Search found 976 matches
- Sun Mar 07, 2021 21:32
- Forum: News
- Topic: Minetest 5.4.0
- Replies: 57
- Views: 5375
Re: Minetest 5.4.0
Woohoo back on 5.3.0. Zero errors or warnings. 5.4 is not supposed to break backwards compatibility. I am not defending any possible breakage. But from your post, I can't possibly infer what might be the cause. Only that it is most likely related to the modding API. Please provide more information ...
- Mon Mar 01, 2021 21:04
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10013
- Views: 1332932
- Wed Feb 24, 2021 11:26
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10013
- Views: 1332932
Re: Post your screenshots!
I would assume script, as the model element doesn't support orthographic projection.sorcerykid wrote: ↑Wed Feb 24, 2021 03:22I have to say that's some impressive work jp (as usual)!
How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
- Mon Feb 22, 2021 19:48
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 5937
Re: Minetest 5.4.0 release candidate 1
Blend is known to be broken.
- Tue Feb 16, 2021 11:31
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10013
- Views: 1332932
Re: Post your screenshots!
I love nodebox versatility. The water/lava in these tubs are actually separate nodes from the tubs, and the actual position of the water/lava is one node above the tub, where the node points. Quick and dirty, but enough for me :) What about glasslikeliquidlevel? I'd recommend using entities instead.
- Fri Feb 12, 2021 13:42
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10013
- Views: 1332932
Re: Post your screenshots!
That might be a few apples too much...

- Fri Feb 12, 2021 12:10
- Forum: WIP Mods
- Topic: [Mod] Minor Redefinitions [redef]
- Replies: 20
- Views: 1679
Re: [Mod] Minor Redefinitions [redef]
Good mod.
Won't you consider making pull requests to MTG?won’t be fixed due to several non-technical reasons
- Wed Jan 20, 2021 00:44
- Forum: Mod Releases
- Topic: [Mod] Magic Potions [magic_potions]
- Replies: 10
- Views: 1486
Re: [Mod] Magic Potions [magic_potions]
1. I'm not sure if I'm doing something wrong but it seems like the fly potion is only letting me jump higher, not even as high as the jump potion yet they do stack. I've modified some global game settings so maybe it's something in there? Beacons redo temporarily grants fly priv and it seems to wor...
- Mon Jan 18, 2021 19:10
- Forum: WIP Mods
- Topic: [Mod] Modding Library [modlib]
- Replies: 11
- Views: 1081
Re: [Mod] Modding Library [modlib]
I get an error on game start[codeModError: Failed to load and run script from ~/.minetest/mods/modlib/init.lua: Setting [mgv7_np_dungeons] is a group. stack traceback: [C]: in function 'to_table' ~/.minetest/mods/modlib/conf.lua:17: in function 'build_setting_tree' ~/.minetest/mods/modlib/init.lua:...
- Fri Jan 08, 2021 20:53
- Forum: Mod Releases
- Topic: [Mod] Petz [v19.7] [petz]
- Replies: 1205
- Views: 84410
Re: [Mod] Petz [v18.5] [petz]
Draconis has recently gone over petz https://content.minetest.net/packages/?type=mod&sort=score&order=desc This is obviously stirring the shit. I too have positively reviewed Draconis, because I consider it to be a well-done mod, as I have followed it's development progress on Discord. I ev...
- Wed Jan 06, 2021 11:17
- Forum: WIP Mods
- Topic: [Mod] Advanced Weapons [adv_weapons]
- Replies: 4
- Views: 702
Re: [Mod] Advanced Weapons [adv_weapons]
I just created a new release.Ignaramico wrote: ↑Tue Jan 05, 2021 22:25according to the contentdb page, this mod was update, but i dont see anything recent on the github page, what changed?
- Sun Jan 03, 2021 16:11
- Forum: General Discussion
- Topic: Minetest server api or selfhosted server list
- Replies: 3
- Views: 261
- Wed Dec 30, 2020 10:28
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1038
- Views: 144590
Re: What's Minetest still missing over Minecraft?
Modchannels could be flexible enough.
- Mon Dec 28, 2020 17:21
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 899
Re: Alter outdated requirements for mod posts
Congratulations on your 2^10 th post :DNapiophelios wrote: ↑Mon Dec 28, 2020 17:02I'm just messing with ya man,
you fixed your mod posts, that all I really had issue with
:)
- Mon Dec 28, 2020 16:17
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 899
Re: Alter outdated requirements for mod posts
I advocate that when a link to the mod's ContentDB page is provided, the "Download" rule should be considered fulfilled. Sounds reasonable. Sounds like you want people to down load from that site. you get brownie points for down load counts over there or what? Apart from the fact that thi...
- Mon Dec 28, 2020 14:10
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 899
- Mon Dec 28, 2020 13:45
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 899
Re: Alter outdated requirements for mod posts
I prefer not having to leave the forum to download a mod, but I don't consider a big deal if I have to hop over to github or where ever to get the file. But LMD needs to put a little more effort into some of the mods he wants moved into the release section the mod posts below are just a link to the...
- Sun Dec 27, 2020 18:08
- Forum: WIP Mods
- Topic: [MOD] Samantha (My Best Gurlz Friend) (alpha 3)
- Replies: 36
- Views: 2992
Re: [MOD] Samantha (My Best Gurlz Friend) (alpha 2)
No.Artificial Inteligence
- Sat Dec 26, 2020 22:16
- Forum: WIP Mods
- Topic: [Mod] Modding Library [modlib]
- Replies: 11
- Views: 1081
Re: [Mod] Modding Library [modlib]
Modlib causes the luacontroller overheating with the simple interrupt example code from the mesecons site: https://mesecons.net/luacontroller The example with the "worst" (shortest) interrupt I see there is interrupt(0.5, "a parameter") print(event.iid) Using which I can not rep...
- Sat Dec 26, 2020 22:06
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 899
Re: Alter outdated requirements for mod posts
2. As Napiophelios said: I don't think this is as 'out dated' as you might think. It's not an outdated method, I still download most mods as .zips, and install them later, even from github, hell, I even download my own mods that way. And I believe many users still do the same, mostly the younger on...
- Sat Dec 26, 2020 14:57
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 899
Re: Alter outdated requirements for mod posts
It should not be required though. I don’t get your point. What’s so hard with linking the master zip file? If your mod fails on a different folder name it is entirely your fault. Same with other mods: If this happens, file an issue for that mod. My mods don't. I just think tricking users into using...
- Sat Dec 26, 2020 10:26
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 899
Re: Alter outdated requirements for mod posts
It should not be required though. Using the forum to release or promote mods already is enough of a PITA.Linuxdirk wrote: ↑Sat Dec 26, 2020 09:56Of course not. It is an absolutely valid way to manually download mods and extract the archive file to the mods folder.Napiophelios wrote: ↑Sat Dec 26, 2020 03:53I don't think this is as 'out dated' as you might think.
- Fri Dec 25, 2020 16:31
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 899
Re: Alter outdated requirements for mod posts
2. It makes people use an inferior method of installation Inferior in what way? Also .zip files provide means of easily archiving old versions on ones drive. Archiving through zips is inefficient and messy. Git handles this way better as a proper version control system. Using zips makes upgrading h...
- Fri Dec 25, 2020 14:11
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 899
- Fri Dec 25, 2020 13:28
- Forum: Mod Releases
- Topic: Topic move requests
- Replies: 72
- Views: 43058