posts

Linuxdirk wrote:
Fri Dec 25, 2020 14:03
What's the problem with linking the Git provider's "master" zip file?
1. It requires people to rename the folder (as it doesn't work with the hyphen)
2. It makes people use an inferior method of installation
by LMD
Fri Dec 25, 2020 13:28
Forum: Mod Releases
Topic: Topic move requests
Replies: 72
Views: 43058

Re: Topic move requests

LRV wrote:
Fri Dec 25, 2020 10:56
The first mod was already moved.
Only because the download is through content DB it doesn't change the fact the .zips are in the wrong internal format.
See viewtopic.php?f=3&t=25904