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[Game] Cellestial Game - of Life [cellestial_game]

Cellestial Game ( cellestial_game ) Game of Life in three dimensions. About Written entirely by Lars Mueller aka LMD or appguru(eu). Code licensed under the MIT and GPLv3 licenses (see below). Media licensed as CC0. Links ⋅  GitHub ⋅  Discord ⋅  ContentDB &sdot...
by LMD
Thu Mar 26, 2020 19:13
 
Forum: Game Releases
Topic: [Game] Cellestial Game - of Life [cellestial_game]
Replies: 0
Views: 71

[Mod] World of Life [cellestiall]

World of Life ( cellestiall ) Makes your entire game a cellular one. About Cellestiall ( cell -esti- all ) extends Cellestial to the entire world. Accordingly depends on cellestial . Media & code by Lars Mueller aka LMD or appguru(eu). Code licensed under the MIT license, media licensed...
by LMD
Thu Mar 26, 2020 19:00
 
Forum: Mod Releases
Topic: [Mod] World of Life [cellestiall]
Replies: 0
Views: 146

[Mod] Cellular Automata [cellestial]

3D Cellular Automata ( cellestial ) An implementation of 3D Cellular Automata for Minetest. Resembles Flux . About Cellestial ( cell -estial) is a mod implementing 3D Cellular Automata in Minetest. Media & code by Lars Mueller aka LMD or appguru(eu). Code licensed under the MIT license,...
by LMD
Thu Mar 26, 2020 18:50
 
Forum: Mod Releases
Topic: [Mod] Cellular Automata [cellestial]
Replies: 0
Views: 67

Re: New main menu design - feedback requested

Keep the tabs. Rename "Join Game" to "Join" and "Start Game" to "Play", probably. "Content" should be called "Install" and be made more beautiful. Some goes for credits, which should be called "About".
by LMD
Sat Mar 21, 2020 14:15
 
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 26
Views: 1770

Re: [Mod] Pluggable Helpers (auto-dependency API) [plugins]

I have to ask though:

Why not just go with mods? I wondered whether I should implement dependency management in modlib, and came to the conclusion that I should just leave it as-is, having the engine handle mod(ule) dependencies.
by LMD
Tue Mar 17, 2020 09:41
 
Forum: WIP Mods
Topic: [Mod] Pluggable Helpers (auto-dependency API) [plugins]
Replies: 6
Views: 275

Re: How to get inventory images?

Well, that gives you the strings, but not the actual images.
by LMD
Sun Mar 15, 2020 10:29
 
Forum: General Discussion
Topic: How to get inventory images?
Replies: 4
Views: 394

Re: How to get inventory images?

None that I know of. I tried to make such a thing (for an online craftguide). It apparently is not that easy to create; many inventory images use texture filters. Some of them are easy to save (those that aren't applied at rendering time). But meshes are not rendered to textures, so you don't get th...
by LMD
Sat Mar 14, 2020 14:46
 
Forum: General Discussion
Topic: How to get inventory images?
Replies: 4
Views: 394

Re: PROPOSAL: Game Development Base

Yeah, everbody OFC is free to create modpacks with them.

I, for one, think MTG mods are a decent base for creating games. They are overall very well-maintained, polished, and battle-tested.
by LMD
Fri Mar 13, 2020 10:44
 
Forum: General Discussion
Topic: PROPOSAL: Game Development Base
Replies: 58
Views: 2750

Re: New main menu design - feedback requested

Yeah, I'd just keep the "Join Game" tab. Here are my design improvements (from the PR linked above):
Image
by LMD
Thu Mar 12, 2020 19:41
 
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 26
Views: 1770

Re: PROPOSAL: Game Development Base

I think we should just continue to develop high-quality mods which are configurable & expose a decent API.
by LMD
Thu Mar 12, 2020 15:32
 
Forum: General Discussion
Topic: PROPOSAL: Game Development Base
Replies: 58
Views: 2750

Re: New main menu design - feedback requested

I'm opposed to the "back" button - it adds an extra stage which was not there previously. Also, I've started work on a PR to improve the main menu. I'm mostly fine with the organization of tabs.
by LMD
Wed Mar 11, 2020 20:12
 
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 26
Views: 1770

Re: Post your mod requests/ideas here

I don't see the relevance of Duniter at all.

You could write your own auth handler mod and hope that server owners add it to their servers.
by LMD
Wed Feb 26, 2020 08:20
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2064
Views: 272746

Re: Post your videos!

Well, a four digit code means 10k combinations, which in turn means it's vulnerable to a brute force attack.
by LMD
Thu Feb 20, 2020 15:32
 
Forum: General Discussion
Topic: Post your videos!
Replies: 931
Views: 115247

Re: [Mod] Magic Potions [magic_potions]

Thanks! I will consider your suggestions.

Regarding

The fly potion should work in water too


I don't know whether it's possible. Currently I'm setting player physics and decreasing gravity.
by LMD
Fri Feb 14, 2020 16:35
 
Forum: Mod Releases
Topic: [Mod] Magic Potions [magic_potions]
Replies: 4
Views: 441

Re: [Mod] Dashing [dash]

The link probably was broken at the time of your post. It works now.
by LMD
Fri Feb 14, 2020 16:32
 
Forum: Mod Releases
Topic: [Mod] Dashing [dash] - Quicker sprint
Replies: 2
Views: 229

[Mod] Dashing [dash] - Quicker sprint

Dashing ( dash ) Minetest mod adding a different way of boosting. An alternative to the sprint mod. About Depends on the latest modlib and hud_timers . Code licensed under the MIT license. Written by Lars Mueller alias LMD or appguru(eu). Links ⋅  GitHub - sources, issue tracking,...
by LMD
Thu Feb 13, 2020 16:44
 
Forum: Mod Releases
Topic: [Mod] Dashing [dash] - Quicker sprint
Replies: 2
Views: 229

[Mod] Magic Potions [magic_potions]

Magic Potions ( magic_potions ) Magic potions which grant the player temporary effects. About Depends on the latest modlib and hud_timers . Code licensed under the MIT license. Media license is CC0. Written by Lars Mueller alias LMD or appguru(eu). Links ⋅  GitHub - sources, issue...
by LMD
Wed Feb 12, 2020 21:15
 
Forum: Mod Releases
Topic: [Mod] Magic Potions [magic_potions]
Replies: 4
Views: 441

Re: [Mod] Alive AI V26.2 [aliveai]

As you might see, goto is used as a variable name: https://github.com/AiTechEye/aliveai/bl ... s.lua#L257 - newer Lua versions, however, support the goto statement. So this would need to be refactored.
by LMD
Wed Feb 12, 2020 16:12
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 341
Views: 51500

Re: [mod] 62 underground biomes! [1.1.2] [underch]

I would recommend upgrading to 5.1.1, a bugfix release. Probably it fixes your issues as well?
by LMD
Sun Feb 09, 2020 10:24
 
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.2] [underch]
Replies: 87
Views: 9072

Re: What about play minetest whit the bge(blender game engin

Performance would likely be bad. And I would not recommend building something using old software.
by LMD
Sun Feb 02, 2020 08:29
 
Forum: General Discussion
Topic: What about play minetest whit the bge(blender game engine)
Replies: 5
Views: 385

Re: [Server] Capture the Flag Server (Guns!)

My PPA install is 5.1.1
by LMD
Sun Jan 26, 2020 10:33
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1805
Views: 104612

Re: [Mod] Emoji [emoji]

"tooltip[name;", minetest.formspec_escape(";)"), "]" Needs to be "tooltip[name;" .. minetest.formspec_escape(";)") .. "]" or table.concat({"tooltip[name;", minetest.formspec_escape(";)&quo...
by LMD
Thu Sep 19, 2019 16:25
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 29
Views: 1274

Re: [Mod] Emoji [emoji]

You have to escape it for the formspec : Minetest Lua API
When displaying text which can contain formspec code, e.g. text set by a player,
use `minetest.formspec_escape`.
by LMD
Thu Sep 19, 2019 14:30
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 29
Views: 1274

Voxelizer

Just threw some Voxelizer screenshots in here... https://raw.githubusercontent.com/appgurueu/voxelizer/master/screenshot.png https://raw.githubusercontent.com/appgurueu/voxelizer/master/screenshot_2.png https://raw.githubusercontent.com/appgurueu/voxelizer/master/screenshot_3.png https://raw.githubu...
by LMD
Tue Sep 17, 2019 18:37
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9344
Views: 1152138
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